Red (Warning: Bongo drums)

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Re: Red. missing parts?

Postby Duplicity » Sun Mar 02, 2014 7:01 am

Leaning to flash?
Pick up a book on AS2 or AS3. Best to go with AS3 as I think most people are gravitating towards that nowadays.
Read lots of tuts on the many, many and many more webpages that host them. Look at other people's code and learn how the system processes code and try making simple flashes of your own.

To make code either buy CS6 or something or get flash develop for free which while it doesn't have the interface of CS6 can still make the same kind of things. It is just a little harder to see how the flash you are making actually looks until you run it.

CS6 probably has a 30 day trial, so try before you buy. Also it is very, very expensive. So uh, go with the free alternative(by which I mean flashdevelop) if you don't want to pay out your arse.

I think I have some of the old red files. I'll check to see what ones I have. I check his blog every so often but apart from the original 3 or 4 posts there is nothing. http://trogdorandfriends.blogspot.com.a ... caaac64a58
Ask and ye shall recieve.
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[Trogdor] Red.swf [ 1.55 MiB | Viewed 14785 times ]

Last edited by Duplicity on Sun Mar 02, 2014 7:23 am, edited 1 time in total.
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Re: Red. missing parts?

Postby Myuu » Sun Mar 02, 2014 7:18 am

...Right!

Being a lurker, I had no prior knowledge on how to post files and flash games, hence my question. I wasn't really asking for Flash development tips and tricks. *Doesn't mean I wasn't interested, so thanks for the heads up!*

Anywho, here's the two files you lot requested. Being a lurker and chronic file-downloader has made me a hero. I'll take my reward in bitches, please.
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Red_Game_Prototype2.swf [ 149.6 KiB | Viewed 14791 times ]

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Red_Game_Prototype1.swf [ 1.55 MiB | Viewed 14791 times ]

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Re: Red. missing parts?

Postby Duplicity » Sun Mar 02, 2014 7:25 am

ObsidianVoid. ohhhh.
and you beat me when I was editing my post and my crappy internet crashing the webpage as I tried to upload.
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Re: Red. missing parts?

Postby Myuu » Sun Mar 02, 2014 7:31 am

Duplicity Wrote:ObsidianVoid. ohhhh.
and you beat me when I was editing my post and my crappy internet crashing the webpage as I tried to upload.


I has satellite internet because of where I live. Didn't think it was better than the competition... unless you're using dial-up... o.O
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Re: Red. missing parts?

Postby Ninn » Sun Mar 02, 2014 9:31 am

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Re: Red. missing parts?

Postby Terrantor!!! » Sun Mar 02, 2014 11:57 am

Oh, hot damn! I'll get cracking on some maps and we'll see where it goes. Any of you niggas wanna try to paint an enemy concept? I'll trace it in Illustrator and import it into flash. It's gotta be animation friendly though even if it's just one position. so 3/4 view, preferably, and a nice huge ram rod.
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Re: Red. missing parts?

Postby Terrantor!!! » Sun Mar 02, 2014 12:04 pm

ObsidianVoid Wrote:Finally, my years of lurking and downloading; it's all come to this!

...um

How does I flash?


Duples is correct. Flash takes a while to learn. I've been dabbling with AS2 for about 3 years. I went into intense learning with AS3 and learned it for about 4 months. Still have much to learn but I have enough knowledge and a steady running engine, right now. So Lemme know what questions you have as far as aquiring the software and good literature on the matter.
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Re: Red. missing parts?

Postby jalapenoz » Mon Mar 03, 2014 5:45 am

Awesome thanks guys! Do you happen to have the scenes with the bar and the boarman in the cave? Its the 2nd part of the game! Much appreciated
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Re: Red. missing parts?

Postby Abadok » Tue Mar 04, 2014 12:17 am

I havent seen red till now but i must sy it is quite good. Too bad it was cut off :(
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Re: Red. missing parts?

Postby happytriggz » Tue Mar 04, 2014 3:32 am

I one of the updates of the second floor, there were bar scenes and an underground orgy. Anyone have that file kickin' around?
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Re: Red. missing parts?

Postby Duplicity » Tue Mar 04, 2014 8:21 am

Go to trogdor's blog, which appears dead. It has the latest file I think, which is the one with the bar and the underground orgy. If not search in the forum for his game, which I think someone has already posted above.

As for AS3 books. Essential Action Script 3.0 by Colin Moock is really good. I picked up a used copy for $10 including postage from abebooks.com.
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Re: Red. missing parts?

Postby thefsd » Fri Apr 25, 2014 9:40 pm

Moock's AS3 Weekend video tuts were nice. However, Flash is going away. The next Creative Cloud release is moving to Mosaic. I'd say to go with Flex, but Adobe has already gotten rid of it (well, they made it open source and stopped supporting it). There are active Flex IDEs out there like Flash Develop. In all honesty, I say to learn to make games in Javascript now. That way moving into GameSalad or Unity is easy as pie. Sadly, mobile development, Apple being as trendy as it is, and the inherent flaws in the language brought the platform down.
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Re: Red. missing parts?

Postby Anonymouse » Sat Apr 26, 2014 1:18 am

Normally I would complain about necroing a 50-day-dead thread to talk about something off-topic, but a mod authorised it... soooo instead my response is just: Flash isn't going away, and JavaScript is nowhere near replacing it. How many high quality games are made in JS? I can't think of any.
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Re: Red. missing parts?

Postby BlueLight » Sat Apr 26, 2014 8:16 am

Anonymouse Wrote:Normally I would complain about necroing a 50-day-dead thread to talk about something off-topic, but a mod authorised it... soooo instead my response is just: Flash isn't going away, and JavaScript is nowhere near replacing it. How many high quality games are made in JS? I can't think of any.

How many high quality games were made in C++ before doom? Also i believe adobe has come out several times saying they're no longer going to be supporting it or at least flash. However i believe HTML 5 is basically java script correct? I assume so but i could be wrong.
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Re: Red. missing parts?

Postby Zeus Kabob » Sat Apr 26, 2014 11:45 am

BlueLight Wrote:How many high quality games were made in C++ before doom? Also i believe adobe has come out several times saying they're no longer going to be supporting it or at least flash. However i believe HTML 5 is basically java script correct? I assume so but i could be wrong.

WHAT.

WHAT?

HTML is a markup language with functions to display text in various styles. With the advent of HTML5, many features such as video playing, canvases, drag-and-drop, and document editing have been added to the HTML standard. A couple of these things such as drag and drop are possible in javascript, but that's not the point. The point is that HTML5 is a markup language, and Javascript is a scripting language. People have been saying that Javascript + HTML5 can be used to make any game flash can, but of course it's going slowly as the userbase expands and learns the medium.
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Re: Red. missing parts?

Postby Ivan-Aedler » Sun Apr 27, 2014 12:30 am

Zeus Kabob Wrote:The point is that HTML5 is a markup language, and Javascript is a scripting language. People have been saying that Javascript + HTML5 can be used to make any game flash can, but of course it's going slowly as the userbase expands and learns the medium.

HTML5 is just a 'door' that opens many possibilities. You can code javascript, canvases and tons of 'plugins' (lets call that way) into html5, just like you used to add normal javascript and CSS into a html document.
HTML5 is still slow for games. We can say that, while a flash game using tons of vectors and animations like LOK games (in full screen) runs at 20fps , in HTML5 the same game (a ported one) would run at 8fps or even less.
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Re: Red. missing parts?

Postby thefsd » Mon Apr 28, 2014 1:20 am

Technically HTML 5 just utilizes javascript better. Most mobile games use javascript for the majority of components. Unity, GameSalad, and other similar builders are java based, and use java, c++, and javascript for output. It's just the way the market had moved. 2 years ago, if have said "moving", but the boat had left port. See if you can find any presentations from MAX last year. It was brought up a lot, as adobe really wanted to express how they would stay relevant in the market without Flash.
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Re: Red. missing parts?

Postby Terrantor!!! » Tue Apr 29, 2014 1:17 am

Anonymouse Wrote:Normally I would complain about necroing a 50-day-dead thread to talk about something off-topic, but a mod authorised it... soooo instead my response is just: Flash isn't going away, and JavaScript is nowhere near replacing it. How many high quality games are made in JS? I can't think of any.


tmp_3539-it-begins-1787908387.png
tmp_3539-it-begins-1787908387.png (90.66 KiB) Viewed 5330 times


Gotta say I coulda ween this one coming.
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Re: Red. missing parts?

Postby IxFa » Fri May 02, 2014 10:02 pm

Something more on topic, then

I really miss the Red project. I liked the aesthetic. The grotesque strongly turn me on and that's something I don't see on these forums. Even the Dead Space Frequency that Gorepete briefly worked on was quite far from grotesque.

It'd be nice if we had more content like Red around here.
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Re: Red. missing parts?

Postby tracingthelines » Fri May 02, 2014 11:35 pm

Definite agreement there, IxFa. It was something very strange and different from the usual fare, and that made it quite charming in its own way.
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