Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby Ivan-Aedler » Sun Oct 20, 2013 6:37 am

MPLDAM9919 Wrote:The cover of the comic has color.

Better! But her eyes are strange...I think its the eyelids.

MPLDAM9919 Wrote:And I have gotten the email. Do you have other ideas for pics we need? I was thinking we could have a gallery for them game goes on. After a scene, the picture shows and it unlocks. For example, after when Peach and Daisy have sex with each other for the first time. The picture will unlock after the player sees it for the first time after the first time.

Yes, planned! In this case, for now, the image should appear automatically (like when Peach interacts with Osama). When the game progress goes by, it will happen like the Diary logic: a letter icon will blink and the player can check a new unlocked image in a given achievement. But I'll be sincere, achievements are low priority right now until I make more scenes and worlds.

MPLDAM9919 Wrote:And what do we do if we end up with two of the same pic? (Monkeycheese and Vcampan for example). We should consider giving each artist different ideas.

We only need to get them all informed (communication) in order to avoid this. for example, Shax already chose Boss Bass and Key scene. I've sent other planned ideas to Monkey.

MPLDAM9919 Wrote:Maybe we could have more having sex for the first time scenes with special characters. Maybe 2nd and 3rd times with Daisy and Rosalina. I'll leave that up to you.

Its better to simplify this, making a 'one-time appearance' depending on some circunstances, like the first Daisy and Peach scene, the Osama Scene (like above), and after Peach fucks bosses (like Morton). Having a pic showing more details of this sex scene, with the current Peach expression (love? drunk? worried? embarassed) will give value to the entire scene.
Last edited by Ivan-Aedler on Sun Oct 20, 2013 1:42 pm, edited 2 times in total.
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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby MPLDAM9919 » Sun Oct 20, 2013 6:44 am

Ivan-Aedler Wrote:
MPLDAM9919 Wrote:And I have gotten the email. Do you have other ideas for pics we need? I was thinking we could have a gallery for them game goes on. After a scene, the picture shows and it unlocks. For example, after when Peach and Daisy have sex with each other for the first time. The picture will unlock after the player sees it for the first time after the first time.

Yes, planned! In this case, for now, the image should appear automatically (like when Peach interacts with Osama). When the game progress goes by, it will happen like the Diary logic: a letter icon will blink and the player can check a new unlocked image in a given achievement. But I'll be sincere, achievements are low priority right now until I make more scenes and worlds.

Great! I'm glad you like the idea!

Ivan-Aedler Wrote:
MPLDAM9919 Wrote:And what do we do if we end up with two of the same pic? (Monkeycheese and Vcampan for example). We should consider giving each artist different ideas.

We only need to get them all informed (communication) in order to avoid this. for example, Vcampan already chosen Boss Bass and Key scene. I've sent other planned ideas to Monkey.

Don't you mean Shax? He's choosen the Boss Bass and Key scenes.

Ivan-Aedler Wrote:
MPLDAM9919 Wrote:Maybe we could have more having sex for the first time scenes with special characters. Maybe 2nd and 3rd times with Daisy and Rosalina. I'll leave that up to you.

Its better to simplify this, making a 'one-time appearance' depending on some circunstances, like the first Daisy and Peach scene, the Osama Scene (like above), and after Peach fucks bosses (like Morton). Having a pic showing more details of this sex scene, with the current Peach expression (love? drunk? worried? embarassed) will give value to the entire scene.

That sounds like a great idea! Where does the Sandyrex pic (my commission) stand as? Love?


OH! And I gave VileDoujinshi your email. I hope you don't mind. Expect it either tonight or tomorrow.
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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby Thatguy45 » Sun Oct 20, 2013 12:07 pm

Nice job with VileDoujinshi. I've been wanting to read his Stockholm Syndrome for a while, just no money to to get it.
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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby Ivan-Aedler » Sun Oct 20, 2013 1:39 pm

MPLDAM9919 Wrote:After a scene, the picture shows and it unlocks. For example, after when Peach and Daisy have sex with each other for the first time.

Oh, of course, I forgot to say every picture will be accessible, in a kind of achievement/gallery of pictures. Right now, we should review the Osama picture when we want, once its shown in the palace.

MPLDAM9919 Wrote:Don't you mean Shax? He's choosen the Boss Bass and Key scenes.

Whops, fixed it.

MPLDAM9919 Wrote:That sounds like a great idea! Where does the Sandyrex pic (my commission) stand as? Love?

Friend Scenes. I want to make them simplified.

MPLDAM9919 Wrote:OH! And I gave VileDoujinshi your email

Ok no problem, I'll check his questions.
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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby MPLDAM9919 » Mon Oct 21, 2013 6:37 am

Did VileDoujinshi send you any questions Ivan?


Also, how far are you with the levels I sent you? Will we see them within the next few updates?
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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby Ivan-Aedler » Mon Oct 21, 2013 10:34 am

MPLDAM9919 Wrote:VileDoujinshi

Not yet. I've sent an email to you.

MPLDAM9919 Wrote:Also, how far are you with the levels I sent you? Will we see them within the next few updates?

I saw 6-3 and I've found it 'narrowed' (did you streched it wrongly?) And you keep trying to draw text instead of using 'text boxes' / 'text buttons' in mspaint. But I understood the whole level and, as I've said, I might change something during design.

As for those in the next updates, I dont think so. I want to still make a new scene (it was planned) then I can make 4-6. I was trying to compare things out, and I discovered that if I havent done those 20 scenes (Blargh did 5, counting the Larry Scene) I would have done only 3 levels. It was better the new scenes than just 3 levels, right? If I have at least one more Wiggler scene and 2 Drybone scenes, 4-6 and 4-o (Grey castle) will be more filled up respectivelly.
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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby MPLDAM9919 » Mon Oct 21, 2013 3:49 pm

Ivan-Aedler Wrote:
MPLDAM9919 Wrote:VileDoujinshi

Not yet. I've sent an email to you.

Email gotten. Sent a response.

Ivan-Aedler Wrote:
MPLDAM9919 Wrote:Also, how far are you with the levels I sent you? Will we see them within the next few updates?

I saw 6-3 and I've found it 'narrowed' (did you streched it wrongly?) And you keep trying to draw text instead of using 'text boxes' / 'text buttons' in mspaint. But I understood the whole level and, as I've said, I might change something during design.

No. I use Photoshop first off and I'll use regular text next time. And what size should I use for the levels?
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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby Ivan-Aedler » Mon Oct 21, 2013 11:52 pm

I've received an idea from a friend , who likes Matrix, telling me the game would be better if we could skip dialogues (or at least pass to the next dialogue) when pressing other keys, like LEFT/RIGHT/UP/DOWN/JUMP. I will think about this. Also, he said the english content is 'nice' but it could be improved. I could only do that if scripters (like Quiz, hi Quiz!) returns to this task, as I'll be still prioritizing scenes and levels.

MPLDAM9919 Wrote:No. I use Photoshop first off and I'll use regular text next time. And what size should I use for the levels?

I can use up to '3 level floors', with the size of 6-1, so if the level is huge, you need to put mountains or obstacles in the boundaries.
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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby VintageBass » Tue Oct 22, 2013 1:11 am

Ivan-Aedler Wrote:I've received an idea from a friend , who likes Matrix, telling me the game would be better if we could skip dialogues (or at least pass to the next dialogue) when pressing other keys, like LEFT/RIGHT/UP/DOWN/JUMP. I will think about this. Also, he said the english content is 'nice' but it could be improved. I could only do that if scripters (like Quiz, hi Quiz!) returns to this task, as I'll be still prioritizing scenes and levels.

Or you can ask others, like me, to do it.

And I kinda like the option of jumping dialogue more than skipping, although that can be easily done if the characters are using speech bubbles if the latter option. For the regular text boxes, then it'll be jumping through. Personally I'll go with the LEFT/RIGHT options, especially having something to go back if there was something important. But I like reading. I'm not as lazy as some other people out there.
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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby MPLDAM9919 » Tue Oct 22, 2013 1:13 am

VintageBass Wrote:
Ivan-Aedler Wrote:I've received an idea from a friend , who likes Matrix, telling me the game would be better if we could skip dialogues (or at least pass to the next dialogue) when pressing other keys, like LEFT/RIGHT/UP/DOWN/JUMP. I will think about this. Also, he said the english content is 'nice' but it could be improved. I could only do that if scripters (like Quiz, hi Quiz!) returns to this task, as I'll be still prioritizing scenes and levels.

Or you can ask others, like me, to do it.

And I kinda like the option of jumping dialogue more than skipping, although that can be easily done if the characters are using speech bubbles if the latter option. For the regular text boxes, then it'll be jumping through. Personally I'll go with the LEFT/RIGHT options, especially having something to go back if there was something important. But I like reading. I'm not as lazy as some other people out there.

Me too. I don't mind reading the text.
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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby Ivan-Aedler » Tue Oct 22, 2013 3:51 am

VintageBass Wrote:Or you can ask others, like me, to do it.

I would appreciate it (Peach too) : ). Do you prefer to just take screen shots for a bunch of dialogues you see it could be improved, then put a new text below it, using mspaint for example, or you prefer a list of dialogue texts (in a TXT file) with descriptions like: goomba scenes, koopa scenes...

VintageBass Wrote:And I kinda like the option of jumping dialogue more than skipping, although that can be easily done if the characters are using speech bubbles if the latter option.

We should only 'jump to the next', as skipping them altogether might break puzzles, as some switches are triggered in the middle of certain dialogues, depending on Peach choices.

VintageBass Wrote:For the regular text boxes, then it'll be jumping through. Personally I'll go with the LEFT/RIGHT options, especially having something to go back if there was something important. But I like reading. I'm not as lazy as some other people out there.

Yes, there are dialogues from which you need to pay attention. 'Pressing space' to jump some (or all of them) can make you a bit 'lost' of 'what to do next', mostly in level 9-3 (TEC-XXX). As for left and right to SKIP those 'one-time' dialogue when Peach is walking around, it works. But to Skip lenghty dialogues, I have to do some experiment first. It should work with TALKING scenes (like Charlieton, Bobomb Buddy and Zess T but NOT when Peach is talking to TEC-XXX then drinking the potion for example, because if so, Peach will be drinking it endlessly (at each left/right cycle) being a potential bug flow.

It would be nice if LEFT/RIGHT works on scenes too (like goombas) right away, but the scenes won't be smooth when returning to the last dialogue, as Peach would be laid down, then she will appear stood up instantly, initiating the blowjob which will make her lay down again.

As I play the game too (mostly for testing), I know it can be annoying to review all those times Peach talks to herself with the pink textbox. But again, just imagine Peach is walking/jaunting, then a text appears in AT THE SAME TIME you press UP or LEFT. The text will disappear immediately, making you lose information.

So far, THIS below could work:
1) When Peach gets into those 'quick dialogues' (like when she talks with herself), SPACE, UP, or JUMP could skip this altogether.
2) When Peach gets into those scenes (goombas, koopas), pressing SPACE or RIGHT could make her go to the next subscene.
Last edited by Ivan-Aedler on Tue Oct 22, 2013 4:04 pm, edited 1 time in total.
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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby VintageBass » Tue Oct 22, 2013 4:17 am

Ivan-Aedler Wrote:
VintageBass Wrote:Or you can ask others, like me, to do it.

I would appreciate it (Peach too) : ). Do you prefer to just take screen shots for a bunch of dialogues you see it could be improved, then put a new text below it, using mspaint for example, or you prefer a list of dialogue texts (in a TXT file) with descriptions like: goomba scenes, koopa scenes...

I'll take all of it in a .txt file, please!

Ivan-Aedler Wrote:Yes, there are dialogues from which you need to pay attention. 'Pressing space' to jump some (or all of them) can make you a bit 'lost' of 'what to do next', mostly in level 9-3 (TEC-XXX). As for left and right to SKIP those 'one-time' dialogue when Peach is walking around, it works. But to Skip lenghty dialogues, I have to do some experiment first. It should work with TALKING scenes (like Charlieton, Bobomb Buddy and Zess T but NOT when Peach is talking to TEC-XXX then drinking the potion for example, because if so, Peach will be drinking it endlessly (at each left/right cycle) being a potential bug flow.

... Actually thinking about it, why can't we just stick with using the space bar? All you need is a few presses and you'll quickly go through them with ease. It's not that hard to give your thumb a few strokes. Again, I'm not that lazy to want to skip through everything and just focus on the sex. Some good stuff can come through dialogue, and, as someone who is working in erotica, having some text enhances things to make it more erotic, to help you fantasize more.

Sure having plot related dialogue non-skippable makes sense. But considering that people are here for the porn, they want something to skip things. And this is why they complain when they are placed back in the overworld without a clue about how to get to the next world, because they decided to skip an important message informing them about where to go. Sorry if I'm going off on a tangent, but that's how I feel about people not focusing more on the bigger picture and instead of the naked woman in front of them.
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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby MPLDAM9919 » Tue Oct 22, 2013 5:50 am

Is it too early to think about what the final boss? Of course we all know it's going to be Bowser! But I thought I throw out the idea so Ivan can think about it later on in development.

And what music track should we use?
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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby Thatguy45 » Tue Oct 22, 2013 9:04 am

Not sure about the final boss music, but I really like the Approaching Bowser level music from Super Mario 64, so it'd be cool to hear that in the level before the fight.
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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby VintageBass » Tue Oct 22, 2013 5:56 pm

Thatguy45 Wrote:Not sure about the final boss music, but I really like the Approaching Bowser level music from Super Mario 64, so it'd be cool to hear that in the level before the fight.


That's definitely a bit of nostalgia right there. With the Starman music from the same game as well, it certainly feels like a trip down memory lane with more music from 64. And when I went to look for it (the name of the song is Bowser's Road, by the way), I found that there's a version made for SMG2 along with this really epic score for the final fight against Bowser. I'm pretty certain having that kind of score would be... kinda outta place, considering what this game is all about and it might feel worthless if Peach goes down and fucks Bowser right there and then.
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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby MPLDAM9919 » Tue Oct 22, 2013 8:30 pm

VintageBass Wrote:
Thatguy45 Wrote:Not sure about the final boss music, but I really like the Approaching Bowser level music from Super Mario 64, so it'd be cool to hear that in the level before the fight.


That's definitely a bit of nostalgia right there. With the Starman music from the same game as well, it certainly feels like a trip down memory lane with more music from 64. And when I went to look for it (the name of the song is Bowser's Road, by the way), I found that there's a version made for SMG2 along with this really epic score for the final fight against Bowser. I'm pretty certain having that kind of score would be... kinda outta place, considering what this game is all about and it might feel worthless if Peach goes down and fucks Bowser right there and then.

Yeah. Those would be out of place. Do you think we can use a non-Mario song or use an older Mario song (Mario World final boss, Mario 3 final Boss, etc)?
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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby VintageBass » Tue Oct 22, 2013 8:52 pm

MPLDAM9919 Wrote:Yeah. Those would be out of place. Do you think we can use a non-Mario song or use an older Mario song (Mario World final boss, Mario 3 final Boss, etc)?

For non-Mario music, I got the soundtrack for DuckTales: Remastered that has a pretty good final boss fight music. It's not as operatic, it has some 8-bit goodness and it's pretty fitting for a boss fight.
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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby Ivan-Aedler » Tue Oct 22, 2013 8:59 pm

VintageBass Wrote:I'll take all of it in a .txt file, please!

Ok, I'll organize them by enemies, because 15 goombas scenes , for example, have more than 40 lines :shock: :roll: :mrgreen:

VintageBass Wrote:... Actually thinking about it, why can't we just stick with using the space bar?

Because I am seeing that, having, say, JUMP pressed to skip dialogues wont make the player miss a lot of dialogues as pressing LEFT/RIGHT.
When you are stuck in a given game, its normal for us to keep pressing jump or any key that makes the character flee or hide himself. Its almost automatic. So Jump is 'quicker' to remember and to press than SPACE. Both can stay. But for sex scenes, RIGHT/LEFT can also be applied, but both will advance the action until she cums.

VintageBass Wrote:Some good stuff can come through dialogue, and, as someone who is working in erotica, having some text enhances things to make it more erotic, to help you fantasize more.

I agree completely. But yes, I am 'do' listening to those who are getting a bit annoyed when revisiting some levels and those 'one message' dialogues pops in.

VintageBass Wrote:Sorry if I'm going off on a tangent, but that's how I feel about people not focusing more on the bigger picture and instead of the naked woman in front of them.

YES, that's it. This game wants to show people that its not a 'quick masturbate' game, a 'go horse!' game, but a game with plot, with almost a hundred scenes to search for and enjoy, and differentes states to be in.

MPLDAM9919 Wrote:Is it too early to think about what the final boss? Of course we all know it's going to be Bowser!

It will be him.

MPLDAM9919 Wrote:And what music track should we use?

I want to use SMRPG castle song. And before finding Bowser, I want Peach to walk in a castle like Bowser Castle 2 by Playshapes.

Thatguy45 Wrote:Not sure about the final boss music, but I really like the Approaching Bowser level music from Super Mario 64, so it'd be cool to hear that in the level before the fight.

The final castle level can have two music, no problem. But as I am always saying since the beginnig, I am remaking all the songs, some using my own instruments (those are not copies of original, or a simple change of digital instruments).

VintageBass Wrote:I'm pretty certain having that kind of score (from SMG2) would be... kinda outta place

Yes, its like making Peach fuck something in Star Hill level, with that song. I respect childhood memories, so I wont be making Peach fuck enemies during certain songs.

MPLDAM9919 Wrote:Yeah. Those would be out of place. Do you think we can use a non-Mario song or use an older Mario song (Mario World final boss, Mario 3 final Boss, etc)?

I could prefer Mario songs only, but I am open to ideas and new songs, as this game doesnt have to follow 101% of Mario Universe, as said before, before, before and before. Its like Peach having the apron, tigeress and sling bikini. Those are not from Mario Universe, but it makes the game unicque and special. I dont have to say that, one of the most sexy outfits is the apron by LuftMallow!

VintageBass Wrote:For non-Mario music, I got the soundtrack for DuckTales: Remastered that has a pretty good final boss fight music. It's not as operatic, it has some 8-bit goodness and it's pretty fitting for a boss fight.

Just give me links of the music (youtube, etc) for me to listen to. Here or via PM.
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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby Luigi master » Tue Oct 22, 2013 10:19 pm

HEY IVAN! I just registerd and, uhhh...
Spoiler (click to show/hide):

I havent seen toyloli in a looong time. Where is she?
;)
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Re: Hentai: Peach's Untold Tale 2.0.14 (oct 20/13)

Postby MPLDAM9919 » Tue Oct 22, 2013 10:37 pm

Ivan-Aedler Wrote:
VintageBass Wrote:For non-Mario music, I got the soundtrack for DuckTales: Remastered that has a pretty good final boss fight music. It's not as operatic, it has some 8-bit goodness and it's pretty fitting for a boss fight.

Just give me links of the music (youtube, etc) for me to listen to. Here or via PM.

Ducktales Remastered does have a great final boss music track. Very retro! Sonic Lost World also has a great final boss music track. Very epic!


But I do think we should stick with Mario tracks. But on the other had, we can create our own final boss track that inspired by any other final boss track. How does that sound?
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