No name yet, text-base game with futuristic cowboys

Post and discuss creative ideas

What type of title should this game go for?

More sci-fi
6
35%
Something punny
5
29%
Anagram dat joint
0
No votes
Something with deserts
1
6%
Something with decay and toxity
0
No votes
Punkish
4
24%
Go back to the original Title
1
6%
 
Total votes : 17

No name yet, text-base game with futuristic cowboys

Postby Cthulhu » Sun Nov 10, 2013 9:16 pm

Spoiler (click to show/hide):

So my life was ruined when I finally checked out Corruption of Champions, wasted hours levelling and fighting and wooing. What was so addicting about it -in my opinion- was that, for a text base game the ability to alter or even define your character continuously was exhilarating and wonton. Having it done in chance was super striking and dastardly.

Like, am I the only one who found the character creation part in games like this to be genius? Doesn't everyone like making their ideal creation? Or one that reflects themselves in an environment that defies reality of today? Or personifying a fetish and kink. Or was CoC just all for novelized sex for y'all? Even though CoC was fun with its own merits, it lacked visual appeal, I mean the amount of detail to define what your character looked like was bumpin' but I would've liked to see how they appear. Liked to see a variety of options, I would've gotten off by just seeing my char in a friggin classy suit. So, I began checking out other text-based games that offered character preview or similar. They were fun and inspiring.

Which brings me to concluding that I want to make a game of my own with a wide variety of designs (hairstyles, race, body types). One of problems is that my skills are so far limited to basic animation and conceptual designs/drawings. Not to mention I don't have a lot of time on my hands to start this right away. So I came here to ask for advice and input on the idea of character creation and how it could be used in ay type of game. Because I'm willing to put forth models, but how available would they be in games like rpg, text-base, or even a dating-sims.

per every body colour x the number of hairs + colour x 2(3?) for gender x body-type x race x eyes +colour = a lot of shit to get done and math beyond my comprehension atm.

So far, I drew a female human body with some hair designs, but I wasn't sure how big of the obstacles they would be with how much I'm setting myself up for. So I figured I'd ask around here and see where to go from here before I continue any further.

-Like, how big of a file does this have to be, would it get in the way of the game?
-What game-mechanic/platform-whatever is best suited for this? rpg-maker? flash? some text-base one that I don't know about? anything?
-Is it a stretch to include different body-types for a simple 2d character creation? (I checked out several dress-up games, majority has the same body-type)
-Is my style too complex or convoluting for flash? Or in general? (look below, examples will be provided)
-This is all hypothetical btw, depending on the level of difficulty, I could skip this and just settle for a simple dress-up game to offer for the rp community to use. (would that be cool with them? do they even want to use it to make their char? would it be easier for tedious for them?)
-In terms of plot, I am so far going with the generic "kicked-out-of-the-house-to-go-on-a-adventure/stuck-on-an-unknown-planet/save-the-hotstuff-in-distress" storyline.
-Is anyone interested in using the models should I cease my hypothetical game to use for their own game that would use character creation?
-Does anyone even want to help?
-should I actually make the character creation thing a reality, would it be easier to start out with a demo and then update more designs? Or get it all done in one goal.
-What race should be I be making models for? Elves? Beasts? Zombies? Demons?
-Should I stick to photoshop for the models? Or switch to flash?
-Check out my sketch thread "Cthulhu's junk" to see more of my drawings (/plugin)

Um, so criticism or ideas from you guys are welcomed, I'm basically just in the thinking process and nothing is really concrete at the moment, not even the models, Will be tweaking them out when I have the time to do so.


So prototype story
You are a genetically altered human, biologically manipulated to serve with the purpose of creating a habitual space for the ever-increasing starbound human colonies. It has been over a thousand years since humans took to the stars.

The result of their controlled environment has led technology and medicine to their peak, the availability of which has caused humanity to evolve into aesthetically perfect and physically divine beings. They still retain their arrogance, which has only continued to grow.

Despite such advancement, the increasing epidemic of overpopulation threatens the humanity with the possibility of extinction. Both science and engineering have come together to design humanoid tracking devices with the sole purpose of finding humanity a suitable planet to live on.

The closest planet capable of sustaining life is Earth, which has become a wasteland of toxic spoils and desert radiation. Scanning the desolate globe revealed an abundance of life - beginning your mission to explore the planet, investigate the phenomenon and clean up the mess. Can humanity return to their home after abandoning it for so long?

Aliens have made Earth their dumpster; a base for black market deals and other assorted debauchery. Forgotten humans who have survived hundreds of years of radiation have mutated and gone to war. There’s also tentacles. [excerpt taken from team's google doc]

Plans
Species on earth
Mutated humans who are part of the plant ecosystem
Mutated humans with psychic abilities
Non-mutated humans
lizard/amphibian looking aliens
beast looking aliens
mutated monsters
out of control machines
Man-eating tampons (kidding, or am I...)

Subplot romances
    Sheltered girl from a normal looking town with suspicious secrets, will ruin her life if you do her wrong 8D
    Mutated Plant Leader with environmental issues and violent hunger to slaughter her foes (I dunno something like that)
    Mutated biker gang groupie chick
    Mutant Gang Leader dude (is insane, they're all insane actually...)
    Cowboy Mercenary man-whore
    Beast-dude slave
    shota-merboy from the sea, will fuck you up if you do him wrong 8D
    Some harlot in a saloon, probably will make a hermie
    A renegade tracker, your predecessor
    Some skeezy alien merchant (will continuously scam you)

Setting
Desert-punk/Fallout/sci-fi/fantasy/post-apocatlyptic

Plotting out
Combat system
Story/dialogues
Location/mapping
stats (we're still going on about that right? guys? gais?)
Extra suggestions
Timeline/frame
sexy cactus time
Last edited by Cthulhu on Sat Dec 14, 2013 5:01 am, edited 6 times in total.
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Re: possibilities with character creation

Postby Sythis_Sythes » Mon Nov 11, 2013 2:01 am

I think you yourself could have a really good go at a text based game with art you supply yourself. think about corruption of champions, the game you mention (and i sunk way too much time in a couple weeks ago that i ended up wit only 3 hours of sleep before going to work. 0.0), but make it more of an involved process using the art.

i really liked the character viewer for CoC, added a lot to it. What kinda disappointed me was that i didn't get to see any of the creatures or sex scenes actually play out in any way besides those basic TEXT WALLS.

My suggestion though would be to set your game in a fallout type of world, since you look really really good at that kind of art style.
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Re: possibilities with character creation

Postby BlueLight » Wed Nov 13, 2013 8:52 am

So in the end, i think the reason why CoC is so good in what it does, is because it gives you the most basic tool of eroctic simulia and leaves the rest up to your own imagination. I find that the older porn is much easier to off on then his longer and more detailed stuff. I need about a page of smut per action. 2 pages and you're just pushing it.

The other thing is that we're in computer land with games. Up is down and down is left then right. There has to be a way to cut down on the above work. You made 5 version of the same thing. However the only real difference is a color change and really that's just move sliders up and down; am i right? What we should be able to do is recolor a base model give something like 5 numbers. This should cut down on the required work to a 5th. the next thing, would it be possible to have a character model that has removable part? I know this sounds strange but another great part of CoC is the fact it randomizes words for description. If you change how you character is positioned but allow the computer to do the real work, then you've just added a boon to the semxy value of your work. Could you try to make a arm piece for her left arm that looks good how it is now-ish or if you rotate the hand-elbow to cover her stomach a bit it'd still look good? This is more a question of your art ability along with the style of art. again the more work you put on the computer the less work you have to do.

as for what program to use. at this stage of talking i'd say what you really want to do is look into flash. RPG maker could possibly do it but i have no clue how.

I'd kinda like a story that's basically "You are the traveler, a young adventure looking for the orb of Gore-more-ahaharrgha." Nothing deep. It's straight to the point.
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Re: possibilities with character creation

Postby Cthulhu » Thu Nov 14, 2013 7:56 pm

Sythis_Sythes Wrote:I think you yourself could have a really good go at a text based game with art you supply yourself. think about corruption of champions, the game you mention (and i sunk way too much time in a couple weeks ago that i ended up wit only 3 hours of sleep before going to work. 0.0), but make it more of an involved process using the art.

i really liked the character viewer for CoC, added a lot to it. What kinda disappointed me was that i didn't get to see any of the creatures or sex scenes actually play out in any way besides those basic TEXT WALLS.

My suggestion though would be to set your game in a fallout type of world, since you look really really good at that kind of art style.


Thanks for replying! I feel like, no matter what type of game, as long as I get to draw it probably is enough motivation for me to continue on. If I can expand on my creativity to create a new world (especially fallout style) I can be super excited to do so (I AM super excited to do so).

But, how much art should be in the process? Would that diminish the text-base value? Would it become a different kind of game straying from its original purpose? It's question like these that float in my head. They're floating right now, cuz even tho I have the models done and a few concepts out, I feel so nervous about starting the actual game because the flash gaming world is something I've only delve 12% into.

It feels like asking a starfleet academy student to become captain of the Enterprise. Like whooooaaaa, this is a big thing for me and if I come off as too needy from my constant barrage of questions, I'm sorry then.

But right now, questions and ideas are all I have and I want to atleast cement some down to make my path go smoothly as possible.

But really, can anyone please tell me what's a good size format for a text-base game to fit in the forums? Or should I work on this game for the purpose of download?

And Thanks for the fallout input Sythis, I really do find a desert-punk work to be something intriguing and if I can implement more sci-fi qualities even better. Only to draw alien lovers u_u

Haha...

BlueLight Wrote:So in the end, i think the reason why CoC is so good in what it does, is because it gives you the most basic tool of eroctic simulia and leaves the rest up to your own imagination. I find that the older porn is much easier to off on then his longer and more detailed stuff. I need about a page of smut per action. 2 pages and you're just pushing it.


Thanks for replying Blue! I'll try to minimize the content, only because I'm probably not the most apt when it comes to writing...

BlueLight Wrote:The other thing is that we're in computer land with games. Up is down and down is left then right. There has to be a way to cut down on the above work. You made 5 version of the same thing. However the only real difference is a color change and really that's just move sliders up and down; am i right? What we should be able to do is recolor a base model give something like 5 numbers. This should cut down on the required work to a 5th. the next thing, would it be possible to have a character model that has removable part? I know this sounds strange but another great part of CoC is the fact it randomizes words for description. If you change how you character is positioned but allow the computer to do the real work, then you've just added a boon to the semxy value of your work. Could you try to make a arm piece for her left arm that looks good how it is now-ish or if you rotate the hand-elbow to cover her stomach a bit it'd still look good? This is more a question of your art ability along with the style of art. again the more work you put on the computer the less work you have to do.


I...what? 8D I think I can follow the limb removing part as best I can, but you lost me at "What we should be able to do is recolor a base model give something like 5 numbers." I do have a base model, is the black/gray one, but I'm not sure what you mean by recolour and something like 5 numbers." I feel dumb asking you to specify what you mean by that. But pretty please expain 8'D

Also, If I change how my character is positioned but allow the computer to do the real work? I feel like this will be a very difficult process for me because my mind is feeling so disconnected with how programming works. Would I understand better when I actually do get around to coding the avatar? What do you mean by positioned? I chose that pose specifically because it had the most leeway in viewing clothes with depth. Do you mean a different kind of position?

BlueLight Wrote:as for what program to use. at this stage of talking i'd say what you really want to do is look into flash. RPG maker could possibly do it but i have no clue how.

I'd kinda like a story that's basically "You are the traveler, a young adventure looking for the orb of Gore-more-ahaharrgha." Nothing deep. It's straight to the point.


I have looked into flash, and some tutorials have given me enough ideas on the direction I'll be taking with this game. I don't have a single clue about RPG maker either, I absolutely have no clue what any engine at all.

Lol, originally I did have a simple story idea, but then it expanded and honestly despite its complexity I really do like where I am going with this story. Nothing original but not often done in hentai flash games. I don't know if any other text-base games rated R also have this idea either... I'd have to lurk.

Sorry for asking you more questions, I really have very little idea of how to start thing. when I have more time I'll put down more concepts down. Just so anyone can see the direction I'm taking this game and it'll be more generalized.
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Re: possibilities with character creation

Postby Sythis_Sythes » Fri Nov 15, 2013 12:04 am

In response to your questions, i'd have to say that it's a personal choice for all of them. i, personally, would focus on making a text game and then setting up space and such to add in art later. Make this as simple a project when you start, and you should be able to get somewhere eventually. In fact, you already have the placeholders for a male and female lead, as well as some hair and clothing ideas (all looks fantastic, except the arms on the man, which you commented on yourself. also, woman's boobs, probably a matter of personal opinion, look kinda flat and non-symmetrical.) Love the muscle detail on the man, you should definitely add more of that, even a little, to the woman. would give a more refined and realistic look to her.

I'd say nothing you can do can 'diminish' the text based value. you've already proven the art portion can look good, even as still cg's, so your good to go in that point. only way a text based game could diminish is if, well, it was gibberish or something XD.

Also, it's PERFECTLY fine to stray from, the original purpose, cause that's something you obviously will want to do when you hit that crossroads. Just remember to keep it simple for your prototyping, no going too far with it and ending up with a half finished work you won't complete cause you tried too hard to make it complicated :P.

Don't ever worry about the 'flash world', always worry about what YOU want in the game. it's nice to think 'hey, there's a lot of good stuff in flash out there'. But don't think you can't join them simply because your not experienced. We ALL start somewhere, both the guy making these games as a hobby, and the guy making bank off of creating the same kinda games over again. (*cough*shinobi girl,witch girl *cough*.)

for the size format, use your best judgement is all i can say. Personally, it's good to have both, but in reality, it's best to choose one and use it always. I'd choose a download as a personal preference. (i have a lot of personal preferences today....)

I personally love the fallout 3 setting more-so than oblivion and fallout:new vegas, it just had this grunge-like feeling to it that made it, well, good! Yes, aliens are what i was thinking, very much like fallout in general, but a porn text-based game. Of course, there might still be humans, (unless the setting is in an alien city full of many types of aliens or something.), but it's a choice you'll make down the road after you get all the main mechanics in the game working.

Until then though, keep coming up with concepts to fuel the flame, and start dabbling in flash some more, and you'll eventually get to a working prototype we'd all like to play. :P

The reason i said to add the art more into the text game than most text games, is because your art is really good. Simple as that. :P
This could have, maybe, probably, been nonsensical, but ah, i gave my opinion, hope it makes sense.
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Re: possibilities with character creation

Postby Cthulhu » Fri Nov 15, 2013 7:46 am

Oh, the mechanics or whatever I plan to go simple, but with story like I want it to atleast not be a generic story with no depth. It would be easy to go with a simple story, but the problem would be I wouldn't be as motivated and invested. When I have time and not playing RE5 with a friend, I'm gonna redo the original post to include story and a title for the game... I feel embarrassed to talk about the game without even a summary or a title for it.

And lol, I was gonna sass you about the asymmetrical boob things because, lady bits aren't ever symmetrical but then I looked at it and realize that there was an anatomical error. The way I'm doing this is that I'm making a solid form with greyscale and then add colours for make more dimensions so it'll be less flat. Dat's how I roollllll.

I'm not going gonna be working on this game, just drawing the concepts and probably writing general outline. At least until school is done with so yeah, dumping a lot of my plans for this on this thread I guess. Once I figure out a name.
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Re: possibilities with character creation

Postby Duplicity » Fri Nov 15, 2013 9:38 am

Gintama universe x Fallout = something awesome

If you want to learn flash, Essential Actionscript 3.0/2.0 by Colin Moock is a good book to buy, you can pick up a cheap version on sites like abebooks.com. I got mine for $10AUD including postage. Pretty good base to start with. Plus there are some awesome tuts out there. I learnt how to draw using only actionscript. As well as making semi-conplicated backgrounds with AS3 only.

You can also get the source code for CoC from fen's forum (http://www.fenoxo.com/) and there are some people out there messing with the code.
By looking at the source code can help you understand how certain parts of the game work. Obviously you can't cut and paste the code, because that is pretty low, but you can see how certain functions work.

I think what Bluelight was talking about was to break the body into parts. So instead of having to draw the boobs x amount of times. You draw once and have code in place that kind of looks like.
Keep in mind my pseudo-code is worse than my actual code knowledge.
public function boobs()
sex.male.chest = false //no boobs
= true //boobs code to decide boob size with if statements maybe
sex.female.chest = false // flat chest
= true // boobs code to decide boob size
the boobs code would take the boobs image and depending on the cup size divide or times the size.
so D cup might = boobs image * 2
while A cip might - boobs image/.5
This then pastes the boobs over the chest. You could do the same with butts, hair type, cocks and whatever. Basically using the engine to manipulate the image is faster and gives you a smaller file size. Or so I think.
It would be like an image parser. But what do I know? Not much.

Anyway this looks like a pretty cool project. I hope you keep at it, or at least help someone to make a character creator one day.
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Re: possibilities with character creation

Postby BlueLight » Fri Nov 15, 2013 9:59 am

Sorry for my original post, i was literally going on flumes.

So first of all, i agree with Sythis here. No game was made in a day... except those made in game jams... stupid game jams.
Anyways I'd work on the text part of your program before doing anything beyond displaying a basic character picture.
If anything you should slowly start to implement your program from the ground up. The first will likely be the text area rather than the pictures.
If you show your willing to get your hands dirty i know this community will help you even if your falling on your ass and not making any progress.

As for my picture comments, what i'm saying is with a based picture, you should be able to just recolor it using your own program in real time. No need to have 20 files of different versions of the same thing. All you need is the base and with a good algorithm (that's coder speak for "i'm to lazy, let the computer do it") you can recolor the character quite easily.

All you really have to do is have the program go pixel by pixel and raise or lower the red, green and blue values based on a preset for that skin type. However don't worry about how to do this now, just know there is a strong possibility to have your program recolor your pictures for you so you can cut down on work/HD space.

EDIT
Seems enough people are confused with my midnight stroll on the forum. I guess i'll clean up the grammar and report the picture part of my conversation later
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Re: possibilities with character creation

Postby GoRepeat » Fri Nov 15, 2013 11:32 pm

In flash, it isn't as hard as you would think. Nor is it that time consuming. You basically just embed the different options within the main character then use an array to control what is displaying where.

You would have something like this set up:
Base Movie Clip
-Body Graphic
--Body Type 1
--Body Type 2
-Hair Graphic
--Hair Type 1
--Hair Type 2
-Armor Graphic
--Etc Etc

In each subsection you would have some form of: gotoAndStop(charArray[0]) so the game looks at the variable in the array that corresponds to the body part and makes sure it is displaying the correct one.

When it comes to animation, flash will handle it all for you pretty well. You just need to make sure your character is chopped up and reassembled into the appropriate parts. Because everything is embedded, you can have one animation for every combination of body,hair,clothes,etc. Walking is walking. You would just be changing the "skin" being shown. In other words, flash doesn't care if you are using arm 1, arm 2, or arm 3 - it just knows that the part "arm" is supposed to be swinging in the animation "walk" etc etc.

In my experience the easiest "chop up" for a character is into the following parts:
Head
Torso
Front Breast
Front Nipple
Back Breast
Back Nipple
Front Thigh
Back Thigh
Front Leg
Back Leg
Front Foot
Back Foot
Front Upper arm/shoulder
Back Upper arm/shoulder
Front Middle arm
Back Middle arm
Front Hand
Back Hand

The idea is that any "part" that should move independent of the others should be its own object.

This might sound confusing, but I promise once you get a basic set up, Flash will handle all of your customization and animations with ease. If you want I can mock up a quick .FLA file for you to see what I am talking about and play around with. What version of flash are you using?
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Re: possibilities with character creation

Postby BlueLight » Sat Nov 16, 2013 11:05 am

Gorepete Wrote:In flash, it isn't as hard as you would think. Nor is it that time consuming. You basically just embed the different options within the main character then use an array to control what is displaying where.

Which is why i suggested flash even though i hate it. Graphics of this type, can easily be manipulated inside of it. I'm fairly sure you can get a lot of the functionality of flash with actionscript 3 without buying flash but you'll have to talk to people who use AS3 since well... i'm to much a snob to use it.
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Re: possibilities with character creation

Postby Terrantor!!! » Sun Nov 17, 2013 11:28 pm

I like the art. Your writing is great, too. I'm in the process of building my own character customizer in flash. It's extremely easy in as2 and possible in as3. Send me questions if u got em.

edit:

I decided to start posting the source files, here that way they are easy to find.
I've spread a lot of stuff out among the branches of inheritance. Most noteworthy being the Button class in the ui package. Now all NPC event inherit from the NPC class, so you can customize that and the said events a little easier. Didn't do too much to the Thesaurus class, this round, but I'm actually thinking of putting the parser directly on it, making it a little less confusing dealing with textboxes.
Swf(12.30.13):
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Re: possibilities with character creation

Postby Cthulhu » Sat Nov 23, 2013 3:03 am

@Duplicity

Thanks, I'll look into that book when I can. I saw some okay tuts on youtube that were pretty inspiring, if I can't really get the text-base thing down, I might use a turn base battle system like in FF games, maybe... Tho I'm hoping to not put TOO much into this game. Haha. I haven't looked into the CoC coding, but that would be a good place to start.

@Blue

Aww, thanks thank community 8'D *rummages hands in a dumpster* they're getting dirty now! I feel like I should follow your advice and work on the text part first, buuuuuuuuut I can't lol orz. Can't I do both at the same time? I don't feel motivated to do anything unless I work on the visual aspects. Drawing is what I do best... Or like to think I do best at... But I'll keep in mind when it comes to coding the game, at least there might be a direction I can follow with a contingent line.

I hope you're right about the computer colouring the base for me... I feel very doubtful... very.... but I'm not tech saavy so this doubt could just be a nonexistent problem. I don't even know how I would set up the character preview part either yet.

@Gorepete

Seriously, guys... what... why does Flash or even programming sound so unreal, why must the computer be so much more smarter than me about these things. Please mock up a quick FLA or mighty Gorepete. I have CS6.

@Terrantor!!!!

Thanks... wait... what writing... I didn't write anything down yet, what chu mean there dude. its easier in as2 than as3? I'mma send you tons of questions. Tons.
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Re: No name yet, text-base game with futuristic cowboys

Postby Duplicity » Sat Nov 23, 2013 9:23 am

Seriously check the CoC files, I think that will help a lot.

Try making a list of what you want. Then a flow diagram of classes(if you wish to use them, though they make it neater)
When I say flow diagram, I mean for you to decide which classes will inherit from others.

Basically having Class B inherit from Class A, allows Class B to use Class A's functions and stuff. So less coding.

So a super Class Enemy; holds functions (kinda the only word I know, right(:|)) to define enemy strengths. You then have Class Merman, Class Human, Class MutatedHuman etc inheriting from Class Enemy and then defining their own values for enemy strength. Class Enemy can't use functions from the others, while the other various classes can't use functions from each other. Only the super Class.

I wrote this all kinda confusing, because I only learnt about inheritance a few weeks ago. And forgot most of it.

If you are going to have backgrounds. I have the code for procedually creating backgrounds with only actionscript. I can point you to the tutorial location for a easier learning experience. I also have code to create snow. It is so cool I'll show you raining squids.(the squid is from some deviant art person, while the code is from http://jiansenlu.blogspot.ca/2012/12/ac ... lling.html. Who has more tuts on flash as well.)
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Re: possibilities with character creation

Postby BlueLight » Sat Nov 23, 2013 12:06 pm

Cthulhu Wrote:@Blue
I hope you're right about the computer colouring the base for me... I feel very doubtful... very.... but I'm not tech saavy so this doubt could just be a nonexistent problem. I don't even know how I would set up the character preview part either yet.

-_- you don't believe.... CHALLENGE ACCEPTED! Fuck the weekend, somebody is wrong on the internet!... Did i just give up my weekend?... well dang... I guess i can do a hack thong for sat. Quick question about your pictures, what color elements does it use? Is it just RGB or do you also use alpha and/or anything else?

EDIT project update
So i'm starting with a picture using all the default color elements in paint. Here it is.
ColorTest.png
A test picture file to see if my picture editor works.
ColorTest.png (215 Bytes) Viewed 4629 times

Spoiler (click to show/hide):

note to self.... 11by 11 pixels is really freaking small... even if you zoomed in on paint!

first test shall be if i can get the RGB values from point 0,0.
second test shall be if i can get the RGB values form all for corners.
third test shall be printing out all values the respective lines.
fourth test shall being editing point 0,0 by +50 in all RGB values.
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Re: No name yet, text-base game with futuristic cowboys

Postby Terrantor!!! » Sat Nov 23, 2013 3:35 pm

Lol, I was talkin bout ur descriptive appeal up there. U can very well take in the writing aspect of ur project. My character customizer in as3 has come to fruition and I'll post the fla when I hit up the library. I can definitely contribute an engine if u keep painting those pretty pictures.;-)
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Re: No name yet, text-base game with futuristic cowboys

Postby Duplicity » Sat Nov 23, 2013 5:49 pm

I'll definately have a crack at writing for the game when it comes to pass. Are you going to use a parser to randomise/describe certain words? I think it helps add variety to a scene.

I keep meaning to submit stuff to other projects, but after my other creative exploits. Non-porn writing, drawing, learning flash, playing violin and other music stuffs. I feel drained. Lazy I know.
I should be able to crank out some short scenes. So advertise when you need writing. I'll at least send you something interesting to read. Even plot writing I don't mind helping out on. Hell, ideas are full.

Actually could you list some fetishes you will and won't have? At the moment sounds like everything except ryona, gore, loli, scat, watersports, necro and those other fringe fetishes. Though I do see a lot of ryona games out there. Not saying these fetishes are weird, just not in the mainstream. Anyway some basic guides would help.
Also please god no netorare/cheating? At least don't make it unavoidable. Shoujo is ruined by even the whiff of NTR.
I know this is all really early to even talk about this stuff. But nice to have it out of the way.

Trouble with writing porn, when you want to make some good stuff you have to copyedit, proof read, rewrite and start from the start again usually. By the time you do all that, you feel bored and can't tell if it is any good anymore. One of my many excuses.
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Re: No name yet, text-base game with futuristic cowboys

Postby BlueLight » Sun Nov 24, 2013 6:32 am

Suggestion, write everything in word, check it and then send it to somebody else because what ever you wrote is 100% wrong unless you sent it to somebody else.
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Re: No name yet, text-base game with futuristic cowboys

Postby Duplicity » Sun Nov 24, 2013 6:48 am

Yeah I should team up with another writer to swap stuffs.
I've written stuff for literotica, some people liked, some didn't. Some went bat shit crazy because I used 'mum' instead of 'mom'. They started quoting online dictionaries, totally serious in their argument that mum wasn't anything to do with mother. Apparently they never watched English or Australian TV. (To be honest Australian Tv is mostly shitty yank shows, or Australian versions which are somehow worse. There are some good stuffs, occasionally.)
So sorry I use Australian English.....(Better put some sort of smiley here to let people know I am being sarcastic.) (8J)

P.S. I don't like smileys. They creep me out. I have the overwhelming sensation they are sent by the internet to watch me.

If no one minds I might have a go at trying to get some different colours to the hair with code only. No promises, but I see a way to do it, even with my measly code knowledge. But it will have to use buttons, because there is no other way at the moment. I just don't know how it will go with the hair being grey and multishades.
If there are any complaints, queries, bills or cheques.
Please log them by throwing a rock at the darkest corner you see.
I'll generally be there.
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Re: No name yet, text-base game with futuristic cowboys

Postby Cthulhu » Sun Nov 24, 2013 7:08 am

@Duplicity

Rogerrrrr.... I think I can manage making a list and a flow diagram... for suresies...

Are you going to use a parser to randomise/describe certain words? I think it helps add variety to a scene.


Yeah, totally will, if I can... that part of a text base game is what makes it so interactive.

Actually could you list some fetishes you will and won't have? At the moment sounds like everything except ryona, gore, loli, scat, watersports, necro and those other fringe fetishes. Though I do see a lot of ryona games out there. Not saying these fetishes are weird, just not in the mainstream. Anyway some basic guides would help.
Also please god no netorare/cheating? At least don't make it unavoidable. Shoujo is ruined by even the whiff of NTR.
I know this is all really early to even talk about this stuff. But nice to have it out of the way.


Yeaaaahhhh.... no... what.... half the things you listed went over my head. I'm not hardcore to know what most of those mean. What is a ryona? Gore is involved... tho not in a sexual kind of way, there's this character that's pretty dark so her storyline is pretty uh... satirically black. Huh... loli... I don't know about that, pretty iffy about it but if there is a convincing storyline/plot for a loli I wouldn't mind. I find lolis with gentle giant monsters to be adorable... anything else I'm like "nope 8D". No scat... Never... I'm like... no... I can't even... two girls and a cup trauma resurfacing now. What the hell is a watersport?

Netorare/cheating? please explain that, I don't know these things. You are like beyond the path I walk, you are like a sith lord as I am... well I guess I would be like boba fett. Dying... everywhere. Only like 2 characters would expect monogamy, but it's avoidable depending on your character. I WANT CONSEQUENCES, I THRIVE ON THEM. PUNISHMENT MUST HAPPEN. I AM NOT BEING SADISTIC ABOUT THIS. I SWEAR, IT DOESN'T TURN ME ON >_>

I don't have a list yet, I will make one when I can.

Top of the list
SM play

@Blue

It's just RGB and hmmmmmmmm that 11 x 11 is pretty gosh darn cute, but not very convincing so far hahahaha 8D

Suggestion, write everything in word, check it and then send it to somebody else because what ever you wrote is 100% wrong unless you sent it to somebody else.


So then... whatever I'm thinking now is 100% wrong... riiiiiiiiiiiiight? 8D

@Terrantor!!!

Hahaha, please help me kind sir, your contribution would be utmost welcomed, pretty pictures for all, tits and dongs and stuff... Definitely will wait to see that fla
Last edited by Cthulhu on Sat Dec 14, 2013 5:08 am, edited 1 time in total.
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Re: No name yet, text-base game with futuristic cowboys

Postby Duplicity » Sun Nov 24, 2013 8:11 am

Ryona= Chick get beaten up or tortured. Usually in dungeon crawler like adult games.
Vore(forgot to add that)= getting eaten. Usually alive and in one piece....
Watersports= Urine playing. Golden showers, anti-dehydration measures.
Netorare= Basically stealing away someone else's lover/partner with sex/romance. Usually involves mindbreak and/or drugs, but not always. Shoujo(Girl version of anime basically) usually have some stupid plot where girl likes guy, but some other dick comes in with smooth moves and tries to take her away.

SM play is fine. Have you ever played the slave version of CoC? Some person made a kind of side quest where when you were exploring you found a slave caravan. If you got caught you woke up in a dungeon with a omnibus(?) mistress who wanted to train you. It isn't finished, but there is a fair chunk of it done. The people end up quiting due to real life issues, a shame really. I am pretty sure I have it on my laptop, or at least can find the blog again.
If there are any complaints, queries, bills or cheques.
Please log them by throwing a rock at the darkest corner you see.
I'll generally be there.
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