spammerkami Wrote:Hate to be a prick, but do you want to be among those 99% of unhelpful posts?
And if yes, how do you expect shwig to spend time and change it accordingly?
The awesome mod has spoken, so just for this thread, stick to it.
spammerkami Wrote:@ElPresidente :
Hate to be a prick, but do you want to be among those 99% of unhelpful posts?
And if yes, how do you expect shwig to spend time and change it accordingly?
InfoMan Wrote:
Difficult Future Feature Suggestion/request.
Trait Revamping.
Trait Affinity. Certain breeds will simply have a higher affinity for specific traits, in turn obtaining them more often or more easily, while other breeds will have a low affinity for the same trait making those more difficult to obtain and have a higher intrinsic value. The simple concept is that a DickWolf with the 'Gentile' trait will be harder to come by then one with the 'Cruel' trait. However, one with the Gentile trait will become preferred breeding stock if Because it is a rare trait on that species.
Even with the learning talent, a lower set % for learning specific traits while a higher % set for others would add some nice diversity amongst species and add a non-gold specific value to specific pets.
Friends/Cross Breeding/Unique Traits
Say you get super friendly with that store clerk, or do missions for that scientist chick, or some how earn a favor from that white haired debt collector... Through a few words you can get Them to work for you for the day, replacing your avatar with them. This allows for some visual diversity as well as let you 'share the love' so to speak.
Another perk to this could be the possible Impregnation of those characters, which after they give birth they'll donate the offspring to you.
This can add Perfectly Unique Traits and Attributes which can only be obtained through this way. Some could very well simply be aesthetic (pet has a Delilah hat.) while others could provide some worth while perks
Haydenetrom » Sat Mar 15, 2014 3:51 pm
So, I've been lurking around on this thread for about a year now. I really like everything you've been doing harista and schwigs art is I gotta say is pretty good. One or two pieces I don't love but overall I think the art is really good ( I feel the demon is a little too human based on the mockups i think the change to the holstasaurus was a nice touch). Im a terrible artist and Im just learning programming but game design is my thing.
On that front heres what I'd recommend:
1) The core of the game is solid its fun and addictive. That being said it can get a little bland after a while keeping a regular flow of events will fix that pretty nicely. Personally Id pull pretty heavily from the monster rancher series for inspiration here. Most notably a battle system and perhaps some sort of arena with prizes monthly would be cool it might also increase the value of a monster as they get more famous (kala would seem to fit in pretty well there. Permanent death on a loss i think adds some risk to the game and some excitement.) .Lots of regular little events and side quest type stuff will help relieve the repetition as well. One more thing id pull from that series is the idea of unlocking different types of monsters as you progress through the game culminating in various legendary monsters of which there is only one. I do think unlocking npcs to "help" you is pretty great as well. (ID simply say that for your safety the guild wants you to survive as a breeder for so long before they'll trust you with more dangerous specimens. As for the npc thing adding a favor bar with different rewards such as discounts ,tips and ultimately your employment would be kinda cool.
As a combat system goes heres just a quick what my thoughts look like.
Str= atk power
dex= defense
stamina= health (every fifty points could be +1 hp Or you could translate it over directly as sta=hp. (i prefer low number games and think a certain number of hits would be less math)
will= special atk
cha= it would probably work like a luck stat with fans throwing helpful items to a charismatic monster and increasing the prize money
fer= this is the tough one but id say special defense ferocious monsters aren't easily defeated by a strong will.
Consumable could have a in battle effect holstasaurus mik=healing for example.
IF you wanted to do something more complex letting monsters learn race specific techniques that say kala could teach them would be nifty just they need perquisite stats and it costs money.
2) Something I think to help out the elven slaves is that you should be able to use them as assistants on top of as breeding stock.It makes them a bit more interesting and useful especially with the removal of negative modifiers.
3) I strongly recommend naming a pool of clients and using them as npcs with side quests and a "likes you" bar of there own. Repeatedly pleasing the same client quickly should provide rewards. While fulfilling their requests slowly should diminish it and lessen the reward. Skipping clients should greatly hurt it.
4) My final suggestion is a huge pain but with a game like yours the devil is in the details as is success especially if you plan to sell it on something like dl site. Add more poses and versions of the character models to the regular monsters. It creates an illusion of personality and helps to satisfy people who wanted say the dickwolf to look different. Me personally id add special traits for monsters born to an npc or yourself but also a special version of the character model. I think the dickwolf mockup would be great for that. You say its extremely rare,unusual in game so show that its a little more work but i think it'll be really appreciated. Personally id modify the human/monster version a little bit depending on who had it. The idea was already raised and i think its a good one. Also id tie certain versions of the models to different stats. A strong dickwolf looks like A while a agile dickwolf looks like B.
Anyway thats all ive got for you.
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