Ivan-Aedler Wrote:coolness32 Wrote:I think it would be good if clicking on the button is an instant clean
Already in the game!
coolness32 Wrote:I had a question, is there a way out of the sewers? I went in there and couldn't get out.
Ivan-Aedler Wrote:coolness32 Wrote:I had a question, is there a way out of the sewers? I went in there and couldn't get out.
Just go up, until finding a large upside-down pipe, then jump while pressing UP key.
By the way, that's the normal way to go through those pipes since Super Mario Bros 1.
Toyloli Wrote:Ivan-Aedler Wrote:coolness32 Wrote:I had a question, is there a way out of the sewers? I went in there and couldn't get out.
Just go up, until finding a large upside-down pipe, then jump while pressing UP key.
By the way, that's the normal way to go through those pipes since Super Mario Bros 1.
The clipping on the top platform is actually dodgy in the sewers by the way. It's hard to jump onto the platform under the pipe.
MPLDAM9919 Wrote:I agree. It's hard to jump on.
MPLDAM9919 Wrote:I have a question Ivan. Are the Koopa Bros from Paper Mario going to appear in this game? The could appear in the sewers. It would be Ninja Turtles joke.
Ivan-Aedler Wrote:MPLDAM9919 Wrote:I have a question Ivan. Are the Koopa Bros from Paper Mario going to appear in this game? The could appear in the sewers. It would be Ninja Turtles joke.
Not planned. I prefer to use all (or most of the enemies) we've made so far (83!!) first. And I need to make a dialogue and a scene with MIPS (the bunny). And I need to make Daisy scenes.
If we have more brainstorm and plausible reasons to add them, I can think about making them first, then they would appear from time to time, like MIPS, and have 1 or 2 scenes with Peach. But this need discussion, as well as Quiz and VintageBass as scripters.
MPLDAM9919 Wrote:OK. I still think it would be a funny idea. We already have regular Koopas in the sewers. In the red pipe sewers, we should have the Koopa Bros in that area (and perhaps expand that area. It could be their secret hideout. They could be planning to ambush Mario as their revenge). We should get VintageBass's and Quiz's opinions about this.
Ivan-Aedler Wrote:I updated the game again, even with a terrible connection.
Check the changelog (I added some lines there).
toybirdy Wrote:hey my first post on this forum just wanted to say that i love your work and the other people that help u making this flash game i come to ur forum to check the new updates to the game keep up the awesome work. even if i dont play the flash tat often.~ ^^
Toyloli Wrote:OH - you mean Daisy's room ???
You should be able to go back to the elevator you went down in, then when you get back to the throne room look for either the duke, or an anchor hanging from the sky
OwnerOfSuccuby Wrote:Just a little joke
By the way is there a way to stop components blinking ? It is some problem with testing video - if try to make better detalizations.Spoiler (click to show/hide):
var BoobSizeNames:Array = new Array("smaller","normal","big","bigger","biggest");
var Boobsize:Number = 1;
// var _global.PLAYER.ponytail_type:Number = 1; ---- Strike this line, I thought I had it but I still can't get the ponytail to stop flickering
function checkOutfitSkirt(mc:MovieClip) {mc.gotoAndStop(1)};
function checkOutfitBra(mc:MovieClip) {mc.gotoAndStop(1)};
function checkOutfitVest(mc:MovieClip) {mc.gotoAndStop(1)};
function checkChar(mc:MovieClip) {mc.gotoAndStop(1)};
blackcore11 Wrote:Toyloli Wrote:OH - you mean Daisy's room ???
You should be able to go back to the elevator you went down in, then when you get back to the throne room look for either the duke, or an anchor hanging from the sky
no i'm not talking about the castle with a flying ship over it. I am talking about the one on level 4 between 3 and 5, on world 2.
OwnerOfSuccuby Wrote:Just a little joke
OwnerOfSuccuby Wrote:By the way is there a way to stop components blinking ? It is some problem with testing video - if try to make better detalizations.
blackcore11 Wrote:I'm still stuck in world 2 castle, "Just go to the right" so i did and i ran into a wall.... i haven't seen any Birdo's yet. You go throw the castle door and then went threw two door's, then i got to the room with a shower in it. I'm stuck there. and i cant go back....
Bartangelus Wrote:While here it's hard for this project to get donation. I think it's because people who donates at PUT are following it since a long time and they are always the same so they can't give all month and there is no new potential donator who comes
Bartangelus Wrote:2 idea to change that : Put a bar that show the coutdown for the next "upgrade time work" in the front page. So when it will miss only 10 $/€ for you to go to 4h work perd day people will give it for sure.
Bartangelus Wrote:Maybe you should try to make more attractive donation motivation. The idea to reward the donation with small reward for small donation and high reward for high donation is good and I think it's why he/she has that much donation in a short time.
Bartangelus Wrote:Maybe you should take example on it and think about such reward you know like VIP club, private mail with preview of what comes next, or even "your character in the game" like sakusaku did (it's a movie I know).
Bartangelus Wrote:Without dowgrade or restrict acces to those who don't donate. But I don't know if it's possible or if it's okay to do that for this project.
Bartangelus Wrote:Just an idea which might be interesting for this awesome project.
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