Toyloli Wrote:I've always like the mechanic of earning a 'buffer' from to stun enemies and get lighter scenes. But then it was an idea I originally suggested. And I had a thought on 'how' that would work.
We already have a stat called horniness. So far - horniness makes her more submissive and seams to attract enemies to her. How about we call this second buffer 'Courage'. When she gains courage from her friends the courage meter goes up. Then when she encounters an enemy instead of panicking she performs a little flirt. The flirt can be blowing a kiss, doing a 'come here' gesture. Whatever.Then - as a result a little heart appears above the enemies head and the monster does whatever Peach wants (based on her horniness)
Although its nice to have a Courage feature, that can make Peach more demanding (she starting the scene and controlling the enemy), it will:
1- break the ENF theme, where Peach is always a cute damsel who needs to hide / flee / escape / say no.
2- increase complexity of another bar and change the context of getting 'hearts' from friends. Now she needs to have scenes with friends to 'gain courage'. This might not be so suggestive or understandable for the player.
I noticed its easier (and direct to the matter) to just make Peach ask a given friend to kiss her, gaining 'hearts', which can be used to escape (stunning enemies) and other things (like kissing other friends, having a more 'pure love scene', that is, a tender one), and even to make her act diferently (like kissing buttlerflies, fireflies, happy clouds, from a distance, or kissing 'the air' during the dialogues, like she is really wanting to kiss'.
So courage meter needs more brainstorming, like when and how it will be affected (if Peach needs to make sex with her friends for example). Kissing doesnt need these.
Peach being 'demanding' is possible but only in certain scenes, like when she defeats bosses (Larry scene).
QuizmasterBos Wrote:I have to say that RPG elements do not fit in a platformer game.
Its your opinion and I respect it. But as far as I've played games (not every Mario game like you did), I noticed some RPG elements in a platform game can exist.
We have some examples (Corta's platformer, Legend of Krystal) where they does have some (SOME!) rpg elements. Sonic is NOT like that because you cant just return to the levels to see other actions, or activate dialogues commonly (in Sonic 1, no dialogs at all).
VintageBass Wrote:And I agree. As easy it might be to have a simple push of a button instead of a combination of such, it's even easier just to go without the buttons and have that clothing shredding mechanic. You don't have to complicate matters by having these events interrupting things and you'll just keep going if you lose a piece of clothing.
I wont repeat, sorry about being a bit mean: I will
retain the current code in regard to the ability to make full (or partially) clothed Peach to fuck. I want to retain this mechanics.
Its nice to see a given enemy remove her skirt for example (if she has one). But its not enough, I want to add an escape feature (IT WONT let the game a lot easier). As far as I see it here, KISSING action might be better than the keys to be typed in the beginning of the scene. Kissing can stun the enemy and the current scene can be cancelled. But if Peach doesnt go away on time, the enemy will return to normal and he can fuck her if she touches him again.
QuizmasterBos Wrote:Now, Ivan, I think the heated discussion going on shows one thing. The game is getting too complicated for its own good. What the heck happened? It's just a Mario platformer game with sex elements, when did this turn so complex? I'll be honest, I think we have to rethink our ideas and focus on making it simpler, or as Toyloli said: "more streamlined".
I dont think its a heated issue. I am as peaceful as a penguin right now. I have duties like MORE scenes and MORE levels. As for the complexity, I will always try to let all simple enough. And as we talked in SK an hour ago, kissing might be the way to go. So I'll be dropping 'press certain keys' to try to escape' idea. For now.
QuizmasterBos Wrote:If the game gets any more complicated, it loses its value.
We will only be able to check this in the future. But no, I dont want to turn it a TRUE RPG. However, more dialogues will happen, as well as 'go there to take these' mechanics.
This is clear since the day I started working on the game. And that's why there will be scenes like toads inside cages, and Peach inside the prison talking with the guards to try to escape.
AND NO, no 'complex escape systems'. Can you trust me?
QuizmasterBos Wrote:Ivan, I know you don't like focusing on one thing, cause that's not how you're brain works. But when making a game, you need to build a foundation. Without it, the game just can't get made. It's the same when making a house.
SCENES and LEVELS. Then, features. We agreed on this since the voting polls.
QuizmasterBos Wrote:At least we should try focusing on the main mechanics (physics, power-ups) and level design before adding more sex scenes and escape elements. Let's make the normal game first, then the easy game with that escape element (as I don't think it fits in a normal difficulty game) and maybe other things added.
Physics I want to make: ground pound, and 'slippering' along the floor (in world 6) and kissing feature.
Powerups: penguin peach (so far), then 'P' Peach (that who makes her float).
Starting the game: I need to make FREE MODE and ADVENTURE MODE. Even if not complete, I want to make those in a way no more cheats are needed in adventure mode. There is NO need to use cheats in a full game if you can check everything easier in free mode, using cheats there instead.
Starting the game: I need to add the character select screen from DirtyMonkey.
Scenes and levels: STILL the priority, until we have no more left.
Blargh is making some Toad scenes and Wendy Scene.
ThatGuy45 is helping me with scene sketches for enemies like Shyguys, Birdo and X-nauts.
- More than 140 features in my todo list.
QuizmasterBos Wrote:Be more wary of new ideas. Unless these get approved by basically everyone (the Team in particular) we should not think of adding them yet. That's my thought on the matter
We are discussing in order to avoid me adding things 'out of nowhere'. The only way is to see more people participating. If just a few complains (or no one), It's like saying 'Ivan, go ahead', then I'll keep adding scenes and levels (because its better to have 1,2,3 new ones, than nothing). And features already set in the TODO list. Just see the 4 new scenes I created in the past 7 days. If I were arguing about them here, we would be wasting time and no scenes at all. I need that freedom in order to work more and think less. But yes, once we have good arguments and more people deciding (new voting polls are interesting too), I will check and add new 'paths' of features. Remember that I dont like to remove features. Its better to add more, in a way the player can decide.
Toyloli Wrote:The thing is making these invisible. There shouldn't be any levelling up, you shouldn't have to select options from a menu, choices should be kept to a minimal and the limit of what players have to decide should be "If I do this thing with Toadette, then I can avoid that preg/laying/forced scene that I don't wanna ssee" or "If I get that collectable I can get past that hard part".
We already have some of 'smart' code that makes certain scenes change depending on Peach status. E.g. you dont have to 'turn nymph mode ON/OFF'. So, in order to make the game more dynamic (like making Peach pregnant ONLY if she goes to toadette and ask for a fertility potion, or an anti fertility one to disable it), I need to implement this, and its not hard.
HOWEVER, I wont be destroying the ability to navigate through scenes (you said its like a gallery). E.g. in the toilet, Peach can PEE ON/OFF if a key is pressed. And people can select how she will masturbate. Those are fine features, and I dont see them removed. Actually I might put even more options, because trust me, its nice and interesting to be able to press a given key to see other scenes while using your hand (or whatever) to please you.
The same with normal scenes like goombas. I MIGHT (might, not I MUST) think about a way to navigate through these too. For example, in anal scene, we could make goomba fuck her, then cum on her, then fuck her again (press 1,2,3,4,5 thing). This is only for our fantasy. In the ending of the scene, it will only count as 'ONE laid' done. But Peach will know she fucked him with more intensity. It wont be just a dream. It might work well with bosses too.
Toyloli Wrote:Edit: There is one glitch that's been bothering me for some time now. In a lot of occasions if you jump or are off-center to an enemy before triggering it's sex scene, you'll find yourself in a situation where you can only see the heads or feet of the characters. Perhaps on-scene you should implement a refocus, so that the camera is squarely centered around the scene.
I will check this later.