Elysium (RPGVX) Version 0.12 - 3/10/13

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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby ArdenWolfwatcher » Fri Sep 20, 2013 8:22 am

Sounds like fun. I know that there are times when I've stalled for two months or longer on a chapter and then suddenly caught a break where everything falls into place within a week.
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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby MinganOkami » Sun Sep 29, 2013 9:40 pm

oh this game still lives? fantastic, look forward to the next update
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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby UnLimiTeD » Wed Oct 02, 2013 10:51 pm

Well, given his past update cycles that doesn't necessarily surprise.^^
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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby Flanker1985 » Sat Dec 28, 2013 8:20 am

This is the best RPG game I have ever played. It feels like a actually game by some studios instead of homemade game.
Can't wait until next release. :)
Also, can I make a suggestion? You can certainly create a blog and open a link for donation. I am sure I am not the only one feeling this way. This game is great. We are happy to donated a bit. It can generate some income and motivation for the author. So we can wait less between each version while the author get some money over it. Everybody win :)
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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby Zaiaku666 » Sat Dec 28, 2013 8:55 pm

You're still new so I will give this bit of advice. go to ubrandictionary and look up necro as a verb.
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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby Seyser Koze » Sun Dec 29, 2013 5:29 pm

Flanker1985 Wrote:Also, can I make a suggestion? You can certainly create a blog and open a link for donation. I am sure I am not the only one feeling this way. This game is great. We are happy to donated a bit. It can generate some income and motivation for the author. So we can wait less between each version while the author get some money over it. Everybody win :)


It doesn't work that way. A funny little thing about having jobs is that you can't just decide you're not going to do them for a while because you happen to have some extra cash on hand.
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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby Zeus Kabob » Sun Dec 29, 2013 5:46 pm

Zaiaku666 Wrote:You're still new so I will give this bit of advice. go to ubrandictionary and look up necro as a verb.


You're still new so I will give this bit of advice. LoK forums don't explicitly or implicitly reject necro, especially when it's a nice post directed at the author after only a month of thread inactivity.

On the other hand, LoK forums do dissuade being mean to other members, and it really annoys me that you told a person who is older than you by months that he is new here. POST COUNT DOES NOT EQUATE TO AGE.

[NOTE]
This post was too harsh, two posts down addresses the issue more completely. My tone was inappropriate.

~ZK
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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby Lucky777 » Mon Dec 30, 2013 11:25 pm

Ey yo Zeus, maybe take up that point with the text written in plain English under the guy's username which says [on 30/DEC/13]: "newly registered" based on his postcount.
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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby Zeus Kabob » Tue Dec 31, 2013 9:32 am

Lucky777 Wrote:Ey yo Zeus, maybe take up that point with the text written in plain English under the guy's username which says [on 30/DEC/13]: "newly registered" based on his postcount.


I was going more from the "Joined: Sat Mar 17, 2012 7:34 am" part of his account.

However, I was a bit out of line. What I want to remain clear is that berating people for supposed "necro" isn't something I want perpetuated. Of course this doesn't apply when a person bumps without adding useful content, though it's the mods' job to clean up thread bumps and lock them down if necessary, not users.

If users want to help when it comes to pointless thread bumping, using the report feature is best. A pm to a mod is also good, but the report is visible to all mods and will be taken care of more promptly.

Finally, I'd like to say that to avoid large scale necro, we've locked and archived every thread that's a year without activity.
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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby Lucky777 » Tue Dec 31, 2013 5:38 pm

Perfectly legitimate thing to go on, I was just sayin'.

Spoiler (click to show/hide):

just super saiya-jin
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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby Kuragari » Tue Dec 31, 2013 6:07 pm

So does this still live, and if so, what's the latest?
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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby hoboy » Sun Jan 05, 2014 8:44 am

Previous page - still being worked on after major revision
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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby Axel » Thu Jan 09, 2014 11:08 pm

I'm honestly still looking forward to this game, though I'm not sure if I do have the most recent update or not.
Just a guy who's only good for sketches.
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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby Abadok » Tue May 27, 2014 11:16 pm

Holy crap this game is awesome :D im just kind of sad that it looks like the project has died off:(
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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby bigdick69 » Sat May 31, 2014 12:07 pm

it is not dead it seems, ker gives a update per year but this year we don't have none yet.
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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby Dazfritz » Sun Jun 01, 2014 2:59 am

bigdick69 Wrote:it is not dead it seems, ker gives a update per year but this year we don't have none yet.


You mean Seyzer instead of ker there, but yeah he doesn't seem to have leaked any work of his on continuing the project, though from what I understand it's been on hiatus for quite some time already.

I hope we could atleast get a statement regarding what is his stand on the posibility of finishing the project as of this time.
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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby Seyser Koze » Sun Jun 01, 2014 4:05 am

I tend to completely ignore threadbumps these days because nothing comes of responding to them. Somebody says "OMG guys, I think the project's dead!" and then you either ignore it or reply "No, the project's not dead, I work on it when I have time, I'm just really busy," and then things are quiet for a month or so before somebody else says "OMG guys, I think the project's dead!" and then you can either ignore it or reply "No, the project's not dead," et cetera.

Really I'm only replying here because I checked out the LoK forum for the first time in a couple months and was surprised to see that the thread was at the top of the list by sheer coincidence.
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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby UnLimiTeD » Tue Jun 03, 2014 6:17 pm

You should totally run a script that does what you just said once a week whenevern the thread's in the top 10 :D
That said (Yeah, I know you won't read this, but hey), why not put the info (Updates at best every 6 Months) in bold text on the first post?
Most people to post here right now are new to the game, so maybe don't know what you tend to repeat (or have others do it for you) every other raised question. ^^
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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby thetruemog » Wed Dec 31, 2014 11:47 pm

Seyser Koze Wrote:I tend to completely ignore threadbumps these days because nothing comes of responding to them. Somebody says "OMG guys, I think the project's dead!" and then you either ignore it or reply "No, the project's not dead, I work on it when I have time, I'm just really busy," and then things are quiet for a month or so before somebody else says "OMG guys, I think the project's dead!" and then you can either ignore it or reply "No, the project's not dead," et cetera.

Really I'm only replying here because I checked out the LoK forum for the first time in a couple months and was surprised to see that the thread was at the top of the list by sheer coincidence.

So do you have an estimate or guess to when an update will be (not something certain just a guess based on your current progress)
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Re: Elysium (RPGVX) Version 0.12 - 3/10/13

Postby Wolf_boy95 » Sun Jan 18, 2015 5:46 am

HOLY GODDESS!!!!!!!!!!!!! This game is awesome i cant wait for more progress i played thru the hole demo in 2 days and man the story realy reeled me in i've always loved games where i amke decisions of what happens next and to have that in a Hentai game BLOODY HELL this is just amazing had a bit of problems fighting the 2nd general tho but i solved it. its bassicly regen shield arrosuing strike repeated sevreal times and then finnish off with a subdue
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