oneeyezero Wrote:I’ve been thinking about this for a while, you know what would kick ass, if we used our own LOK original characters from our own games for the roster. You know like having Eva from Gorepete’s Sakyubasu no Tatakai fighting Eggplants’s Demon Huntress. The breeder from HartistaPipebomb’s Breeding Season VS my Captain Cutie
. You know, kind of like our own version of smash bros.
You know what would be easier to make than a fighting card? An LoK CCG. The objective is to complete creation of a game - whichever player finishes a game first wins. There are three types of card: Events, Files and Developers.
Developers are resources that can be used for the creation of files or use of events. They come in different forms such as Artists, Programmers, Designers, where each represents a type of work that can be done. The easiest way to explain this is to compare it to Mana in MTG - you can tap Developer cards on the field for the turn to pay costs of the corresponding types.
Events are pretty obvious, they have a one time effect and don't stay on the field. They usually require a cost to activate.
Examples: Data Corruption - Destroy one file card, New Tutorial - Add a Developer to your hand from your deck
Files are cards that can be created by tapping developers to appear on the field. They are used to defend your game file and destroy the opponent's files. Most File cards have an attack value and a health value.
Examples: Krystal, Preloader.as, Sharpclaw Tavern
Game Files are a special type of File card. Each deck must have exactly one Game File, which stays on the field from the start of the game. Rather than having health or attack, Game Files have a work quota and an approval rating. Developers can be tapped to fill up the work quota, and if it is full, your game is complete and you win. Approval rating can be damaged by your opponent, and if it is lowered to zero, faith in your project is lost and you lose the game.
... I overthought this.