Anyway, I really enjoyed reading that rp on here, and would like pick it up in some sense or another. So, though pretty new to RPing, I'd like to try my hand at GMing. If it's not too tactless, I plan on following the mechanics as the original RP by Kura almost exactly, with some modifications, which will be noted with asterisks in my copy and paste of Kura's original intro and the "notes" section below. See that OOC here: viewtopic.php?f=31&t=3643 the RP: viewtopic.php?f=25&t=3653
"This game is currently full, having reached its player limit of 10. Also, while I am not saying its a requirement, it is a suggestion that the players characters be female.
Intro***
Character Sheet:
Name
Age
Gender
Appearance
Bio
Skills***- Skills are to be listed on a scale of 0 to 5, 0 being terrible, 5 being awesome, with 9 [13] points to spend.
Speed/Agility:
Strength:
[Intelligence:]
[Toughness:]
Aim:
Choose three perks, which can be pretty much anything you want.[The bracketed stats are stats that are currently not in use]
Infected Stats (tentative) 13 points to spend.
Speed:
Strength:
Aim:
Intelligence:
Lure (works like tease in Coc):
Inventory***: Everyone gets an item "pouch" of usable inventory with 5 slots, certain items will have an unlimited ability to be stacked. So, theoretically (but certainly not actually) you could have a million bullets if you found that many, but not more than 5 different kinds of guns. As to starting quantities, I'd just say be reasonable, I'll let you know if I think it seems silly (at the moment I figure 24 rounds of pistol ammo, if you're starting with a pistol, would be a good starting amount). Feel free to ask about this, as I'm being intentionally vague here, since I'm not sure myself what would make sense at the moment.
Bullets can be stacked on top of guns.
Food and drink will not take up an inventory slot, but will have a finite amount. For now, we'll assume everyone has at least 2 days worth.
You can also have nonusable inventory, if you wish, which will not take up an item slot, but which will not have a direct in-game use. e.g., you're character's favorite novel, which they bring a long every place they go, good-luck charm, etc.
You may come across stock items in the city where you can stack some items and return to later, therefore "extending" your inventory a little. For example, you may find a chest in a house to store some inventory in, but they're ability to store will be limited, and they may be broken into by the undead....
Rules:
Battle and skills will be decided by the use of a d20. 1-10 will be failure, 11-20 will be success(***see notes). Skills will give a bonus based on their point to die rolls. To keep things from getting horribly bogged down in numbers,
***Please keep track of your own items, especially ammo. I will keep a lose track of this stuff, and will refer through posts as necessary, but for the most part, I'm leaving the onus on the PC...I really don't see any reason why anyone cheat on this, as I make getting the supplies your PC needs pretty easy anyway, and "losing" the battle is part of the fun
Getting screwed by a zombie will make the player infected, and will also have a chance for causing a pregnancy (if PC is female), which will result in new lovely enemies to worry about. Infection can be lowered by taking antibiotics found throughout the city. Infection will rise every three PC posts by 5%, while getting screwed by a zombie raises it by 15% (only counts if the zombie finishes.) Warning-Male players may get screwed as well. Females that reach 100% infection essentially become horny brood mothers. They will seek out anyone to have sex with to spread the infection and (in the case of males) gain sperm to breed more monsters. Males reaching 100% infection become zombies.
Antibiotics will reverse the rate of infection gain by -5% every three posts, and are stackable. However, be wary of taking too many at once, as they have side effects...
If a female player becomes fully infected, I will leave it up to the player whether they wish to continue playing as a Player Enemy or not. Once a player becomes fully infected however, a new player slot will become open."
Notes:
***Rolls will work like this: If you have high speed, and your action is to escape from an enemy, I'll roll my online virtual d20 die, and whatever that comes out to be, I'l add whatever your stat is to it. So, supposing you chose to try to run from a zombie encounter, I rolled a 6, I'd add 5 points to that, turning the failure into a success. The same with trying to overpower an enemy/strength stat, out foxing an enemy/intelligence stat, etc.. However, I don't think I'll make the results all or nothing; 11 roll, depending on the situations, might work out to barely a success (e.g., escaped, but highly exhausted from encounter, leading to a roll penalty if you encountered another enemy withing the next few turns). 20 is perfect (can't be higher) and 1 is perfect in the negative sense (can't be lower).
As a disclaimer, I will most likely (but not saying as a final word) avoid direct, guy on guy action, so you may not want to join if you're looking for that.
Hope people join, and do ask questions/offer suggestions, as I'm new at this.