Spoiler (click to show/hide):
The virus has mutated. It's been thirty years since the outbreak, and right when humanity seemed to be gaining control- chaos erupted once more. 22 years after the outbreak, the first pouncers were found. It was as if the virus knew that it was losing, and increased the power of its own arsenal to combat its demise. The infected began to fight even more aggressively- to the point where they attempted to rape the healthy. They grew absurdly large members made of tissue and fungus, resulting in colossal members full of bumps and ribs. The victim(s) typically are dominated and raped repeatedly until they turn. Because most infected can be found near other infected, most victims are raped by more than one infected individual until they turn. It has been found, however, that it is possible to be raped and not turn- as long as the healthy individual can escape before the infected are able to cum inside them.
The virus has mutated. It's been thirty years since the outbreak, and right when humanity seemed to be gaining control- chaos erupted once more. 22 years after the outbreak, the first pouncers were found. It was as if the virus knew that it was losing, and increased the power of its own arsenal to combat its demise. The infected began to fight even more aggressively- to the point where they attempted to rape the healthy. They grew absurdly large members made of tissue and fungus, resulting in colossal members full of bumps and ribs. The victim(s) typically are dominated and raped repeatedly until they turn. Because most infected can be found near other infected, most victims are raped by more than one infected individual until they turn. It has been found, however, that it is possible to be raped and not turn- as long as the healthy individual can escape before the infected are able to cum inside them.
And I felt obligated to post this...
All:
Spoiler (click to show/hide):
The town of Demaville stands before you. You have arrived in town with what you could hold on your person and ten ration tickets the government gave you upon entry. Full of merchants eager to trade their goods and make a profit along with cutthroat criminals seeking their own advancement. It is located in what was once Silicon Valley, but now little more than a post-apocalyptic shanty town. The most notable cites in town are as follows: the market, the slums, the affluent mansion, the bar, the mechanic, the government post, and the concealed tunnels to the outdoors. The vendors in the market will trade anything and everything- this is what keeps the town afloat. The desperate denizens of the slums will give missions to adventurers for various rewards. The lucky landowners in the mansion look down on the rest of the town, as if they somehow were better. The bar sells all manner of spirits, liqueurs, beers, etc., but for a price. The mechanic buys, sells, and repairs all kinds of mechanical tools. The government post deals out food rations and will give adequately equipped adventurers high-risk/high-reward jobs for weapons, ammo, food rations, etc. The tunnels are filled with infected, but may contain a few hidden treasures. To leave the town, these tunnels are really the only option, as the government tends to never let anybody out through the gates. It isn't pretty, but there seems to be plenty to do in putrid Demaville. Good luck.
The town of Demaville stands before you. You have arrived in town with what you could hold on your person and ten ration tickets the government gave you upon entry. Full of merchants eager to trade their goods and make a profit along with cutthroat criminals seeking their own advancement. It is located in what was once Silicon Valley, but now little more than a post-apocalyptic shanty town. The most notable cites in town are as follows: the market, the slums, the affluent mansion, the bar, the mechanic, the government post, and the concealed tunnels to the outdoors. The vendors in the market will trade anything and everything- this is what keeps the town afloat. The desperate denizens of the slums will give missions to adventurers for various rewards. The lucky landowners in the mansion look down on the rest of the town, as if they somehow were better. The bar sells all manner of spirits, liqueurs, beers, etc., but for a price. The mechanic buys, sells, and repairs all kinds of mechanical tools. The government post deals out food rations and will give adequately equipped adventurers high-risk/high-reward jobs for weapons, ammo, food rations, etc. The tunnels are filled with infected, but may contain a few hidden treasures. To leave the town, these tunnels are really the only option, as the government tends to never let anybody out through the gates. It isn't pretty, but there seems to be plenty to do in putrid Demaville. Good luck.