Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 05/14)

Postby Jelim » Sun Jan 05, 2014 11:31 pm

I like the new updates and I can't wait to see what the next update will contain
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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 05/14)

Postby coolness32 » Mon Jan 06, 2014 1:11 am

Ivan-Aedler Wrote:
coolness32 Wrote:I think it would be good if clicking on the button is an instant clean

Already in the game!


Yeah I noticed after I played it :P

Good job on on the scenes! They are all good!

I had a question, is there a way out of the sewers? I went in there and couldn't get out.
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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 05/14)

Postby Ivan-Aedler » Mon Jan 06, 2014 1:22 am

coolness32 Wrote:I had a question, is there a way out of the sewers? I went in there and couldn't get out.

Just go up, until finding a large upside-down pipe, then jump while pressing UP key.
By the way, that's the normal way to go through those pipes since Super Mario Bros 1.
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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 05/14)

Postby Toyloli » Mon Jan 06, 2014 1:24 am

Ivan-Aedler Wrote:
coolness32 Wrote:I had a question, is there a way out of the sewers? I went in there and couldn't get out.

Just go up, until finding a large upside-down pipe, then jump while pressing UP key.
By the way, that's the normal way to go through those pipes since Super Mario Bros 1.


The clipping on the top platform is actually dodgy in the sewers by the way. It's hard to jump onto the platform under the pipe.
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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 05/14)

Postby MPLDAM9919 » Mon Jan 06, 2014 1:31 am

Toyloli Wrote:
Ivan-Aedler Wrote:
coolness32 Wrote:I had a question, is there a way out of the sewers? I went in there and couldn't get out.

Just go up, until finding a large upside-down pipe, then jump while pressing UP key.
By the way, that's the normal way to go through those pipes since Super Mario Bros 1.


The clipping on the top platform is actually dodgy in the sewers by the way. It's hard to jump onto the platform under the pipe.

I agree. It's hard to jump on.

I have a question Ivan. Are the Koopa Bros from Paper Mario going to appear in this game? The could appear in the sewers. It would be Ninja Turtles joke.
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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 05/14)

Postby Ivan-Aedler » Mon Jan 06, 2014 1:35 am

MPLDAM9919 Wrote:I agree. It's hard to jump on.

I dont find it difficult. Just jump on it.

sewer platform.jpg
sewer platform.jpg (66.98 KiB) Viewed 2679 times

MPLDAM9919 Wrote:I have a question Ivan. Are the Koopa Bros from Paper Mario going to appear in this game? The could appear in the sewers. It would be Ninja Turtles joke.

Not planned. I prefer to use all (or most of the enemies) we've made so far (83!!) first. And I need to make a dialogue and a scene with MIPS (the bunny). And I need to make Daisy scenes.
If we have more brainstorm and plausible reasons to add them, I can think about making them first, then they would appear from time to time, like MIPS, and have 1 or 2 scenes with Peach. But this need discussion, as well as Quiz and VintageBass as scripters.
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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 05/14)

Postby MPLDAM9919 » Mon Jan 06, 2014 1:45 am

Ivan-Aedler Wrote:
MPLDAM9919 Wrote:I have a question Ivan. Are the Koopa Bros from Paper Mario going to appear in this game? The could appear in the sewers. It would be Ninja Turtles joke.

Not planned. I prefer to use all (or most of the enemies) we've made so far (83!!) first. And I need to make a dialogue and a scene with MIPS (the bunny). And I need to make Daisy scenes.
If we have more brainstorm and plausible reasons to add them, I can think about making them first, then they would appear from time to time, like MIPS, and have 1 or 2 scenes with Peach. But this need discussion, as well as Quiz and VintageBass as scripters.

OK. I still think it would be a funny idea. We already have regular Koopas in the sewers. In the red pipe sewers, we should have the Koopa Bros in that area (and perhaps expand that area. It could be their secret hideout. They could be planning to ambush Mario as their revenge). We should get VintageBass's and Quiz's opinions about this.
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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 05/14)

Postby Ivan-Aedler » Mon Jan 06, 2014 1:55 am

I updated the game again, even with a terrible connection.
Check the changelog (I added some lines there).

MPLDAM9919 Wrote:OK. I still think it would be a funny idea. We already have regular Koopas in the sewers. In the red pipe sewers, we should have the Koopa Bros in that area (and perhaps expand that area. It could be their secret hideout. They could be planning to ambush Mario as their revenge). We should get VintageBass's and Quiz's opinions about this.

'Ninja' koopas can appear in the 'red pipe sewers'. 'CAN' is not 'WILL'. We can think and brainstorm about anything, but I always end up making what the priority says, and the 'good winds and vibes' of creativity. Being funny or not, we need to pay attention to the priorities, and, as always, when people help me, some weight are relieved, and we all can get features sooner. If Luft, for example, improves the dress and make the Koopa Slave outfit, I can put them almost immediatelly, while still programming other areas of the game. One place I want to add is the prison. During this creation, Peach will be there if we click 'CONTINUE' after the gameover screen, and she will be free to walk there and to leave the prison in the opening. In the future, a door will be there, as well as enemies and scenes.
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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 05/14)

Postby CaptainFalcon9000 » Mon Jan 06, 2014 2:21 am

Ivan-Aedler Wrote:I updated the game again, even with a terrible connection.
Check the changelog (I added some lines there).


Which were the changes? i have a hard time noticing how the changelog changes D:
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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 05/14)

Postby toybirdy » Mon Jan 06, 2014 4:52 am

hey my first post on this forum just wanted to say that i love your work and the other people that help u making this flash game i come to ur forum to check the new updates to the game keep up the awesome work. even if i dont play the flash tat often.~ ^^
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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 05/14)

Postby Toyloli » Mon Jan 06, 2014 6:19 am

toybirdy Wrote:hey my first post on this forum just wanted to say that i love your work and the other people that help u making this flash game i come to ur forum to check the new updates to the game keep up the awesome work. even if i dont play the flash tat often.~ ^^


Hello :D so it looks like there's another Toy in the forum.

Didn't have anything to say other than hello.
Btw - do you have an avatar yet?
I recomend this: http://i.imgur.com/PA9YU.gif

Not sure why :)
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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 06/14)

Postby blackcore11 » Mon Jan 06, 2014 8:07 am

i'm still stuck in world 2 castle, "Just go to the right" so i did and i ran into a wall.... i haven't seen any Birdo's yet. You go throw the castle door and then went threw two door's, then i got to the room with a shower in it. I'm stuck there. and i cant go back....
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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 06/14)

Postby blackcore11 » Mon Jan 06, 2014 8:20 am

i'm talking about lvl 4. Sorry my bad, should have been more specific. didn't notice their were two castles. lol
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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 06/14)

Postby Toyloli » Mon Jan 06, 2014 8:35 am

OH - you mean Daisy's room ???
You should be able to go back to the elevator you went down in, then when you get back to the throne room look for either the duke, or an anchor hanging from the sky
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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 06/14)

Postby Bartangelus » Mon Jan 06, 2014 11:47 am

I see that sakusaku project has reached his goal and even "over-reached" it because it's at 2450/2300 $ in no time.

While here it's hard for this project to get donation.
I think it's because people who donates at PUT are following it since a long time and they are always the same so they can't give all month and there is no new potential donator who comes

2 idea to change that :

Put a bar that show the coutdown for the next "upgrade time work" in the front page. So when it will miss only 10 $/€ for you to go to 4h work perd day people will give it for sure.

Maybe you should try to make more attractive donation motivation.
The idea to reward the donation with small reward for small donation and high reward for high donation is good and I think it's why he/she has that much donation in a short time.

Maybe you should take example on it and think about such reward you know like VIP club, private mail with preview of what comes next, or even "your character in the game" like sakusaku did (it's a movie I know). Without dowgrade or restrict acces to those who don't donate. But I don't know if it's possible or if it's okay to do that for this project.

Just an idea which might be interesting for this awesome project.
Bad english spotted !

~~ Creative corner's flash project are awesome ~~
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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 06/14)

Postby OwnerOfSuccuby » Mon Jan 06, 2014 4:17 pm

Just a little joke :lol:

By the way is there a way to stop components blinking ? It is some problem with testing video - if try to make better detalizations.

Spoiler (click to show/hide):

0
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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 06/14)

Postby blackcore11 » Mon Jan 06, 2014 7:46 pm

Toyloli Wrote:OH - you mean Daisy's room ???
You should be able to go back to the elevator you went down in, then when you get back to the throne room look for either the duke, or an anchor hanging from the sky


no i'm not talking about the castle with a flying ship over it. I am talking about the one on level 4 between 3 and 5, on world 2.
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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 06/14)

Postby Toyloli » Mon Jan 06, 2014 8:06 pm

OwnerOfSuccuby Wrote:Just a little joke :lol:

By the way is there a way to stop components blinking ? It is some problem with testing video - if try to make better detalizations.

Spoiler (click to show/hide):

0


It's a coding issue, cause you're testing the animation with the game code absent the script that sets the defaults is stupid.
I get around it by placing the following code on frame1 of the stage;

Code: Select All Code
var BoobSizeNames:Array = new Array("smaller","normal","big","bigger","biggest");
var Boobsize:Number = 1;
// var _global.PLAYER.ponytail_type:Number = 1; ---- Strike this line, I thought I had it but I still can't get the ponytail to stop flickering
function checkOutfitSkirt(mc:MovieClip) {mc.gotoAndStop(1)};
function checkOutfitBra(mc:MovieClip) {mc.gotoAndStop(1)};
function checkOutfitVest(mc:MovieClip) {mc.gotoAndStop(1)};
function checkChar(mc:MovieClip) {mc.gotoAndStop(1)};


just make sure you remove the code before you send it to Ivan or it dickies with his scripts when you import it.
Additionally - if you have any other script calls like soundFX or PES or stuff to set eye and mouth then obviously it will glitch and these won't work.
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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 06/14)

Postby VintageBass » Mon Jan 06, 2014 9:11 pm

blackcore11 Wrote:
Toyloli Wrote:OH - you mean Daisy's room ???
You should be able to go back to the elevator you went down in, then when you get back to the throne room look for either the duke, or an anchor hanging from the sky


no i'm not talking about the castle with a flying ship over it. I am talking about the one on level 4 between 3 and 5, on world 2.

I went into the level to see what the problem is, and I'm getting out perfectly fine. I'm not sure what the problem is, I got the Toad, avoided Birdo, and I got out safely. Then again I cheated my way to see if this bugged out or not, so I'm not sure if it is through normal play or not.
"Just because you can put your dick in it, it doesn't mean you can fuck it"
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Re: Hentai: Peach's Untold Tale 2.0.18 (jan 06/14)

Postby Ivan-Aedler » Mon Jan 06, 2014 9:30 pm

OwnerOfSuccuby Wrote:Just a little joke :lol:

Oooooooooh man, I really love it!!! You're GREAT!

OwnerOfSuccuby Wrote:By the way is there a way to stop components blinking ? It is some problem with testing video - if try to make better detalizations.

I've sent a PM with instructions! Toyloli code also works, but I've put the entire code span so you wouldnt be running into problems in any animation area (I hope).

blackcore11 Wrote:I'm still stuck in world 2 castle, "Just go to the right" so i did and i ran into a wall.... i haven't seen any Birdo's yet. You go throw the castle door and then went threw two door's, then i got to the room with a shower in it. I'm stuck there. and i cant go back....

You have to use an upside grey pipe. Press JUMP while grabbing UP key.

Bartangelus Wrote:While here it's hard for this project to get donation. I think it's because people who donates at PUT are following it since a long time and they are always the same so they can't give all month and there is no new potential donator who comes

I dont care, but of course donations could help hasten this project. November was the worst month in regard to everything about duties, but I survived somehow.

Bartangelus Wrote:2 idea to change that : Put a bar that show the coutdown for the next "upgrade time work" in the front page. So when it will miss only 10 $/€ for you to go to 4h work perd day people will give it for sure.

I might use a bar, in order to be more explicit

Bartangelus Wrote:Maybe you should try to make more attractive donation motivation. The idea to reward the donation with small reward for small donation and high reward for high donation is good and I think it's why he/she has that much donation in a short time.

I used to work like this. People who can contribute with a given amount can ask me for a possible feature he/she wants in higher priority.

Bartangelus Wrote:Maybe you should take example on it and think about such reward you know like VIP club, private mail with preview of what comes next, or even "your character in the game" like sakusaku did (it's a movie I know).

I dont plan creating a 'Mii' like environment for PUT, because its not the intention, its outside the concepts.

Bartangelus Wrote:Without dowgrade or restrict acces to those who don't donate. But I don't know if it's possible or if it's okay to do that for this project.

I hate downgrading or punishing people. Private email announcements and priority in features they want in the game (provided it's at least listed in the huge TODO list on page 1 work better.

Bartangelus Wrote:Just an idea which might be interesting for this awesome project.

Thank you, I'll check it.
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