Alrighty, I changed the Orcish trait slightly to make it more manageable (looking over it now, I think this is more in-line with what I had in mind).
Also added in a section for slavery in the realms for those who are curious. It doesn't apply to all nations, but most follow those general guidelines.
LoneWolf Wrote:Spoils the all-female theme we had going, but
Grape_Drink Wrote:Restrictions: Must be male.
What can I say? I'm a bit of a spoilsport. :3
Approved! You'll start with a standard 20 talons on board the ship nudged between sweaty mercenaries.
Based on your past, you have gained the following techniques!
Spoiler (click to show/hide):
Disarm; When you make an attack, you can choose to sacrifice your orcish bonus in order to try and make a powerful strike at your opponent's weapon to disarm them, a technique common among orcish folk. Obviously only works if the opponent is disarm-able.
Concussion; A common orcish greeting that can easily be turned into a strategic weapon. When near enough to an enemy, you can attempt to bash their face in with either your shield or own head. A successful hit will usually stun them, with a slim chance to knock them unconscious or give them a concussion. Less effective against other orcs.
berserkerhorn Wrote:is this still open? and if so what limitations are there?
Yep, it's still open! As of now, the only available races are Human and a Dwarf slot. We currently lack any rogues, Priests, or Shaman, but this isn't a big deal. *shrug*
Phoenixcz Wrote:I've noticed Brand_name calling dibs on an elf, I don't have time to write character right now, so I'll wait for a few hours and see if there's submission by then.
There's two elf slots available, I've marked you down for the second slot unless you don't want it. S'all good, it just lets me integrate people as I go along (we can consider you as being on-board the ship probably)
[Brand_Name] Wrote:Sorrysorrysorry I'll do it in a few... I should be able to finish it today. It's currently lacking creativity and I don't think it meets the standards of the other pc's so I'm giving her a mite of a touch up
It's all good, there's not really a standard to meet, but I'm always glad when folks take their time.
Reaver Wrote:-snip-
Approved! You will start out with 20 talons inbetween sweaty mercenaries on board the ship!
Slight change to Instinct Bond; When seeing through your raven, you will be more prone to surprise attacks unless focusing on yourself. Being hit will force your mind to revert back to yourself.
When you arrive, you will find that Arcane magic seems to be much weaker in the wastelands, in fact, most of your arcane spells would fail short of the most basic ones... The exact reasons for this are unknown, but some suspect it has something to do with the Devil King's curse. Witchcraft however (both "light" magic of Myn, and "dark" magic of Irilin) seems to function better than ever.
Given your background, and heavy influence in the more evocative arts over alchemy, you will be granted the following spells...
Spoiler (click to show/hide):
Icy Touch (Arcane); With moderate focus, you find a deep frost forming over your hand. When you touch an opponent, it spreads to them, bursting with an icicle the size of a knife into wherever you landed the touch. Using this on a weapon will cause it to grant a -1 to the owner, but give them an "ice magic" weapon for the duration of battle, while using this on a shield (including if the enemy blocks it) will result in a fire-resistant shield.
Summon Torch Demon; When you focus your sexual desires on more masochistic feelings (and for a sacrifice such as a lock of hair), you can call a Torch Demon into the world from a nearby fire source. You must pass a DC 8 concentration check (10 in combat) to keep this Torch Demon from turning on you. The size and strength of the demon depends on its fuel source and the value of your sacrifice (for instance, sacrificing a living being on a candle might bring a great torch demon of massive destruction into being, but it would only be there for a few seconds if its fuel source didn't expand). Destruction of its fuel source will result in the Torch Demon returning to Ravage. Torch demons are not so much "demons" as one would normally think of the beings. They cannot confer corruption onto others because they're made of pure fire...
Luminous Stone (Arcane); You can enchant any fist-sized stone to levitate and produce a light about half as strong as a torch. The light will be a sickly green color and last for six hours. If you pick up and toss this stone at a surface, it will produce a near-blinding flash of light that will make enemies less perceptive, and less able to defend themselves from sneak attacks.
Myn's Pillar; For a sacrifice of 10 talons, and a few playful thoughts, you can create a luminescent beam that will shoot into the air from whatever source you designate. This beam will be visible from up to a mile away, or an additional mile for every additional 10 talons you sacrifice. You can choose whether this beam will only be visible to you or to everyone, but cannot designate specific people.
Entropic Visions; One of the darker powers of Irilin used to seduce men and women to her cause. When cast, you force the subject's mind to witness the horrors of Ravage first hand, but they are well aware of whom these visions come from. On their next post, they will have a -2 penalty to combat/perception (-6 vs. Demons) and can try to break free of the visions (DC 10), but if they fail they will become flushed from the visions they see (possibly see themselves participating in), on the next post they will become lustful and unable to run (DC 14), and on the third post if they fail to maintain control, they must either satiate the desire that will begin to spread through them, or fall unconscious (DC 16, their choice on which happens). You can only use this power 3/day. Should the subject reach the third stage, you must pass a DC 10 save to keep the images of Ravage out of your mind/keep the spell going, and if they reach the fourth stage, you must pass a DC 12 save to keep from also falling under the spell's effects... You may end the spell at any time after the first round (the effects lasting for three posts), and the spell will end if the victim acts on their desires at any point during the spell.
Limb Lock; A fun little power that Myn created as you think on what you could do to your victim in their state. You can target either an opponent's arms or legs, causing them to fall asleep if they fail to maintain control of them. No save if the target is unconscious.
Summon Demon; Dangerous practice, all sorts of bad things could happen...