SteelSaurus Wrote:How's this for a sort of idea as to what the map design will look like?
Thraur Wrote:@OwnerOfSuccuby
I think I have a good design pattern in mind for controlling the currently chosen suit and how all the components will interact with each other. Hardest part is probably stripping out the old AS2 code .SteelSaurus Wrote:How's this for a sort of idea as to what the map design will look like?
Thats a pretty good start for overall layout anyways. The way I've setup the engine (thus far at least), allows us to have arbitrary sections/rooms with arbitrary transitions to other areas. We can split the map up however we want really.. bosses could inhabit their own 'room', and we can have larger rooms for other areas (think the cave room in the current release).
Bulkhead Door.swf [ 24.01 KiB | Viewed 33412 times ]
Digfree Wrote:Thraur, did yoy get my PM with the link to get that map I made?
Acidrayne360 Wrote:Amazing. All you have to do is add a naked Samus, and you can make almost anything sexy...Y'know it almost looks like some kind of futuristic battleship cannon is about to shoot Samus, but I think that if you added something glassy to it? Maybe like that marble looking bit from Zero Mission?
Chozo Ghost.swf [ 247.71 KiB | Viewed 31348 times ]
Chozo Ghost.swf [ 255.23 KiB | Viewed 25316 times ]
SteelSaurus Wrote:Acidrayne360 Wrote:Amazing. All you have to do is add a naked Samus, and you can make almost anything sexy...Y'know it almost looks like some kind of futuristic battleship cannon is about to shoot Samus, but I think that if you added something glassy to it? Maybe like that marble looking bit from Zero Mission?
Marble? Can you get a screen shot of it? I'm ticking pretty well with stuff.
Ooooh! New character in the works. Very excited about it! I'm gonna give you a little sneak peak of a Chozo Ghost.
(The Idea is that they offer immaterial enlightenment in exchange for a little paranormal action if you get my drift.
Chozo Ghost.swf [ 66.92 KiB | Viewed 30392 times ]
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