Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 08/14)

Postby Ivan-Aedler » Sun Mar 09, 2014 4:48 pm

CAREFUL!!!! HUGE POST!
VintageBass Wrote:So, this here is the 10,001th posts. Wow, this has gotten this far, right? Who knew that it would? Well, you probably did, but that's beside the point.

We've reached that :o! Time passes by...

VintageBass Wrote:Anyway, I just wanna say that I'm done here. Yeah, I'm done...but to us it's just... boring. I could even say that it's just like the other Mario games that you're trying not to emulate.

You all? Who of 'you'? You say the team? Why the team dont talk to me since weeks (maybe months) ago as before?
The problem is not 'getting boring', as every human mind work like this already. When we get novelties, we can be amazed, but there will be a time we get bored. This IS expected. But if I became bored in the beginning stages, the game would have only 15 or so scenes and 3 levels, instead of 170 and 41 levels. THIS is a huge difference. And more to come. (PLEASE REMEMBER I was going to STOP on version 1.0j, this is commented in page 1).

And you might be amazed, but I am like the same man as the beginning. I put a given thrust in my mind engine, in a way I dont get bored. I just think about WHAT TO DO. Swim. To keep swimming until its completed. And I know that you refer to 'the same features, the same gameplay', but dont forget, Peach can do things more than a given mario title. E.g. Peach can ride the Yoshi (SMW), Peach can fly (SMB3), Peach can enter on vases and use veggies (SMB2) and so on.

VintageBass Wrote:Well, the more modern side-scrolling ones, not the 3D platformers. Part of this could be that your bias to them and your fantasy that this world should be set in a certain time period because you like that particular part is really holding back on the potential that this game can really have (plus it's truly hypocritical that there are these technological advantages that didn't exist in the medieval period without any explanation).

I am just following Playshapes' mind, because its the same frequency. He made his ideas happen in his MIM, Bowser Castle and Peachy game due to the fact he prioritized / focused in the fairytale approach. Mages, Castles, peaceful lands, clearings, flowers. Sex is more magic in those worlds, and we have a more expected timelapse.

VintageBass Wrote:Also the artwork is really, REALLY inconsistent, as there's no real set design to how everything looks, but I guess that comes from having different artists with varying styles working on the same project and not just one.

Bingo! We dont have an artist in this indie game. We have good ones (Luftmallow himself, TheDIrtyMonkey, JiveGuru) but they didnt get assigned to the main tasks of unifying the artwork style. The problem is we need ONE artist who can update / create art, so the art will be more consistent. We dont have this. We work for free. Hence the problem. But are those stopping me from finishing this game up and putting hundreds of scenes? No. I only have to offer that, sorry. I cant be many things at once. Although I am trying to learn how to draw Peach, I have a life.

VintageBass Wrote:And you want to know where some of us have gone? I would like to say life, but that's kinda really obvious. For some of us, and I would take a wild shot for the others, part of this stems from the fact they aren't really contributing anything to this.

They are. And the contributions ARE deep and special in a way it got me more enthusiastic to work faster and better, implementing and testing them. But I know, the feeling might be that one: 'I worked just a little....then I see Ivan sprinting like a kangaroo, including like 3 scenes and 1 level in a single day. Nahhh I cant follow him'. Is that the feeling? If so, why? I am NOT trying to be better than anyone. I am just finding time to include more features in less time.

But I received an information that made me upset. Luftmallow and Quiz might be making their own project. They got bored of helping in MIM PUT. My question is: 'why didnt you guys say that to me?' 'Why didnt we get a nice, lenghly and peaceful discussion about it?' 'Why did you guys decide to just disappear from weeks ago, then to tell me many things I preferred to listen earlier'? You guys made decisions like I am not taking care of any of the team. This makes me sad. This is why I am communicative. I am the guy who talks everyday. If not, I tell people: 'I'll be absent for some days'. And I am sincere. If something happens, I tell people right away. I dont disappear without telling why. People are different, I know. And they have their own reasons.

VintageBass Wrote:They feel like they are more of an asset than someone than is volunteering their time to help with an indie porn game. Plus there's also a hurdle that they can't seem to jump over, probably something a little stubborn and hard of reaching because every time they try to offer something it gets pushed aside, saying that it's not a top priority.

I will say here part of what I said on SK.
1 - The main priorities SINCE the beginning were levels and scenes. This was clear. Quiz was helping me with Mario World levels, in programs like Lunar Magic. And I played Super Mario RPG with him (a really nice and special moment). Then he started to play videogames more (he said that to me already) then he disappeared for some months. He then admitted he was absent, and he would return later. Then he disappeared again. The same with Luftmallow and even Blargh. We cant really be ethernally focused. But yes, levels and scenes are really important. They're the main bricks of porn games: places to go, and scenes to fuck and be fucked. I am not saying features can't be made during the 'level and scene rush'. Peach belly was made between those days.
2 - The list of 'pushed aside features' are small, and even smaller if we compare with my huge list of TODOs. Every team member has it, but they didnt talk about it. There, there is a feature that I really said 'to be done later', like 'the new hit algorithm', but this is just to avoid people to see this game stalled (1, 2 months), because its needs code rework and tests , tests and tests. Why not focusing more on scenes, drawings (peach art) and dialogues? Its a priority when we see a given game updated more often with situations we can get pleasure right away.
3 - As I've also said on SK, the main problem is just that, we get bored in a given moment. Thats NORMAL. I am not forcing people to work in this game if they dont wish to. If I end up alone, not because of 'being a bad man', but due to the boring moments or the need to make other projects, I will have to keep the road, avoid this game to be stalled forever, like many projects here.
4 - The fact you guys might feel you're not working like me, so you think you are doing nothing to the game. That's NOT true. It wont be NEVER a concern. You do what you want, the pace you want. Use your creativity to discuss what you want and why. I wont be bored or bad due to people helping like 1 scene per month, on the contrary, I'll be always appreciating EACH work, be it a pan art (and others Asian made), be it an entire castle (like Soloid and ToyLoli made).

VintageBass Wrote: Yeah, you're an obstacle, Ivan. I have to say that you're really quite stubborn sometimes

You just have to enlist the causes. Talk about them. Dont just say that after months of 'Ivan was thinking everything was great'. We are not perfect anyway. We try. That is for sure.

VintageBass Wrote:And I do get that you're passionate about this, but some times that becomes more of an obsession than passion.

I need to finish this game, VintageBass. Being 'a slave' of the own game, in order to make levels and scenes (the top priority actions), is the main reason. This doesnt imply I wont be making other features, like said above. But yes, I am swiming like crazy, because I have a few time to work on this everyday. Then I reach home, 'arm myself' (like Mcgyver) and just do it. If not, we might be having just 2 full worlds and less than half the scenes we have.I'm being sincere :/ Really.

VintageBass Wrote:Was about. With that it makes it hard to work with you, considering that some of the stuff we are suggesting would help out, but you'll shoot it down because either you don't think it'll work for the game, it's not important enough to work on now, or you just don't like it overall.

Again, enlist them. I cant compare and see your side without it. Dont forget that many features were made due to our team, like Peach Castle acting as a HUB (I wasnt going to do like this). Only the team made me do this. And I appreciated it a lot, as always.

VintageBass Wrote:And when I was offering stuff that I didn't want into the game, you wanted them in because you think they're cute but I keep saying no.

Again: please enlist them. And dont say: 'see? You forget it'. I work like a prisoner in my real life job, I have my own problems too.
If its regarding Cherbil, I'll answer it below.

VintageBass Wrote:You do have a community of backers for this and I know that these people are doing everything to help, but it's just hard to work with you if you're also putting up stuff that'll prevent us from helping you. Sure, part of the reasons you are putting this stuff in is because you have no feedback or people to say to you "this is a bad idea, please stop.

You already answered yourself. No one really talks to me tenderly about it. Remember, I always listen to people, but I like a good discussion, like being with me in real life, in a school table. I dont expect suggestions like 'Ivan! Do this because I want', or 'Do this because Mario does this'. We need to discuss. Discussions are a good meeting, its not a boring one which must last for hours.

VintageBass Wrote:But still, some people here on the forum should be able to say "no, please, stop, remove that," but they aren't. I said previously "help me help you," and I guess that's just part of the problem with this game. You're really not allowing us to know what you want

Its listed in page 1. There, you can see the goals of this game, the story, and the why nots. If you want to enrich it, remake it, go ahead. Talk about it. Lets discuss. If no one discusses, I wont be trying to guess with a crystal ball. I need to keep working :/

VintageBass Wrote:And we're just randomly taking shots in the dark to get this game forward

Man, level and scenes, remember. This is not 'shooting forward'. If you want to help, do like Quiz and MPLDAM. Make some levels, use your creativity, I will fix and change something here and there, and it will be in the game! For about enemies, we have almost 90 enemies made already. I am now making scenes for them. If you have ideas, give me sketches of how scenes should happen. And we need art (an ice mountain, a dead tree for desert levels), but those are also listed in page 1.

VintageBass Wrote:Not to mention that you're hopping from one thing to another, probably because you feel like it, and that's really not how one works on a game

This the way I've found to be more active, and more focused. Making just levels levels levels all the time kills my brain.

VintageBass Wrote:...Especially stuff that's purely aesthetic, because he feels like making it.

Enlist things that are purely aesthetic and I decided to pay attention and include them.

VintageBass Wrote:You keep on saying that you're swimming, and I'll ask you this again: "Where?"

Levels and Scenes.

VintageBass Wrote:This game has no clear direction

It has. Its all at control, I can promise you that. What we need is to enlist features we should do now, and why. Mario games tend to have a few to no clear plot since the beginning. Mario has to save Peach, knocking out friends in his way and collecting coins and powerups, thats all. In this game, Peach has to save Mario, but we have a prologue. We DO have some plot elements many other games doesnt have.

VintageBass Wrote:and it's kinda obvious to those who are working on the game. You don't have a set path for this and part of the reason why we're going all over the place with what's being added into the game

The problem is (I am saying again): I am working faster, and preferring levels and scenes. Because I dont know how much time I will be willingly adding those. There will be a time I'll be also bored, then we will end up with a incomplete game, without new levels. And I am saying again, I am open for discussions and I also work for (and receive work from) features that are not related to levels and scenes, but get implemented.

VintageBass Wrote:So far this game is more substance over style and really sometimes that's not a good thing. Sure you can boast that this game has over 200 sex scenes, but how should I go about playing this game?

Talking about some experiences I have while discovering some hentai games, I would be excessivelly happy and aroused if I discovered the game has like 200 scenes. I would be finding all of them, and repeating some of them in a different way, making the fantasy have a boost. Finding a game like this is rare, or we could say with confidence, it might not exist. Until PUT arrived. PUT doenst want to be a 'quick hentai' game with like 5 scenes only.

Of course, the more plot devices, the better. This is expected to be in the game. When? When all main scenes and levels are in the game, exausting these priorities. Can it be done DURING the level and scene making? Yes. Who will help me? Let's say no one can, in a given week. So I need to find time to also do this in my free time. See? I am a human being too. I have feelings, I have moments I am angry (real life problems), and I need to rest.

VintageBass Wrote:How do I get these scenes if I can't play the game? Some of us are saying that the game is broken and it's really showing with all the bugs in it, and you choose to not fix the backbone of this because that's not really important

The backbone IS important too, I just need a path. A list of scripts to change it. A story to follow and just implement. And I am doing this sometimes. The kamek scene that will happen soon in her roof will be part of the main story. I already have this script. Also, Toadsworth scenes (he will be teaching Peach sex lessons). I already have the script the great Quiz made. And many others that is kept safe in the backups. I know, those needs to be done. Remember, no one is perfect. I have my defects, and I have feelings too.

VintageBass Wrote:There needs to be some gameplay to this in order to work

To be discussed.

VintageBass Wrote:And when we got bugs running about that's making this difficult to play, it gets frustrating that we have to repeat the same actions to fix it. Why not fix the problems?

Arent you checking the site often? Many bugs (if not all) were being fixed. The ones who arent fixed yet its due to the fact I cant reproduce it. Simple. Once I reproduce it, I will fix it for sure. Also, I can forget about certain bugs, please remember me.

VintageBass Wrote:Oh, you added another Toad scene? And what's this? Bellies and bigger nipples? And a chain and ball for the dungeon? OK, that's nice. But what about fixing up the hit algorithm or do something to fix the panic button? No, you want to do a new dress? All right...

Now we are getting somewhere. You are showing me a fact.
1 - Toad scenes: a priority, as said many times above.
2 - Bellies: an old priority I was trying to do, but I always had problems. Luft wanted to make all the outfits for them, but he disappeared. I decided to make it myself.
3 - Bigger nipples: an old priority, and a sexy one. I was so happy when I saw this implemented and working. It made me enthusiastic.
4 - Chain Ball: to make sense when Peach is in the prison. Remember we will have prison scenes, and enemies like Mouser will make his debut.
5 - Hit algorithm: as said many times in this thread (you can search for the term 'hit algorithm') and SK, its a feature that requires me to change the code in a way I will be mad, sad, or stressed. Its like making a math test. I answer the easier questions first, then the harder ones. If I didnt want the hit algorithm in the game, I would have said before: 'sorry, Quiz, sorry, VintageBass, I WONT be adding it, due to this this this that'. I havent said that.
6 - Fix the panic button? Is there a bug there? I havent found it, and NOBODY told me. If so, I've skipped it. Please elaborate.
7 - 'Wanting to make a new dress' - Its an old thing I wanted (to add just one or two custom ones, like the decent swimsuit and Alice) and those are really easy to make. No code at all. And thats a way to rest from levels and scenes. Thats the reasons, and you can believe me on that.

VintageBass Wrote:Ivan, I get that this is your game. But you really need to listen to us.

I AM listing to your guys. The problem is time and the incomplete discussions. E.g, in regard to the Cherbil, I loved him so much, even if you made it not expecting to be in the game, but then you and Quiz said it woudnt be nice to see him farting those stinky gases, aside of his current art. Then I UPDATED his art to be like you made before already, and I gave an idea of making him 'fart' good scents and a white smoke (cum). I said I could even remove the farting altogether and just have good scenes, where Peach would be touching his butt like being his testicles and having fun. I just decided to retain him because we have no enemies/friends in World 5 (ice).

VintageBass Wrote:If there's anything I have to say is that you really, really need to take a step back and just stand there. Really look at your game and question if this is the right way you're going.

My main prority is level and scenes. I can make features between them, as said many times, but only easy ones. Hard ones requires me to take a break. A vacation. And stop making levels and scenes for maybe some months.

VintageBass Wrote:But you really have to listen to us and realize that what you're adding is not good for this game

You are saying some of the things I am adding, not everything. Like the cherbil case.

VintageBass Wrote:And start working on stuff that is important for this game to work.

Please enlist them.
E.g. Dialogues -> I will work on them. I updated some of them last week. But more to come.
New Hit Algorith -> already said the problem above.

VintageBass Wrote:As for me leaving... I just found a better opportunity. Quiz, Luft and I found a much better idea to work on and we're actually making some progress on the game without having to throw everything into the people's faces and just cobble something from that.

This is what I am referring to. You guys just disappeared because you guys still think I am not giving value to your guys. Then I find you guys in a new project without knowing about it beforehand, and what happens? I become sad. And I feel I was tricked / let aside, without even knowing when this started. Well...anyway..... we all might be mad, sad, not because of 'Ivan stubborness', but due to the stress. The lack of a good communication, like a family. We sometimes think the other are ignoring us, but the correct is, that guy has his problems, and he is trying to be active.

VintageBass Wrote:So for now, so long and thanks for all the fish. So sad that it should come to this. We tried to warn you Ivan, but oh dear...

You havent warned it properly. I'll be sad, but well....its life. I've come here with my defense. My way of seeing those issues. If we cant come with an agreement (again, due to stress, due to 'I think the problem is this, I think the problem is that'), I cant impede you.

See you ;) I hope all will be fine.
Last edited by Ivan-Aedler on Mon Mar 10, 2014 5:28 am, edited 7 times in total.
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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 08/14)

Postby Thatguy45 » Sun Mar 09, 2014 6:06 pm

I'm still here for ya, Ivan. I'm on Spring Break now, so I actually have time to work on stuff. I plan to get 2-3 scenes done just today, with more during next week.
I just noticed you put up a picture of the beach/island world a page ago. Mostly looks good, but the island could use some grasslands on it. It looks like a desert island right now.

Vintage, it was nice working with you, and I hope whatever you guys are planning works out, though I am disappointed you guys, or at least you are quitting
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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 08/14)

Postby Ivan-Aedler » Sun Mar 09, 2014 7:04 pm

Thatguy45 Wrote:I'm still here for ya, Ivan. I'm on Spring Break now, so I actually have time to work on stuff. I plan to get 2-3 scenes done just today, with more during next week.

Thank you ;) If you have SK, we can also talk there and exchange ideas.

Thatguy45 Wrote:I just noticed you put up a picture of the beach/island world a page ago. Mostly looks good, but the island could use some grasslands on it. It looks like a desert island right now.

Hmmmmm yes, I will put some grassland. Its still in the initial phase ;)

Thatguy45 Wrote:Vintage, it was nice working with you, and I hope whatever you guys are planning works out, though I am disappointed you guys, or at least you are quitting

Its interesting how stunned I was with his post. I was already detecting something wrong with our almost daily chats about our reunions since last december. We all have problems in regard to each of us expecting many from the others (confidence, promises being made, nice discussions and why nots) but I 'keep stomping at the floor' with the conviction it was the current stress and boring state due to the normal nature of us humans. Deeply in our hearts, we want novelties.

So this is the current situation, if I am correct:

current team members who are really active.jpg
current team members who are really active.jpg (104.51 KiB) Viewed 1873 times

I am right now coding the 'plate bomb', the ones that appear in the airship 6 of SMB3.
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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 08/14)

Postby CaptainFalcon9000 » Sun Mar 09, 2014 8:54 pm

Ivan-Aedler Wrote:
Thatguy45 Wrote:I'm still here for ya, Ivan. I'm on Spring Break now, so I actually have time to work on stuff. I plan to get 2-3 scenes done just today, with more during next week.

Thank you ;) If you have SK, we can also talk there and exchange ideas.

Thatguy45 Wrote:I just noticed you put up a picture of the beach/island world a page ago. Mostly looks good, but the island could use some grasslands on it. It looks like a desert island right now.

Hmmmmm yes, I will put some grassland. Its still in the initial phase ;)

Thatguy45 Wrote:Vintage, it was nice working with you, and I hope whatever you guys are planning works out, though I am disappointed you guys, or at least you are quitting

Its interesting how stunned I was with his post. I was already detecting something wrong with our almost daily chats about our reunions since last december. We all have problems in regard to each of us expecting many from the others (confidence, promises being made, nice discussions and why nots) but I 'keep stomping at the floor' with the conviction it was the current stress and boring state due to the normal nature of us humans. Deeply in our hears, we want novelties.

So this is the current situation, if I am correct:

current team members who are really active.jpg

I am right now coding the 'plate bomb', the ones that appear in the airship 6 of SMB3.


Whoa, i didnt know toiloly had quit, situation is not looking good.
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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 08/14)

Postby Ivan-Aedler » Sun Mar 09, 2014 9:09 pm

Game updated. Worldmap 6 is now playable. Toad Scene 18 added. Check the changelog.

CaptainFalcon9000 Wrote:Whoa, i didnt know toiloly had quit, situation is not looking good.

The situation would be worse if:
- The game started to crash 'forever' due to limitation bugs, like the LALEM problem 1 year ago (where new levels were using part of played levels, a total corruption). Or due to Flash limits. Then I would start a cruzade to optimize everything even more until creating new space for new levels and scenes. If reaching the hard limit, then the game would get finished as is (no more novelties).
- I give up or I just disappear (health problems or loss of data).

Since the situation is the same as the beginning (I started this project alone anyway, getting help from Blargh from time to time), its not that bad, but of course they're my friends, they know I respect them and I like them. The worst feeling is to feel abandoned somehow, without a proper communication about it. I can't judge, but I think the team had had reunions among them (without me) about the current game situation, and their lack of synchronism, that is, they wanted features I didnt want or I was postponing due to the complexity to make. Then they just 'disappeared' or started to talk less and less about the game. But I conclude its due to the fact they got bored or they are striving to start their own dreams/fantasies. Nothing to do to fix it aside of giving time and doing everything else until regaining enthusiasm in a future or a far future. The doors will be always open.

The good thing: It was a great time! And more seeds were planted to make this and other games better.
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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 08/14)

Postby soyedu » Sun Mar 09, 2014 10:22 pm

I was expecting some funny post and stuff in put but when i read vintagebass and ivan one about active members make my sad... but i guess is normal get bored, flash projects usually doesn't last too long and are updated frequently as PUT, i really don't think PUT is that buggy, i remember long time before when each new version had 1-2 key bug or door bug, clones everywhere,doors malfunction,blue screen errors an other, right now let me see...
Spoiler (click to show/hide):

- BUG Fix: Morton was sometimes walking through the walls in airship 2, then he disappeared.
- BUG Fix: Peach was getting stuck when cumming after certain scenes, like Koopa ones in sewers level (in her Castle).
- Glitch Fix: the cum in Peach's arms, if any, was not being cleaned out if she loses a life.

just 3 ones, and the other ones are cosmetic or too hard to reproduce
-ivan when you kill a normal gomba it turn to a mummy gomba
-ivan in toad town and pario's pad there is not the green, with mountains backgound anymore, just a pinky and a blacky one.
Ivan just a few days put in game a new belly to peach and there is no belly-bugs so far.
well anyway congratulation for your 500 pages and 10000 postreplys.
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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 09/14)

Postby Biles » Sun Mar 09, 2014 10:39 pm

I know it's been ages since I tried to keep track of this thread, but I was wondering if you guys have tried to use this height picture as a reference:
Image
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 08/14)

Postby Ivan-Aedler » Sun Mar 09, 2014 10:45 pm

soyedu Wrote:I was expecting some funny post and stuff in put but when i read vintagebass and ivan one about active members make my sad... but i guess is normal get bored, flash projects usually doesn't last too long and are updated frequently as PUT

Yes, but this is due to constant work. They do know I use to work on this game even on week days, and even during my work intervals (using a pen and paper to remember what to fix, whats to add first...).

soyedu Wrote:When you kill a normal gomba it turns to a mummy gomba.

Fixed!

soyedu Wrote:In toad town and Mario's pad there is not the green, with mountains backgound anymore, just a pinky and a blacky one.

Cannot reproduce. Remember we have day and night! Here I am getting the grass and the mountain backgrounds correctly.

soyedu Wrote:Ivan just a few days put in game a new belly to peach and there is no belly-bugs so far. Well anyway congratulation for your 500 pages and 10000 postreplys.

Thank you great man ;) Good luck for all of us and the LOK projects!

Biles Wrote:I know it's been ages since I tried to keep track of this thread, but I was wondering if you guys have tried to use this height picture as a reference

Welcome back!
Thank you for the pic, I havent known this one. But we dont need to worry so much about it anyway. Well, for characters like Mario, I've made him a bit smaller (his hat being at the same height as her breast height), because of the huge face differences. So they can kiss better. As for the Wigglers, I prefered to use the current size he's now, so he can fuck Peach better. Although we have a huge one in the level 4-5 (giant level). But no giant scenes yet.

I will follow it when making new enemies in the game. But as for Bowser, he's already the size Playshapes made him, aside of the way the Koopalings are already big (with those big dicks).
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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 08/14)

Postby MPLDAM9919 » Sun Mar 09, 2014 10:59 pm

Ivan-Aedler Wrote:So this is the current situation, if I am correct:

current team members who are really active.jpg


I didn't realize some people bailed out. How come I'm not on the list of active members? I'm the level designer and former scene writer you know.
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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 09/14)

Postby Residentlover2 » Sun Mar 09, 2014 11:34 pm

damn thats too bad :( well things just happens... I just hope that you dont leave the project

well now a bug well I havent found any of the gritty goombas... maybe its because I just visited the level 2-1 but I never have see one...

like someone said this game needs more lesbian scenes one with toaddette would be great, something like peach going around naked and fucking toads (she detects it) and then that trigger a scene where she gets horny and fuck peach in trib position or licking her pussy damn im bad explaining myself lol

ok more imagination lets see...
toaddette looks peach body naked and turns on and after saying to peach her phrase she goes to her bedroom to masturbate, if the player wants we can go to toaddette`s room and she will do nasty things to peach :P

other thing that I would like to see is more impresion when peach fucks with a woman ( in the texts) I mean she is not a lesbian in the begining of the game, so she can say things like "ooh I cant believe Im kissing a girl" for example in the first birdo scene

other idea that came out from my mind is that when we are in daisy`s castle we can find a book where she is taking photos naked I mean thats a private book of her and peach see it and gets horny and she ask herself "why im turning on with a girl" por something like that

damn my english is poor hope that this help a bit, I ll try to be more in touch with the game so then I can do something I dont like how the things turned out, So i want to help you :D thanks for listening to us always
English is not my main language :P
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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 09/14)

Postby Ivan-Aedler » Mon Mar 10, 2014 12:01 am

MPLDAM9919 Wrote:I didn't realize some people bailed out. How come I'm not on the list of active members? I'm the level designer and former scene writer you know.

Sorry, you're right! FIXED ABOVE!

I decided to talk to Toyloli about the situation. She is communicative like me, and she understood me.
The problem is that people think I am just ignoring everyone while making scenes and levels, while the reality is: I have fear of losing pace and stop making levels and scenes for weeks and even months (wear off). We just need communication. If we need to make levels better (fixing this or that, or adding platforms and puzzles) say it. Put in a paper. I will check it, and I can implement it. The same with dialogues.

SuperDodoman12 Wrote:damn thats too bad :( well things just happens... I just hope that you dont leave the project

Again I think it was a 'bad understanding' / fellings burst moment (I think they're absent or just abandoned me since months ago) while they think I was the one who abandoned him or just wanted levels and scenes.....

SuperDodoman12 Wrote:Well now a bug well I havent found any of the gritty goombas... maybe its because I just visited the level 2-1 but I never have see one...

Go to level 2-3 ;)

SuperDodoman12 Wrote:like someone said this game needs more lesbian scenes one with toaddette would be great, something like peach going around naked and fucking toads (she detects it) and then that trigger a scene where she gets horny and fuck peach in trib position or licking her pussy damn im bad explaining myself lol

Yes it should be great. Toadette can then walk towards her if Peach is in the same floor as her, while Peach is messing around with the toads ;)

SuperDodoman12 Wrote:ok more imagination lets see... toaddette looks peach body naked and turns on and after saying to peach her phrase she goes to her bedroom to masturbate, if the player wants we can go to toaddette`s room and she will do nasty things to peach :P

Yes, like a cut scene showing them in toadette's bed.
This makes me remember I still need to make a small scene where Peach is sniffing Toadette's knickers/panties in toadette's bedroom.

SuperDodoman12 Wrote:Other thing that I would like to see is more impression when peach fucks with a woman (in the texts) I mean she is not a lesbian in the begining of the game, so she can say things like "ooh I cant believe Im kissing a girl" for example in the first birdo scene

Yes, if its the first scene. If Peach redo it, or kiss another girl, she should say another phrase. I will think about it.

SuperDodoman12 Wrote:Other idea that came out from my mind is that when we are in daisy`s castle we can find a book where she is taking photos naked I mean thats a private book of her and peach see it and gets horny and she ask herself "why im turning on with a girl" por something like that

Possible. Maybe E.Gadd have that camera tecnology. Or its a primitive wooden camera. Well, we dont need to worry about how those photos got there. Better, we can say they're drawings instead.

SuperDodoman12 Wrote:Damn my english is poor hope that this help a bit, I ll try to be more in touch with the game so then I can do something I dont like how the things turned out, So i want to help you :D thanks for listening to us always

Thank you ;) I loved all the art you did in 3D.
Last edited by Ivan-Aedler on Mon Mar 10, 2014 3:11 am, edited 1 time in total.
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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 09/14)

Postby Jizzoaypix » Mon Mar 10, 2014 12:15 am

You should update the gallery for peach, so it has the scenes of the dildos and veggies and stuff.
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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 09/14)

Postby Ivan-Aedler » Mon Mar 10, 2014 1:56 am

Since I have time and I must not stop while having good winds, let's go.
-Cobrats put in the game! (world 2)
-Dodoman is helping with some scene ideas!

Image

Jizzoaypix Wrote:You should update the gallery for peach, so it has the scenes of the dildos and veggies and stuff.

To be done soon.
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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 09/14)

Postby Jizzoaypix » Mon Mar 10, 2014 3:56 am

Also this is just an idea, when your all finished you maybe could add a level editor, (kinda like Super Mario 63, another favorite flash game) because afterall, this is the world's first actually FUN pornographic game. In others you just click and strip. But I understand adding this feature could be pretty hard. But what do I know
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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 09/14)

Postby MPLDAM9919 » Mon Mar 10, 2014 4:13 am

Jizzoaypix Wrote:Also this is just an idea, when your all finished you maybe could add a level editor, (kinda like Super Mario 63, another favorite flash game) because afterall, this is the world's first actually FUN pornographic game. In others you just click and strip. But I understand adding this feature could be pretty hard. But what do I know

This actually sounds like a great idea. I really like it. But it would be all up to Ivan since he knows more about programming than me.
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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 09/14)

Postby Ivan-Aedler » Mon Mar 10, 2014 4:26 am

Some fun
Spoiler (click to show/hide):

Image


Next features I want to include /next TODOs (not ordered and some maybe need more time to make):
- Put Geno in a given toad house in world 4, and a dialogue for him and Peach.
- 'Geno Boost' sexual scene, made by QuizMasterBos.
- Make the first level of World 6 (Delfino Island). I accept ideas / drawings for it. I want it to be a sand level with some water areas. The 'Delfino plaza' level might be the second and third ones.
- Some Cobrat scenes
- SCENE of the three toads (which will bully Peach while she is sleeping in the beginning of the game)
- SCENE Drybone 4 (backside fuck) like toad back, even if its necessary to make him facing backside.
- SCENE peach sniffing toaddete`s panties and masturbating with them while checking if nobody is around.
- Mario Scene 5.
- Improve Delfino Worldmap more (putting more grass textures and maybe more houses)
- New Custom Outfit: Alice (as already said and discussed months ago). Then I wont be making any custom outfit except the CatSuit, as I need to make the Penguin Powerup present in the game, throwing iceballs, and make certain puzzles/dialogues that forces Peach to use a given outfit in order to proceed in the game.

Jizzoaypix Wrote:Also this is just an idea, when your all finished you maybe could add a level editor

Not feasible to do. The problem is that, in order for us to have the actual game state in a faster time (I know we could have it complete in fewer months, but this is a big game already), in order for that, I needed to optimize code and combine objects in a way we cant edit a given level easily. Each level uses a very intrincate mechanism, and I use vectors, not bitmaps (giving a more '3d' and 'continuous' feeling), in a non rectangular way (I dont use tile editing), and some hard code is needed too. If I use time to make it working, we might lose months up to a year. Sorry.

MPLDAM9919 Wrote:This actually sounds like a great idea. I really like it. But it would be all up to Ivan since he knows more about programming than me.

Answered above.
What we can do to pleasure most people is to have more and more side levels (optional or not), and make levels bigger and with different themes, like the 'goomba land' level, an idea from susuki, with more secret areas and houses, so the player can explore more.
Last edited by Ivan-Aedler on Mon Mar 10, 2014 5:31 am, edited 1 time in total.
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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 09/14)

Postby Residentlover2 » Mon Mar 10, 2014 5:25 am

geno scene cool I wanted to know what he was going to do with peach thats good to know

remember to make that enf scene of peach sniffing toaddete`s panties and masturbating with them :P damn Im really waiting so much for that >.<

Ivan-Aedler Wrote:Some fun
Spoiler (click to show/hide):

Image



lol I never made that with my little cousin i would feel bad if i do it >.> lol but is funny when you do it to a noob friend :lol:
English is not my main language :P
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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 09/14)

Postby Ivan-Aedler » Mon Mar 10, 2014 5:31 am

SuperDodoman12 Wrote:Geno scene cool I wanted to know what he was going to do with peach thats good to know

I was going to make it when designing world 4, but I got attention to other scenes and the new world, so I prefered to retain the current pace (reasons already explained many times). Most times I work with the 'swimmer theory', or 'dont look behind, keep going' methods. Thats to make me energized and keep making features that is exaustive to make sometimes.

SuperDodoman12 Wrote:Remember to make that enf scene of peach sniffing toaddete`s panties and masturbating with them :P damn Im really waiting so much for that >.<

Ok updated above.

SuperDodoman12 Wrote:lol I never made that with my little cousin i would feel bad if i do it >.> lol but is funny when you do it to a noob friend :lol:

Neither did I. But the cartoon is funny ;)
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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 09/14)

Postby Jizzoaypix » Mon Mar 10, 2014 6:33 am

I just typed this so if it's already up I didnt know. Heres an idea. Maybe you should make a shame option (Full - Medium - None) so like for example, with none they wouldnt cover them selves up and be more passionate about fucking. If you don't it doesn't matter that much its just an idea, and I kinda like ho Daisy has no shame. Thats how she is in the games. At least in my mind. Maybe the default could be Peach - Medium, Daisy - None, Rosalina - Full. and you could change it from there. Just an idea
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Re: Hentai: Peach's Untold Tale 2.1.4 (mar 09/14)

Postby Jizzoaypix » Mon Mar 10, 2014 9:25 am

If this is small enough this would make a great phone app.
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