Elder Scrolls OOC ~ Looking For Assistant GM

A forum for recruitment and out-of-character role-play discussion.

Did you want to join?

Poll ended at Wed Nov 20, 2013 1:24 am

I got to join and I'm Ready to be victimized! :)
4
67%
I didn't get to join but i really wanted to :(
2
33%
I don't care I'm just gunna stalk/read this RP
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Total votes : 6

Re: Elder Scrolls OOC 1/6 Slots open

Postby Grape Me » Thu Nov 07, 2013 4:02 pm

Yea I kinda just assumed a date of when the rp would take place o.0

(Oh and I added a passive and skill section for my character on the cs page to help you out)
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Re: Elder Scrolls OOC 1/6 Slots open

Postby CrimsonNutcase37 » Thu Nov 07, 2013 10:13 pm

Oddly, I have everything else. It's just the background that's giving me trouble XD
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Re: Elder Scrolls OOC 1/6 Slots open

Postby Stickasensi » Thu Nov 07, 2013 11:54 pm

YAY QUESTIONS! I love these because they remind me of what i forget to mention! So if you pose any questions i will happily answer them!
So on to answers:

What time period are we playing in? With mentions of Thalmor in losdiablo's character bio, I guess 4E, sometimes around Skyrim?

Yes, The fourth era but before the appearance of the Dragonborn. Sorry for not clarifying.

Magic...spell schools changed between Morrowind, Oblivion and Skyrim...from skills, I guess system from Skyrim will be used; what spells are available?

Yes system skills from skyrim will be used but some may be modified to fit our setting as to ensure no one gets overpowered

Is the Berserker roll taken?

No it is not so go ahead.

When we level up can we invest separate points into health or mana?
Yes, thats another thing i forgot to mention every level you can attribute 10 Pts to Hp or Mp


Thank you for your inquires!
Question section end.

Thank you for adding that convenience for me diablo if theres any other aspects you think i should add to the CS let me know.
As for inventory we will have weapons & Armour from skyrim and cyrodil so choose your starting equipment from there. Once you decide it be sure to state the damage and Defense stats. (sorry for all the edittting youve got to do to your sheet diablo im trying to account for things as i go until we start the RP then everything will be locked in)
I'm working on creating the Spellbook right now along with how combat will function. Just as a side note though you may dual cast things, also if your a dual wielder you may not dual wield anything larger than a basic short sword.
No! forget the glass, just give me the pitcher, for I am a sinner in the hands of an angry god. Bloody Mary full of vodka, blessed are you among cocktails. Pray for me now and at the hour of my death... which I hope is soon. Amen.
~ Archer
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Re: Elder Scrolls OOC 1/6 Slots open

Postby Stickasensi » Fri Nov 08, 2013 12:20 am

Oh as for the background Just give their life story sort of. Give the Paramount events in their lives, things that affect their mental & physical condition. Just give your character LIFE. :) Make me believe.
No! forget the glass, just give me the pitcher, for I am a sinner in the hands of an angry god. Bloody Mary full of vodka, blessed are you among cocktails. Pray for me now and at the hour of my death... which I hope is soon. Amen.
~ Archer
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Re: Elder Scrolls OOC 1/6 Slots open

Postby CrimsonNutcase37 » Fri Nov 08, 2013 12:46 am

So where is it set? Cyrodil or Skyrim?
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Re: Elder Scrolls OOC 1/6 Slots open

Postby Grape Me » Fri Nov 08, 2013 4:15 am

CrimsonNutcase37 Wrote:Oddly, I have everything else. It's just the background that's giving me trouble XD


Hey Crimson, I'm really into making back stories for characters so if you want me to whip something up just pm me who your character is and what you had in mind. I understand that it's your character however so if you wish to refuse or at the very least see what I come up with I understand :)

To answer your question I think we are starting in Cyrodil, but we will have the option of going to other regions.


Stickasensi Wrote: Once you decide it be sure to state the damage and Defense stats. (sorry for all the edittting youve got to do to your sheet diablo im trying to account for things as i go until we start the RP then everything will be locked in)


You wish for me too add the stats on my items like the damage, defense, and maybe durability? If smiting is an option then maybe we need to repair items here and there. Oh, I want to add one last item to my inventory, nothing over powered just a simple dagger.
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Re: Elder Scrolls OOC 1/6 Slots open

Postby [Brand_Name] » Fri Nov 08, 2013 10:49 pm

Ooh this looks great. Working on a cs now.

Has there been a game in the Isles? I thought it's just been High Rock, Hammerfell, Morrowind, Cyrodil, and Skyrim.
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Re: Elder Scrolls OOC 1/6 Slots open

Postby Stickasensi » Fri Nov 08, 2013 11:22 pm

The isles was actually a DLC for oblivion it comes with the GOTY edition along with 2 other DLC's
yea im just deciding on Cyrodil as a start but go ahead diablo i cant deny such a humble request as that :) btw brownie points for you being nice to crimson and offering to help you can have a virtual brownie!
You wish for me too add the stats on my items like the damage, defense, and maybe durability?
Just damage and defense because i dont think i could figure out a way to work durability into the RP unless youve got an idea id just state Dmg & Def

Also to fully address a question i didnt fully fulfill, the spell's in the Spellbook will become veiwable as your characters discover them.
No! forget the glass, just give me the pitcher, for I am a sinner in the hands of an angry god. Bloody Mary full of vodka, blessed are you among cocktails. Pray for me now and at the hour of my death... which I hope is soon. Amen.
~ Archer
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Re: Elder Scrolls OOC 1/6 Slots open

Postby Stickasensi » Fri Nov 08, 2013 11:40 pm

WOW
Oooppsss wrong sorry i screwed up my lore pretty badly, i just did a bit of digging and (seriously like 10 secs of google) and i figured out its the shivering isles -_- noooot summer set. either way i can still figure out a story there considering the thalmors land is very aristocratic and submerged in secrets.
No! forget the glass, just give me the pitcher, for I am a sinner in the hands of an angry god. Bloody Mary full of vodka, blessed are you among cocktails. Pray for me now and at the hour of my death... which I hope is soon. Amen.
~ Archer
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Re: Elder Scrolls OOC 1/6 Slots open

Postby Cookies » Sat Nov 09, 2013 12:49 am

hahaha rather big difference there. So that means you have lore available from the latest three games then I presume?
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Re: Elder Scrolls OOC 1/6 Slots open

Postby Stickasensi » Sat Nov 09, 2013 2:53 am

In general yes but through recent rummaging through my old CD stack i cant find my morrowind CD so i might just download it on a iso or rar file but otherwise i have vague memory of that game. on the other hand though I have Skyrim and Oblivion readily at hand.
Edit: I found my morrowind CD :)
No! forget the glass, just give me the pitcher, for I am a sinner in the hands of an angry god. Bloody Mary full of vodka, blessed are you among cocktails. Pray for me now and at the hour of my death... which I hope is soon. Amen.
~ Archer
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Re: Elder Scrolls OOC 1/6 Slots open

Postby CrimsonNutcase37 » Sat Nov 09, 2013 8:11 pm

Level: 1

Exp:0/50

Name: Myr'Sun Large-Muscles

Race: Argonian

Description (Picture or Words):
Spoiler (click to show/hide):

Myr'Sun stands at average height for an Argonian, with dark grey scales with crimson red undertones, though his body is more muscular thean normal Argonians, showing great physical strength. He had sharp horns sprouting from the back of his head, with two horns curved around the sides of his head. His eyes are a vibrant, almost hypnotic green with lizard-like slits
http://www.deviantart.com/art/The-Argon ... -282356313
[I do not own image, Image belongs to IsangKapatid]

Background: Myr'Sun was born in Black Marsh as an Argonian egg, but was stolen as an egg and raised as a Khajiit in Elsweyr. Everybody hated him, except his foster parents, who raised him as their own, teaching him how to be sneaky and stealthy. The young cats bullied him and beat him up. His parents were probably the only Khajiit he liked, maybe even loved...as his family. On one brisk Mondas morning a group of Orc bandits raided his village and home. They came in, shortly after Myr'Sun's Khajiit mother told him to go hide in the attic, and they murdered his foster parents. He watched from the safety of a small window in the attic facing down. His foster parents weren't given the chance to draw a weapon. After the raid, Myr'Sun went downstairs and looked at his parents, he was only 12 counting in Nord years. His father had sword slashes in his face and across his chest. When he looked at his mother, her eyes were open and she was breathing slightly. He ran to her and looked into her eyes. She spoke to him in 1 sentence before she died. "Myr'Sun, you must go to the province known as Cyrodil in the north, go to the Imperial City and meet a man named Ja-ree he will take care of you. Then...she died. He cried and hugged her lifeless body for what seemed like hours, heart broken and... alone. After some time, Myr'Sun slowly recovering, he grabbed his pack and went downstairs. He arrived in the armory, grabbing his father's dagger, and whatever belongings he felt he still needed. There was always the guilt he feels to this day about leaving his mother and father in the state they were, not giving them a burial... But during the time he ran, went outside... and ran.

At the age of physical maturity for an Argonian, Myr'Sun was an odd example of an Argonian. Where a normal Argonian had a thin, lean figure to help with their sneaking and stealthy ways, Myr'Sun had a broad, powerful figure and while his stealth skills were not as good as other young ones, he could still be very sneaky, finding a love for dual-wielding blades, whether they be daggers or sword, though he held a mild disdain for archery as in his opinion, there were many being in Tamriel who had gotten away with a surprise arrow to the shoulder, but very few who could survive a blade slicing through their flesh, though he did admit that the bow was a useful weapon. He held a larger disdain for magicks however, as in his eyes, while there are some magic and enchantments that can be useful, knowing how to create large, flashy spells when you are supposed to be hidden and unspotted was as useful as teaching a Khajit to bark.

Inventory:
Spoiler (click to show/hide):

100 Gold
10 Lockpicks
1 Potion of Healing
2 Potions of Minor Healing
Shiv [Base Damage: 5]
Dyed Black Leather Tunic [Armor: 26]
Grieves
Black Gloves


Skill Levels

Combat
Spoiler (click to show/hide):

Archery: 15
Block: 15
Heavy Armor: 15
One-handed: 15
Smithing: 15
Two-handed: 15


Magic
Spoiler (click to show/hide):

Alteration: 20
Conjuration: 15
Destruction: 15
Enchanting: 15
Illusion: 15
Restoration: 20


Stealth
Spoiler (click to show/hide):

Alchemy: 15
Light Armor: 20
Lockpicking: 25
Pickpocket: 20
Sneak: 20
Speech: 15


Special Abilities:
Spoiler (click to show/hide):

Histskin
Resist Disease: 50% resistant to disease
Water Breathing: Argonian Lungs can breath underwater
Last edited by CrimsonNutcase37 on Sun Nov 10, 2013 9:33 pm, edited 1 time in total.
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Re: Elder Scrolls OOC 1/6 Slots open

Postby Stickasensi » Sat Nov 09, 2013 8:29 pm

I like it :) Go ahead and re-post to the CS section, be sure to add a Skills/Passives section at the bottom (Thats where ur race ability goes ----> "Histskin")
No! forget the glass, just give me the pitcher, for I am a sinner in the hands of an angry god. Bloody Mary full of vodka, blessed are you among cocktails. Pray for me now and at the hour of my death... which I hope is soon. Amen.
~ Archer
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Re: Elder Scrolls OOC 1/6 Slots open

Postby [Brand_Name] » Sat Nov 09, 2013 8:45 pm

Love the characters so far- here's mine...

Level: 1

Exp:0/50

Name: Caslandra Ivywood

Race: Bosmer

Description (Picture or Words):
Spoiler (click to show/hide):

Image
This pic shows her front- regarding her backside, those bra straps tie together in the center of her back like any other, but the straps concealing her nether regions join in the back to form a thong :o
She has claws and eyebrow piercings in this pic- nix those. I'm not down with claws; she ain't no kajhit.
And her skin isn't green, it's pale, that's just from the environment she's in here in the pic.
Also not shown in this pic is her bow, which I'll get to later...



Background:
Spoiler (click to show/hide):

Everything changed her 50th birthday.

Caslandra awoke, stretched out, strapped on her hunting outfit, and set off to find breakfast. She and her father had planned this previously; typically, he found their food, but today, now that she was considered an adult in their small rural village in Valenwood, she could take the job on herself. Her father had lent her his personal bow for the job, Armala, and a quiver of 20 arrows. She should only need one, but he gave her the extra in case she ran into trouble.

Her attempts at finding food went unrewarded for quite some time, but after what seemed to be ages, she heard peaceful noise that she couldn't quite describe up ahead. She snuck up behind a rock overlooking the vale where the noise was coming from, and peered over at soon-to-be-breakfast.

She nearly collapsed from awe when she saw what was really in front of her. There stood a snow elf, highlighted by a streak of sunlight that seemed to come from the heavens themselves; he was, and simultaneously was not, there. Just like the sound he was making, he seemed translucent in a way that could not be articulated. She didn't understand- the snow elves had been gone for millenia; only the falmer existed in modern days in place of the ancient snow elves. And to make matters worse- or better, depending on how she looked at her situation- he was looking right at her.

"Caslandra. I must ask of you a favor with consequences you may not ever understand. I am an incaration of Auri-El, and your aid will prevent the loss of our precious sun, that which gives all life. I ask you to find my bow, and deliver it to its proper resting place, to await its next owner."

And with that he disappeared. Nothing to help her more than vague commands. She didn't know what to do, what to say.

She returned to her home, and decided that it may be best to simply keep quit about the situation, at least for a while. She looked throughout the whole house, but her mother, father, and brother were nowhere to be found. But the smallest sound from behind her made her turn around and ready her blade. To her dismay, a falmer had jumped and was nearly on top of her already! Without hesitation, she plunged her knife Nagoori into the creature's abdomen. She gazed deep into its eyes, and thought she saw a resemblance to someone she once knew, but couldn't quite place it. Out of nowhere, the monster burst into dust which flew away with the wind. She followed it with her eyes and spotted two more falmer in the distance. They hadn't seen her yet; she readied her bow and sent two arrows, one after the other, into her unsuspecting victims. Both arrows flew true, and struck the falmer dead. But just like the first one, when these two died, they turned into mere dust, as if they had never been there at all.

Caslandra took years to think about this incident. She never found her parents or brother. She never made more contact with Auri-El, or his apparition. She knew that her race, the Bosmer, shared a piety with the snow elves towards Auri-El as the creator of all things. And, equally important, she knew that the snow elves were natives of Skyrim, back before they became the falmer. What she couldn't figure out was the connection between Auri-El's bow, the snow elves and falmer, and herself. She remembered that Auri-El had told her that she "might not ever understand." But after ten years of silence, she packed her bags and set off for Cyrodil, and took a boat to the city of Anvil. She hoped to discover the true past of Auri-El, and knew full well that she would need to cross into the cold, unforgiving land of Skyrim before her quest was finished.


Inventory:
Spoiler (click to show/hide):

50 gold, extra light elven armor straps, Armala, Nagoori, quiver of 20 elven arrows, 5 lockpicks



Skill Levels
Spoiler (click to show/hide):

Combat
Archery: 25
Block: 15
Heavy Armor: 15
One-handed: 15
Smithing: 15
Two-handed: 15

Magic
Alteration: 15
Conjuration: 15
Destruction: 15
Enchanting: 15
Illusion: 15
Restoration: 15

Stealth
Alchemy: 20
Light Armor: 20
Lockpicking: 20
Pickpocket: 20
Sneak: 20
Speech: 15


regarding magic:
Spoiler (click to show/hide):

Will you assign spells for her to know? Realistically, she'd know a beginner illusion and restoration spell.


note to GM regarding sexual interaction:
Spoiler (click to show/hide):

My preferences are that when she loses, her enemy (or enemies- preferably enemies) force her into sex. The more holes filled, the better, I always say. I'd also love to see her forced to be a sex slave or sex toy of some kind, if that's at all possible. I guess what I'm trying to say is, when she loses, don't be afraid to get rough with her. Of course, this is not a sex-centered rp, and I completely understand and agree with how you're GM'ing this, but when she does lose, appropriate "punishment" would be much appreciated. :D
additional info...
my likes:
total penetration (ass, pussy, mouth) with hands and tits used at the same time
domination/bondage (of her- she wouldn't tie somebody else up)
multiple penetrations per hole (two in the ass, etc.)
slavery
general helplessness
my dislikes:
guro
scat
watersports
transformations (changing her into a man, etc)
Thanks! Let me know if I need to explain
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Re: Elder Scrolls OOC 1/6 Slots open

Postby Stickasensi » Sat Nov 09, 2013 9:16 pm

I like your character and how you give me something tangible to work with as pertaining to your background so your approved, Like wise to diablo and crimson. All of your characters are well crafted and give me enough to think of a beginner quest/objective for each of you.

Spells; Yea you get the basic illusion spell ~ Fury and basic healing spell ~ Healing; The descriptions are in the CS Thread
Sex: No questions, i can think of some ways you can enjoy it. Although guro scat and watersports arent something i planned to include anmyway

BTW guys dont forget to state damage and armour ratings on your equipment when you post to the CS thread.

Ok i got the Combat portion up. Tell me what you guys think.
No! forget the glass, just give me the pitcher, for I am a sinner in the hands of an angry god. Bloody Mary full of vodka, blessed are you among cocktails. Pray for me now and at the hour of my death... which I hope is soon. Amen.
~ Archer
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Re: Elder Scrolls OOC 3/6 Slots open

Postby CrimsonNutcase37 » Sat Nov 09, 2013 11:00 pm

Will edit and repost tomorrow
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Re: Elder Scrolls OOC 3/6 Slots open

Postby Cookies » Sun Nov 10, 2013 3:47 pm

While working on a persona I remembered that I actually suck at fighting- especially at melee. whoops!
Instead, here's what I came up with if you'll have me;


Level: 1
Experience: 0/50
Inventory:
- Novice robes, +50% magicka regeneration
- basic wooden stave
- 50 gold

Name: Zanik Hlaalu
Race: Dunmer
- 50% fire resistance
- fire cloak (once a day)
profession: healer
Age: 27
Birthsign: Atronach
(stumped magicka regen, 50% spell absorb)

Description
Spoiler (click to show/hide):

Image


Background
Spoiler (click to show/hide):

Some people have more reason to complain than others. This truth wasn't hard to swallow for Zanik, for his entire life has been one catastrophe after the other. But wounds heal as they say, and pain makes you stronger. How strong exactly would be anyone's guess, but Zanik has a right mind to eventually turn his anger into a mighty weapon to behold.

Zanik was never your average dunmer boy. Since birth he was gifted with an affinity for magic -in particular the restoration school- but cursed by his birthsign 'the atronach' which kept him from regenerating magicka. He stubbernly refused to give up on his affinity to casting spells, and in fact made others hurl fireballs at him just so he could hurl them back. While others saw his enthousiasm for a fondness of pain, he instead decided to overcome the hurdle his birthsign proved to be.

The great house Hlaalu is a great house no more.
While Vvardenfell was destroyed around 4th-5th year by an enormous eruption of the Red Mountain, the capital of House Hlaalu, Narsis, was on the continent of Morrowind. However, Argonians invaded southern part of the province, where Narsis is located, in a 6th year of Fourth Era.
During the Oblivion Crisis, the Empire withdrew most of its armies from Morrowind to defend Cyrodiil. While House Redoran was able to organize the Dunmer into an effective fighting force against the Daedra and eventually the Argonians, the Dunmer people's hatred of the Empire greatly increased. Since they couldn't take their anger out on the Empire itself, they targeted House Hlaalu, who had always been staunch Imperial supporters. The other Great Houses revoked House Hlaalu's Great House status. The House fell into obscurity due to their new-found pariah until it became a mere shadow of its former power. The last thing they wanted was some distant cousin making a fool of himself with his childish attempt of magic, not while the very house itself was struggling not to fall entirely. There was little Zanik could do as his mother disowned him, and his father pretended like he had never seen him before. They had no son, they told him. He was dead to them.

With nowhere else to go, Zanik turned to the Mages guild in cyrodiil. It had always been a dream of his to study under the wisest of mages the land had to offer, and reluctantly they had taken him in. But his condition soon met a wall of animosity- not in the least for choosing one of the 'lesser' schools, restoration, which was severely looked down upon. Eventually he was forced to leave to roam cyrodiil as a hedge wizard, where his ability of healing (that is, until his magicka ran out) would be more appreciated.


Skills
Spoiler (click to show/hide):

Combat
Archery: 15
Block: 15
Heavy Armor: 15
One-handed: 15
Smithing: 15
Two-handed: 15

Magic
Alteration: 20
Conjuration: 15
Destruction: 25
Enchanting: 15
Illusion: 20
Restoration: 15

Stealth
Alchemy: 20
Light Armor: 20
Lockpicking: 15
Pickpocket: 15
Sneak: 20
Speech: 15





Also, I would like to point out that the upcoming Elder Scrolls Online might not only be a very good source of information, but also a possible setting
Last edited by Cookies on Sun Nov 10, 2013 7:44 pm, edited 1 time in total.
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Re: Elder Scrolls OOC 3/6 Slots open

Postby ChibiKitsune » Sun Nov 10, 2013 4:14 pm

Level: 1

Exp:0/50
Name:
Khyt'ti Rassinja

Race:
Khajiit

Description (Picture or Words):
Spoiler (click to show/hide):

Image
I do not own this


Background:
Spoiler (click to show/hide):

Khyt'ti was born on the road with her family's caravan. She lived quite a happy life with her parents and sister. But then everything changed. When she was only ten years old her caravan was attacked by bandits. Her mother and father were killed, but she and her sister were spared. Later she would come to find out that the young Dunmer, whom her parents had taken in, had betrayed her new-found family.

So Khyt'ti, now in the employ of these bandits, was forced to do as they said. No matter the order. And she was only a child at this time. So for several years she worked under them, slowly learning their trade and all their tactics. She took whatever abuse was thrown at her silently, every day gaining more and more of a hatred of her oppressors and also of the Dunmer. Mostly they had her do little menial tasks; cooking, cleaning up after them, the usual. But once she came of age they began to see her as something different then just a servant. They now noticed the small but perky breasts, her lanky but beautiful form. The young girl they had kidnapped had become a woman.

So now the lewd orders started. As before, Khyt'ti took them in stride, simply waiting for the right chance to escape. And soon enough she found it. One of the men had thought to have her on his own. This was a mistake on his part. She pretended yet again to enjoy herself, but then just as he was the most vulnerable she pulled his own dagger out on him. The man died on the spot. Without any thought to the consequences she took his gear and bolted. No one saw her make her escape.

The Khajiit is now on her own. She watches every day for any trace of the bandits. They will likely find her again. Yet, she has to wonder what they do now. Are they still a disorganized mess? Have they formed into a better group? Does the group even exist anymore? These thoughts cross her mind often. And so does something they mentioned while she was still among them. A blackmarket of slaves? What exactly had happened to Cyrodil? And had not slavery been banned even in Morrowind?

Khyt'ti has taken to thievery do to both her time with the bandits and the few possessions she has. Yet there is one odd thing she has taken to. Her targets all seem to be Dunmer. And more specifically Dunmer women. She also seems, if she doesn't take from the Dunmer, to only steal from men.

((Note: despite the time with the bandits Khyt'ti is still a virgin.))


Inventory:
Iron dagger: 4 dmg, leather armor: 26 protection, leather boots: 7 protection 100 gold, 10 lock picks, 5 minor health potions.

Skills
Spoiler (click to show/hide):

Combat
Archery: 20
Block: 15
Heavy Armor: 15
One-handed: 20
Smithing: 15
Two-handed: 15

Magic
Alteration: 15
Conjuration: 15
Destruction: 15
Enchanting: 15
Illusion: 15
Restoration: 15

Stealth
Alchemy: 20
Light Armor: 15
Lockpicking: 20
Pickpocket: 20
Sneak: 25
Speech: 15

Khajiit: +15 Base Unarmed Damage
Night Eye - Improved Night Vision for One post (can be toggled multiple times per day.)

Regarding sexual interaction:
Spoiler (click to show/hide):

I would prefer if when Khyt'ti loses that she be taken advantage of sexually.

My likes:
Domination/bondage
Slavery
Helplessness
Extreme teasing
Withholding of orgasm

My dislikes:
Guro, scat, watersports (I know most people don't even include these but...)
Honestly there isn't much else, though I don't like extreme bondage
Last edited by ChibiKitsune on Sat Nov 16, 2013 12:05 am, edited 3 times in total.
https://i.imgur.com/c4bDZut.png

== Results from bdsmtest.org ==
100% Brat, Rope bunny, 97% Sub, 87% Non-monogamist, 78% Experimentalist, 75% Prey, Pet, 71% Exhibitionist, 68% Slave, 62% Voyeur
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Re: Elder Scrolls OOC 3/6 Slots open

Postby dndman997 » Sun Nov 10, 2013 6:30 pm

Level 1

Exp: 0/50
Name: Ba'al Crispin
Gender: Male
Race: Dunmer [Dark Elf]

Description: Red eyes, White shoulder length hair that is in a wolf tail. Five foot four.

Background: Ba'al was nothing more then a simple Dunmer. His father was a smith and so he learned the trade as well, with the family business growing his father asked Ba'al to travel to tamriel to expand the business even further. However upon crossing the border he was falsely arrested [of course this is elder scrolls after all :P] he did serve his time and get out. Now he must start the business within tamriel from scratch.

[ok i know its not much but i have been busy/sick so most of my ideas got drained away so what i did was summarize it!]

Skills

Combat
Archery 15 /100
Block 15 /100
Heavy Armor 15 /100
One-handed 15 /100
Smithing 15 /100
Two-handed 15 /100

Magic
Alteration 20/100
Conjuration 15 /100
Destruction 25/100
Enchanting 15/100
Illusion 20/100
Restoration 15/100

Stealth
Alchemy 20/100
Light Armor 20/100
Lockpicking 15 /100
Pickpocket 15 /100
Sneak 20/100
Speech 15 /100
Dunmer: 50% Resistance to Fire Damage
Ability: Ancestor's Wrath - Surrounds the character in fire for one post (Only deals damage (15) if Enemy is within arms reach)

Sexual preference: well actually kitsune named off them off for me :P
Last edited by dndman997 on Wed Nov 27, 2013 11:20 pm, edited 1 time in total.
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dndman997
 
Joined: Fri Sep 02, 2011 9:18 pm

Re: Elder Scrolls OOC 3/6 Slots open

Postby Stickasensi » Sun Nov 10, 2013 7:41 pm

Well i guess that makes six occupants for the RP once kitsune and DND gets their backgrounds up, btw cookie you wont regenerate the full 10 MP your base regen will be 0 and will only be augmented by passives (like your robe) and potions so your true MP regen will be 5. BUT combat is not neccesary in this rp you can choose to take quests that would not involve hostile encounters if you wish and still gain Xp i could come up with adventure quests or tasks for your person to perform though a non-magicka regenerating mage could produce a interesting story.
Anyway crimson,brandname, & cookie needs to post their CS to the CS thread.
Last edited by Stickasensi on Sun Nov 10, 2013 7:49 pm, edited 1 time in total.
No! forget the glass, just give me the pitcher, for I am a sinner in the hands of an angry god. Bloody Mary full of vodka, blessed are you among cocktails. Pray for me now and at the hour of my death... which I hope is soon. Amen.
~ Archer
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Stickasensi
 
Joined: Mon Sep 09, 2013 1:32 am
Location: Atop the Iron Throne

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