by Cthulhu » Fri Dec 13, 2013 9:18 am
It ended like on monday, I've just been passed out and dead these days. Trying to catch up on sleep from nights of studying and finishing projects
Anyways, I had a list for stats down, but then I was kicked off here before I could post. So inner rage, tears of saddness and insanity, blah blah blah. Moving on
For stats, I've been thinking of blalancing it to a structure that doesn't have the player overly powerful, but enough room with the choices of diversity or stronger ranges. Like two opposing attributes into one stat, allowing players to decide their spectrums in points. Maybe 5 or more, whatever works best in coding efficiently. Like say Brute-----Accuracy, If the player move more towards brute, they are given available skills like [german suplex 5] [atomic wedgie 3] [hit and run 1] and accuracy would offer like [bruce lee nut grabbing 5] [chuck norris round house kick 3] [sucker punch 1] but no longer privy to anything in brute 5-3. Or if they chose to place the spectrum in the middle, they get whatever is available as long it is suitable. I had a bigger paragraph to explain this better, but I don't have that much patience when internet acts like a dickwad.
Combat:
Brute/Accuracy (depending on the spectrum, whatever points you get gets you the skillset available)
Evasion/Endurance
Intelligence/empathy (buffs vs that other shit I forgot is called)
Speed/strength (probability of landing hits vs how strong your hits are)
Will/? (somethiiiiing)
Toxity/Immunity
Luck/? (chances of dropped items. Might gain in a special quest dunno)
Special: This falls either under sexual opportunities/dialogue/combat. Only available if completing special side quests supposedly.
Sanity/Biker cray cray (dialogue)
Pain/masochism (maybe combat....)
cumming loads/distance (I don't know anymore
Whatever sexual shit you guys think will be a hit
Dialogue:
Honesty/liar liar pants on fire
persuasive/threatening
Pride/Charm/ Fury
I have this idea where dialogue stats are designed to bring out/narrow down the player's preferred personality. Depending on the amount of choices within the 3 personalities/ pride/charm/fury. I think within an interactive realm, it allows players another layer to their character and can define favourable or least favourable outcomes. Say you are on the higher spectrum of charm, you can woo the pants of any easy target. Pride, you get some the harder npcs of nobility or some shit. 5% discount at some smancy clothing boutique. Fury... uh... the more aggros will submit to you? I'll put down more once I get some feedback and collect my thoughts better.
Was trying to put down all the info that my brain could remember, but I dunno if the idea go through in this post. Shit is everyyyywheeeeereeee
okay, also since I'm pretty sure I'm not gonna get replies for a while, I can continue whatever was in my head
I have a direction, timeline, yes that was happening. I was thinking of a month (30 days or more) would instigate a major quest by the dudes in space. Like "Yo man, we heard there was this shit happen here, can you go and check it it cuz we haven't heard of you in a while an bitch just do it." Nothing that'll take takes but it would be a milestone mark towards completing the game. Uh whatever was going on... so the base/hq would be the space ship. Cuz I was think as a spaceship it would function as a databank for accomplishments/stats/resting/something equivalent to the Serenity/map. Maybe on of the main quests would be to fix up the spaceship. Sounds plausible.
what other ideas do I have down..... I guess that's it for now...
Last edited by
Cthulhu on Fri Dec 13, 2013 9:57 am, edited 1 time in total.