BenshowSly Wrote:Like he said, he is focusing mostly on scenes right now, he doesn't want to leave the gameplay aside. So I'm working to find bugs or to deepen the ones that are known but harder to reproduce so I can give him as many cues as possible for him to fix them. I know, some will say it's not much, and I agree that I don't develop, but there is many bugs that are still unknown or are still hard to reproduce despite being reported. I feel it's gonna help him on the gameplay coding aspect.
BenshowSly Wrote:I'll try to help projects where people let me help them in the capacity of time and skills I get so people can enjoy those games here. Flash games we found elsewhere are usually lacking of content or they are just a repetitive animation...
QuizmasterBos Wrote:In case you don't know, my name is QuizmasterBos, Quiz for short. I've been working with Ivan on MiM PUT for over a year, but stopped some months ago. I'll now attempt to explain my reasoning (and likely everyone else's who was considered part of the so-called MIM Knights) for my disappearance to the public.
QuizmasterBos Wrote:Working together with Ivan worked more or less fine in the early days, until I started skyping with him. Ivan assembled multiple MiM Knights on skype and put them together in one group. In particular, AsianPersuasion, Toyloli, Luftmallow, VintageBass and myself. We began to discuss various elements of the game on skype, but not in the way you might suspect.
QuizmasterBos Wrote:Either Luft, Vintagebass or myself usually ended up bringing new discussion elements to the table. Ivan's way of operating was and is to add new items to the game and see what the reaction will be. Usually, various of us (mosty Luftmallow, Vintage and me, since toyloli and asianpersuasion were usually silent) felt like this new thing could use some changing. Or, in cases, would've been better off not being in the game in the first place. Ivan refused to listen to us
QuizmasterBos Wrote:...thinking the choices he had made were correct, even if just about his entire team was against it.
QuizmasterBos Wrote:Ivan's reasoning was also odd to us. Such as creating nothing but busywork for the game without making players experience something new and interesting.
QuizmasterBos Wrote:Or taking a character created just for testing out drawing and nothing more and putting it in the game because "he likes it".
QuizmasterBos Wrote:Yes, even the creator of that character had no say over his own creation anymore. Ivan just does what he likes.
QuizmasterBos Wrote:Now, Ivan will of course say he DOES listen to us, but none of us ever felt like he did. That's why we were starting to disappear. And so did I.
QuizmasterBos Wrote:Initially just thinking I'd take a short break, it has come to a full stop for me. I just can't continue working on this game without getting the feeling I am being listened to.
QuizmasterBos Wrote:This has nothing to do with jealousy. VintageBass and myself also aren't telling you to stop supporting this game. By any means do. Maybe your experiences working directly with Ivan will be different.
QuizmasterBos Wrote:Also, none of us are on bad terms with Ivan. We simply left the project. I still respect the massive amount of hard work Ivan puts in this game and I still like seeing this game done at some point. And thankfully, Ivan respects us right back.
QuizmasterBos Wrote:I'll leave with this: Ivan, I'm sorry I just left without saying anything. Please, keep up the hard work. And let us all not have hard feelings.
QuizmasterBos Wrote:Thank you for your time
susuki Wrote:The game is progressing very well: It has five worlds, sub world, bonds will have stages, comedy and sex at various points .... very good sceneries, atmospheres and landscapes and climates in different place .... insurance that will make them look better (Perfection) . Many scenes and stages ....... and there is still much more to do C:
susuki Wrote:Anything even something small let me know and I will help in any way possible.
HappyGoomba Wrote:Hi Ivan and everyone, I've started to play the latest version and I've got a few bug reports.
In the castle courtyard. I approached the toad from the right.
HappyGoomba Wrote:In the X-naut world, level 2 section 1. All the cleft scenes made a double of Peach. It didn't happen in section 2.
However, this did happen:
She's stuck there. None of the buttons worked, not even Del. I was able to bring up the menu but when I closed it, she was still stuck.
HappyGoomba Wrote:While going through the castle I noticed some things:
1. Right after waking up I took her down the sewers and ran through all the Koopa scenes. This didn't unlock the Koopas in the Gallery. In the same game, the Toads and X-nauts unlocked, so it's not like the whole gallery isn't working. I'll play through to the water level to see if it's Koopas in general or just the ones in the sewer.
2. I had another stuck in orgasm incident. After returning from the sewers, I had her masturbate to get rid of her belly. She got stuck in orgasm pose, with the sound effects going. The right and left arrow keys still worked to slide her across the floor. I slid her out the door and she had the scene with Toadsworth, then went right back to O pose. I slid her down the stairs and she got a scene with the roaming toad and then she was back to normal.
3. I've noticed that coming back to the castle, some flags seem to get reset. I left the castle and saved. When I came back and loaded the game I went back in. She reacted to the pictures in the front hall again. I had her do the Toadsworth BJ scene, which she hadn't done yet, but when I went up to her room, Toadsworth was standing there, and they had their initial scene again. She also did the "I'm a mess.." thing when she walked in the room, but she didn't do the "Where are my clothes..." when she walked through the closet.
HappyGoomba Wrote:Hi Ivan and everyone, I've started to play the latest version and I've got a few bug reports. In the castle courtyard. I approached the toad from the right.
HappyGoomba Wrote:In the X-naut world, level 2 section 1. All the cleft scenes made a double of Peach. It didn't happen in section 2.
HappyGoomba Wrote:However, this did happen:She's stuck there. None of the buttons worked, not even Del. I was able to bring up the menu but when I closed it, she was still stuck.
HappyGoomba Wrote:While going through the castle I noticed some things: 1. Right after waking up I took her down the sewers and ran through all the Koopa scenes. This didn't unlock the Koopas in the Gallery.
HappyGoomba Wrote:In the same game, the Toads and X-nauts unlocked, so it's not like the whole gallery isn't working. I'll play through to the water level to see if it's Koopas in general or just the ones in the sewer.
HappyGoomba Wrote:2. I had another stuck in orgasm incident. After returning from the sewers, I had her masturbate to get rid of her belly. She got stuck in orgasm pose, with the sound effects going. The right and left arrow keys still worked to slide her across the floor. I slid her out the door and she had the scene with Toadsworth, then went right back to O pose. I slid her down the stairs and she got a scene with the roaming toad and then she was back to normal.
HappyGoomba Wrote:3. I've noticed that coming back to the castle, some flags seem to get reset. I left the castle and saved. When I came back and loaded the game I went back in. She reacted to the pictures in the front hall again. I had her do the Toadsworth BJ scene, which she hadn't done yet, but when I went up to her room, Toadsworth was standing there, and they had their initial scene again. She also did the "I'm a mess.." thing when she walked in the room, but she didn't do the "Where are my clothes..." when she walked through the closet.
Ivan-Aedler Wrote:HappyGoomba Wrote:However, this did happen:She's stuck there. None of the buttons worked, not even Del. I was able to bring up the menu but when I closed it, she was still stuck.
Whaaat? Thats very strange. Could you reproduce it? Where did it happen exactly?
Zeus Kabob Wrote:I've made a new Creative->Discussion thread for people to debate their points. Please use this to talk about the team's fragmenting, as well as any issues you may see with the direction of the game. I'm doing this to keep discussions civil, pointed, and more readable.
HappyGoomba Wrote:In the second section of the second level of the moon. I think it was the first or second pair of coins. I jumped and grabbed the right one, and she got stuck. I haven't gone back to try again yet.
HappyGoomba Wrote:Tried again and it happened again in almost the same spot.
Ivan-Aedler Wrote:HappyGoomba Wrote:Tried again and it happened again in almost the same spot.
Ok checking it!
I cannot reproduce the 'jump in the moon' bug. Peach can jump endless times without being locked.
I tested using keyboard config 1. I havent changed any of the settings (boob sizes, etc).
BenshowSly Wrote:Ivan, I'll check that in the next few days if you want. I know I got it but I don't know what caused it. I'll deepen the case to find out what causes it exactly.
Ivan-Aedler Wrote:Dodoman also found a bug where Peach locks herself up in Toad House bonus level, when grabbing and throwing a vegetable.
Observing the problem closely I noticed the it occurs when she throws the vegetable and it hits the above blocks while she is still making the thow animation.
BenshowSly Wrote:Alright, noted. I will recheck on those soon (not tonight due to being busy but probably tomorrow and/or this weekend
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