Merely a fight to see who is dominant in the inevitable fuck at the conclusion?
Not everyone who plays these sorts of games is into rape, so you shouldn't make a rape scene compulsory or ignore the possibility that some people won't want to rape enemies after winning a fight.Maybe in the opening act you get your arse kicked, wake up in the rubbish dump surrounded by an alien orgy and kinda figure this isn't the space station/city you were raised on. Specially because of all the dried cum all over you from being used as the orgy tissue.
Anonymouse Wrote:I was working on some classes for holding character data, with a character class that forms a basis for all monsters, characters and players, and there were a few things I was wondering. It's pretty much a list of features and whether or not they need to be included.
- Nipplecunts - yay or nay?
-- if yes, do we need to store data for each nipple separately or is it okay to do it in pairs?
- Multiple dicks, vaginas, testicles, breasts and anuses? (I like the idea of a buttmonster with two anuses and no vagina)
BlueLight Wrote:Terrantor!!! Wrote:Armor based stats was done in monster hunter, really cool way and incentive to farm resources. Only problem was combining from different sets usually led to ur character looking mismatched and the stat bonuses not doing shit. But I figure if the armors activated perks like a switch then a threshold, this could be bypassed. And I mean it's the apocalypse, who cares if ur clothes match?
My pink boots have to match my Yellow hat! That's a requirement!
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.TextFormat;
/**
* ...
* @author Anonymouse
*/
public class Main extends Sprite
{
private var inTf : TextField; // input
private var outTf : TextField; // output
private var thesaurus : Object; //No clue but we'll find out.
public function Main():void //Main method or consturctor.
{
if (stage) init();//if the stage already exist, then just initalize the program
else addEventListener(Event.ADDED_TO_STAGE, init); //we add a eventlistener by adding a constant and a variable named init.
// init is a function that returns void but for some reason it's a variable.
}
private function init(e:Event = null) : void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
//add both the TextField to the Main Object. Input on top, Output on bottom.
addChild(inTf = new TextField());
addChild(outTf = new TextField());
//sets the default stats of the TextPanel
inTf.defaultTextFormat = new TextFormat("Verdana", 12);
inTf.width = 600;
inTf.height = 200;
inTf.type = TextFieldType.INPUT;//Because of this, it will accept input.
inTf.border = true;
outTf.defaultTextFormat = new TextFormat("Verdana", 12);
outTf.width = 600;
outTf.height = 200;
outTf.y = 400;
outTf.border = true;
thesaurus = { race : getRace, cock : describeCock }
inTf.text = "Try writing text here, including the tags %race and %cock."
inTf.addEventListener(Event.CHANGE, parseText);
}
private function getRace() : String
{
return "human";
}
private function describeCock() : String
{
var options : Vector.<String> = new < String > ["cock", "penis", "dick"];
return options[Math.floor(Math.random() * options.length)];
}
private function parseText(e : Event) : void
{
var text : String = inTf.text;
for (var s : String in thesaurus)
{
while (text.indexOf("%" + s) >= 0)
{
text = text.replace("%" + s, thesaurus[s].apply());
}
}
outTf.text = text;
}
}
}
var v : Vector.<T>; // declare a vector with type T
v = new Vector.<T>(); // instantiate a vector with type T
v = new <T>[a,b,c]; // instantiate a vector with elements a,b,c at indices 0, 1 and 2
// you can access elements in the same way as arrays
var d = v[0];
Terrantor!!! Wrote:I'm a little thrown off by the vector datatype in amouse's document. That whole <String> Part is alien to me.
I would like a google docs to work with, that'll b up to Cthulhu, though.
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