Breeding Season: Alpha Version 5.3 [Update 11/3/14]

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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby Mister_Wolf » Sat Mar 08, 2014 7:47 am

Pretty impressive game so far. Actually found it about two days before the art update lol, was a bit of a surprise when I loaded the save. Still, like the new direction, definitely gives it a unique look and maintains a lot of the soul from before.

Now, I don't mean to come off negative at all, just some thoughts about the state of the game as is:

1: Harvesting is kind of a pain after a while... it's useful, and a decent income source, but it doesn't feel very fun or in tune with what I see as the meat of the mechanics, the breeding/stat whoring. Useful for it, but if it somehow impacted their stats/caps or was just streamlined (say, a "harvest monster fully" or "until day is over" button), I think it would be vastly improved as a mechanic.
2: What some other people have said about the two elf types sharing the house... but I don't think it would be an issue if they could give birth to either gender.
3: Not really an issue per se, but trying to hunt down a specific trait for a Gold/Silver unlock or just to work it into your breeding stock is kind of frustrating, especially since you can be completely bottlenecked by it.
4: Haven't messed about with the intro enough to say for certain, but the first time I played the second payment was about 2k, the third 4k, etc. This time around with my newly acquired knowledge it was child's play (well, getting really lucky with the first couple of monster buys and breeding a +4 stat monster the first day lol) to make the first payment in a week... but then the second month payment is 7k. I take it the payments due is scaled to your overall monster stats in some way, same with the monster shop? That's pretty impressive on the coding front, but it kind of feels like you're being punished for success. IDK, was just a bit of unpleasant shock.

This game reminds me a lot of that old Slave Maker h-game, in terms of overall goal if not specifics. With that in mind, one of their better mechanics was the "assistant," in that it gives your enterprise a broader feel and opens up some doors, mechanically speaking. Seems like having someone who can run minor errands while you do other stuff would be a great way to handle 1+3 (if you feel the same way). Give them a schedule or goal each day, have them harvest/breed a specific monster(s), send them off to track down a specific type/traited monster, etc. Just a thought. Hell, give them stats too, can't get enough stats in a game like this. Would kind of want Margo for this role, even though she doesn't quite fit with her job title right now, the character just feels like she should be a bigger part of the game than she is. Plus, I love her design lol.

Man, this all came off way more negative than I wanted, the game is fantastic and addicting with just the base gameplay. Really looking forward to the Breeder Guild mechanics and the various side character's parts being finished.
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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby Zeus Kabob » Sat Mar 08, 2014 8:03 am

spammerkami Wrote:Hate to be a prick, but do you want to be among those 99% of unhelpful posts?

And if yes, how do you expect shwig to spend time and change it accordingly?

The awesome mod has spoken, so just for this thread, stick to it.


Sorry but please don't. I don't need people to defend me. Politeness and civility, regardless of the politeness or civility of the other people around you, are things I value highly. ElPresidente has good points to make about censorship and my expectations about forum behavior, which is why I sent him private messages to keep this thread free of inflammatory behavior. Thanks for your cooperation.
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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby Residentlover2 » Sun Mar 09, 2014 11:47 pm

longer lesbian scenes please :D that`s the only thing that needs to be fixed from the game
English is not my main language :P
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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby ElPresidente » Sun Mar 09, 2014 11:53 pm

spammerkami Wrote:@ElPresidente :

Hate to be a prick, but do you want to be among those 99% of unhelpful posts?

And if yes, how do you expect shwig to spend time and change it accordingly?


Don't particually care if my post ends up being helpfull or not.
Ideally it would be.
Voicing my oppinion (how I feel on the subject) - regardless if one acts on it or not - is the goal, not dictating Schwig or anyone else EXACTLY what to do. At last in this case.

If Harista has already decided on a new art style (and he has), then any suggestions are meaningless anyway, and thus don't really qualify as helpfull.

Besides, going into details is not exactly mandatory or necessary. Helpfull, maybe. But differences in style are obvious, and don't necessarily have to be pointed out.

Again, there is a difference betwwen "Schwing, your art sucks!" and "I prefer Haristas Style".
One is inflamation/attack on Schwig, the other is praise of Harista.
Not that I particulary care about that one either. I'm anti-censorship in any way , shape or form.

EDIt: Noticed the PMs....
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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby CaptainMagikarp » Mon Mar 10, 2014 12:43 am

Actually ignore what I said earlier for breeding. With the fertility trait you can get the pregnancy chance to a ridiculous amount.
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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby InfoMan » Tue Mar 11, 2014 2:12 am

Simple Requests-
Guild Client Skip. Some of the orders you are asked to fill require you to fill a specific trait which, due to the random nature which traits appear, can lead to weeks of time and thousands of gold trolling the markets or selectively breed that trait into a specific race just to fill a specific order.

The addition of a simple 'Request new client' button which has a growing fee (similar to the restock fee for the market) can help remove this problem while at the same time preventing players from simply spamming the button to find the simplest of orders to fill just to get big cash returns.

Out Box Click Close. Many of the smaller boxes, such as warnings and advisories, will often get buried while players simply click between the larger winds, while some other boxes which do not have overlap can lead to instances of you 'double dip' because you clicked a button on the window below rather then one on the window which is slightly smaller above.

I would suggest to make said windows have a full screen 'outside of box' close button in which clicking outside of that window will close it. I'm unsure of the difficulty of this in flash, and it is more of a convince measure, so not really high priority.

Move Up/Down. Simple organization utility where you can simply move a specific pet up or down on the list, allowing preferred ones to stay toward the top for easier access or comparison.



Difficult Future Feature Suggestion/request.

Trait Revamping.
Trait Affinity. Certain breeds will simply have a higher affinity for specific traits, in turn obtaining them more often or more easily, while other breeds will have a low affinity for the same trait making those more difficult to obtain and have a higher intrinsic value. The simple concept is that a DickWolf with the 'Gentile' trait will be harder to come by then one with the 'Cruel' trait. However, one with the Gentile trait will become preferred breeding stock if Because it is a rare trait on that species.

Even with the learning talent, a lower set % for learning specific traits while a higher % set for others would add some nice diversity amongst species and add a non-gold specific value to specific pets.

Friends/Cross Breeding/Unique Traits
Say you get super friendly with that store clerk, or do missions for that scientist chick, or some how earn a favor from that white haired debt collector... Through a few words you can get Them to work for you for the day, replacing your avatar with them. This allows for some visual diversity as well as let you 'share the love' so to speak.

Another perk to this could be the possible Impregnation of those characters, which after they give birth they'll donate the offspring to you.

This can add Perfectly Unique Traits and Attributes which can only be obtained through this way. Some could very well simply be aesthetic (pet has a Delilah hat.) while others could provide some worth while perks
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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby Ironvein » Tue Mar 11, 2014 5:13 am

InfoMan Wrote:

Difficult Future Feature Suggestion/request.

Trait Revamping.
Trait Affinity. Certain breeds will simply have a higher affinity for specific traits, in turn obtaining them more often or more easily, while other breeds will have a low affinity for the same trait making those more difficult to obtain and have a higher intrinsic value. The simple concept is that a DickWolf with the 'Gentile' trait will be harder to come by then one with the 'Cruel' trait. However, one with the Gentile trait will become preferred breeding stock if Because it is a rare trait on that species.

Even with the learning talent, a lower set % for learning specific traits while a higher % set for others would add some nice diversity amongst species and add a non-gold specific value to specific pets.

Friends/Cross Breeding/Unique Traits
Say you get super friendly with that store clerk, or do missions for that scientist chick, or some how earn a favor from that white haired debt collector... Through a few words you can get Them to work for you for the day, replacing your avatar with them. This allows for some visual diversity as well as let you 'share the love' so to speak.

Another perk to this could be the possible Impregnation of those characters, which after they give birth they'll donate the offspring to you.

This can add Perfectly Unique Traits and Attributes which can only be obtained through this way. Some could very well simply be aesthetic (pet has a Delilah hat.) while others could provide some worth while perks


HBomb has mentioned that he was planning in his blog a major revamp of the game engine; most notably, he's removing the negative breed modifiers entirely. This is going to change a number of things and may end up dropping some things altogether. Although his obsession for creating a new website for the game is overshadowing working on the actual game, there's no telling when he will get to it.

I like your 'get secondary characters to breed/get pregnant by monster' idea. That can allow all kinds of unique traits/breeds to crop up.

Ex: Get Roxie pregnant with a futa harpy and get a new Harpy type w/ big boobs = Hooters.

As for your UI requests, most have been requested before and I believe changes are being made as new art is being created.
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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby FloraMeriadoc » Tue Mar 11, 2014 7:13 am

am I the only one who can't load my saved game ? so far it never happened before except with updates but there is not

a new one no 4.3.1 or something similar in numbers
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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby InfoMan » Tue Mar 11, 2014 2:41 pm

don't think the dev is a major studio, so he probably isn't going to list every single sub-update/patch with a number.

suffice it to say, there was a 'o.o.1' update as more of the 'new art' has been implemented replacing the older art.
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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby Quixe » Wed Mar 12, 2014 12:58 am

I originally wasn't going to say anything about the Dickwolf redesign. Buuuuuuut I got mistakenly called out cause someone thought I was bashing the redesign so here's my take on it. I do not like the design..Like at all. See in my head Dickwolf is a play on direwolf which are just bigger than normal wolves which Dickwolves were in more ways than one. The new design just isn't my cup of tea, even the quadrupedal version they just look too monstrous, too generic, and far too muscular. While I know they're just mock ups I find the design lacking in any distinct personality, any sort of uniqueness as they're just sort of generic roided up beastmen. Which is fine if that's what they're going for but if it is they should change the name as it no longer fits and if they tend to keep it they really should just make them feral once more instead of just just an odd monstrous human, though perhaps it could work if they kept it for dickwolf/human hybrids. Otherwise it just doesn't seem to fit.
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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby InfoMan » Wed Mar 12, 2014 4:23 am

The problem with the Redesign is that many of the designs are coming from a different perspective. It isn't that they are bad, it is that they just simply are seeing it differently and with out proper criticism will become defensive or off put by the communities response.

Although i could go at length of the differences in design perspective and devolve into nonsensical barely coherent blah blah'ing... trying to put it in the simplest measures:

The new models are designed backwords.
Rather then being Anthropomorphic from the concept of Animals with Human-y bits, which is what the old design was, the new design is looking at it as Humans with Animal-y bits. It is not wrong or bad in the slightest, it is simply a different approach to the design.

to 'improve' upon the design i would make the following suggestions.
First choose Key 'animal' features and resolve to NOT morph them in any way, The Harpy has bird talons, the Catgirl has cat paws, etc. This simple measure instantly makes associating the anthropomorphized animal with their real world counter part.

Second, utilize core descriptive terms of each animal and use that as the basis of the design.

Wolf- Agile and fierce
Cat- Flexible and lithe
Bird- Athletic and Limber
Cow- Soft and Gentile
Bull/Stallion- Strong and Aggressive

Again, i could go at length at proposed design alterations, indepth analysis of the animals and conceptualization of an anthropomorphic counter part, and provide logical justification behind it... but i won't bore you all with that.
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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby avrie00 » Thu Mar 13, 2014 1:35 am

I ran into ver 4.2 of your game on 'games of desire" and liked it enough to log in and download ver 4.3. Unlike some of the previous posts I actually really like the style of the new artwork, though I do agree that the huge breasts/nipples are not always the sexiest look. I also agree with the idea of having visitors like Margo, Roxie, Lily, and Cordelia helping out with the "chores" from time to time would be interesting...

Though I know you can get around the "payments" with cheat codes and by simply clicking continue, I feel that takes away from the game play. I was wondering how hard it would be to limit the amount of the "next months payment" the last time I played the payments went from 1000 to 5000 to 20000 to 120000 (rounding off of course) ... what would my next payment have been, over 2 million? You get to the "why bother" point really fast. Maybe you could set a lower limit on the random number generation just to make it more playable? I'm not a programmer so rather than look stupid I'll leave it at that. The real fun fix would be a way to trick our very repressed Delilah into visiting the stables ... Etc, then having her lower the payments.

I did have one idea that might help the game play more fluidly ... Its a matter of the players time (real time not game time). I was thinking if your monster can be bread/harvested multiple times, giving the player the option of a "harvest all" button (that possibly also used up less daylight than clicking the harvest button multiple times), would save a lot of mouse clicks, and improve the playability quite a bit when you start getting stronger monsters, and populating all of the monster types.

Later on you might want to consider multiple random positions for each of the monsters animations just to keep things interesting ... you might even link the new positions to specific attributes of the monster.

Just a few ideas, I like where you're going with it. Thanks for sharing
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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby Nekomatic » Thu Mar 13, 2014 4:44 am

So I played the update and saw the major art shift...Hotness overload.

This was definitely a major improvement. The characters look way better, and the map fits the game more this way. It just makes me anticipate further story development in the next updates...
Dat Marquis and Marchioness though....-drool-
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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby Ironvein » Thu Mar 13, 2014 4:54 am

Spoiler (click to show/hide):

avrie00 Wrote:I ran into ver 4.2 of your game on 'games of desire" and liked it enough to log in and download ver 4.3. Unlike some of the previous posts I actually really like the style of the new artwork, though I do agree that the huge breasts/nipples are not always the sexiest look. I also agree with the idea of having visitors like Margo, Roxie, Lily, and Cordelia helping out with the "chores" from time to time would be interesting...

Though I know you can get around the "payments" with cheat codes and by simply clicking continue, I feel that takes away from the game play. I was wondering how hard it would be to limit the amount of the "next months payment" the last time I played the payments went from 1000 to 5000 to 20000 to 120000 (rounding off of course) ... what would my next payment have been, over 2 million? You get to the "why bother" point really fast. Maybe you could set a lower limit on the random number generation just to make it more playable? I'm not a programmer so rather than look stupid I'll leave it at that. The real fun fix would be a way to trick our very repressed Delilah into visiting the stables ... Etc, then having her lower the payments.

I did have one idea that might help the game play more fluidly ... Its a matter of the players time (real time not game time). I was thinking if your monster can be bread/harvested multiple times, giving the player the option of a "harvest all" button (that possibly also used up less daylight than clicking the harvest button multiple times), would save a lot of mouse clicks, and improve the playability quite a bit when you start getting stronger monsters, and populating all of the monster types.

Later on you might want to consider multiple random positions for each of the monsters animations just to keep things interesting ... you might even link the new positions to specific attributes of the monster.

Just a few ideas, I like where you're going with it. Thanks for sharing


The whole monthly payment thing is just a placeholder, it'll need to be reworked later. It was originally slapped together just to give the game an ending (of which you could then bypass and still be in sandbox mode). You don't even need to make the payment, if you don't have it; it'll give you the option to continue anyway.

A harvest all button had been mentioned before, the issue is that harvesting still takes time and you do not necessarily have enough to take care of all the monsters (how to choose the priority etc).

Probably low proirites issue right now, HBomb has been eluding to a major rework of the game engine and there's no telling what will change for sure. That's if he resolves his website/donation/subscription crap that he let himself get bogged down with. It's taking away time that could be used on the game.
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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby omp123 » Thu Mar 13, 2014 9:40 am

Holy fucking shit bro, I gave up on this project a few months ago and am now just seeing all the art updates. THIS is a fucking game I'd pay for. I'm sure there will be many who feel differently about my next statement, but seeing how the game looks makes me not give a fuck about the past delays. In fact, this may turn out to be smoother than ever considering you'll be working with a different artist who can handle part of the workload.
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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby avrie00 » Sat Mar 15, 2014 7:55 pm

Spoiler (click to show/hide):

The whole monthly payment thing is just a placeholder, it'll need to be reworked later. It was originally slapped together just to give the game an ending (of which you could then bypass and still be in sandbox mode). You don't even need to make the payment, if you don't have it; it'll give you the option to continue anyway.

A harvest all button had been mentioned before, the issue is that harvesting still takes time and you do not necessarily have enough to take care of all the monsters (how to choose the priority etc).

Probably low proirites issue right now, HBomb has been eluding to a major rework of the game engine and there's no telling what will change for sure. That's if he resolves his website/donation/subscription crap that he let himself get bogged down with. It's taking away time that could be used on the game.[/quote]


Thanks ... I can't wait to see the engine update, and if HBomb needs to set up his website to allow for donations, and the donations allow him to spend more time on the engine, I have absolutely no problem with that (Yes I would donate ... and plan too, this game has potential) especially if it also persuades him to listen to a "contributors" suggestions just a little bit more ;) I'd personally like to see a "female demon" reptilian would be cool, and maybe a succubus, or a sphinx ... lots of room for new creatures, but I'm sure the art work, the animations, and the programming involved could get pretty deep real fast.

One quick question ... I'm using the stand alone adobe flash player/projector. Does anyone know the name of the save file, and where it hides? I've wiped mine out a few times (I'm addicted to running CCleaner) and would like to back it up. I'm familiar with the "Mimput" game saves, but I can't seen to locate the ".SOL" file.

Thanks for getting back to me, I can't wait to see how this all develops.
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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby Haydenetrom » Sat Mar 15, 2014 9:51 pm

So, I've been lurking around on this thread for about a year now. I really like everything you've been doing harista and schwigs art is I gotta say is pretty good. One or two pieces I don't love but overall I think the art is really good ( I feel the demon is a little too human based on the mockups i think the change to the holstasaurus was a nice touch). Im a terrible artist and Im just learning programming but game design is my thing.

On that front heres what I'd recommend:

1) The core of the game is solid its fun and addictive. That being said it can get a little bland after a while keeping a regular flow of events will fix that pretty nicely. Personally Id pull pretty heavily from the monster rancher series for inspiration here. Most notably a battle system and perhaps some sort of arena with prizes monthly would be cool it might also increase the value of a monster as they get more famous (kala would seem to fit in pretty well there. Permanent death on a loss i think adds some risk to the game and some excitement.) .Lots of regular little events and side quest type stuff will help relieve the repetition as well. One more thing id pull from that series is the idea of unlocking different types of monsters as you progress through the game culminating in various legendary monsters of which there is only one. I do think unlocking npcs to "help" you is pretty great as well. (ID simply say that for your safety the guild wants you to survive as a breeder for so long before they'll trust you with more dangerous specimens. As for the npc thing adding a favor bar with different rewards such as discounts ,tips and ultimately your employment would be kinda cool.

As a combat system goes heres just a quick what my thoughts look like.

Str= atk power
dex= defense
stamina= health (every fifty points could be +1 hp Or you could translate it over directly as sta=hp. (i prefer low number games and think a certain number of hits would be less math)
will= special atk
cha= it would probably work like a luck stat with fans throwing helpful items to a charismatic monster and increasing the prize money
fer= this is the tough one but id say special defense ferocious monsters aren't easily defeated by a strong will.

Consumable could have a in battle effect holstasaurus mik=healing for example.

IF you wanted to do something more complex letting monsters learn race specific techniques that say kala could teach them would be nifty just they need perquisite stats and it costs money.

2) Something I think to help out the elven slaves is that you should be able to use them as assistants on top of as breeding stock.It makes them a bit more interesting and useful especially with the removal of negative modifiers.

3) I strongly recommend naming a pool of clients and using them as npcs with side quests and a "likes you" bar of there own. Repeatedly pleasing the same client quickly should provide rewards. While fulfilling their requests slowly should diminish it and lessen the reward. Skipping clients should greatly hurt it.

4) My final suggestion is a huge pain but with a game like yours the devil is in the details as is success especially if you plan to sell it on something like dl site. Add more poses and versions of the character models to the regular monsters. It creates an illusion of personality and helps to satisfy people who wanted say the dickwolf to look different. Me personally id add special traits for monsters born to an npc or yourself but also a special version of the character model. I think the dickwolf mockup would be great for that. You say its extremely rare,unusual in game so show that its a little more work but i think it'll be really appreciated. Personally id modify the human/monster version a little bit depending on who had it. The idea was already raised and i think its a good one. Also id tie certain versions of the models to different stats. A strong dickwolf looks like A while a agile dickwolf looks like B.

Anyway thats all ive got for you.
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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby DragonkingKyo » Mon Mar 17, 2014 9:20 am

Code: Select All Code
 Haydenetrom » Sat Mar 15, 2014 3:51 pm

So, I've been lurking around on this thread for about a year now. I really like everything you've been doing harista and schwigs art is I gotta say is pretty good. One or two pieces I don't love but overall I think the art is really good ( I feel the demon is a little too human based on the mockups i think the change to the holstasaurus was a nice touch). Im a terrible artist and Im just learning programming but game design is my thing.

On that front heres what I'd recommend:

1) The core of the game is solid its fun and addictive. That being said it can get a little bland after a while keeping a regular flow of events will fix that pretty nicely. Personally Id pull pretty heavily from the monster rancher series for inspiration here. Most notably a battle system and perhaps some sort of arena with prizes monthly would be cool it might also increase the value of a monster as they get more famous (kala would seem to fit in pretty well there. Permanent death on a loss i think adds some risk to the game and some excitement.) .Lots of regular little events and side quest type stuff will help relieve the repetition as well. One more thing id pull from that series is the idea of unlocking different types of monsters as you progress through the game culminating in various legendary monsters of which there is only one. I do think unlocking npcs to "help" you is pretty great as well. (ID simply say that for your safety the guild wants you to survive as a breeder for so long before they'll trust you with more dangerous specimens. As for the npc thing adding a favor bar with different rewards such as discounts ,tips and ultimately your employment would be kinda cool.

As a combat system goes heres just a quick what my thoughts look like.

Str= atk power
dex= defense
stamina= health (every fifty points could be +1 hp Or you could translate it over directly as sta=hp. (i prefer low number games and think a certain number of hits would be less math)
will= special atk
cha= it would probably work like a luck stat with fans throwing helpful items to a charismatic monster and increasing the prize money
fer= this is the tough one but id say special defense ferocious monsters aren't easily defeated by a strong will.

Consumable could have a in battle effect holstasaurus mik=healing for example.

IF you wanted to do something more complex letting monsters learn race specific techniques that say kala could teach them would be nifty just they need perquisite stats and it costs money.

2) Something I think to help out the elven slaves is that you should be able to use them as assistants on top of as breeding stock.It makes them a bit more interesting and useful especially with the removal of negative modifiers.

3) I strongly recommend naming a pool of clients and using them as npcs with side quests and a "likes you" bar of there own. Repeatedly pleasing the same client quickly should provide rewards. While fulfilling their requests slowly should diminish it and lessen the reward. Skipping clients should greatly hurt it.

4) My final suggestion is a huge pain but with a game like yours the devil is in the details as is success especially if you plan to sell it on something like dl site. Add more poses and versions of the character models to the regular monsters. It creates an illusion of personality and helps to satisfy people who wanted say the dickwolf to look different. Me personally id add special traits for monsters born to an npc or yourself but also a special version of the character model. I think the dickwolf mockup would be great for that. You say its extremely rare,unusual in game so show that its a little more work but i think it'll be really appreciated. Personally id modify the human/monster version a little bit depending on who had it. The idea was already raised and i think its a good one. Also id tie certain versions of the models to different stats. A strong dickwolf looks like A while a agile dickwolf looks like B.

Anyway thats all ive got for you.


Cha= should be how high a chance your monster will have at raping your opponents monster and a chance to rape it into submission so you can take your opponents monster and after 10 fights you can choose to fight the champion of the monster species you choose to fight and rape into submission an take them because each species champion has a special trait.

the parts I don't like about your ideas.

1. [Permanent death on a loss i think adds some risk to the game and some excitement.)] I don't think permanent death is a fun idea but instead how about the monster can't do anything for 3 days and it's stats drop.

2. [unlocking different types of monsters as you progress through the game] unless it is monsters added after the originals because you already have to use money to buy the houses for the monsters.

3. [ultimately your employment] hope you mean their employment so you can see animations of them and breed them with your monsters and get new traits from their babies

4. [I strongly recommend naming a pool of clients and using them as npcs with side quests and a "likes you" bar of there own. Repeatedly pleasing the same client quickly should provide rewards. While fulfilling their requests slowly should diminish it and lessen the reward. Skipping clients should greatly hurt it.] only if they are separate from the trait clients.

5. [My final suggestion is a huge pain but with a game like yours the devil is in the details as is success especially if you plan to sell it on something like dl site. Add more poses and versions of the character models to the regular monsters. It creates an illusion of personality and helps to satisfy people who wanted say the dickwolf to look different. Me personally id add special traits for monsters born to an npc or yourself but also a special version of the character model. I think the dickwolf mockup would be great for that. You say its extremely rare,unusual in game so show that its a little more work but i think it'll be really appreciated. Personally id modify the human/monster version a little bit depending on who had it. The idea was already raised and i think its a good one. Also id tie certain versions of the models to different stats. A strong dickwolf looks like A while a agile dickwolf looks like B.] not to sure wether to agree or disagree on this one.
DragonkingKyo
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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby FruitSmoothie » Mon Mar 17, 2014 9:25 am

Try not to get too excited, if you've been to the blog, you'll notice that Hartista is having trouble finding a website provider that will be down with money transactions for a bestiality game. He's considering changing the gameplay to remove it if necessary. Considering that's like the whole point of the game...yeah. So tired of censorship on art, so very tired.

I'm already a little sad that this has moved more towards anthro, as the beasts are what really set the game apart visually/story wise. Of course the art style is cool and a bit more unique, (If a bit blinding because of the extreme contrast) but I'm not big on the take of it. It feels less farmy and more like prostitution now, like most other H raising sims to me.

I mean Hartista gained fans of the game because of the style of it, so of course some people are going to be upset with it changing so much. I try to give every new thing a fair chance but it's just not working for me as much. I feel bad for the artist that joined Hartista because I know it sucks to have to jump into an in progress game like that and have people harassing your art all of a sudden. Hopefully he was aware that that would happen. Internet. Though it really happens anywhere. Just try to be constructive and not rude about it. Like I don't mind the new style, I just don't think it fits as well.
FruitSmoothie
 
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Re: Breeding Season: Alpha Version 4.3 [Update 2/28/14]

Postby Uncle Sciz » Wed Mar 19, 2014 11:23 pm

I suppose it's really a case of whether Harista would rather preserve the original intent of his game and a good chunk of people, or take a shot at getting more fans by replacing the content and losing the people who mainly came to the game for the elements such as Neoteny or the more beast-like creatures. The lack of updates lately is what's worrying me the most, though.

EDIT: or i mean he could not only update twice in one day five minutes after i posted this, but he also confirmed neoteny and the beasts were staying
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