The Sim Project

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Re: The Sim Project

Postby FMC » Sun Oct 27, 2013 8:30 am

I guess. It's just that the ridiculous lack of first-person female stuff out there has me not caring too much. v_v Besides, I'm not one to get motion sick, so that part doesn't concern me. I can see why you won't, from your perspective, and from an overall gameplay perspective, but the virgin perv inside me just wants it anyway. v_v'' Don't worry about it, unless you're going to do it for some kind of '2.0,' like you said. Then again, even if there's just one first-person scene that'd normally be third person (the aforementioned situations), I'd be happy. And probably play those scenes over and over if I could. xD

Anyway, enough about that, I suppose. What about my clothing choices, Goat? :P
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Re: The Sim Project

Postby Mariotx » Sun Oct 27, 2013 11:02 am

Will each NPC have one animal and gender port into them or are there chances of animals having one male and one female version? Will there be herm NPCs? And will there be a pregnancy system for PCs and NPCs?
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Re: The Sim Project

Postby Red.Sheer » Sun Oct 27, 2013 11:30 am

@ littleredrabbit: As with Michelle sometimes we use certain ethnic features on characters for certain reasons, though FML does not take place on our earth (obviously :D) and as such there are no nationalities as we know them. I have actually thought about how the "outside world" looks, however. The sheep Linn originates from live a community based life for example while boars like Bruce tend to employ a matriarchic feudal system. There are some advanced thought processes about that kind of lore, maybe at oe point I can write some of it down ^^

@ FMC: Well, I didn't say there are no female POV scenes, quite a few scenes can be done though they will be situational :)

@ Mariotx: Each NPC has it's fixed characteristic if you asking for them to be changeable. You don't see two genders of one species because we went with a maximum of different species to improve on overall diversity, but maybe at some day we see more/new chracters, who knows. There are already plans... XD And yes, there are also hermaphrodite characters in the game associated with their own unique storylines. But no, there won't be any way, shape or form of pregnancy in this game. That's just a topic outside of our comfort zones. While we take a shot at some "kinks" we are not doing extremes and most of it is strongly influenced by the teams preferences :D
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Re: The Sim Project

Postby Mariotx » Sun Oct 27, 2013 3:37 pm

Not like having sex with a preg woman more like having a chance to imperegnate an NPC and raise a family have a child etc. or you could just wear a rubber
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Re: The Sim Project

Postby littleredrabbit » Sun Oct 27, 2013 4:03 pm

I do not see starting a family being in this game as it is a dating game not a life simulator. The game is focus on the intimacies of getting to know someone and starting the first steps in your relationship with them. The game most likely will not be long enough for pregnancy to go anywhere other then this guy i just met just knocked me up, and vice verse I just knocked up this chick I just met. Now if the team wants to do a second game down the road sometime and it turns out to be a life simulator like harvest moon, or rune factory the I could see the intimacies of raising a family being a big point.
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Re: The Sim Project

Postby FMC » Mon Oct 28, 2013 1:00 am

I know, it's not that I thought you meant no female PoV scences. It's just hard to find good-quality female PoV stuff, and with this being one of the few, my hopes ran a little wild. xD
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Re: The Sim Project

Postby Mariotx » Mon Oct 28, 2013 6:56 am

Sorry if you couldn't understand what I was trying to say is if they could get preg the last part with the family etc. doesn't have to even be in the game couse everyone can clearly see that it would be lots and lots hours,days in order to get that up and running what I really wanted to say if an NPC has a story in which you need her or you(In case he is a male) to get preg.
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Re: The Sim Project

Postby Red.Sheer » Mon Oct 28, 2013 9:18 am

@ FMC: Hehe, so let's hope you won't be disappointed :D

@ Mariotx: Ah, thanks for the clarification :) Though the answer stays the same, there's nothing like that planned.
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Re: The Sim Project

Postby littleredrabbit » Mon Oct 28, 2013 8:03 pm

I was just wondering how much interaction the npcs will have between them, both with and with out you. Could be be called to the hospital because two guys you have high relationship states with got into a fight? Or vise verse can we walk in on two girls in the middle of a cat fight. Will we find them having lunch together or at the club having a boy/girls night out. Will they start up conversation and if you do not have the right background you become the thread wheel.
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Re: The Sim Project

Postby TheHorse » Mon Oct 28, 2013 8:45 pm

I hope it will be finalized
There are beautiful colors your games! great concept and graphic.
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Re: The Sim Project

Postby Red.Sheer » Tue Oct 29, 2013 6:39 am

@ littleredrabbit: That's actually something we are still figuring out. We plan that the NPCs will "interact" (not really but you know, it's a game ;) ) without player initiative to a certain degree. That means if you lie or cheat on a character you probably don't get away with it because at some point they'll find out because of a third party. It is also possible that you will have three-way dialogue at certain points in the game meaning you meet to characters at once and you better remember what you told them :D I don't know if we will walk in on a catfight, though. Seriously, what's with all the fighting? XD
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Re: The Sim Project

Postby joeyjoey61297 » Tue Oct 29, 2013 11:00 am

I cant wait for this to be finished if it is please fix the centering of the game thiough so i can play it
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Re: The Sim Project

Postby goat » Tue Oct 29, 2013 12:59 pm

@joeyjoey61297: The game is set to full HD so if you download it (by clicking the blue link) and not playing in browser it will scale to the size of your screen.
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Re: The Sim Project

Postby Mariotx » Tue Oct 29, 2013 2:15 pm

I took a second look at the char creation screen and have a few more questions about it what is a Special Item? Personal assets are all the in game items you can have or is it like an inventory? Can you have multiple dwellings or is it there as a decoration can we change our hairstyles in game? and you cant have red a primary and white as a secondary for felines
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Re: The Sim Project

Postby goat » Tue Oct 29, 2013 3:38 pm

The item system is changing from the character creator and we are working on that right now (why the update is delayed) we are redoing the UI a little too and Katsu is turning his programming talents to the various item categories. In general terms ther will be several time types: clothing (will effect NPC reactions to you in certain situations), gifts (items that can be used during conversation to boost RP or avoid an RP penalty, I.e: forgetting a birthday for some one you are involved with) consumable items (food, alcohol, fur dye etc. which will add temporary status effects or change appearance) and lastly, special quest items that can't be thrown away and are used for, surprise surprise, quests. The player has an apartment and there are not plans right now for upgrades or new locations, though it has been discussed and might be implemented. The only thing you can change right now is buy new desktop wallpapers for your computer. Your apartment also has storage for items. You will only be allowed a limited slots for items so you must be strategic about what you keep on you at any given time. Some quests will not give you the option to leave midway and go get something you forgot. These features will be in the full demo.
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Re: The Sim Project

Postby Mariotx » Tue Oct 29, 2013 7:00 pm

Why buy a desktop wallpaper? you can just download it. Time types? Like you have clothes and they get dirty or unsable? Time in the game how does it work? you did not answear my question about hair styles. And the most important thing you did not answear was why the felines and canines don't have white and red as a color
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Re: The Sim Project

Postby goat » Tue Oct 29, 2013 9:31 pm

I meant item types...auto spell strikes again. But there are only a select few websites to visit because the island doesn't have Internet but LunarNet which is controlled by the company. Everything costs money lol and piracy is difficult. Can't change hair styles as of this version, the colors are based on hours of back and forth with Katsu trying to determine the best looks. Time is advanced when you move from location to location. Different locations take different amounts of time, but there is no real-time clock.

Sounds like you have lots of questions, you sound like one of the team members lol XD. Just have a little patience, all of this will make sense when the demo comes out and we are working every day on it.
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Re: The Sim Project

Postby FMC » Tue Oct 29, 2013 11:34 pm

You know, Goat, you are such a tease! The more you say that you're close to a demo (since it sounds like only the character creation screen is taking up your time now), the more excited I get!
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Re: The Sim Project

Postby goat » Wed Oct 30, 2013 12:12 am

:D lol well 'closer' isn't necessarily close, we are close to having the structure finished, but there is a lot of content to produce still. Lots of writing, lots of art. But update soon :)
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Re: The Sim Project

Postby FMC » Wed Oct 30, 2013 8:20 am

Hey, even just getting the character update thing soon is good enough for me. ^_^
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