NoMoshing Wrote:
You see, someone in the Hongfire thread asked me why I don't encrypt the game. While the answer is kind of long and complicated, this sort of help is a huge and unexpected side benefit. Thanks!
DK2 Wrote:It also makes getting things onto the Wiki correctly much easier. Especially when it comes to items and skills. Too much time to properly test and verify things and it lets me prep new pages for new content (I still hold off a bit after the public build is released before adding in new content, I like making people suss things out a bit and discover things on their own.)
Lurkingchar Wrote:@NoMoshing
This is random but why that avatar in front of your name? It looks familiar but I can't think of where (or if) I've seen that avi.
Lurkingchar Wrote:1. As for the effects like rage and such, is there a way to make the game distinguish between stats inflicted by enemies and stats you activate yourself?
2. Do you have a site for the company you created a while back?
DK2 Wrote:@NoMosh for your last blog post
For the issue of Luck accidentally blocking positive effects, set the percentage change to 1000%.
I'm pretty sure that if the difference between AGI of the party and enemy is high enough, the enemy may not act until the next round but I'll test it out. Making the enemy go last can be helpful at times though, mainly be denying them from getting hits in before getting piled on.
As for using those to modify SP and EX parameters, I have no clue.
NoMoshing Wrote:DK2 Wrote:@NoMosh for your last blog post
For the issue of Luck accidentally blocking positive effects, set the percentage change to 1000%.
That's helpful for skills at least, but there are some cases- booze items, food items and raw reagents- where consuming always grants a negative effect but has a percentage chance of a positive effect. Just sucking it up is an option though, as those items probably aren't going to affect overall game balance in a very significant way.
I'm pretty sure that if the difference between AGI of the party and enemy is high enough, the enemy may not act until the next round but I'll test it out. Making the enemy go last can be helpful at times though, mainly be denying them from getting hits in before getting piled on.
As for using those to modify SP and EX parameters, I have no clue.
DK2 Wrote:Yeah, losing that 25%/50% stack would suck.
Axel Wrote:Perhaps this comes off as a bit...expected, but I must ask this in full faith of the 151 lovely ladies planned on being added to the harem--what is your stance on these three things:
A) Dark/Tanned Beauties
B) Large/Thin Lovelies
C) The utter lack of explosions?
Axel Wrote:I mostly mean out-of-battle explosions. You know, the make-the-character-question-their-own-genre type of explosions.
What I meant by "thin" would be more along the lines of women that lack the more curved proportions of their equal or greater weighing competition, but make up for it with their flexibility among other things... I suppose flexible, or lithe, would have been better words than thin, sorry.
Lurkingchar Wrote:Please tell me that in the next update the harem status will be back, like in the October release.
hoboy Wrote:Probably not the best place to post this, but - hey - I'm here so...read on the wiki that you can enter codes for buffs and such at the start (naming character). One mentioned was the reward code for finishing Dungeon Assault. I CANNOT get to the end - I reach the Forgotten temple level and when trying to exit (either through the door or using the teleportation fairy) it locks up...completely dead. Anyone get by that?
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