by xaritscin » Sat May 03, 2014 7:04 pm
greetings, i noticed your game some days ago and gave it a try, nice project i must say, althought im not a fan of furry stuff TBH (except maybe, the holstarusus and the catgirls and well, elves)....
hope to see this project into completion and i would like to ask the following:
1. the Alraune will only be an event character? will we be able to gets seeds from her and breed our own?, in a greenhouse bulding maybe?
2. will there be an option for more human monsters? i dont mind starting the game with demons and dickwolves and horses but im not into that lvl of bestial traits, i'd like to have the option for just human characters with monster traits (horns, tails, same as female monsters)...
3. will there be the option to donate monsters to the shop? or is this a feature that wont be in the game eventually, i seem to recall the shopkeeper to talk about it but it seems you cant do it yet
4. will there be more characters?
5. the world will extend only to the town and the farm like the common farm game or will we see a complete world map?
6. will there be more interactions with the empire? apart of the taxmaster....
7. will there be human subjects for breeding also? out of NPCs and the player character
well i think that covers all......oh, some monster ideas:
-harpmen (male equivalent of harpies)
-minotaurs (male equivalent of holstauruses)
-sphinxes (both male and female not related to cat people of course)
-succubus and incubus (could replace or be an equivalent to vampires without the blood theme)
-merpeople (have an acuarium building)
-centaurs (both female and male)
-nagae (male and female snake people)
-draconian (male and female reptile/dragon people, no argonian pls)
-beemen (?): have a caste system, a single queen and several male workers, not insectoidal much (only antennae, sting and well, two sets of arms, the rest looks human) there's a 95% chance of breeding a male beemen or any other monster of any gender, and a 5% for a new beemen queen, there can only be 1 queen at the beehive.
and some more buildings/stuff to doo:
-house customization: the character could enhance its house to get buffs or other things, maybe use it for interacting with NPCs out from the normal means.
-alchemy lab: allows the player to create powerfull potions fusing monster derived components (milk, jizz, etcetera), which can be used both by the player and the monsters
-incubator: allows the player to secure and acumulate monster eggs for times of need (?)
-training ground: allows the player to put monsters in training for a time, the monster doesnt breeds but it improves its own stats in the meantime, cannot breed while training
-orchard: allows the player to plant some aditional food for the monsters, food could be used with monster resources in order to make more potions and other stuff that adds buff to the player. can be sold or used for buffing monsters directly...