The Sim Project

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Re: The Sim Project

Postby littleredrabbit » Wed Oct 23, 2013 3:31 pm

True, True I guess I'm just put of buy anything that will delay the game. I also do not see how a fight club could exist on a island. In a city of cores in a town maybe but on a island I just do not see how that would work, especial one owned by a company. You think they would get suspicious when their employees and guests start showing up at the hospital with busted lips and broken ribs.
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Re: The Sim Project

Postby Mariotx » Wed Oct 23, 2013 5:16 pm

I'm not saying that everybody sould jump into a pit of endless fighting and hitting and such. 2 people 1 on 1 with one both or none of them getting hurt. Plus on an island of thousands of people it's completely normal for people to get hit break a leg and such just becouse a few people get hurt now and then doesn't mean an underground organazation is setting up illigal fights. And do not forget fights like this are not till someone gets too beat up to speak you can always give up when the pain is too great, fights also have a referee who will split people from getting too hurt, even fighting has rules.
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Re: The Sim Project

Postby goat » Wed Oct 23, 2013 6:40 pm

I wouldn't say we will consider it if I wasn't being serious. It has potential and we still have some plot to go. It's certainly interesting but as littleredrabbit says it's a bit off tone for almost every character except Bruce, Felix (x-military), but more importantly nurse O'hara. It would give the player a reason to visit the hospital more often, but if we add it, it will only be to serve a characters plot and a fight club would be something that would become a key part of their questline. With that in mind we may not be able to make it work. Everything that is in the game we want to matter and be relevant to a character and I'm a big believer in Chekov's Gun both for tight storytelling and efficiency. Don't worry littleredrabbit about time, this wouldn't be add on content it would just fill a plot slot. I do like the idea of fighting to defend your lover if it comes to that and the island is not at all what it appears to be. Everyone on the island is either invited or has snuck in illegally . That being said it may surprise you who was invited and who was not and the company certainly has a dark side.
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Re: The Sim Project

Postby Mariotx » Thu Oct 24, 2013 12:15 pm

I didn't say that everyone needs to be associeted with the club since it's underground it would be normal that not everyone knows about it but it's your call and I want to see how will you interegate it into the game and an other question will you still update the game when it's finished?
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Re: The Sim Project

Postby goat » Thu Oct 24, 2013 1:37 pm

We are not a a point really to comment on updates as we won't know specifics until we get further along. We all appreciate the suggestions but we just can't promise anything about your specific suggestions. The process of writing and developing the core game alone is extremely ambitious for our little team so just have patience. No game can be everything for everyone. We are doing our best.
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Re: The Sim Project

Postby Red.Sheer » Thu Oct 24, 2013 3:36 pm

Basically what goat said :D

In addition I personally cannot see an underground fightclub happening in this game. It's the inplementation, tone, setting and a few other things that don't seem plausible to me, though this game is a team effort and I don't say that as an official spokesperson but merely state my individual point of view as the character designer. You will find more aggressive scenarios in some of the characters stories though fights will probably occur off-screen and serve dramatic purposes. But who knows, again like goat said, we are not in the position to give definitive answers on basically anything. And that includes all kinds of estimates on every form of update, demo or release. I said it in the past: If you see we create a new thread for this game get excited. Until then, stay interested and share all questions or suggestions with us, we appreciate it :)
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Re: The Sim Project

Postby Mariotx » Fri Oct 25, 2013 12:43 pm

Also will your game updates be once a week a month or whenever?
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Re: The Sim Project

Postby goat » Fri Oct 25, 2013 2:11 pm

I'm doing an official update this weekend, I was shooting for weekly but bi-weekly seems a bit more reasonable but it's sort of when ever. Did you guys like the dress up Flash? Those things take like no time at all and the coding has to get fine anyway. I could introduce all the characters that way as I finish true talk models.
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Re: The Sim Project

Postby littleredrabbit » Fri Oct 25, 2013 3:27 pm

I liked the dress up game with the strangely horned ewe and if they are not to much of a pain then yes I would love to see all all of them in a little dress up show if nothing ells then to see that they are packing. ;)
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Re: The Sim Project

Postby Mariotx » Fri Oct 25, 2013 6:49 pm

But save some, don't show everyone at once maybe one dress up per update
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Re: The Sim Project

Postby FMC » Fri Oct 25, 2013 10:08 pm

And I'm interested in seeing (at least some) of the outfits the player would get to wear. I bet you can guess one of them I'd want, Goat. :P
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Re: The Sim Project

Postby littleredrabbit » Sat Oct 26, 2013 4:07 am

You know now that I think about it....why dose Linn (and that lovely deer you drew a wile back) have horns? Female sheep (and deer) do not grow horns only the males of the specie do. Was Linn actually born a ram longing to be a sheep or is it just creative choice or oversight. Because I do not think that she is a hermaphrodite......I mean we have seen her naked. And since I'm in a mood for questions how populated will the island be? Some dating game I'v played feel practically devoid of any other life besides me and my love interests. I'm not asking for a lot of sprites like the flight attendant but some back grown shadow people would be nice.
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Re: The Sim Project

Postby Mariotx » Sat Oct 26, 2013 6:00 am

I want to ask something is the game mostly in first person or third person perspective couse I notice both the intro and the sample sex sceen were both in fpp not that I mind it being in fpp if anything I preffer it.
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Re: The Sim Project

Postby goat » Sat Oct 26, 2013 7:50 am

@ littleredrabbit it's actually not true that only rams have horns. Our little Linn is a gute sheep and this breed sports horns on both males and females. The same is true of many cow breeds and you may have noticed that our cow Maggie also has horns. As for the island population it is less than 5,000 which is very small for the infrastructure, but when the island opens for tourism that number could swell to 20,000 or more. There will be other non datable people, the club will always be packed and same for the arcade and the mall, but as you say they will not be (on the whole) full talk models.

@Mariotx: the game mixes both 1st and 3rd PoV, originally it was all going to be 1st, but we felt that some types of sex, like the player giving oral or in any kind of doggy style or bondage etc. would be awkward in 1st person. Always the question is what viewpoint best tell the story the most effectively.

@FMC: good idea. for some update down the road I'll give a more complete player item screen complete with a few item options. Maybe one will feature some torn clothing ;)
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Re: The Sim Project

Postby FMC » Sat Oct 26, 2013 11:04 am

Heehee, Torn clothing, 'rope clothing,' maybe handcuffs. :P

Also, I wonder if you could do first person oral / bondage, maybe as a toggle button, but default to 3rd? I know I wouldn't mind seeing those things in first, as it keeps the illusion that I'm the one actually doing it.
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Re: The Sim Project

Postby Red.Sheer » Sat Oct 26, 2013 11:32 am

FMC Wrote:Heehee, Torn clothing, 'rope clothing,' maybe handcuffs. :P

Also, I wonder if you could do first person oral / bondage, maybe as a toggle button, but default to 3rd? I know I wouldn't mind seeing those things in first, as it keeps the illusion that I'm the one actually doing it.


The problem is that some actions aren't as feasible for a first person view without looking either odd or causing motion sickness ;) Likewise, if the player is on the recieving end of a doggystyle action should (s)he face the wall the whole time? We came to the conclusion that it's easier to create the scenes entirely in third person and keep some special first person occurences for certain situations. Maybe when all it's finished it's possible to update scenes with a feature like that but that's one of those "2.0" features.

@littleredrabbit: In addition to what goat said I like to speak for the cervine side as well. Just google some infos about caribou, for example. All that reindeer Santa Claus has? All chicks, according to their antlers :D
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Re: The Sim Project

Postby Mariotx » Sat Oct 26, 2013 2:28 pm

I hope there will be suits in the game also will clothes be one piece of apparel for the hole char or we can mix and match our apparel?
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Re: The Sim Project

Postby littleredrabbit » Sat Oct 26, 2013 5:20 pm

Well what do you know you can learn something new almost anywhere. So does that mean that Linn is Swedish as Gute sheep are native to a Swedish island?

@red.sheer I guess that old saying about there being an exception to every rule is true. But the deer on page 12 is not a caribou she is obviously a white tailed deer and a young one at that to still have her spots.
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Re: The Sim Project

Postby goat » Sat Oct 26, 2013 6:29 pm

@FMC: Just as Red says there will be no plans for multiple viewing modes, but there will plenty of first person female views, just not in inconvenient positions. The looks of every scene will be case by case and what ever looks best, that's our rule.

@Mariotx: Clothes con sit of a top a bottom and an accessory so that you can mix and match. There will be casual and formal attire including suits.

@thelittleredrabbit: that was my bad, I'm not as concerned with accuracy as Red and the deer sketch was just out of my head and not a real character, part of why i need Red's designs so bad, lol. Red would also be the one to answer the question about Linn's nationality, though just as people of certain ethic backgrounds are not limited to that place. Michelle is from a land similar to France but is a South American panther.
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Re: The Sim Project

Postby littleredrabbit » Sat Oct 26, 2013 6:52 pm

Its quite alright I'm just spiting hairs for truthfully no good reason you are such a amazing artist that even if you gave them all horns for no good reason it would only give me a nevus twitch for the first hundred times I play.
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