I'll write up a 'design document'. Whatever that is. I guess just a description of the planned game? Just for the kicks and too see what people think.
But this is just what I think, so feel free to object and change whatever. I had a hard time trying to decide how I should write the document, so I just stuck to a vague description of stuff. And the layout is pretty messy.
So that means I wrote a lot of stuff with the knowledge someone will want to change it. There are some figures like stat increases depending on location and travel times that are entirely pulled from nowhere.
Spoiler (click to show/hide):
Okay. Let's try and break this down I suppose.
First the display elements:
The main screen is made up of three boxes.
The first and largest, will output the relevant text of events, location descriptions, end of combat choices etc. When not in textual use, the opaqueness shall increase to show the background.
The second and smallest will be a single line high to display the relevant stats of the character. Health, lust, radioactivity, power and level. Each containing a status bar.
The third box will sit at the bottom of the screen and will contain the navigating buttons. These buttons control the character's movements, actions during combat and when out of combat access to inventory, access to appearance page and the achievements page. All buttons shall be linked to numbers.
Next to the third box, on the right the time and day will be displayed. The data page button will be located underneath.
*A planned feature is to have the character standing on the right side of the screen. Ideally the character would be 1/2 to 3/4 the height of the output text. This feature can be turned off to give slightly more room for the output text.
The appearance page will hold the image of the character. The size and type of various body parts will be listed, while a text box describes the character's attributes. Strength, speed and other combat modifiers shall be listed as well. Along with pride levels
An achievements page will hold the data on the character's journey. How many times pregnant, how many children. Number of times raped, number of enemies raped, number of kills, number of consensual sex. How many times knocked out. Locations visited, enemy types encountered and whatever else can be recorded.
The save/load page will save and load files from the local computer.
The inventory will hold, display and describe the items. Will also show the equipped items as well as status effects from items, enemy attacks, radioactivity levels
Combat and status elements:
Combat shall be turn based with various attacks and items able to be used during.
Attacks divide into physical and mental.
Physical attacks divide again into lust and harmful.
Harmful attacks will eat at the health of the enemy until they fall exhausted ready to be raped or executed. Not all enemies can be executed.
Harmful attacks are either from weapons, such as firearms and melee weapons. Harmful attacks can occasionally stagger or stun an opponent. These attacks take small amounts of stamina depending on the weapon used.
Lust attacks use the attractiveness of your body to try and overwhelm the enemy with lust. Lust can be dispelled by masturbating, but by doing so you lose 2 turns to recovery and can only be done if your pride level is low enough.
If you manage to hit your enemy with your cum/squirt you can significantly increase their lust. The enemy lust will raise slightly for three turns thanks to your cum. Though the enemy can also perform this attack.
Radioactivity levels will affect your lust attacks. The more radioactive you are, the more effective your attacks are as well as increasing pregnancy chances, female and male. Though with higher radioactivity levels your resistance to all types of attacks is decreased.
Mental attacks are from Mental weapons. These weapons are from a time before. They often affect only one part of the body. Some can temporarily blind an enemy, while others stun, imbibe the user with greater strength or pheromones, weaken the enemy to physical or lust attacks.
These Mental weapons run off power generated by your movement and the local surrounds. They can take a day or so to recharge completely.
Because of this there is a three weapon limit. Any more and the weapons might drain you dry and kill you. Or react to each other and explode. Depending on your intelligence each weapons might have one charge and take a full day to recharge. Or might have several charges and only take a few hours to recharge one charge.
These weapons are rare, but because they are so powerful no one can resist from using them. So they often appear in boss battles.
Time, location and NPC's:
Fights if won take half an hour, if sex is chosen afterwards another half an hour is used. Execution is instant with no passage of time.
If the fight is lost to lust the same times passes as a successful fight, but you will pass out from the raping. Waking up you will be in the same location 2 hours later.
If you are beaten down, you lose the same hour as a successful fight. Though after the raping/kicking when down, you pass out and wake up 3 hours later in same location.
Some enemies will take you home with them when you pass out. So you may wake up in chains, vines or a pit. Depending on your speed, intelligence and strength, while also depending on the type of captivity. You may be able to escape.
If you take too long the enemy will come back and rape you, maybe bringing some friends along. You will pass out again and wake up. The enemy only keeps you for several days before throwing you out. This rapidly eats away at pride. You will wake up in the native environment of the enemy.
Escaping captivity before the second rape nets you more pride restoration, experience and loot than escaping after the second rape. The third is the last.
Travelling in certain locations takes longer while draining stamina faster as well as increasing speed, stamina and strength at different rates.
You can travel for one hour in the selected location. You then have the option to travel another hour deeper into the location or go back home. Travelling at night takes 50% longer than travelling at day. Some enemies only come out at night or day.
The standard distance travelled in an hour is on the plain for 10 kilometres. Each location has sub-locations which at located at certain distances from your home base.
NPC's are generally in the mood for sex. The only variation is how they want that sex. Some only go for certain genders, others are for anything moving. While a large majority want to take their victims with force.
In the cities the main NPC's are
Merchants who will offer discounts for certain kinds of sex, they are often the most selective when it comes to partner. The discount is dependent on your pride and seduction skills.
Police will ignore certain crimes if you can 'bribe' them. If you fail you have to serve time in the prison. Placed in the wall with your rear on offer for the paying, while fellow prisoners might just take advantage of your predicament. You have to serve in the wall for 6 hours a day, you can explore the prison and even escape.
People in alleys will either sell you illegal goods or use illegal goods on you. The police will ignore any noises coming from alleys. So you are only able to rely on yourself or the rare patrols of Tristian Knights.
The Tristian Knights are a order dedicated to wiping out the sex mad locals and colonising the planet for upstanding morally strong people. They don't care about race, religion or sexuality. They simply want civil order and sex off the streets. They don't imprison anyone, they simply attach chastity belts allowing only morally correct biological functions. Only if you have enough intelligence or enough enemies try to rip the belt off can you remove the belt before the allotted punishment period. Some alley men will sell acid design to dissolve the chastity belts, while instantly raising lust to full.
Various people wandering around the city can be tempted into sex. You basically pimp yourself out, though sex is cheap, so the money isn't big. Police generally dislike this behaviour, while the Tristian Knights really hate it.
Outside of cities, the NPC's are:
Enemies who will attack you on sight, though some merchants can be found wandering around between the cities.
Explanation of stats and travel
Location travel distance and stat impact for an hour: (Tentative values)
values in [ ] represent stat gains. While the following value is the stamina cost.
Desert= 4km [str: 2, stam: 3, spd: 3]-40
Mountain= 2km [str: 2, stam: 3, spd: 1] -35
Plains= 10km [str: 1, stam: 1, spd: 0.5] -15
Swamps= 3km [str: 3, stam: 4, spd: 1] -30
Garbage Hills= 5km [str: 0.5, stam: 1, spd:3] -25
Tundra= 2km [str: 3, stam: 3, spd: 1] -40
Cities= 8km [str: 0.5, stam: 1, spd: 2] -15
Forest= 9km [str: 0.5, stam: 2, spd: 2] -15
List of combat modifiers:
Speed = Ability to dodge attacks, as well as hit with your own. Also impacts upon chances of avoiding traps. Chance of negating ambushes as well as ambushing enemies
Strength = Reduce enemy damage while increasing your attack. Allows for certain actions. Breaking through doors, lifting heavy objects or wielding heavy weapons and armour.
Stamina = Affects stun and stagger attack chances. Travel through various terrain will drain stamina at different rates. Using physical attacks will also drain stamina.
Intelligence = number of Mental weapon charges and rate of recharge. Resist lust. Chance of detecting/escaping from traps increased.
Seduction level = modifies your lust attacks while reducing enemy effectiveness. Bonus from radioactivity level will always be positive. The benefits of radioactivity to seduction eclipses the negative effects.
List of Status modifiers:
Radioactivity level = Resistance to all attacks lowered, lust damage increased. Increases pregnancy and potency. Is reduced slightly by orgasms, cumming inside someone or something is more effective than masturbation. Some enemies have high levels and can increase your own levels by cumming inside or over you. Or by penetrating them.
Lust = When over ¾ can trigger missed turns due to horniness. When full you will rush towards the enemy in a desperate attempt to satisfy your lust. Or if your pride is high enough you will try and escape. Each attempt usually fails, but can succeed depending on
Health = When under ¾ can trigger missed turns due to being hurt.
Power = Mental weapons No. of charges. Based on intelligence levels.
Pride = Full when you start. After being raped or raping enough enemies your pride will drop. Radioactivity and intelligence levels impact upon the rate of decline or reversal. If your pride is too high certain actions will be impossible and you will instinctively avoid other situations.
Level = Provides increase to all stats and replenishes health at level up. You may cum if lust is too high.
So read it and tell me if I should finish it. Or if you want, you can finish/add to it yourself.
I say it is unfinished because I don't really know how to write a design document and there are things that Cthulhu will have to add.