Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby HappyGoomba » Fri Sep 06, 2013 2:38 am

Ivan-Aedler Wrote:
HappyGoomba Wrote:I'm having a problem in the Desert Castle. I go through the first three rooms..

STOP!! How are you? Are you fine? How's the news in all those months? Glad you are back ;) You are always remembered here as a great bug tester and we had nice conversations!
Ok, we can continue. ;)


I got a bit overwhelmed with the volume here. I've been lurking and downloading the updates, but not actually following the conversation. A couple of thing I did notice in the update before this one:

1. After bathing with Toadette, the "Click or press up" messages disappeared. Once I climbed the ladder and exited that area, they came back. I'm glad the ladder was there, because I couldn't open the door.

2. In the Gummi sex scene where he flips Peach upside down, the text bubble covers up the good parts. It looks like you're censoring the scene. :D

HappyGoomba Wrote:......In the three rooms, I don't know what to do after that. The last room I reach is the one with the shower and the grey pipe hanging from some blocks. I've tried jumping into the pipe and I've gone back over the other rooms to see if there's a door I'm missing, but I haven't been able to progress

Just press UP while touching the upside-down pipe.
I would add code to alert this to the player once Peach touch the pipe, but it didnt work well.


Thanks.
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Re: Hentai: Peach's Untold Tale 2.0.12 (sep 3/13)

Postby Biles » Fri Sep 06, 2013 3:08 am

No no. It goes like this. I'm playing level 1-1 and as such, you hear the level's theme song playing along. Then when Peach dies like falling into a pit, and then respawns, you hear the Grassland theme song playing in the background instead of that level's own music soundtrack.
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Re: Hentai: Peach's Untold Tale 2.0.12 (sep 3/13)

Postby Ivan-Aedler » Fri Sep 06, 2013 3:18 am

Biles Wrote:No no. It goes like this. I'm playing level 1-1 and as such, you hear the level's theme song playing along. Then when Peach dies like falling into a pit, and then respawns, you hear the Grassland theme song playing in the background instead of that level's own music soundtrack.

I need more information because I tried it here and I dont get this problem.

HappyGoomba Wrote:1. After bathing with Toadette, the "Click or press up" messages disappeared. Once I climbed the ladder and exited that area, they came back. I'm glad the ladder was there, because I couldn't open the door.

It might be the same problem when Peach cums AFTER bathing with toadette. This happened in the toilet too.
I will check it later.

HappyGoomba Wrote:2. In the Gummi sex scene where he flips Peach upside down, the text bubble covers up the good parts. It looks like you're censoring the scene. :D

You say, Blooper (Squid) scene 5? Treated but not tested! I've changed 'GPU processing' to 'Direct' (CPU). But updated only on KAEC site, as I am having problems to upload it here.
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Re: Hentai: Peach's Untold Tale 2.0.12 (sep 3/13)

Postby Biles » Fri Sep 06, 2013 6:40 am

Well, I've played through all of them albeit through your own forum website, and I must say alot has been done. I love the boo sex, especially the "possession" part. I wonder if anyone might get annoyed when he constantly harass Peach everytime the player is trying to make a jump or do something. Granted the player can move Peach and lure Boo away, but I have an idea so that the constant groping doesn't happen every single time. So how about this: Each time Boo finishes having sex with Peach, he collapses onto the floor and is rendered unconscious temporary before he eventually gets up. It's like Drybones, he's incapacitated when stomped on, but will eventually get up, or like the Koopa who retreat into their shells and stays there after being stomped before coming out.
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Re: Hentai: Peach's Untold Tale 2.0.12 (sep 3/13)

Postby theblacknphbutnotgay » Fri Sep 06, 2013 7:40 am

Biles all the enemies do that after they sex peach up.
I just noticed i hate the regular Rosalina lol.

Has anyone else enjoyed the season opener?
Maybe there IS a God?
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Re: Hentai: Peach's Untold Tale 2.0.12 (sep 3/13)

Postby Ivan-Aedler » Fri Sep 06, 2013 11:42 am

Biles Wrote:Well, I've played through all of them albeit through your own forum website, and I must say alot has been done. I love the boo sex, especially the "possession" part.

Glad you liked the game so far. ;) I will think about the Boos, so Peach can keep invulnerable (blinking) but he could keep at a 'dizzy' state for some more seconds.
You still havent said to me how to reproduce the song error.
It might be a cache problem.
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Re: Hentai: Peach's Untold Tale 2.0.12 (sep 3/13)

Postby VintageBass » Fri Sep 06, 2013 1:15 pm

theblacknphbutnotgay Wrote:Biles all the enemies do that after they sex peach up.

No they don't. He said that Boos continue to chase after Peach in the game, so not all enemies fall over after sex. Plus he's suggesting that the Boos get something like Dry Bones in terms of a "cooldown" (I can't think of the right word for that), where they return after a certain period to chase Peach, allowing the player time to escape. From what I recall, if you fucked an enemy, they stayed down until you leave a level (or knock them out with a fireball or tail whip). None of them get up after a certain amount of time like Biles is suggesting.

Otherwise I kinda like the idea. As much I want to play for the virgin run, I like Boos and their scenes are awesome. It does suck that if I'm trying to get away from them, I'm caught in something and can't get outta it. So making some sort of temporary situation to get away from the Boos would be useful in same way.

And it occurred to me...

theblacknphbutnotgay Wrote:And if peach does it good they may randomly stay hard after cumming and want a round 2

Isn't that the reason why there's a do-over button in the game?

theblacknphbutnotgay Wrote:Has anyone else enjoyed the season opener?

1) What season opener? It'll help out to be a little specific.
2) Again who cares?
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Re: Hentai: Peach's Untold Tale 2.0.12 (sep 3/13)

Postby Biles » Fri Sep 06, 2013 4:19 pm

Apparently, the music incident must've been one of those one-time flukes I guess. BTW, I've noticed that when enemies die upon getting hit by fire balls, they seem to have one particular direction they get flung at which kinda makes it weird. If Peach hits an enemy from behind with a fireball, that enemy will suddenly fling backwards. Now I don't know if you intended to have enemies fling in direction based on where the fireball hits them, but if for some reason you can't get that achieved, I recommend you have them fling straight up and then fall down completely vertical like the original games have them done so. Oh and can you do something about the shower sound effect? I can't find a way to shut it off as it stays on permanently.

Screen shot 2013-09-06 at 8.34.22 AM.png
Screen shot 2013-09-06 at 8.34.22 AM.png (83.81 KiB) Viewed 1885 times

This apparently occurred. After I had Peach fuck the Bob-omb a second time, she suddenly became "invincible" to all the enemies. It may be fine if you don't wanna get rape, but it's problematic if you're trying to get the key from one of the Goombas. And notice the edge of that pit to her left? The angle perspective is not consistent as seen like that brown brick block nearby.
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Re: Hentai: Peach's Untold Tale 2.0.12 (sep 3/13)

Postby KittahKloo » Fri Sep 06, 2013 6:54 pm

Hello, I'm new here and have been following the progress of this game for a while now.

I've noticed that in the last two or three updates that I've been getting a problem that people don't seem to be talking about.

The game is overall laggier. Like when I try to walk too far in world 1-1 (Like a couple of steps), the screen freezes and peach flies
off of the screen into a void or teleports to a random location in the level. When this happens, if you go into the menu screen (When you press ctrl)
it kind of wiggles around, and the only option you have in order to keep playing is to refresh the page or restart the game.

I have an Intel Core 2 Quad CPU running at 2.67 GHz, in-case you need to know my specs.

I know it's a WIP, just thought I'd give you some feedback.
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Re: Hentai: Peach's Untold Tale 2.0.12 (sep 3/13)

Postby Ivan-Aedler » Fri Sep 06, 2013 10:20 pm

VintageBass Wrote:From what I recall, if you fucked an enemy, they stayed down until you leave a level (or knock them out with a fireball or tail whip). None of them get up after a certain amount of time like Biles is suggesting. Otherwise I kinda like the idea. As much I want to play for the virgin run, I like Boos and their scenes are awesome. It does suck that if I'm trying to get away from them, I'm caught in something and can't get outta it.

Treated but not tested! Boos will now be dizzy for some seconds (But updated only on KAEC site, as I am having problems to upload it here).
But as for 'true' knocked down enemies, its better to let them as is, because in the original, Peach fucks them in order to knock them down for good. Only that way she will be recovering her kingdom.

VintageBass Wrote:Isn't that the reason why there's a do-over button in the game?

Do-over just replays the current scenes (or older ones), if you press a given number while touching the knocked down enemy. So yes, we can fantasize using do-over function to let Peach fuck him more.

Biles Wrote:Apparently, the music incident must've been one of those one-time flukes I guess

Might be the old cache.

Biles Wrote:When enemies die upon getting hit by fire balls, they seem to have one particular direction they get flung at which kinda makes it weird. If Peach hits an enemy from behind with a fireball, that enemy will suddenly fling backwards.

No problem at all. Its only the way I did it. In certain games we can see some animations like that (independent of enemy facing direction). I dont call this a bug but just a feature it could exist in the future, to be 'more perfect'. This is like those cases we make a new feature but its much more important the feature itself to be in the game than nothing at all. Stomping was supposed to act only on goombas (at first) then I decided to make almost all enemies pop. It works.

Biles Wrote:Oh and can you do something about the shower sound effect? I can't find a way to shut it off as it stays on permanently.

It depends. If you say its ON permanently when Peach is passing over it (or near to a working shower), I can see if I can put a 'shower sound: ON/OFF' in the advanced options so people can enjoy only Peach sounds and other sounds. If you say sometimes the shower is ON even without a shower nearby, its a BUG and I need to know the precice information in order to reproduce it.

Biles Wrote:This apparently occurred. After I had Peach fuck the Bob-omb a second time, she suddenly became "invincible" to all the enemies. It may be fine if you don't wanna get rape, but it's problematic if you're trying to get the key from one of the Goombas.

It might be a bug. Bob-omb second time, huh? It might be the same bug as the toilet. In the end of the sex scene, for an unknown reason, Peach is still 'on action' with the enemy after cumming (when she goes up THEN cums, going down again).
Treated but not tested! But updated only on KAEC site, as I am having problems to upload it here.

Biles Wrote:And notice the edge of that pit to her left? The angle perspective is not consistent as seen like that brown brick block nearby.

Treated but not tested! But updated only on KAEC site, as I am having problems to upload it here.

KittahKloo Wrote:I've noticed that in the last two or three updates that I've been getting a problem that people don't seem to be talking about. The game is overall laggier. Like when I try to walk too far in world 1-1 (Like a couple of steps), the screen freezes and peach flies off of the screen into a void or teleports to a random location in the level. When this happens, if you go into the menu screen (When you press ctrl) it kind of wiggles around, and the only option you have in order to keep playing is to refresh the page or restart the game.

As for the LAG, it might be the 'WORKAROUND: Stronger 'anti Blue screen' algorithm', added on version 2.0.11.
Treated but not tested! I've changed 'GPU processing' to 'Direct' (CPU). But updated only on KAEC site, as I am having problems to upload it here.
Thanks for the report. Yes I need more people reporting this because I am busy with new features.
Last edited by Ivan-Aedler on Sat Sep 07, 2013 1:47 am, edited 1 time in total.
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Re: Hentai: Peach's Untold Tale 2.0.12 (sep 3/13)

Postby Biles » Fri Sep 06, 2013 11:17 pm

I have an interesting idea. I wonder if we could have Peach in tandem, warp between two realms, between the Mushroom world and the Subcon world.
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Re: Hentai: Peach's Untold Tale 2.0.12 (sep 3/13)

Postby MPLDAM9919 » Sat Sep 07, 2013 1:01 am

Biles Wrote:I have an interesting idea. I wonder if we could have Peach in tandem, warp between two realms, between the Mushroom world and the Subcon world.

Sounds interesting...How would that work?

Also, I was thinking of going back to work on those scripts again. It's been awhile since I wrote one. I just need to find time to write.
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Re: Hentai: Peach's Untold Tale 2.0.12 (sep 3/13)

Postby Ivan-Aedler » Sat Sep 07, 2013 1:40 am

Biles Wrote:I have an interesting idea. I wonder if we could have Peach in tandem, warp between two realms, between the Mushroom world and the Subcon world.

We can and I've thought about that when I've made level 1-6 (subcon level), which was exchanged later with the castle level (then subcon level was moved to 3-2).
I just dont have enough time to prioritize this yet, so its only a plan.
And I need to see how I can darken the area (because Peach will be in a nightly area) and reversed (a mirrored world). But it might not be so hard after LCC, the huge conversion I did to avoid terrible bugs like LALEM.

The 'real' subcon world is those places Mario used to go in order to take coins (slot machine bonuses) and mushrooms.

And I have two things to say:
Toyloli: when you can, please send me, if possible, the countyard project and the optimized bridges. I'll try to access SK in the weekends or only after day 10th.
Quiz and others: as YOU know, the game WONT have any original music anymore (even ripped ones in low quality). Even if you people say PRETTY PLEASE. So you have to get used to the initial jingles I've created (like the worldmap1 song that resembled SMB3, months ago, just before adding the SMB3 one). The idea is to make the game as original as possible, with custom-made music, even if many of them follows the entire melody as Mario, as we have freedom to create it (like when I play a piano). This is to comply with the rules and make the game even more into fair use. Of course I am open for fans and music creators who want to put better songs in PUT.
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Re: Hentai: Peach's Untold Tale 2.0.12 (sep 3/13)

Postby Toyloli » Sat Sep 07, 2013 5:36 am

oops, I thought we dropped the 'courtyard' idea and were going to leave the castle as is? I know we were saying that the bridge would become part of the dark castle levels (the ones with the boos and the chomp standing on the bridge)
I haven't got around to optimizing the bridge, been dealing with minor emergencies. Will try to get through it this weekend. Hopefully have result for you monday.
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Re: Hentai: Peach's Untold Tale 2.0.12 (sep 3/13)

Postby Biles » Sat Sep 07, 2013 6:06 am

My proposed idea would be that gaining access to the Subcon realm could be a possible bonus option. I was thinking that there could be more than one gateway doors connecting to the realm, but are scattered throughout the Mushroom world. Therefore only certain Mushroom kingdoms will have some of these doors, but in order to unlock these doors and go through, Peach would have to find artifacts (whatever they may be) throughout the levels of that particular kingdom. If she finds them all and completes that Mushroom kingdom level, Peach would be able to have the option to enter the Subcon realm. Of course, I'd also like to have the ability for Peach to travel from one Subcon world level to another directly in certain areas of the Subcon world. Also, I was thinking that some of the Mushroom kingdoms may have elements from Subcon bleed into their levels and vice-versa as a way of hinting to players that there's a Subcon gateway in that kingdom.
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Re: Hentai: Peach's Untold Tale 2.0.12 (sep 3/13)

Postby Toyloli » Sat Sep 07, 2013 8:03 am

Biles Wrote:My proposed idea would be that gaining access to the Subcon realm could be a possible bonus option. I was thinking that there could be more than one gateway doors connecting to the realm, but are scattered throughout the Mushroom world. Therefore only certain Mushroom kingdoms will have some of these doors, but in order to unlock these doors and go through, Peach would have to find artifacts (whatever they may be) throughout the levels of that particular kingdom. If she finds them all and completes that Mushroom kingdom level, Peach would be able to have the option to enter the Subcon realm. Of course, I'd also like to have the ability for Peach to travel from one Subcon world level to another directly in certain areas of the Subcon world. Also, I was thinking that some of the Mushroom kingdoms may have elements from Subcon bleed into their levels and vice-versa as a way of hinting to players that there's a Subcon gateway in that kingdom.


Um... Why can't you simply have peach start a level, then a baddie comes and conks her on the head (knocks her unconscious) . One cut scene later and you're in the subcon level.
Then when she finishes the level she wakes up, finds herself covered in cum, in a different location with a box of cholocates and a card on the ground next to her.
Card: "Thanks for the good time"
Peach: "Oh dear, what happened. And where did this key come from?"
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Re: Hentai: Peach's Untold Tale 2.0.12 (sep 3/13)

Postby Ivan-Aedler » Sat Sep 07, 2013 11:59 am

As always, I'm having problems (since yesterday night) to upload the fixed bugs here on LOK. You can check the latest version on KAEC site, listed on page 1 of this thread.

Biles Wrote:My proposed idea: Access to the Subcon realm could be a possible bonus option.

It would be nice to retain the original idea of taking a given potion and making a red door appear. (she can be browsing for this potion in the leaves, along with other vegetables). Then she could get in that level with some surprises, like a goomba, some toads, and even someone that might be fucking there, even Krystal. Subcon bonus areas make me remember of the game ToeJam & Earl 2, when those characters find secret areas.

Biles Wrote:Could be more than one gateway doors connecting to the realm, but are scattered throughout the Mushroom world. Therefore only certain Mushroom kingdoms will have some of these doors, but in order to unlock these doors and go through, Peach would have to find artifacts (whatever they may be) throughout the levels of that particular kingdom.

The problem is that we already have artifact plans, like the blueprints in order to unlock World 9, as E.Gadd needs those to fix the spaceship. Right now, the spaceship is working all the time.
Even if we dont use artifacts, gaining access to those hidden levels (reversed and dusky ones) should be limited in size, otherwise if Peach finds a potion in world 3-1 (subcon world), she would be able to wander around the entire 3-1 level in reverse.

Biles Wrote: If she finds them all and completes that Mushroom kingdom level, Peach would be able to have the option to enter the Subcon realm.

Ok, those dusky reversed levels. But again, having more artifacts to be collected might be a hassle right now. What we could make is those red potions which makes a door appear. If Peach enters on some of them (only in world 3) she could unlock an optional dusky level (like 3-9) which will be fully playable and she could see flying subcons, having some scenes with them and Wart can appear too.

Biles Wrote:Of course, I'd also like to have the ability for Peach to travel from one Subcon world level to another directly in certain areas of the Subcon world.

It will add up complexity right now. I just would like to TEST the funcionality of grabbing a given potion and making a red door appear, then a certain fixed area of a reversed dusky level appearing (only on world 3). I might succeed or not (SUBCON SUBAREA).

Biles Wrote:Mushroom kingdom levels may have elements from Subcon bleed into their levels and vice-versa as a way of hinting to players that there's a Subcon gateway in that kingdom.

You say, in other worlds except 3? So lets say Peach is playing in 'normal subcon levels' in world3, but she can access those dusky levels WHILE in world3 AND in certain levels of other worlds, like world 4? But I still cant think of gateways that makes she warp to world3, then the player would be able to stay in this world (this will add up complexity). The best bet now is to have SUBCON SUBAREAS, as said above. With no artifacts.

Toyloli Wrote:oops, I thought we dropped the 'courtyard' idea and were going to leave the castle as is? I know we were saying that the bridge would become part of the dark castle levels (the ones with the boos and the chomp standing on the bridge). I haven't got around to optimizing the bridge, been dealing with minor emergencies. Will try to get through it this weekend. Hopefully have result for you monday.

Ok, If I return to this matter, I'll take the job to make the countyard. That's because it would be nice to have a garden for Peach, with flowers and the possibility of threesome scenes. But hmmm the scenes could happen right in front of the exit door (the star door), as it will be a scene 'out in the open', and this is nice for an ENF theme. I'll see what can be done.

Toyloli Wrote:Why can't you simply have peach start a level, then a baddie comes and conks her on the head (knocks her unconscious) . One cut scene later and you're in the subcon level. Then when she finishes the level she wakes up, finds herself covered in cum, in a different location with a box of cholocates and a card on the ground next to her. Card: "Thanks for the good time". Peach: "Oh dear, what happened. And where did this key come from?"

Possible too. But SubCon levels are considered real levels, those are not just dreams, but a kind of paralel world, reachable from portals. It might be better to make Peach play sky levels if she is unconscious. However I dont think it will hurt if we also make Peach reach SubCon that way, as she will wakes up 'used up', a proof she was really there. But this will be ANOTHER way to reach there, as the main way is to go through those red doors (spawned from red potions).
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Re: Hentai: Peach's Untold Tale 2.0.12 (sep 3/13)

Postby Toyloli » Sat Sep 07, 2013 1:47 pm

Ivan-Aedler Wrote:
Toyloli Wrote:oops, I thought we dropped the 'courtyard' idea and were going to leave the castle as is? I know we were saying that the bridge would become part of the dark castle levels (the ones with the boos and the chomp standing on the bridge). I haven't got around to optimizing the bridge, been dealing with minor emergencies. Will try to get through it this weekend. Hopefully have result for you monday.

Ok, If I return to this matter, I'll take the job to make the countyard. That's because it would be nice to have a garden for Peach, with flowers and the possibility of threesome scenes. But hmmm the scenes could happen right in front of the exit door (the star door), as it will be a scene 'out in the open', and this is nice for an ENF theme. I'll see what can be done.


Well this is what I mean. Technically the area with the star door IS a courtyard. The only thing making it less courtyard-like is that there aren't quite enough plants in it. If you extended that area to the right, put down some grass and flowers then you would have a courtyard. And still have the star door. It doesn't need a whole new area and the bridge (as I've said) would be completely out of place on the main castle.
The bridge that guy designed is dark and grim and foreboding and really belongs on the grey castle(s) as either an entrance or a proper internally.
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Re: Hentai: Peach's Untold Tale 2.0.12 (sep 3/13)

Postby Biles » Sat Sep 07, 2013 6:02 pm

I'm afraid I'm not familiar with the term "Dusky level". Care to shine a light on that subject? Anyways, the whole idea of the Subcon realm was that I wanted to keep them separate from one another, yet be able to traverse between the Mushroom World and the Subcon World. One of the reason I propose such an idea is because I'd like to see Peach travel from one Subcon level to another through the mouth of that giant bird head always lodged in the wall instead of entering a typical castle, and when she starts a new level, it begins with her starting at the door instead of a castle.

BTW, I know that Birdo has yet to be implemented in her full facilities, but aren't the eggs supposed to be a tad bigger? Also, I can't get Peach to ride that egg either. Maybe looking at the scripts which causes platforms to move back and forth may help to achieve the results. Also, when stomping on a Koopa and forcing them in their shells, shouldn't that shell be vulnerable to fireball hits too? And the piranha plants too.
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Re: Hentai: Peach's Untold Tale 2.0.12 (sep 3/13)

Postby VintageBass » Sat Sep 07, 2013 6:40 pm

Biles Wrote:I'm afraid I'm not familiar with the term "Dusky level". Care to shine a light on that subject?

I guess it's a level that takes place at dusk, probably before night fully sets in. A nice sunset in the background, things are getting darker and it's just pretty all around. I think that's it. I could be wrong.
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