LuftMallow Wrote:Link to a baller Growlithe
Dat Growlithe
It's baller.
LuftMallow Wrote:Link to a baller Growlithe
mapamapa Wrote:a while ago i finished zubat front and back (horny needs a redo). and i never posted them . so here
frontSpoiler (click to show/hide):
backSpoiler (click to show/hide):
humbird0 Wrote:LuftMallow Wrote:Since people are posting what they've done with Bubba's art, I might as well show mine. I did a quick and simple flash animation of his growlithe, which was mostly figuring out the shading of a black and white sketch.Spoiler (click to show/hide):
That's freaking amazing.
I'm not crazy enough to actually consider animating the 130 pokemon we currently have now. (each with 3 poses)
But what really impresses me is the filesize. Your animation is only 9 KB!
LuftMallow Wrote:Since people are posting what they've done with Bubba's art, I might as well show mine. I did a quick and simple flash animation of his growlithe, which was mostly figuring out the shading of a black and white sketch.Spoiler (click to show/hide):
humbird0 Wrote:I know we have 130 pokemon now.
humbird0 Wrote:The game engine is already able to use SWF files anywhere that graphics are displayed, such as the "photos" gallery and pokemon battle graphics. Hell, even the "photos" we see during cutscenes can be animations.
This is because I use a custom-made image-loader component that automatically handles the loading of all the graphics. I just drag & drop this loader movieClip, give it the path to a file, and it simply displays it. It can load image files, SWF files, and internal movieclips and images.
Pretty much everything can move.
About the only things that can't be animated are the map chipsets and the window borders.
bubba91 Wrote:humbird0 Wrote:I know we have 130 pokemon now.
Sorry, my fault xD
I promise this are the last ones:
bulbasaur
charmander
squirtle
Persian
electrode
Dragonite
Parasect
rhydon
jynx
pinsir
golbat
aerodactyl
magneton
bubba91 Wrote:
I remembred this room and had an idea: what if some of those pokeballs are voltorbs and when you turn on the alarms they wake up and try to chase you. Also there can be items in the room, so they can blend in better and you have a reason to try to activate them manually (instead of avoid the whole room).
bubba91 Wrote:Major Terra shower scene:
https://www.dropbox.com/s/6yecl1q7cvpnhgm/major_terra_scene.jpg
bubba91 Wrote:Sorry, my fault xD
I promise this are the last ones:
bulbasaur
charmander
squirtle
Persian
electrode
Dragonite
Parasect
rhydon
jynx
pinsir
golbat
aerodactyl
magneton
humbird0 Wrote:bubba91 Wrote:Sorry, my fault xD
I promise this are the last ones:
bulbasaur
charmander
squirtle
Persian
electrode
Dragonite
Parasect
rhydon
jynx
pinsir
golbat
aerodactyl
magneton
Okay, so we'll have "only" 140 pokemon.
(Actually, that's probably because we're skipping some of the evolutions)
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