Immortal Legends [OOC]

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Re: Immortal Legends [OOC]

Postby Nobudi » Sun Mar 16, 2014 5:46 pm

-Raises Hand-
Is it ok if I have Ginko go on a rampage while we party?
She'll have bas 10 strength, base 14 agility, base 10 endurance, and a desire to tear off any living things face.
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Re: Immortal Legends [OOC]

Postby Shura » Sun Mar 16, 2014 5:54 pm

Yikes. Preferably after we get the doohickies that make us "immortal".
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Re: Immortal Legends [OOC]

Postby The Blitz » Sun Mar 16, 2014 6:00 pm

Only after Ginko gives Velma a strand of her pretty, pretty hair.

It certainly won't be used for anything sinister.
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Re: Immortal Legends [OOC]

Postby Nobudi » Sun Mar 16, 2014 6:17 pm

Hmmm, I'll have to Urhr about Mental Influence when using rampage.
Cause rampage is supposed to be a berserker mode of sorts.
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Re: Immortal Legends [OOC]

Postby Urhr93 » Sun Mar 16, 2014 6:33 pm

To resist the Dark Charm of Velma, obviously the stat to consider is willpower, so while in rampage... it would actually be easier to charm your Ginko °O° here's the stats of Rampaging Ginko:
Strength: 10 (+5 bonus, base damage becomes 5)
Agility: 14 (+9 bonus °O° untouchable when dodging XD)
Endurance: 10 (+5 bonus, health becomes 15)
Intelligence: 4 (-1, and base magical damage becomes 2)
Perception: 3 (-2)
Willpower: 3 (-2)
Charisma: 2 (-3)
Appearance: 4 (-1)

So... yes. A beast in combat, but quite weak against that Dark Charm of Velma XD But don't worry, some skills of characters, against other characters works in a "weakened" way, and Dark Charm is one of those. For the first 5 turns will work in the normal way, both for enslaved and charmed options, and after the fifth turn, if the charmed or enslaved character wants to get out of the mind-control, the roll will begin to have "penalities" each turn. Things like... if you are really unlucky, you'll stay charmed or enslaved for max 15 turns... °O° and once again i think that Velma has the potential to be the most dangerous, overpowered and scary character out of them all XD
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Re: Immortal Legends [OOC]

Postby The Blitz » Sun Mar 16, 2014 6:42 pm

Not even death can set you free in the land of immortals

Velma is kinda scary. Never mess with a charming, sociopath merchant who enjoys loansharking~
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Re: Immortal Legends [OOC]

Postby Urhr93 » Sun Mar 16, 2014 6:46 pm

The Blitz Wrote:Not even death can set you free in the land of immortals


*-* i like it *-*

and if you are gonna be a loan shark, first you'll have to deal with the local loan sharks °O° yes, opportunity it's not only outside of the cities, but even inside *-*

ps: the IC is practically ready, only waiting for dax to be implemented XD no, i'm not pressurizing him, i'm just informing all of the readiness of the posts so you'll be at ease thinking that soon you'll get to roleplay XD
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Re: Immortal Legends [OOC]

Postby The Blitz » Sun Mar 16, 2014 6:51 pm

The idea is to never venture outside the cities, just arrange it so she sends others out to do it for her. Just have to establish some sources of income, get some beefy minions and start crippling some wannabe criminals. I suppose she could even employ some of the other characters.
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Re: Immortal Legends [OOC]

Postby Urhr93 » Sun Mar 16, 2014 6:53 pm

Your ideas are all possibles ù_ù she can even aim to become the local underground boss ù_ù
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Re: Immortal Legends [OOC]

Postby eaenidu » Sun Mar 16, 2014 7:09 pm

Uh does that mean that I'm gonna be working for Velma because I'm an assassin also as a assassin why are hidden knives attack based on strength? cause that seems more like a dexterity mode of attack not strength?
"I mean, that thing about not looking a gift horse in the mouth? Well, how the fuck else are you supposed to figure out if it’s full of Greeks?”
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Re: Immortal Legends [OOC]

Postby Urhr93 » Sun Mar 16, 2014 7:21 pm

The strength gives the damage of the hit. As an assassin, your "attack mode" should be mostly sneak attacks, meaning that your attacks will by-pass armors (while others attacks will deal less damage depending on armors). This type of combat, coupled with Quick Death should make short work of your enemies, as long as there aren't too many of them and you don't get in direct combat.

As for working for Velma, it's not impossible. She could be one of the many who buy your services XD
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Re: Immortal Legends [OOC]

Postby eaenidu » Sun Mar 16, 2014 7:25 pm

Ok, hmmm I'm wondering where I can get a "day job" for dancing at.
"I mean, that thing about not looking a gift horse in the mouth? Well, how the fuck else are you supposed to figure out if it’s full of Greeks?”
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Re: Immortal Legends [OOC]

Postby Urhr93 » Sun Mar 16, 2014 7:31 pm

Oh, there are a lot of places XD as i said, once the map is out and you are in the island, you can do whatever you want XD
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Re: Immortal Legends [OOC]

Postby The Blitz » Sun Mar 16, 2014 7:52 pm

If it's any consolation, Velma intends on a hostile-takeover a brothel or two. She seems she'd fit in.

Not entirely certain how useful an assassin is in a city where everyone is immortal, though.
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Re: Immortal Legends [OOC]

Postby Urhr93 » Sun Mar 16, 2014 8:12 pm

The Blitz Wrote:Not entirely certain how useful an assassin is in a city where everyone is immortal, though.


Now, that's wrong. The only immortal ones are only most of the affiliated with the Adventurer's Guild (and your characters), so there will be work for assassins too ù_ù you'll understand better when it'll start
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Re: Immortal Legends [OOC]

Postby eaenidu » Sun Mar 16, 2014 8:27 pm

I would gladly work for Velma as long as there's no hocus pocus mind f-ing going on to me
"I mean, that thing about not looking a gift horse in the mouth? Well, how the fuck else are you supposed to figure out if it’s full of Greeks?”
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Re: Immortal Legends [OOC]

Postby The Blitz » Sun Mar 16, 2014 8:53 pm

Now, what gave you a nasty idea like that?~
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Re: Immortal Legends [OOC]

Postby Nobudi » Sun Mar 16, 2014 9:39 pm

Just my opinion, but now you're making rampage sound like a mindless animal, but in this mode, Ginko should have a goal of protecting her body and mind from coming to harms way. So, situationally, willpower should be getting a boost.
If that's how you want to do it though, Urhr, just let me know.
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Re: Immortal Legends [OOC]

Postby Urhr93 » Sun Mar 16, 2014 10:09 pm

From what i understood, Rampage makes the brain go into instinct mode instead of clear-mind mode. Willpower is power of a mind in a clear state, that's why it's bound to go down ò_ò I think i understood what you mean by situational willpower, but that "type" of willpower is represented in the form of boost in strength, agility and endurance ^^
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Re: Immortal Legends [OOC]

Postby Nobudi » Sun Mar 16, 2014 11:43 pm

If you say so...
I'm just not really that comfortable knowing that blitz can control my character up to 15 turns.
The rampage skill is supposed to be a high risk, high reward type of skill, but I'm just not seeing enough reward.
Sure, I get an extra 5 points to work with, but then I can't control my character, I can't use magic, can't use ranged attacks, super easily influenced by magic, and if I'm controlled for 15 posts, I may as we'll just not play because what CAN I do??
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