Just dropping by to say I’m still alive and working on the next release. And to give answers to some of the new stuff you asked. (I don’t want to spend too much time on the forums when I could be working on the game or doing some other constructive stuff, so you probably won’t see me again until the next release.)
About the mistress route problem:Spoiler (click to show/hide):
I found another one actually (different from the “answered positively to the imp too soon”, I mean). So for those who still don’t manage to get the last mistress despite having convinced all the other 7 before talking to the imp (dragon1412, mrttao, DarkJaqb I think?), try doing the following: after conquering Saint Astha, convince the Saint General like usual. But then, once that’s done, do not talk to the imp immediatly after exiting your personal quarters. Rather, first exit the castle entirely, walk a few steps on the world map, and then go back inside and talk to the imp. If you’ve got all 7 mistresses in your team, you should be sent on the side-quest to get the ultimate mistress. Please tell me if that worked.
Either way, I’m reworking that part so that both problems are solved in the next release.
Lucky777:Thanks for the proofreading. That will definitively be in the next release.
I’ll also look into that display bug during the fight after the game over. Actually got a good idea where I screwed up just by reading your report.
As to the whole "getting stuck in the barbarian market" thing, I did that too for a minute, it'd be good to see that stairway better defined.
I think a couple other doors or stairways could also stand to be more obvious but I don't remember 'em right now.
Well, that’s new. And you are not alone too? I... simply don’t see the problem here. Walls are straight. When there is a single break in a strait wall, it means there is a doorway. And I’m fairly sure it holds true in a number of other RPG maker games out there. So... whut?
About the battle now:You make some perfectly valid points, especially concerning that last move where I force the player to send his elites away when a savvy one would really like to keep his personal guard right next to himself, thank you very much for the offer but no. I’m not in agreament about your vision of pikemen though: if I have a bunch of badly trained, tighly packed soldiers and order them to point two handed, six meters long poles in front of them, and then suddenly shout “everybody turns left now!”, I can assure you this won’t end well. So, yeah: they really are here only to hold the line, and discourage the knights from trying that all-out frontal charge stuff. And they do the job. Don’t ask them anything more.
Either way, I’m getting sidetracked. Good points or not, it all boils down to my willingless of redoing all those events and, considering the time that battle took me to create, it’s really not all that highon my “willing to do” list. Sorry.
I did note the part about “aiming the horses” though, and that also boils down to the differences in our conception of a medieval battlefield. You don’t order a regiment of archer to “aim for the horses”. You tell them “aim at that knight squadron”, and they let go their arrows in an arc so they fall down on that particular part of the battlefield. What they do hit really has more to do with luck than with the skill of the archers. But I do get that the choice should be made a bit more obvious for gameplay reasons. I’ll see to it.
Spoiler (click to show/hide):
Oh, and I forgot to mention, STR.
The Dwarf Princess and Dismounted Saint General fights are probably the most awesome ones in the game, especially the Saint General, just due to her pre-battle buffchants.
And I like to have my duders beat on the Epic Dwarf Princess for RP reasons even though she has some gay status effect on that stops her from taking damage.
The whole "day-night cycle" thing that the duellist has going, combined with her obvious prowess, are pretty cool too, but they don't affect me as much as the former two.
Those two are super-fucking baller determined, courageous and selfless heroes, it's great fun to beat and rape them.
Glad you're enjoying yourself. Mind you though, that has probably a lot to do with me trying to give them a characterisation for the mistress route you’ll never play ^^'. You’re basically seeing the very beginning of it before fighting them and, in some cases, in the course of the fight proper. I don’t think things would have turned the same if I wrote everything thinking “well they’ll just get raped and become sex slaves in the end either way”... And I’m not sure I know where I was trying to go with that pathetic excuse for an explanation... Oh, well. As long as you’re happy, that works for me.
About the orcs sidequest:
Spoiler (click to show/hide):
In Saint Astha, the map of the northern gate, there should be some sort of towerish house. You can access the second floor with the rope on the wall of the first. And if you fill the required conditions, Bluk should be there, studying some stuff. That’s the start of the last quest. And if it doesn’t work, then that probably means I’ve got something else to fix (and I’d like to have a look at your save, if it’s at all possible).
Spoiler (click to show/hide):
Also, on this, my second playthrough, I took the time to explore the Castle Town while it was overrun with zombies, and I saw the cool touch you added of evacuating civilians.
That's fine and all, but the real important point is this:
I want that oldass granny paladin.
You should get art of her, mang : O
Make sure she's not too horribly wrinkled, but she's got to go to the Orcs and/or the overlord, because she's awesome.
She’s got like, what? Three lines of dialogue? And you’re in love already? Oh boy...
Sorry. She’s fifty-something in a medievalish setting, so she is definitely “wrinkled”. The orcs probably wouldn’t mind, but I’m fairly sure the overlord and the players would.
Aside from showing off my meagre recoloring skills, I mainly put her in the game to act as a counter-exemple: it was already implied in the dwarven mine, but not all fighting women out there are young, brave and beautifull, because the world wasn’t built for the sake of the player alone. The male characters of plot relevance are also partly there for the same reason. It wouldn’t have been all that difficult to have the gender of the dwarven, goblin and human kings reversed, and same goes for the goblin hero and the brave capitain (who was originally supposed to be female by the way, while the Saint General was to be male until I changed my mind somewhere in-between laying out the plot and putting the game together), but I felt the universe would be better off that way.
So, yeah... I’m effraid all you’ll get out of that character in the post-conquest Castle Town will be Yulgoblund spouting a line about how, truly master, it’s a shame she isn’t thirty years younger.
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Mrttao:Yes, the speed isn’t a %, so the malus should become less and less relevant as you level up.
I will fix the diary issue in the next release.
Also just fixed the problem with the jumping on militiamen heads (simply put an invisible npc barrier to prevent them from going all the way to the door). Thanks for pointing all that out.
1. Orcs dont level up in battle - is this intended?
Yes.
Spoiler (click to show/hide):
2. After Defeating the Lich King, it is possible to remove Poison status on all members by equipping and removing the Lich crown (saves Antidote)
Heh. Didn’t realise it could also be used that way. I don’t see how I could prevent the player from doing so though, so I suppose I’ll just let it go as a bonus for the clever players.
3. Save point just before each boss fight would be nice...
But will probably never happen. And not only to fulfill my sadistic side, mind you: I’m fairly sure if I were to put such a save point, there would be someone out there stupid enough to save on top of his only save just before a fight he has no chance of winning, thus ruining his entire game...
In dungeons at least, you are warned just before the fights, so it really is your call to make. Conquests are shorter, and you are supposed to go in those fully prepared either way, so it’s not like you could stumble on those bosses by chance while grinding or something. Only exeption will be in the demon tower: there will be a teleporter somewhere in the middle (not just before the boss though), simply because it’s so damn big.
Spoiler (click to show/hide):
4. Last fight (demon) is weaker than Penultimate fight (very difficult due to Starless night every three turns).
That’s certainly an interesting feedback. Could I get some more opinions about those two fights? The last one is supposed to be a bit harder than the penultimate one, so it may be in need of buffing.
Spoiler (click to show/hide):
5. After defeating the St General, we proceed to attack the city - I wanted to explore the entire city before fighting the captain, but since I did not know where he was (first time), I stumbled onto his location and automatically was drawn into battle. This might be harsh on first time players as they may not even have healed up after the previous fights...
I’ll put some kind of warning. (Though the whole town isn’t explorable during that conquest either way. It would have been a bit too big and complex in an already quite long and difficult fight.)
Spoiler (click to show/hide):
6. As already pointed out, no need to go into the Dwarf King fight immediately after the fight with the princess. Allowing to use up some potions to heal if required would be nice...
Still toying with the idea, as it involves redoing a working event chain and rebuilding stuff without breaking it (I’m very good at breaking stuff). Will probably end up doing it. It’s all really a matter of when I find the will and time to.
Kuragari:While I don’t really think the game would need that for the time being due to the reasons I exposed earlier (and because I would feel rather bad making you work on texts destined to eventually be scrapped or heavily modified: I know how much time fiction writing can take), I’m of course always open to suggestions. Did you eventually played the game to the end? And if you are still willing to write something for the scenes, could you link me to that other work you mentionned so I could get an idea? Even if I don’t decide to take you on that placeholders offer, I wouldn’t mind having someone to write some erotic texts if/when I actually get some pics to go with them.
Ohboy and HohesHaus:Yeah, the Overlord path was the one worrying me the most. It’s supposed to be the most difficult of all, but I wouldn’t want it to be plain impossible either. Like I think I already said (or maybe not?), I’ll do a playthrough on that route myself before releasing the next update, and will procede to make some adjustments if I find it too hard.
On a more general notice, if anyone managed to win on the overlord route, I’d like to hear about it. Also tell me if you got your special reward properly while you are at it.
Spoiler (click to show/hide):
(Should be a special weapon, and you simply can’t miss it.)
Ohboy:All understood, but it goes back to my earlier post - if you start with less than 5 TP you got nothing for a couple turns...EXCEPT using recovery items at the outset. Luck seems to determine your starting point for the battle...
I think I put the “strategic positionning” in the game just for those cases. Basically, it makes sure your overlord will have the TPs for “distract them” in the next turn, and that he’ll probably still be alive to use it then. Admitedly not a perfect solution, but at least, between that and some of the ubber items, you should be able to turn around any fight no matter how bad it started TP wise.