ya'll seem more organize than I am about this game.
Duplicity Wrote:So you have buttons which would change the hair colour when creating your character at the start. When your hair was changed because of an item or excessive cum consumption.(A plant man called Cherry Pipe who cums sweet red cum with addictive and hair/eye dying properties). The character viewer would keep up with such developments obviously.
Spoiler (click to show/hide):
That is neato, neato with some cheetohs. Okay, so it is possible with hair, if I can make the rest of the hair have the same tonal contrast as the bob cut, it'll look bitchin. Thanks for showing me this. Man, you guys are nice for providing me these codes and shit. It kinda helps me see where I can go a bit.
BlueLight Wrote:So what my code does beyond making a window frame and drawing a image on to it, is that it loads a picture and takes all the pixels and puts them in a 1 dimensional array which is silly as hell. I'll be cleaning up the code today.
So... how do I seeee it???? 8DDD
I'm reading it and it's going over my head, do I open up flash and input it into the action script?
BlueLight Wrote:Spoiler (click to show/hide):
- Code: Select All Code
private Color pickColor(){
Color C = Color.black;// just a color to initialize the variable.
String s ="";
System.out.println("If you would like to input your own color values, enter 'Y'\n");
s = this.scan.next().trim();
if(s.equalsIgnoreCase("y")){// this if statement checks if you want to select you own color.
int r,g,b;// color levels for the new color.
//telling the user what to do.
System.out.println("You need to input 3 values: Red, Green & Blue\n" +
"if you do not input a integer value, it will default to 0.\n" +
"if you pick a value to high, or to low, it will go to the closest valid value.\n" +
"Lets start with your Red value.\n");
r = Math.max(0, Math.min(255, this.scan.nextInt())); //this will be the red.
System.out.println("now put in your Green.\n");
g = Math.max(0, Math.min(255, this.scan.nextInt())); //this will be the green.
System.out.println("Let's finish up with a Blue.\n");
b = Math.max(0, Math.min(255, this.scan.nextInt())); //this will be the blue.
C = new Color(r,g,b);
} else{// if you did not want to select your own color or you did not enter 'y', you have to use the standard colors.
// Gives you the list of colors you can pick.
System.out.println("You must pick a color. If you do not, select a vaild color, you must use black\n" +
"here is your selection\n" +
"Black\n" +
"Blue\n" +
"Cyan\n" +
//"Dark Gray\n" +
//"Light Gray\n" +
"Gray\n" +
"Green\n" +
"Magenta\n" +
"Orange\n" +
"Pink\n" +
"Red\n" +
"White\n" +
"Yellow\n" +
"\nInput your color selection please...\n"
);
//s = this.scan.nextLine().trim();
//System.out.println(s);
s = this.scan.next();
System.out.println(s);
//gray the code for gray isn't working correctly and i need to focus on other things.
/*if(s.trim().equalsIgnoreCase("gray")){//checks if user put only the word grey in.
System.out.println("Sorry you need to state which gray you want more clearly. Try these\n" +
"Dark Gray\n"+
"Light Gray\n"+
"Normal Gray\n"+
"You must start your selection over!");
C = pickColor();
}*/
//problems with the gray code, so i simplified it.
if(s.length()<= 4 && s.equalsIgnoreCase("blue".substring(0, s.length()))&& s.contains("blu")) {C = Color.BLUE;}
else if(s.length()<= 4 && s.equalsIgnoreCase("cyan".substring(0,s.length()))) {C = Color.CYAN;}
else if(s.length()<= 4 && s.equalsIgnoreCase("gray".substring(0,s.length()))) {C = Color.GRAY;}
else if(s.length()<= 5 && s.length()<= 4&& s.equalsIgnoreCase("green".substring(0,s.length()))) {C = Color.GREEN;}
else if(s.length()<= 7 && s.length()<= 4&& s.equalsIgnoreCase("magenta".substring(0,s.length()))) {C = Color.MAGENTA;}
else if(s.length()<= 6 && s.length()<= 4&& s.equalsIgnoreCase("orange".substring(0,s.length()))) {C = Color.ORANGE;}
else if(s.length()<= 4 && s.length()<= 4&& s.equalsIgnoreCase("pink".substring(0,s.length()))) {C = Color.PINK;}
else if(s.length()<= 3 && s.length()<= 4&& s.equalsIgnoreCase("red".substring(0,s.length()))) {C = Color.RED;}
else if(s.length()<= 5 && s.length()<= 4&& s.equalsIgnoreCase("white".substring(0,s.length()))) {C = Color.WHITE;}
else if(s.length()<= 6 && s.length()<= 4&& s.equalsIgnoreCase("yellow".substring(0,s.length()))) {C = Color.YELLOW;}
//if no statement is true, then i want black to be the default color.
else if(s.length()<= 4&& s.length()<= 4&& s.equalsIgnoreCase("black".substring(0,s.length()))& s.contains("bla")) {C = Color.BLACK;}
}
//do note that this print will run more than once if this method calls it self because of user error.
System.out.printf("The values are red: %d, green: %d, & blue: %d\n",C.getRed(),C.getGreen(),C.getBlue());
return C;
}
I suggest you read this one, not the above. This just focuses on a ifelse block of code and not the entire method
Spoiler (click to show/hide):
So s is our String variable which will contain 1 word responses and C is a color variable which you wont have to worry about. Besides the fact that i required s to be equal or less than 4 in all the examples (Bug i didn't catch for good reason) you'll noticed that this is dam unreadable. Anyways what this code should do is detect if the user has put in the entire or part of the name for a color and change C to that color. In order to do that, i have to make sure the String isn't to big,and then i have to check to see if the string is equal to "cyan" starting from 'c' but ending at the size of s. This is just for 1 word responses that i'm fairly sure i know. Anyways i use the states the string will be in as boolean (Okay so i call some methods that return boolean values. not a big deal) but really i'm not dealing with text, i'm dealing with the property of the text. Even with that mind set it's a pain in the ass. I mean look at this code. It's the ugliest code i've written that i was happy with in a long time.
- Code: Select All Code
//problems with the gray code, so i simplified it.
if(s.length()<= 4 && s.equalsIgnoreCase("blue".substring(0, s.length()))&& s.contains("blu")) {C = Color.BLUE;}
else if(s.length()<= 4 && s.equalsIgnoreCase("cyan".substring(0,s.length()))) {C = Color.CYAN;}
else if(s.length()<= 4 && s.equalsIgnoreCase("gray".substring(0,s.length()))) {C = Color.GRAY;}
else if(s.length()<= 5 && s.length()<= 4&& s.equalsIgnoreCase("green".substring(0,s.length()))) {C = Color.GREEN;}
else if(s.length()<= 7 && s.length()<= 4&& s.equalsIgnoreCase("magenta".substring(0,s.length()))) {C = Color.MAGENTA;}
else if(s.length()<= 6 && s.length()<= 4&& s.equalsIgnoreCase("orange".substring(0,s.length()))) {C = Color.ORANGE;}
else if(s.length()<= 4 && s.length()<= 4&& s.equalsIgnoreCase("pink".substring(0,s.length()))) {C = Color.PINK;}
else if(s.length()<= 3 && s.length()<= 4&& s.equalsIgnoreCase("red".substring(0,s.length()))) {C = Color.RED;}
else if(s.length()<= 5 && s.length()<= 4&& s.equalsIgnoreCase("white".substring(0,s.length()))) {C = Color.WHITE;}
else if(s.length()<= 6 && s.length()<= 4&& s.equalsIgnoreCase("yellow".substring(0,s.length()))) {C = Color.YELLOW;}
//if no statement is true, then i want black to be the default color.
else if(s.length()<= 4&& s.length()<= 4&& s.equalsIgnoreCase("black".substring(0,s.length()))& s.contains("bla")) {C = Color.BLACK;}
Also just because the picture has suddenly decided to stop working:
Spoiler (click to show/hide):
School, please end faster so I have time to study about programming and not get confused what I am seeing right now. I've been look at the codes you provided as examples (proof?) and that is a lot to put down, I'm not surprised tho. Haaa.... that's a lot.... I don't know what I'm feeling from all this. Kinda grateful that you are generous enough to take your time to help me out about this programming thing. But at the same time.... Skeptical that I can really do this...
But I will, I put myself up to this; I want to do this for the sake of porn.
Just... that is a lot. lol.
Aisy Wrote:Hi!
I've been snoopin' around, and I noticed that you wanted to create a text-based game similar to CoC.
I used to write for it, and I'd love to offer my help with figuring stuff out to get things going, as well as offer advice that I've learned from the time I spent working on it.
For example, it's definitely a headache to consider a character viewer, and we've tried several dozen times to get one up and running to no avail.
I think you're in the fortunate position where you can start working on it as soon as possible, adding little things over time instead of all at once.
Anyway, have you worked out an engine, or anything like that?
Thank you and I would really appreciate it and no engine worked out...
Though you might have figured out by now from the responsesssss haaaaaa....... but I have patience of a snail and am in no rush. And what do you mean by a living nightmare for an artist?
Lynxy Wrote:I know jack all about coding, but I wanted to show some love to the story idea you have there. ~-~'
Oh, and the art. loves for the concepts!
Thank you so much. It's nice to know there are people interested. These are just prototype ideas, I'm pretty sure if the game ever finishes, it'll look completely different. They alwaaaays dooooooooooo....
Looking through the rest of the posts, I don't think I need to reply to much because there seems to be some kind of worked out method you guys got going (kinda? I saw a mention of string being distasteful or something). I do believe I will be rereading what ya'll be sayin' cuz whoosh, goes right over my head. But I feel positive from what I'm reading so far. Man, all this coding talk reminds me of that 3d teapot that was coded for digital art in school, my eyes glazed over from reading those codes.
Anyways
So, kinks/fetishes I'm going with for the game are:
-any kind of sexual position (missionary, doggy, reverse cowgirl, sodomy, fellatio, all the all the kama sutra, footjob/handjob etc)
-furry (not really into it, but I don't condone it either and it's rather unavoidable)
-shota/loli (Granted, I'm not into infantilism so they aren't really kids just fugginass old mentally and one of them is a merboy who I characterize as someone who will fuck you up, so that's all I'm going for atm)
-tentacle
-xenophilia
-There are goo giiiirls...... I have one of their designs somewhere....
-DINOSAURS (okay, not even sure if anyone wants to fuck on of them, I just thought it was cool to have one as a mode transportation but you can have sex on your ride I guess 8D
-bdsm/dungeon plaaaay (as in...fucking in a dungeon but no ryonaaaa.... haha... It might not even happen since I'm not sure how far the plot will develope for that shit to happen, but it's out here for theory)
-Bukakke? I'm pretty sure that shit is pretty popular...
-robots.... u_u
Majorly, I'm just interested in drawing these out. Especially dinosaurs.... and robots and the goo girls... tho they look more badass than sexy... Oh and since you guys were so nice to post a number of ideas and suggestions about programming, I am open to accepting any kinks/ideas you guys would like to see in the game. Like, I dunno... foxes for Blue.
I recently did a layout for how the game could look conceptually, the main idea is a drawn out (maybe animated) background to indicate location. Text for the game to be contained like a grungy data scanner. NPC/enemie/love interest would be their own separate layer, so people can interact visual. I am playing around with the idea of stripping them down or giving them an array of extra faces. I realize that might be a lot of work. A fuck ton of work for an artist, but I wanna incorporate a lot of my drawings. Whether by hand or code. Also, not cool with the chosen text, and figuring out how to make the scanner thing to look more like a scanner....
Also, if the title Wild Waste sounds like a really bad pun for a title, I'm open for any other suggestion.
Slowly kinda falling in love with the idea of a noir game because of how the dumb concept layout came out, but I might just do that with a future game, who knows