This is actualy pretty good, not that good animaton but it is simple and enjoyable so thats why i like it. Just a few things that will help you creating good animations.
1. Smooth movment, made a tutorial on it here:
http://legendofkrystal.com/forum/viewtopic.php?f=7&t=1037&p=19912&hilit=dragon#p19912 But how i used smooth movment on that one is not the way it should be used but it is a good example how it looks compared to none.
This is a test i did on the new arm, its a much better example on how it looks when smooth movment is used well:
Play around with it and your animations will look even better.
2. Feet, knee, hand or elbow in the same position all the time. This is a common misstake animator does.
Fap scene 1: The knees should be in the same position on the ground all the time.
Scene 2: The back foot is good enough, but the front knee should stay in the same spot.
Scene 3: Nothing bad with it.
Just have to say, that cumshot is nicely done, there isnt that many who can make cumshots so that is something special.
3. Dont repeat sounds, most of the time it can be very annoying so i think you should either go for a pattern or random. For a pattern you can have a couple of different combinations like:
1, 2, 1, 3 - 1, 3, 2, 3 - 1, 2, 3, 2 and so on. Each combination should contain 3 sounds and one of them should be played two times like in the example. the sound that is played two times should have one sound between them, like: (1) 3 (1) 2. All the sounds should be pretty similar or it will sound awkward. This method makes it so if your not aware of the pattern it will sound just like it is random at first, but the thing with this method that is not as good with random is that the sounds tend to repeat like 3 times sometimes.
Random, the random function is pretty good to know, not only for sounds but alot other things as well. Too make the sounds play randomly is pretty easy, you need:
A action on one the frame you want the sound that sais:
"_root.soundbox1.gotoAndPlay(2);"
A soundbox (movieclip) on the same frame which contains a few lines of code and the sounds. First frame inside the movieclip type "stop();", second frame type:
- Code: Select All Code
function randRange(min:Number, max:Number):Number
{
var randomNum:Number = Math.round(Math.random() * (max - min)) + min;
return randomNum;
}
var say;
say = randRange(3, 5);
gotoAndStop(say);
gotoAndStop(say);
Then you create 3 more frames which contains "stop();" and a sound. "say = randRange(3, 5);" means like that it will go to a frame in the movieclip 3, 4 or 5. if you want more sounds then increase the "5" in the code and add the same amount frames to the timeline whit sound and code as well.
I hope this helps, any questions just ask or when you have posted 10 posts (i belive) you can send a pm (private message) to me. I look forward to see more work for you and if get better im sure you can work for us (Area 52) if you want, actualy we would need someone who can make frame-by-frame cumshots so if you are interested then we would be very happy.