AllenAndArth Wrote:I liked the new city, it gives a feeling of new! to the game, but, there's a lot of strange things...
1- Florine doesn't appear on the shop, so I can't sell anything.
2- the double doors of the mansion are bugged, one is a small door and the other is normal
I only remembered those, if there's more i'll tell, by the way, the gallery option rocks
AllenAndArth Wrote:I liked the new city, it gives a feeling of new! to the game, but, there's a lot of strange things...
1- Florine doesn't appear on the shop, so I can't sell anything.
2- the double doors of the mansion are bugged, one is a small door and the other is normal
by the way, the gallery option rocks
Zaiaku666 Wrote:Question: Will some of the slaves backstories be revealed/resolved when their love quests become implemented?
Lurkingchar Wrote:*edit* ALSO whats with the door in the creepy room with all the water. (forgot what its called)
Clairite Wrote:Is that giant mutated flower in that abandoned farm still around? I really want to figure out how to kill it.
Zaiaku666 Wrote:So, will a threesome involving Therese and Aliana be viable in the future?
Lurkingchar Wrote:You don't seem to have harem status on available anymore,I found that VERY useful.
phoenyxz Wrote:^hmm who in blazes is that one i dont recall her/him in game '-'
GameStrategy Wrote:phoenyxz Wrote:^hmm who in blazes is that one i dont recall her/him in game '-'
She's an unlockable via the character naming menu.
Lurkingchar Wrote:GameStrategy Wrote:phoenyxz Wrote:^hmm who in blazes is that one i dont recall her/him in game '-'
She's an unlockable via the character naming menu.
What character naming menu? Is that what you changed doll's name to?
Zaiaku666 Wrote:I can't seem to complete the "Ain't no Party Like a Search Party" quest. I'm at the Eastfort Adventurer's Guild hall, but I can't seem to complete it.
DK2 Wrote:@NoMosh: Variable 59 is set to 11 after beating the guys in the camp to death (0044:TempVari2=15; Military Camp event). The Eastfort Adventurer's Guild guy requires Variable 59 to be at 12 before he'll pay you. Quest log would update fine as script for "Complete" status is 13. Set variable 59 to 12 after the camp?
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