Duplicity Wrote:Cthulhu with your stat system are you thinking of something like this?
(Brute skills)54321 0(normal attack) 12345(accuracy skills).
So leaning towards Brute would look like 5[432]1012345 With the values inside the brackets being the skills you can use?
BlueLight Wrote:. Also,cthulhu, any chance i can get a list of common save formats you can use with your software? I don't care about the picture files but the files you save to for a unfinished project containing all your layers and the such. I want to know if i have something that can read them.
Aisy Wrote:I think the sex scenes should be around 500 - 900 words in length, the ones in CoC hit around 1500 - 3000 at a minimum nowadays. All of my favourite scenes tend to be very short and sweet, like the goblins or the gloryhole stuff in the salon. The best part is the quantity of the scenes rather than the quantity of the paragraphs, imo.
You bring up a lot of good points, and while the scene itself needs work it gives me a pretty good idea. It's a small one though, so don't worry. What if there was a character that had sex scenes that could only be unlocked at specific points during the battle? I have two examples to show, one including that robot.
Aisy Wrote:Imagine during the battle with the robot, it changes gender every turn. Male for every turn on an odd number, female for even. Depending on when you defeat it, it determines the gender of the robot you bang. Not a great idea if it's the only thing you can fight in the game, but with a sizeable amount of enemies (and robots) this'd be a really neat gimmick for one of them.
Aisy Wrote:Second example is slightly more complex, but easy to handle if agreed on early. Say the player gets a move that binds the enemy for a few turns. If they defeat the enemy while bound, there's a special sex scene involving them getting fucked while trapped by the player. If they're defeated in any other way, you get the regular sex scenes. It'd be a hassle if it was added to every enemy, but since we don't have any yet, it's not that big of a deal.
Aisy Wrote:I think in terms of transformation, there's two big things we need to understand, and two big things we need to consider. First of all, we need to understand that being both in-depth and bountiful with transformations is what players are looking for. Something that can recreate their specific desires down to the last detail. Secondly, we need to consider if we want forced transformations and if we want permanent ones. Should humanity be thrown away and never given back (without cheats/savescumming)? Should players have to deal with their mistakes if they get too curious? Forced transformations involve transforming the player without their consent, regardless of if its reversible or not. Some people find it fun and silly, others find it annoying. We could make it a toggle, I think, perhaps even accompanying survival mode.
Aisy Wrote:I suggested the radiation/voodoo/science trio for the transformations to give an idea of what kind of stuff we're looking for. Radiation would be weird, useless-but-aesthetically-pleasing things like different skin/hair/eye colour. Would also include multidicks or dicknipples if the option ever became a thing. Voodoo would be freaky magic transformations that change your shape entirely, like turning you into a bestial creature similar to a fishman or a wolfman. Mostly animal-related stuff, like penis types and fur/scales/feathers with a voodoo-twist. Science would be the rest; things that provide you with the most useful changes, like a bigger cum volume to have a better chance of impregnation or a taller/shorter body to move around in . Would include stuff like multiple arms or multiple eyes that would come with new abilities. Robotic enhancements too, like replacing your body parts with cybernetic limbs. Would be interesting to see.
Aisy Wrote:I'd like transformation to be both wilder and more grounded than CoC. Less randomly thrown about. More crazy, fun.
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