Duplicity Wrote:You can play any flash game in browser, that was the whole point of swf files. Well I think so. They started out as more of advertising than anything. Once again this is dredged up from my memory. So don't hold me to it. When you start getting into things like Inform then you have to have special programs to play the things.
I'm not sure what you mean by "getting into things like Inform". What's "Inform"?
But yes, flash plays in the browser. It doesn't work on mobile and tablets though, while this does.
Flash games aren't modable either. You can mod the client of this, to add or change many things you don't like. (There is cheat protection against important things, so you can't spawn or dupe items, but things besides that I've left open to modding) You can mod save files in CoC, but that's far more limited.
Duplicity Wrote:Also do what Fen does and create a guide for writers. That way anyone can write and you can code in. Best to have a wanted list. So people know what you need or if they want to create a new scene. Of course this is just me saying stuff. You are the dev, so you are god basically. At this stage I wouldn't pay anyone for writing. After all how are you going to make the money back to pay for more writers/art?
I considered writing stuff for CoC, but that whole code in the text really put me off. You know the code(parser? is it called?) to make sure if someone has multiple dicks/breasts or whatever they currently haven't/have is properly put in once inside the game? Made my brain hurt. Really I am just being lazy, and also don't want to write when there is a big chance it won't be used.
I do that enough with my real world writing....
I do not know how other people do their parsers. That's the main thing that takes a while in developing this, is that I have no starting point.
If I want to make an FPS, there are lots of articles and books out there to describe how to write frustum culling and so on for your rendering. There are no such resources for an uncommon thing like a writing parser.
I wasn't aware there was a guide for writers that shows how Fens works, but I've heard some bad things about his coding (from himself as well), so it's probably best that I had nothing to influence how I made mine, and had to design it from the ground up.
A big part of what I'm making is dev tools, which are also on a web page like the game, for adding content. It's point and click, and just writing.
String replacement will take %chest, and write it as the description of ones chest, including what equipment/clothing may be covering it. There is a lot of randomization to keep things from being the same stale string over and over.
There is no coding that needs to be done by me for content, unless I want to add new things that the tools don't currently do. Someone writes, clicks to submit it, and it's instantly in the game.
But.. Just making that doesn't really attract people. Those are just things so I can have any good writer working on content, instead of a programmer.
To attract those people, it's not just the money, but people want to write for something that sounds exciting. Lots wrote for free for CoC because it was a popular game with a big fan base. A lot of the kickstarter isn't just kickstarting some money, it's kickstarting a community~
There is one person helping writing now, though, who is much better than the two friends that were helping me in the old demo.
Blood0men0 Wrote:I just tried to play the demo, Made my character and once I was able to choose my Planet I wasnt able to do anything else.
the planets still move around the sun, but nothing loads, no words or comments come up.
Am I doing something wrong? Should I be looking or clicking on something?
thanks
You clicked the nametag on the planet, not the planet itself, right?