Rise of the Horny Dead 2

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Re: Rise of the Horny Dead 2

Postby Alaena » Sun Jun 01, 2014 12:04 am

fragmasterson Wrote:Right now, I have the default battle HP as 50 for the NPC and player, which I think is enough to make battle neither too short nor too long. Sometimes I've made each roll for NPC and PC as one turn, and other times I've rolled repeatedly in one turn for the battle to finish. If you want to speed through a battle, just request in your post and I can make it a one turn battle. Otherwise, the battle may take a few turns.


Good to know, probably take advantage of the one-turn option myself.
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Re: Rise of the Horny Dead 2

Postby fragmasterson » Sun Jun 01, 2014 1:18 am

Alaena Wrote:
fragmasterson Wrote:Right now, I have the default battle HP as 50 for the NPC and player, which I think is enough to make battle neither too short nor too long. Sometimes I've made each roll for NPC and PC as one turn, and other times I've rolled repeatedly in one turn for the battle to finish. If you want to speed through a battle, just request in your post and I can make it a one turn battle. Otherwise, the battle may take a few turns.


Good to know, probably take advantage of the one-turn option myself.


Comes with the draw-back of not being able to make a flee attempt if the fight isn't going well :/
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Re: Rise of the Horny Dead 2

Postby fragmasterson » Sun Jun 01, 2014 1:19 am

Another important message: Please keep track of your own item amount. I've been loosely keep of track of these things, but it just makes more sense to me that the PC should keep the exact count. Especially ammo, since the amount changes so often.
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Re: Rise of the Horny Dead 2

Postby fragmasterson » Sun Jun 01, 2014 4:43 am

I don't know if I mentioned this before, but you CAN leave any items you have in your shelter so that you can carry more items as you go out exploring.
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Re: Rise of the Horny Dead 2

Postby MiscChaos » Sun Jun 01, 2014 5:36 am

Hey, frag, I was wondering how many tablets of antibiotics are in a case. Just so I know overall how many tabs Shizune has.
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Re: Rise of the Horny Dead 2

Postby fragmasterson » Sun Jun 01, 2014 6:06 am

MiscChaos Wrote:Hey, frag, I was wondering how many tablets of antibiotics are in a case. Just so I know overall how many tabs Shizune has.


Antibiotics are different, so....I figured it as you having 15 pills to start, and you got 5 more in the last post (unless I'm remembering wrong) making for a current total of 20. If you feel you started with more, I can change that count.
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Re: Rise of the Horny Dead 2

Postby MiscChaos » Sun Jun 01, 2014 6:08 am

No, no, I'm entirely happy about that amount.
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Re: Rise of the Horny Dead 2

Postby Reaperbones » Sun Jun 01, 2014 7:55 am

fragmasterson Wrote:
Reaperbones Wrote:Ah well if there is an opening I would like to try to fill it (Bow chicka bow wow) May i have the altered character sheet so that i can write him out. The design behind him is he is male form of a brood mother except much more intelligent. His goal is to get a girl infected/pregnant and then alter the creature inside the womb to be a stronger creature. He'd essentially be making new types monsters whenever he succeeded in his goal.


Hmmmm. I guess the cs doesn't have to change that much. Instead of intelligence, you can have like a "lure" stat for seducing opponents. Then your battle system would work just like a reg PC just with that option. You could also have straight seduction scenes, where I'd roll to see if the NPC reacts hostilely or just tries to resist your zombie charms.

Alright. My character will mostly be focused around things like leading enemies into traps. How would we determine stuff like that?
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Re: Rise of the Horny Dead 2

Postby fragmasterson » Sun Jun 01, 2014 3:18 pm

Intelligence stat probably, if I understand what you mean by traps. You also have that option of battling for sex, or trying to talk into sex.

I think the way that would have to work, it you would have to spot someone, and then stalk them, and set up a trap in a place you knew they were going to go through. That could be how to work your gameplay-stalking "prey" and capturing them.
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Re: Rise of the Horny Dead 2

Postby fragmasterson » Sun Jun 01, 2014 8:10 pm

I edited the original post for people who become/want to start infected. For those who wanted to start infected: Current player limit has been reached, so don't feel any rush to do a character sheet.
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Re: Rise of the Horny Dead 2

Postby Valtiel » Sun Jun 01, 2014 9:34 pm

fragmasterson Wrote:I edited the original post for people who become/want to start infected. For those who wanted to start infected: Current player limit has been reached, so don't feel any rush to do a character sheet.


Hmm, sadly I didn't register the forums fast enough to be a part of this RP. ;) Would it be possible to be added on the waiting list, if you intend to get more players? 10 is already a bit.
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Re: Rise of the Horny Dead 2

Postby fragmasterson » Mon Jun 02, 2014 4:22 am

Valtiel Wrote:
fragmasterson Wrote:I edited the original post for people who become/want to start infected. For those who wanted to start infected: Current player limit has been reached, so don't feel any rush to do a character sheet.


Hmm, sadly I didn't register the forums fast enough to be a part of this RP. ;) Would it be possible to be added on the waiting list, if you intend to get more players? 10 is already a bit.


I think at this point, the waiting list is for if someone drops out, or becomes inactive for a very extended period of time....like more than 2 weeks at least.
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Re: Rise of the Horny Dead 2

Postby Reaperbones » Mon Jun 02, 2014 5:38 am

fragmasterson Wrote:Intelligence stat probably, if I understand what you mean by traps. You also have that option of battling for sex, or trying to talk into sex.

I think the way that would have to work, it you would have to spot someone, and then stalk them, and set up a trap in a place you knew they were going to go through. That could be how to work your gameplay-stalking "prey" and capturing them.

Alright then I'll get to work on him. Trying to decide perks though. Put me on the waiting list please?
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Re: Rise of the Horny Dead 2

Postby Reaperbones » Mon Jun 02, 2014 6:31 am

Name: Dr. Alexander Tesla
Age: Unknown since virus has increased his regenerative capabilities. He looks to be 24 though.
Gender: Male
Appearance:
Spoiler (click to show/hide):

Image
He tries to keep a weak look to trick targets. He is actually wearing a full U.S. military uniform.

Bio: Alex was part of a science team that was dealing with studying the virus. He was a biomechanical expert with a good bit of knowledge into mechanical engineering, programming, and biology. An incident occured with the head researcher and that's all Alex remembers. Everything between that point and his rebirth as an infected is a blur. All he knows is that his purpose is to advance the infection, make it stronger. He was told this by his queen. She created him to be smarter than the rest at the cost of physical strength. She decided he wouldn't need the strength when so many others had it. He need only lead the lambs to the slaughter. And thus his hunt begins.
Skills***- Skills are to be listed on a scale of 0 to 5, 0 being terrible, 5 being awesome, with 9 [13] points to spend.
Speed/Agility: 3
Strength: 1
Intelligence: 5
Lure: 2
Aim: 2
Choose three perks, which can be pretty much anything you want.[The bracketed stats are stats that are currently not in use]
Infected leader: He can command infected within their intelligence and strength limit. He is also treated as a higher authority and those with an understanding of this will protect, help, and follow him without being asked to.
Human Mind (Not sure if this has to be a perk, If not then I'd like to change it): He not only remembers his life as a human, but still behaves as one. Well for the most part. He has a desire to spread the virus but he does it in otherways besides sex. He'll use his understanding of tactics and ability to blend in to lead people into traps such as a room full of horny undead.
Geneticist: He understands the genetics of the creatures and can alter them by altering his own body's virus and injecting it into another. This can either be used to slightly enhance an already infected, speed up and infection in a person, or radically shift the offspring of a pregnant person. Requires some sort of transfer of bodily fluids or via injection.

Inventory:
A solar powered laptop. Requires a whole day of being in the sun for 4 hours of use. He mostly uses it to keep notes on the creatures.
A small labkit which holds: 2 re-usable syringes, a scalpel, tweezers, two glass stirring rods, three graduated cylinders (50mL, 100mL, 200mL), three vials with caps, and three sample dishes about and three inches diameter and a half inch tall.
A Tactical combat knife designed to easily penetrate. (My request for this one is that when Alex fights, it acts as a dex based weapon and uses his speed instead of strength.)


Kind of a Little rough draft. Opinions? I'd like to know what you guys think like are the items okay, can I add more, does him behaving like a human have to be a perk, are his current perks a problem, and is his bio okay?
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Re: Rise of the Horny Dead 2

Postby BeeJay » Mon Jun 02, 2014 7:50 am

I hope there is room for another player. Couldn't find a list anywhere. First post, and I registered to participate. Let me know if anything is amiss with my character sheet.

Character Sheet:
Name: Aria Sherhope
Age: 18
Gender: Female
Appearance: http://digital-art-gallery.com/oid/58/6 ... al_art.jpg
Bio: Aria grew up in a small town and a religious household. She never felt completely involved in church or religion, but she went through the motions to keep her family happy. She was a pretty normal young lady until she was molested by her pastor. When she told her parents, they didn't believe her, and she started to rebel from then on. She started wearing dark clothes and doing drugs. Her parents screamed at her whenever she came home from her days-long benders of alcohol and drug abuse. Eventually, on her 16 birthday, she ran away and no one bothered to look for her. She used her only cash to buy a bus ticket to the city. She made a living as a freelance spec ops agent for a bunch of the gangs in the city, breaking into places of interest, destroying documents and planting evidence. She lived this way until her 18th birthday. She was considering trading her virginity for a better living when everything went to shit. After the chaos hit, she ransacked an pawnshop, and though she had never used a gun, somehow survived the masses of undead and escaped to the country again. After things settled down a bit-- that is, after a great deal of the human race was undead-- she found herself a vagrant in need of food and fresh water. She now makes her way to the city in order to fill her aching belly. Little does she know that her belly will be filled with something other than food.
Skills***- Skills are to be listed on a scale of 0 to 5, 0 being terrible, 5 being awesome, with 9 [13] points to spend.
Speed/Agility: 3
Strength: 0
[Intelligence:] 5
[Toughness:]0
Aim:1
Sure Fingers: Having a knack for using her hands, she is unusually successful at any activity involving manual dexterity, depraved or otherwise.
Lady Luckless: Aria suffers from wild swings in luck, good and bad.
Tinker: She is a self-taught MacGyver, able to use the materials at hand to greatest effect.

Infected Stats (tentative) 13 points to spend.
Speed:5
Strength:1
Aim:1
Intelligence:5
Lure (works like tease in Coc):1

Inventory***:
Unknown model 9mm pistol loaded with an 8 round magazine, with two spare.
Hunting knife in a ramshackle hard cardboard sheath of her own design
100 feet of braided duct-tape rope
Fresh role of duct tape
Small box filled with hair pins and rubber bands
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Re: Rise of the Horny Dead 2

Postby Valtiel » Mon Jun 02, 2014 3:52 pm

fragmasterson Wrote:
Valtiel Wrote:
fragmasterson Wrote:I edited the original post for people who become/want to start infected. For those who wanted to start infected: Current player limit has been reached, so don't feel any rush to do a character sheet.


Hmm, sadly I didn't register the forums fast enough to be a part of this RP. ;) Would it be possible to be added on the waiting list, if you intend to get more players? 10 is already a bit.


I think at this point, the waiting list is for if someone drops out, or becomes inactive for a very extended period of time....like more than 2 weeks at least.


Aye, I'll keep my eyes and ears open if a spot gets available along the way. :)
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Re: Rise of the Horny Dead 2

Postby fragmasterson » Mon Jun 02, 2014 10:53 pm

Update on GM post timing

Just in case anyone's wondering, I'm aiming for at least one post a day on weekdays, and multiple posts a day on weekends, 2-4 is my goal there. Will finish the next GM post today after I watch the new Game of Thrones episode.
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Re: Rise of the Horny Dead 2

Postby [Brand_Name] » Mon Jun 02, 2014 11:16 pm

DONT YOU DARE SPOIL ANYTHING
Peace & Light
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Re: Rise of the Horny Dead 2

Postby fragmasterson » Tue Jun 03, 2014 2:28 am

It's sad, because quite a few people seem interested in this kind of RP, but not many are willing to GM it. I think one of the people on the waiting list ought to get one of their own started. As some encouragement, I've never really done any RPing, before I joined this site a month ago (in real life or online). This is my first and only attempt at GMing thus far, and shockingly people seem to be liking it. So, if your holding back because you don't think your good enough, I'd say as long as your willing to put in a little effort, go for it, keep the player limit small at least to start. It's just as fun to GM as it is to be a PC, even though it's a bit more work. In some ways its more fun.
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Re: Rise of the Horny Dead 2

Postby BeeJay » Tue Jun 03, 2014 8:51 am

I really hope someone does make a new thread. I DM a D&D 4E game right now and I just really don't want to GM. I want to play a character. OP can you post the waiting list somewhere, if you haven't already?
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