Harem Collector (RPG MAker VX Ace)- Updated 13/02/2019

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Re: Harem Collector (RPG MAker VX Ace)

Postby AllenAndArth » Wed Nov 27, 2013 7:05 pm

downloaded i'll play now from the start and i'll tell you later
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Re: Harem Collector (RPG MAker VX Ace)

Postby AllenAndArth » Wed Nov 27, 2013 11:18 pm

I liked the new city, it gives a feeling of new! to the game, but, there's a lot of strange things...
1- Florine doesn't appear on the shop, so I can't sell anything.
2- the double doors of the mansion are bugged, one is a small door and the other is normal
I only remembered those, if there's more i'll tell, by the way, the gallery option rocks
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Re: Harem Collector (RPG MAker VX Ace)

Postby Zaiaku666 » Thu Nov 28, 2013 12:47 am

AllenAndArth Wrote:I liked the new city, it gives a feeling of new! to the game, but, there's a lot of strange things...
1- Florine doesn't appear on the shop, so I can't sell anything.
2- the double doors of the mansion are bugged, one is a small door and the other is normal
I only remembered those, if there's more i'll tell, by the way, the gallery option rocks


That goes double for me.
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Re: Harem Collector (RPG MAker VX Ace)

Postby NoMoshing » Thu Nov 28, 2013 2:03 am

AllenAndArth Wrote:I liked the new city, it gives a feeling of new! to the game, but, there's a lot of strange things...


YEs, yes there are. Most of the map access problems after been fixed as of 5pm EST today, try the new version.

1- Florine doesn't appear on the shop, so I can't sell anything.


That's a quest variable error I didn't catch. Get your quest reward at the Adventurer's Guild, then head home to get Florine.

2- the double doors of the mansion are bugged, one is a small door and the other is normal


Fixed in latest version.

by the way, the gallery option rocks


I know, right? I'll let script genie JBurton know.
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Re: Harem Collector (RPG MAker VX Ace)

Postby Zaiaku666 » Thu Nov 28, 2013 3:32 am

Question: Will some of the slaves backstories be revealed/resolved when their love quests become implemented?
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Re: Harem Collector (RPG MAker VX Ace)

Postby NoMoshing » Thu Nov 28, 2013 6:22 am

Zaiaku666 Wrote:Question: Will some of the slaves backstories be revealed/resolved when their love quests become implemented?


Without a specific name I can't give a specific answer, but yes, some of them.

Off the top of my head:

Alina: Her love quest is going to be pretty basic, because she's going to have several large chunks of gameplay devoted to her regardless. Like Larelle, her background is fairly plain.

Doll: Oh hell yes it will.

Elaiya: Same as Doll- I've set both of them up with fairly mysterious origins, so expect the big reveals to come during their love quests.

Larelle: Most of Larelle's background can be inferred, but when I redesign Lumberhill I plan on putting in more stuff concerning her, maybe even a couple of bonus scenes you can see if you go to Lumberhill before accepting the zombie quest. Her love quest won't involve her past, however, as it's pretty boring.

Lilac: Lilac's love quest will go into both her and her sister's history.

Meline: Is in the same boat as Yamamaya- future installments of the series will go deeply into both their backgrounds (and, by extension, the Hero's back story) so their love quests are going to be more perfunctory. Meline's love quest will go into the motivations and agenda of the Angel of Love + Passion, though.

Serade: Her love quest will revolve mainly around the Hero's relationship with her two sons, so there will be a bit of back story there but it won't be a big reveal or anything.

Therese: Her love quest will involve her motivations for leaving her family to join the church and offer a bit of insight into Alina's character as well.

Violet: Lilac and her love quests are going to have a bit of a micro-theme going on- Lilac's is about their past, Violet's is about their future.
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Re: Harem Collector (RPG MAker VX Ace)

Postby Lurkingchar » Fri Nov 29, 2013 6:48 am

I like the remodel to the city, more condensed, easier to move around, and with some amount of greenery. It looks like a southern city, but a city none the less.
*edit* also tested for balance on last months drop and it went well, got out a bit tight from some of those fights. Overall it went well and I'm happy with the current balance of it. Testing this month for "content".
*edit* ALSO whats with the door in the creepy room with all the water. (forgot what its called)
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Re: Harem Collector (RPG MAker VX Ace)

Postby Clairite » Fri Nov 29, 2013 7:00 am

Is that giant mutated flower in that abandoned farm still around? I really want to figure out how to kill it.
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Re: Harem Collector (RPG MAker VX Ace)

Postby NoMoshing » Fri Nov 29, 2013 12:38 pm

Lurkingchar Wrote:*edit* ALSO whats with the door in the creepy room with all the water. (forgot what its called)


Wouldn't you like to know?

Clairite Wrote:Is that giant mutated flower in that abandoned farm still around? I really want to figure out how to kill it.


It is. The Corrputed Mycon is balanced for level 20, but is explicitly designed so that if you're clever enough, you can beat it much earlier.
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Re: Harem Collector (RPG MAker VX Ace)

Postby Zaiaku666 » Fri Nov 29, 2013 3:26 pm

So, will a threesome involving Therese and Aliana be viable in the future?
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Re: Harem Collector (RPG MAker VX Ace)

Postby phoenyxz » Fri Nov 29, 2013 4:18 pm

i beat that thing using chimei, yamamaya and healbot haha, use chimei thunder spell or lightning watever and healbot magic missile and tehm just beat the crap out of it while the effects last
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Re: Harem Collector (RPG MAker VX Ace)

Postby NoMoshing » Sat Nov 30, 2013 5:38 am

Zaiaku666 Wrote:So, will a threesome involving Therese and Aliana be viable in the future?


Come on, you've played the game- with all the sexy, sexy incest already in the game I'm going to pass up that opportunity? It's gonna happen. It might not happen any time soon (ie, it's not in my three-month development plans) but it's gonna happen sooner or later.
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Re: Harem Collector (RPG MAker VX Ace)

Postby AllenAndArth » Sat Nov 30, 2013 11:31 pm

when I got turnip farm the screen black after the animation, can't complete the Giant's path too, the guy at the counter says I don't have messages even after I talk to the headmaster, all the head master says is the same as before going in to the path
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Re: Harem Collector (RPG MAker VX Ace)

Postby Lurkingchar » Sat Nov 30, 2013 11:50 pm

You don't seem to have harem status available anymore,I found that VERY useful.
Last edited by Lurkingchar on Sun Dec 01, 2013 1:28 am, edited 1 time in total.
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Re: Harem Collector (RPG MAker VX Ace)

Postby AllenAndArth » Sun Dec 01, 2013 1:07 am

Lurkingchar Wrote:You don't seem to have harem status on available anymore,I found that VERY useful.

that's true
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Re: Harem Collector (RPG MAker VX Ace)

Postby GameStrategy » Sun Dec 01, 2013 2:06 am

phoenyxz Wrote:^hmm who in blazes is that one i dont recall her/him in game '-'



She's an unlockable via the character naming menu.
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Re: Harem Collector (RPG MAker VX Ace)

Postby Zaiaku666 » Sun Dec 01, 2013 3:05 am

I can't seem to complete the "Ain't no Party Like a Search Party" quest. I'm at the Eastfort Adventurer's Guild hall, but I can't seem to complete it.
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Re: Harem Collector (RPG MAker VX Ace)

Postby Lurkingchar » Sun Dec 01, 2013 10:40 pm

GameStrategy Wrote:
phoenyxz Wrote:^hmm who in blazes is that one i dont recall her/him in game '-'



She's an unlockable via the character naming menu.

What character naming menu? Is that what you changed doll's name to?
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Re: Harem Collector (RPG MAker VX Ace)

Postby DK2 » Tue Dec 03, 2013 5:11 am

Lurkingchar Wrote:
GameStrategy Wrote:
phoenyxz Wrote:^hmm who in blazes is that one i dont recall her/him in game '-'



She's an unlockable via the character naming menu.

What character naming menu? Is that what you changed doll's name to?


For the party member mentioned above, I recommend helping out with the Wiki, currently the only way to get her is by helping out at which point NoMosh might send you the instructions.

Zaiaku666 Wrote:I can't seem to complete the "Ain't no Party Like a Search Party" quest. I'm at the Eastfort Adventurer's Guild hall, but I can't seem to complete it.


Found the problem,
@NoMosh: Variable 59 is set to 11 after beating the guys in the camp to death (0044:TempVari2=15; Military Camp event). The Eastfort Adventurer's Guild guy requires Variable 59 to be at 12 before he'll pay you. Quest log would update fine as script for "Complete" status is 13. Set variable 59 to 12 after the camp?
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Re: Harem Collector (RPG MAker VX Ace)

Postby NoMoshing » Tue Dec 03, 2013 7:25 am

DK2 Wrote:@NoMosh: Variable 59 is set to 11 after beating the guys in the camp to death (0044:TempVari2=15; Military Camp event). The Eastfort Adventurer's Guild guy requires Variable 59 to be at 12 before he'll pay you. Quest log would update fine as script for "Complete" status is 13. Set variable 59 to 12 after the camp?


You see, someone in the Hongfire thread asked me why I don't encrypt the game. While the answer is kind of long and complicated, this sort of help is a huge and unexpected side benefit. Thanks!
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