The story
Spoiler (click to show/hide):
Is the same as ours, just one most people never thought possible. True, they had heard of great ancient deities, powerful gods who could shape the Earth, and many knew that people often "prayed" to them, but those who thought more of it were called crazy. Why would a god form a contract with special humans who were capable of sustaining them through sacrifice and "devotion"? What sort of madman would claim that they would gain magical powers from such things? This is a modern day and age, above the superstitions of the past, beyond the existence of daemons and witches, and always pointing out the flaws in those ancient stories.
If only they knew yours.
Is the same as ours, just one most people never thought possible. True, they had heard of great ancient deities, powerful gods who could shape the Earth, and many knew that people often "prayed" to them, but those who thought more of it were called crazy. Why would a god form a contract with special humans who were capable of sustaining them through sacrifice and "devotion"? What sort of madman would claim that they would gain magical powers from such things? This is a modern day and age, above the superstitions of the past, beyond the existence of daemons and witches, and always pointing out the flaws in those ancient stories.
If only they knew yours.
The characters
Spoiler (click to show/hide):
You can make either a human or a bound soul, then team up with another character who is the opposite of you (human contractor with bound soul and bound soul with human contractor). Unless a bound soul and its contractor are in the same general area, neither can use magic.
You can make either a human or a bound soul, then team up with another character who is the opposite of you (human contractor with bound soul and bound soul with human contractor). Unless a bound soul and its contractor are in the same general area, neither can use magic.
Human contractors
Spoiler (click to show/hide):
Humans go and live double lives, often right under the noses of their spouse. Generally, they will have another job (even if it's just a student) and life completely removed from this. However, no matter how much power a human may gather, they are still mortal and can die or be driven "insane".
Witch/Warlock
- Treats their bound spirit as equals, and come across as a jack of all trades. They are capable of preforming spells, but can have a hard time defending themselves. Witches/warlocks really don't have any set agenda, and individual members are free to do as they please.
70 stat points, up to 2 spells, and 1 ability
Inquisitor/Exorcist
-These are the people who have become contractors, just so they can force other contractors to renounce theirs. While not very talented magic wise, they are very skilled at normal combat and countering spells.
85 stat points, up to 1 spell, and up to 2 abilities
Cultists/Acolytes
-A bit on the crazed side of things, cultists have incredibly powerful/unstable magic, and worship their bound souls as gods. Their goal is to convince all other contractors that the only thing they can do is submit to their bound soul's and serve them forever.
60 stat points, up to 3 spells, and 1 ability
Humans go and live double lives, often right under the noses of their spouse. Generally, they will have another job (even if it's just a student) and life completely removed from this. However, no matter how much power a human may gather, they are still mortal and can die or be driven "insane".
Witch/Warlock
- Treats their bound spirit as equals, and come across as a jack of all trades. They are capable of preforming spells, but can have a hard time defending themselves. Witches/warlocks really don't have any set agenda, and individual members are free to do as they please.
70 stat points, up to 2 spells, and 1 ability
Inquisitor/Exorcist
-These are the people who have become contractors, just so they can force other contractors to renounce theirs. While not very talented magic wise, they are very skilled at normal combat and countering spells.
85 stat points, up to 1 spell, and up to 2 abilities
Cultists/Acolytes
-A bit on the crazed side of things, cultists have incredibly powerful/unstable magic, and worship their bound souls as gods. Their goal is to convince all other contractors that the only thing they can do is submit to their bound soul's and serve them forever.
60 stat points, up to 3 spells, and 1 ability
Bound Souls
Spoiler (click to show/hide):
These have to be based off of a real life god/goddess/mythical creature, and their stats and abilities have to reflect this. However, unlike humans, a bound soul can't die or go "insane". If the human they are bound to at the time does do any of these things, then they are free to leave and bind with someone else.
Gods/Goddess
-As should be expected, these are the strongest of the Bound Souls, and are reflected in the major/minor gods/goddess of mythology. While they do offer great magical assistance, they often see themselves as above such petty disputes as the mortals engage in, and will sometimes refuse to engage.
300 stat points, up to 10 spells/abilities
Mythical creatures
-The succubis, dryads, elves, and magical animals of mythology. While not entirely skilled magically, they are able to help in much more "practical" ways.
200 stat point, up to 6 spells/abilities
Cryptids
-those creatures arising from urban legends and campfire tales. Focused more on physical combat, but still able to aid in lower spells.
100 stat points, up to 4 spells, and up to 2 abilities
These have to be based off of a real life god/goddess/mythical creature, and their stats and abilities have to reflect this. However, unlike humans, a bound soul can't die or go "insane". If the human they are bound to at the time does do any of these things, then they are free to leave and bind with someone else.
Gods/Goddess
-As should be expected, these are the strongest of the Bound Souls, and are reflected in the major/minor gods/goddess of mythology. While they do offer great magical assistance, they often see themselves as above such petty disputes as the mortals engage in, and will sometimes refuse to engage.
300 stat points, up to 10 spells/abilities
Mythical creatures
-The succubis, dryads, elves, and magical animals of mythology. While not entirely skilled magically, they are able to help in much more "practical" ways.
200 stat point, up to 6 spells/abilities
Cryptids
-those creatures arising from urban legends and campfire tales. Focused more on physical combat, but still able to aid in lower spells.
100 stat points, up to 4 spells, and up to 2 abilities
The players
Spoiler (click to show/hide):
Urhr93(Sae Yoake-Contractor) spriter1(Ciara Rose-Bound Soul)
MiscChaos(Cameron Stevens-Contractor) TCELESBHSUP(Delphine-Bound Soul)
Urhr93(Sae Yoake-Contractor) spriter1(Ciara Rose-Bound Soul)
MiscChaos(Cameron Stevens-Contractor) TCELESBHSUP(Delphine-Bound Soul)
Human
Spoiler (click to show/hide):
Name:
Age:
Gender:
Sexuality:
Job: (What do you do to make a living)
Class: (Witch/Warlock, Inquisitor/Exorcist, Cultists/Acolyte)
Bounded Soul: (include link to their character sheet)
Appearance:
-Image
-description (for if the image doesn't do you justice)
Sexual preferences (limits, what you're into, etc.):
Back-story: (At least 5 sentences. Must also explain how you and the Bounded Soul came together)
Game things
-Stats
Strength-How powerful you character is (used for hitting, holding down, etc.)
resilience-How good you character is at taking hits (Used for resisting pleasure, wounds, etc.)
Agility(or flexibility)-How fast your character is (Used for dodging, Sneaking, running, etc)
Willpower(or libido)-How well your character is able to resist "temptations" (used for ignoring someone's advances, ignoring "that feeling", and the like)
intelligence-How smart your character is (Used for charming people, setting up traps/ambushes, using certain items (like horseless carriages), and other inteligent sounding things)
health-how alive you character is (made from combining strength and resilience)
Sanity-how rational your character is (made from combining willpower and intelligence)
-Equipment
-Abilities
--Spells
Name:
Age:
Gender:
Sexuality:
Job: (What do you do to make a living)
Class: (Witch/Warlock, Inquisitor/Exorcist, Cultists/Acolyte)
Bounded Soul: (include link to their character sheet)
Appearance:
-Image
-description (for if the image doesn't do you justice)
Sexual preferences (limits, what you're into, etc.):
Back-story: (At least 5 sentences. Must also explain how you and the Bounded Soul came together)
Game things
-Stats
Strength-How powerful you character is (used for hitting, holding down, etc.)
resilience-How good you character is at taking hits (Used for resisting pleasure, wounds, etc.)
Agility(or flexibility)-How fast your character is (Used for dodging, Sneaking, running, etc)
Willpower(or libido)-How well your character is able to resist "temptations" (used for ignoring someone's advances, ignoring "that feeling", and the like)
intelligence-How smart your character is (Used for charming people, setting up traps/ambushes, using certain items (like horseless carriages), and other inteligent sounding things)
health-how alive you character is (made from combining strength and resilience)
Sanity-how rational your character is (made from combining willpower and intelligence)
-Equipment
-Abilities
--Spells
Bound Soul
Spoiler (click to show/hide):
Name:
Gender:
Sexuality:
Mythos: (which mythology/urban legend are you from)
Type: (God/Goddess, Mythical Creature, or Cryptid)
Contractor: (include link to their character sheet)
Appearance:
-Image
-description (for if the image doesn't do you justice)
Sexual preferences (limits, what you're into, etc.):
Back-story: (At least 5 sentences. Must also explain how you and the Human Contractor came together)
Game things
-Stats
Strength-How powerful you character is (used for hitting, holding down, etc.)
resilience-How good you character is at taking hits (Used for resisting pleasure, wounds, etc.)
Agility(or flexibility)-How fast your character is (Used for dodging, Sneaking, running, etc)
Willpower(or libido)-How well your character is able to resist "temptations" (used for ignoring someone's advances, ignoring "that feeling", and the like)
intelligence-How smart your character is (Used for charming people, setting up traps/ambushes, using certain items (like horseless carriages), and other inteligent sounding things)
health-how alive you character is (made from combining strength and resilience)
Sanity-how rational your character is (made from combining willpower and intelligence)
-Equipment
-Abilities
--Spells
Name:
Gender:
Sexuality:
Mythos: (which mythology/urban legend are you from)
Type: (God/Goddess, Mythical Creature, or Cryptid)
Contractor: (include link to their character sheet)
Appearance:
-Image
-description (for if the image doesn't do you justice)
Sexual preferences (limits, what you're into, etc.):
Back-story: (At least 5 sentences. Must also explain how you and the Human Contractor came together)
Game things
-Stats
Strength-How powerful you character is (used for hitting, holding down, etc.)
resilience-How good you character is at taking hits (Used for resisting pleasure, wounds, etc.)
Agility(or flexibility)-How fast your character is (Used for dodging, Sneaking, running, etc)
Willpower(or libido)-How well your character is able to resist "temptations" (used for ignoring someone's advances, ignoring "that feeling", and the like)
intelligence-How smart your character is (Used for charming people, setting up traps/ambushes, using certain items (like horseless carriages), and other inteligent sounding things)
health-how alive you character is (made from combining strength and resilience)
Sanity-how rational your character is (made from combining willpower and intelligence)
-Equipment
-Abilities
--Spells
Spell template
Spoiler (click to show/hide):
Spell Name:
Roll required (d100, can add one stat, depending on type): (TBD)
Hit detection (choose one):
-Aura
-Cone Aura
-Touch
-Missile
-Lightning(max Chain)
-summon
-enchantment
Effects (prinary):
-Damage (+2 for every point)
-Heal (+2 for every point)
-Other (TBD)
Elemental base [ Water > Fire > Earth > Wind >]
Spell Name:
Roll required (d100, can add one stat, depending on type): (TBD)
Hit detection (choose one):
-Aura
-Cone Aura
-Touch
-Missile
-Lightning(max Chain)
-summon
-enchantment
Effects (prinary):
-Damage (+2 for every point)
-Heal (+2 for every point)
-Other (TBD)
Elemental base [ Water > Fire > Earth > Wind >]