MiM (hacked) - On Hiatus since Feb 17, 2013

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Re: A MiM hack (Game updated April 28, 2011)

Postby Blargh » Fri May 13, 2011 8:34 pm

Unfortunately, this update just adds scene 7 to the do-overs and a button on the preloader to link to the LoK forums.

LuftMallow Wrote:I wonder if something big is being added. It's been some time since the last update, and my guess is a HUD improvement considering the coding needing a lot of time for testing. I have no other ideas though if it isn't.

No, sorry. It's just a small one. Work and getting laid out by food poisoning killed most of my opportunities to work on anything. m(_ _)m

Shadowclone0 Wrote:Hi Blargh,
I was curious if you could upload the .fla file for CS4. It's all I have, and I love your work. Well, I actually joined here because I love at least 5 people's work. Yours is definitely in the top 3, because you used all of those Playshapes models from artists on this forum! I ran your swf file and just couldn't believe all the work you have already accomplished. I love Mario is Missing!

I don't want to change anything of yours in the .swf, but I did want to make a few new levels. After I made them, I was going to use your playable characters to run through the levels. If you can upload a CS4 version, I could try my hand at the level building. I will only be online until this Saturday though, and then only very occasionally during the summer. I could use the decompiler, but I hear that it takes out some good code sometimes.

I hope you can maybe help me this week...

:)

Although the FLA file I work with should be CS4, I've been trying to 'save as' a CS4 file, and flash just won't do it. It hangs every time I try, and I end up having to crash the program. :evil: The SWF decompiler that I used originally really did a number on the original. Or maybe it was my working on a CS4 file in CS5. I've never used CS4, but I think it might be better for me to downgrade given all of the frustrating things about CS5 that I've seen people online complaining about and how many problems I've had with it.
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Re: A MiM hack (Game updated May 13, 2011)

Postby Infinitiv » Sat May 14, 2011 10:20 pm

Keep up the good work! This game is the only reasson why I'm still visiting this site.
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Re: A MiM hack (Game updated May 13, 2011)

Postby bluesaber27 » Sun May 15, 2011 9:22 am

the HUD gets stuck after world 1, it just stays there no matter where you go.
P.S. Does the HUD have to shake so much?
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Re: A MiM hack (Game updated May 13, 2011)

Postby Acidrayne360 » Sun May 15, 2011 11:17 am

Infinitiv Wrote:Keep up the good work! This game is the only reasson why I'm still visiting this site.


I still visit this site because I want to see some projects through to the end...Atleast the ones that haven't died or slowed to a snail's crawl.
There's really interesting stuff that I don't think you can afford to cold-shoulder. ;)
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Re: A MiM hack (Game updated May 13, 2011)

Postby Blargh » Mon May 16, 2011 3:50 pm

Infinitiv Wrote:Keep up the good work! This game is the only reasson why I'm still visiting this site.

Acidrayne360 Wrote:
Infinitiv Wrote:Keep up the good work! This game is the only reasson why I'm still visiting this site.


I still visit this site because I want to see some projects through to the end...Atleast the ones that haven't died or slowed to a snail's crawl.
There's really interesting stuff that I don't think you can afford to cold-shoulder. ;)

I agree. Gorepete's new Rush game, in particular, is already starting out looking good and is updated fairly often. Beyond that, yeah even I just mine for content in most other threads. >_>

bluesaber27 Wrote:the HUD gets stuck after world 1, it just stays there no matter where you go.
P.S. Does the HUD have to shake so much?

Dammit. Sorry, I had it at the top of my to-do list and completely ignored it. >_< Fixed version will be up shortly. It shakes because it's based on the character's position. I think I had a point where it was stuck to the edge of the camera, but that may have been my imagination. Sticking it to the edge of the screen is still being researched. Occasionally. <_<
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Re: A MiM hack (Game updated May 13, 2011)

Postby Fakkufun7 » Wed May 18, 2011 9:48 pm

Hello. Hope you all don't mind but I posted your progress on the fakku forums. The thread can be found here...
http://www.fakku.net/viewtopic.php?t=65694

Hopefully this will give you guys a bit of a popularity boost. Keep up the good work!
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Re: A MiM hack (Game updated May 20, 2011)

Postby Blargh » Fri May 20, 2011 6:13 pm

New this update:
- Added the last 3 positions and reorganized all of the positions to their proper order.
- Now every Goomba is a new scene.
- Modified the cowgirl position's (scene 8) cum shot scene a little.
- Updated the Do-Over arrow/box to say 0-9 (0 is the last, 1 is the first)

Fakkufun7 Wrote:Hello. Hope you all don't mind but I posted your progress on the fakku forums. The thread can be found here...
http://www.fakku.net/viewtopic.php?t=65694

Hopefully this will give you guys a bit of a popularity boost. Keep up the good work!

I don't really mind. I just don't want to have to sign up for an account to be able to see the forum. >_>
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Re: A MiM hack (Game updated May 20, 2011)

Postby Sev-72 » Fri May 20, 2011 8:48 pm

Hey Blargh, the game seems to be frozen on the loading screen. I checked it on two computers and no luck.
Not quite sure what happened but I have full confidence you can fix it :D
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Re: A MiM hack (Game updated May 20, 2011)

Postby Infinitiv » Fri May 20, 2011 9:42 pm

New version isn't loading for me.
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Re: A MiM hack (Game updated May 20, 2011)

Postby LuftMallow » Fri May 20, 2011 10:00 pm

It looks like the preloader is broken now, it never gets to the play button, but can be bypassed by right-clicking and hit play from there. The new scenes are nice, but the throat fuck one where the the Goomba jumps up seems a little stiff in the looping portion.
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Re: A MiM hack (Game updated May 20, 2011)

Postby ilkahnmegalodon » Sat May 21, 2011 1:33 am

i know you have a lot to do, but could you make the music separate from the sound and mutable, that super mario rpg music can be a bit annoying
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Re: A MiM hack (Game updated May 20, 2011)

Postby Danalthar » Sat May 21, 2011 2:23 am

D:

The post on the first post won't work. Any possible URL (other then the obvious) I could go to to play this, or any fix?
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Re: A MiM hack (Game updated May 20, 2011)

Postby Unholy Sonic » Sat May 21, 2011 2:28 am

Danalthar Wrote:D:

The post on the first post won't work. Any possible URL (other then the obvious) I could go to to play this, or any fix?


Right click and press play to load the game.
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Re: A MiM hack (Game updated May 20, 2011)

Postby wgunder1 » Sat May 21, 2011 3:22 am

Unholy Sonic Wrote:
Danalthar Wrote:D:

The post on the first post won't work. Any possible URL (other then the obvious) I could go to to play this, or any fix?


Right click and press play to load the game.

That does n't work ether if you right click and click play loads a little more of the game but then stops on the Choose a character screen and can not go any farther then that
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Re: A MiM hack (Game updated May 20, 2011)

Postby Blargh » Sat May 21, 2011 4:35 am

LuftMallow Wrote:It looks like the preloader is broken now, it never gets to the play button, but can be bypassed by right-clicking and hit play from there. The new scenes are nice, but the throat fuck one where the the Goomba jumps up seems a little stiff in the looping portion.

Hopefully it should be working now. Once again, Flash broke something that worked perfectly fine for no good reason. -_-
I'll do some work on the animation. Just a note, the 10th scene isn't actually complete yet, so I'll be working on that at the same time. >_>

Unholy Sonic Wrote:
Danalthar Wrote:D:

The post on the first post won't work. Any possible URL (other then the obvious) I could go to to play this, or any fix?


Right click and press play to load the game.

Also, should be fixed now.

ilkahnmegalodon Wrote:i know you have a lot to do, but could you make the music separate from the sound and mutable, that super mario rpg music can be a bit annoying

I can try. <_<
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Re: A MiM hack (Game updated May 20, 2011)

Postby Oriandu » Sat May 21, 2011 5:24 am

It's minor, but one number four Peach's hands clip through one of her breasts. The outer one, if you can really call it that.
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Re: A MiM hack (Game updated May 20, 2011)

Postby Reaver » Sat May 21, 2011 5:45 am

i just simply love the new sex scenes they really seem to mesh together
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Re: A MiM hack (Game updated May 20, 2011)

Postby Danalthar » Sat May 21, 2011 6:11 am

Blargh Wrote:
LuftMallow Wrote:It looks like the preloader is broken now, it never gets to the play button, but can be bypassed by right-clicking and hit play from there. The new scenes are nice, but the throat fuck one where the the Goomba jumps up seems a little stiff in the looping portion.

Hopefully it should be working now. Once again, Flash broke something that worked perfectly fine for no good reason. -_-
I'll do some work on the animation. Just a note, the 10th scene isn't actually complete yet, so I'll be working on that at the same time. >_>

Unholy Sonic Wrote:
Danalthar Wrote:D:

The post on the first post won't work. Any possible URL (other then the obvious) I could go to to play this, or any fix?


Right click and press play to load the game.

Also, should be fixed now.

ilkahnmegalodon Wrote:i know you have a lot to do, but could you make the music separate from the sound and mutable, that super mario rpg music can be a bit annoying

I can try. <_<



Woo, thank you! Great game. And thank you for your fix, Unholy Sonic, as well.
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Re: A MiM hack (Game updated May 20, 2011)

Postby Gregdgreat » Sat May 21, 2011 9:21 am

For the last sex position with two goombas, the left tit seems glitchy and the motion for the bj doesnt seem fluid
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Re: A MiM hack (Game updated May 20, 2011)

Postby Kaiji » Sun May 22, 2011 4:15 pm

Great work Blargh,the game is now tremedusly better with the new positions and other uptates i hope to see more positions in the future the newer ones were extremly Good!
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