Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby Darthan » Sat Aug 31, 2013 2:40 am

Ivan-Aedler Wrote:Remember that, when we have a platform game with increasing NON LINEAR plots, like having to get a key, then talk to a toad, then to another toad, it start to have RPG elements, thus its not more a 'run to win' platform game. You arent satisfied by running along the level to get there earlier, as you will be losing many scenes and dialogues.

Ivan, you seem to be wanting to call something a RPG element when it isn't. SM64, Super Mario Sunshine, and both Super Mario Galaxy games are non-linear and require you to pretty much do similar things to what you described and none of those games would be considered RPGs in the least, they are all 3D platformers.

I can understand where you are coming from when you say that you want to add this to add more variety to scenes but you seem to be ignoring the unintended consequence. Adding an "escape" mechanic will wind up making the game easier, or more difficult depending on what you are playing for, than is necessary. It will make it easier for someone trying to do a virgin run because as it sits right now it is easy to avoid or defeat any enemy you come across except for one, I already pointed this one out but you never resolved it, so adding a way to escape makes things even easier. If you are playing a nympho run it makes things more difficult because you have to deal with this every time until you reach a point that it no longer comes up.

I am not trying to be mean but when you come up with a game mechanic make sure that you think about anything else that it may effect.
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby Ivan-Aedler » Sat Aug 31, 2013 2:48 am

Darthan Wrote:Ivan, you seem to be wanting to call something a RPG element when it isn't. SM64, Super Mario Sunshine, and both Super Mario Galaxy games are non-linear and require you to pretty much do similar things to what you described and none of those games would be considered RPGs in the least, they are all 3D platformers.

I detect a game with RPG elements when you see the game is not only a 'run to win' one, but a game you can explore and talk with characters, where puzzles can appear and the entire game can change due to these.

Darthan Wrote:I already pointed this one out but you never resolved it, so adding a way to escape makes things even easier. If you are playing a nympho run it makes things more difficult because you have to deal with this every time until you reach a point that it no longer comes up.

But I've said that, if the feature is in, it will be limited (e.g. 3 escape 'try-outs' per level). I am brainstorming.

Darthan Wrote:I am not trying to be mean but when you come up with a game mechanic make sure that you think about anything else that it may effect.

I will. The worse that may occur is people saying the game is now easier and with part of the gameplay lost, then I would have to remove the feature.
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby Ivan-Aedler » Sat Aug 31, 2013 3:27 am

Ok so I am checking the new creative scene sketches from ThatGuy45 and I can say I am impressed!
Its a surprise right now, but a thing is sure, we might have more Pokey scenes soon.
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby theblacknphbutnotgay » Sat Aug 31, 2013 7:13 am

ok i have an idea

the kissing thing does seem weird too in that it would only make the thing she kisses horny making them wanna have sex with her more.

you are gonna add other scenes before the this guy is fucking peach scenes (blowjobs and such)
and already now when fully clothed a piece is removed after.

it is very easy to not get hit by the same type of enemy 3 times in a stage in this game so why not just have those first few scenes in a given enemie's list be your escape from sex
ie: peach hits a goomba 1st time: her top is off the striker outfit
2nd time: her bottom is off but the panties are still on (with the lingerie thing there are panties)
3rd time: something simple like a) goomba bites off panties or
b) the sruggle thing but instead of tapping "agod" just tap the back button (left or right away from the enemy)
4th time: sex.

edit: also i am a fan of partially clothed as i have a huge obsession with making girl keep their skirt on (if they have one on) i still have no idea why.... i guess a fetish?
Maybe there IS a God?
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby Toyloli » Sat Aug 31, 2013 11:26 am

Ivan-Aedler Wrote:
Darthan Wrote:I am pretty sure that Ivan was referring to using clothes shredding as an escape mechanic. My main reason for suggesting that was to offer a solution that fits better with the Mario platforming game mechanic. I do agree the clothed sex does seem to go against the embarrassed nude female theme.

When you have an ENF female trying to push the enemy's hand from her pussy, even clothed, its still an enf scene. Peach knows her inner parts are being bullied.
What differs ENF from non ENF is the embarassing aspect. Remember that bottomless/topless females are considered 'nude' (in the case, partially nude), hence ENF still applies.

Darthan Wrote:To be completely honest, and I seem to recall Quiz saying something similar, I do not feel that there needs to be any kind of escape mechanic. The game is not so hard that it is impossible or even really the difficult to complete with Peach as a virgin. The fact that you can save the game and reload if you screw something up makes an escape mechanic even more unnecessary.

But just take into account the DIVERSITY advantage, that is, more scenes/situations to experiment. The goal IS to make more options available, NOT to obligate/force the user to use it ;)

VintageBass Wrote:I noticed that, too, but at the same time I noticed that the comment seems off if this game is about being an embarrass naked girl. There's also reading the line about Peach being fully clothed and having sex as a kink since some people like to have clothes on when having sex, but other people don't like the idea. I'm looking more into that aspect than the other, but it's still odd that he's into that when the focus is ENF, not CFNM.

I dont see any problem in having some CFNM scenes, as you, the player, can activate it (just letting Peach have sex while still clothed).
And soon, it will be 'really fully', as I'll add lingerie (panties and bras). And if the players want, I can add a config setting: 'make Peach naked before any sexual scene', so it will be like the enemy is stripping her before the action. Then, after the scene, she returns to the last clothing situation.

VintageBass Wrote:And I agree. As easy it might be to have a simple push of a button instead of a combination of such, it's even easier just to go without the buttons and have that clothing shredding mechanic. You don't have to complicate matters by having these events interrupting things and you'll just keep going if you lose a piece of clothing.

Again, remember I want to focus on 'every situation' sex, that is, naked, partially or fully clothed. If a given enemy takes her and he's horny (mostly are as default), sex will happen.
The 'escape' mechanic (JUST a new 'text' of some white keys to be pressed) can be ignored altogether, if the player wants Peach to be screwed up. Again, its to ADD features, not to replace or to create obstacles.


[/quote]
First, Ivan this is not me making 'recommendations'. Nothing in this dialog is new content. It's just idle discussion.

The shredding mechanism and the kissing mechanism to me both seam part and parcel to an 'Ivan on a bandwagon' scenario. Several things he's suggested over time and several things he's pushed over time seam to be simply because he has seen something in another game, or an anime, or comic or something else and since it turned him on he wanted to see it in this game.
And lets be honest if we keep going down that path every time he sees something then this game will go on forever being 'unfinished'.

Now, to an extent I agree with the general public. Any kind of 'escape' mechanism will complicate the gameplay, and take away from the games current charm. The game is not currently so hard that you cannot play it, and since there is no 'Death' as a result of sexing (ie; this isn't GOR) there is no reason for it to be present in the game.

I do like the idea of being able to preserve her chastity and choose between 'sweet' scenes and 'rough' scenes when you play - but I maintain that this should be what clothing and collectables are for. If the player picks up certain objects, or approaches friendly characters it would act like a buffer, allowing her to avoid rougher forms of sex.
But it seriously seams like this is not going to happen, or that even if it does happen Ivan will force everyone to look at some dinky or stupid escape mechanism that nobody wants and the majority won't use.

Why? Because other games have it.
And so Ivan wants it.
Even if it's stupid.
And unnecessary.

As for kissing enemies, or clothes tearing or whatever. To my mind that as an application should not be a 'choice'. If something like that happens it should just 'happen'.
This is called seamless gameplay. If you the player picked up these 'Optional' clothes then you see scenes that pertain just to that outfit.
If you the player go out of the way to collect 'buffer' points (kisses or whatever) then Peach can avoid rough or fetishy scenes.
And of course I've for decreasing the amount of in game text and menus. The less text the better.

But this is nothing I haven't said before.
Ivan still gets hugs and kisses for working on this game no matter where it goes.
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby Ivan-Aedler » Sat Aug 31, 2013 1:27 pm

Remember I enjoy discussions and the game development is not stalled in any way. Actually they act like a lounge / brainstorming time and I appreciate them.
I am fixing a weird Bug in level 1-1. Peach is getting fucked by a ghost toad

theblacknphbutnotgay Wrote:The kissing thing does seem weird too in that it would only make the thing she kisses horny making them wanna have sex with her more.

The kissing should be kind of magical. Toads will say that to Peach. Peach is special, she is almost a Toad, she lived with them and she has magic, like in Super Princess Peach and Super Mario RPG. In PUT, once she kisses enemies, they will be stunned, with 'hearted' eyes. She can escape that way. But it would have up to 3 hearts available and she can only 'recharge' in her castle, with some random toads (some will say no, Princess, some will say, ok: SMACK! -> This will recharge her with 1 heart).

This can be better than the escape keys for now.
And remember she will be ENF. She knows she will only be able to escape if she kiss each enemy in the first frames of the scene itself.

theblacknphbutnotgay Wrote:you are gonna add other scenes before the this guy is fucking peach scenes (blowjobs and such) and already now when fully clothed a piece is removed after.

Yes, pre scenes, like restraining ones.

theblacknphbutnotgay Wrote:it is very easy to not get hit by the same type of enemy 3 times in a stage in this game so why not just have those first few scenes in a given enemie's list be your escape from sex. ie: peach hits a goomba. 1st time: her top is off (like in the striker outfit). 2nd time: her bottom is off but the panties are still on (with the lingerie thing there are panties)
3rd time: something simple like a) goomba bites off panties the sruggle thing but instead of tapping "agod" just tap the back button (left or right away from the enemy)

Its better just to restrain, maybe make the enemy play with her boobies or pussy, and she saying NO. Then in the second time, the foreplay is broader, then the third time, time is up.
This can be ONCE, not 3 'tries' per level, so it wont be so easy.

theblacknphbutnotgay Wrote:edit: also i am a fan of partially clothed as i have a huge obsession with making girl keep their skirt on (if they have one on) i still have no idea why.... i guess a fetish?

Nice to see you understood my point ;)

Toyloli Wrote:First, Ivan this is not me making 'recommendations'. Nothing in this dialog is new content. It's just idle discussion. The shredding mechanism and the kissing mechanism to me both seam part and parcel to an 'Ivan on a bandwagon' scenario. Several things he's suggested over time and several things he's pushed over time seam to be simply because he has seen something in another game, or an anime, or comic or something else and since it turned him on he wanted to see it in this game.

True...but its just another reason. I have other ones ;) One of them is like I said before. The ADDITION, the 'ANOTHER' way to see nice scenes ;)

Toyloli Wrote:And lets be honest if we keep going down that path every time he sees something then this game will go on forever being 'unfinished'.

Not at all as I was able to make 1 sex scene per day in those last 5 days. Now I'll rest for a bit until day 10th.

Toyloli Wrote:Now, to an extent I agree with the general public. Any kind of 'escape' mechanism will complicate the gameplay, and take away from the games current charm. The game is not currently so hard that you cannot play it, and since there is no 'Death' as a result of sexing (ie; this isn't GOR) there is no reason for it to be present in the game.

But kissing is interesting (like I said above) because you can be with 'empty' hearts and you will need to recharge with friends, whose one might say NO and the other, YES. It will depend on the day / the time Peach is in her castle or a level with friends.

Toyloli Wrote:I do like the idea of being able to preserve her chastity and choose between 'sweet' scenes and 'rough' scenes when you play - but I maintain that this should be what clothing and collectables are for. If the player picks up certain objects, or approaches friendly characters it would act like a buffer, allowing her to avoid rougher forms of sex.

We have to define if she is going to kiss to avoid the scene (simplier to do, nice animation of she closing her eyes and smacking the character), and/or DURING the sexual scene, changing the toughness of it to sweet (again, kisses will be limited up to 3, 1 for each enemy).

Toyloli Wrote:This is called seamless gameplay. If you the player picked up these 'Optional' clothes then you see scenes that pertain just to that outfit.

Even with the scenes she needs to be with a kind of outfit can happen, since the scene will make her drop her 'wrong' clothes and the scene will happen while she is in the nude.

Toyloli Wrote:If you the player go out of the way to collect 'buffer' points (kisses or whatever) then Peach can avoid rough or fetishy scenes.

Maybe, but not with the bosses. And there are levels we have up to 20 enemies (or even more, with those respawn holes). So 3 is not much, and remember the player needs to remember
to kiss the enemy on time. And Peach needs to be embarassed (not a nymph) and not drunk/weak.

Toyloli Wrote:And of course I've for decreasing the amount of in game text and menus. The less text the better.

Just press T and the balloons will disappear. Its not possible to disable the messagebox (pink, blue, red ones) in the bottom area because they're necessary for the game.

Toyloli Wrote:But this is nothing I haven't said before. Ivan still gets hugs and kisses for working on this game no matter where it goes.

:oops: :mrgreen:
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby Toyloli » Sat Aug 31, 2013 2:30 pm

Ivan-Aedler Wrote:
theblacknphbutnotgay Wrote:edit: also i am a fan of partially clothed as i have a huge obsession with making girl keep their skirt on (if they have one on) i still have no idea why.... i guess a fetish?

Nice to see you understood my point ;)

Toyloli Wrote:I do like the idea of being able to preserve her chastity and choose between 'sweet' scenes and 'rough' scenes when you play - but I maintain that this should be what clothing and collectables are for. If the player picks up certain objects, or approaches friendly characters it would act like a buffer, allowing her to avoid rougher forms of sex.

We have to define if she is going to kiss to avoid the scene (simplier to do, nice animation of she closing her eyes and smacking the character), and/or DURING the sexual scene, changing the toughness of it to sweet (again, kisses will be limited up to 3, 1 for each enemy).


I've always like the mechanic of earning a 'buffer' from to stun enemies and get lighter scenes. But then it was an idea I originally suggested. And I had a thought on 'how' that would work.
We already have a stat called horniness. So far - horniness makes her more submissive and seams to attract enemies to her.
How about we call this second buffer 'Courage'. When she gains courage from her friends the courage meter goes up. Then when she encounters an enemy instead of panicking she performs a little flirt.
The flirt can be blowing a kiss, doing a 'come here' gesture. Whatever.
Then - as a result a little heart appears above the enemies head and the monster does whatever Peach wants (based on her horniness)

If she doesn't have that Courage then the monster reacts normally, Peach goes 'Oh Nooo!' and the monster forces itself on her.
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby QuizmasterBos » Sat Aug 31, 2013 3:45 pm

Darthan Wrote:
Ivan-Aedler Wrote:Partially correct. In Paper Mario (1 and 2) you have those 'quick press a given key' , mostly when using those crystals, and sometimes its those darn bashing sequences. I WONT add bashing/repeating keys, as I am also against it.

How did I know that you were going to try using the Paper Mario games to try to contradict me. The problem is, those do not invalidate my point. My point was that none of the Mario games allow you to push a button or have some power that lets you avoid damage. In the Paper Mario, SMRPG, and Mario & Luigi games you can perform blocks that allow you to reduce damage but even if done correctly that does not mean you won't take damage. I am aware that in those games you can reach a point the hardly anything will do damage with a successful block but that is only because of the RPG element in those games. Since you are making this a platforming game, using RPG mechanics doesn't really make that much sense.

I have to say that RPG elements do not fit in a platformer game.

VintageBass Wrote:
Darthan Wrote:I want to make something clear that it seems I did not. As I said the clothes shredding idea was just an example of something that fit better with the core mechanic of the game, platforming, than QTEs or the kissing mechanic. To be completely honest, and I seem to recall Quiz saying something similar, I do not feel that there needs to be any kind of escape mechanic. The game is not so hard that it is impossible or even really the difficult to complete with Peach as a virgin. The fact that you can save the game and reload if you screw something up makes an escape mechanic even more unnecessary.

And I agree. As easy it might be to have a simple push of a button instead of a combination of such, it's even easier just to go without the buttons and have that clothing shredding mechanic. You don't have to complicate matters by having these events interrupting things and you'll just keep going if you lose a piece of clothing.

And I should really save more often. I kinda forget that I can do that... :?

So, you mean my escape idea then?

And you aren't the only one, I too forget to save all the time.

Now, Ivan, I think the heated discussion going on shows one thing. The game is getting too complicated for its own good. What the heck happened? It's just a Mario platformer game with sex elements, when did this turn so complex? I'll be honest, I think we have to rethink our ideas and focus on making it simpler, or as Toyloli said: "more streamlined".

If the game gets any more complicated, it loses its value. People are looking for a porn game with platformer elements, not what seems to be a huge puzzle with ideas that simply don't fit in this genre. Ivan, understand this: It's NOT an RPG. We can't have difficult escape elements, usable items inside of levels (in case you were thinking of that) and no experience points (meter-filling, you could call that too).

I think the problem is that the focus lies on the additional elements, not the main game. Too much thought goes into the additional mechanics, the sex scenes, the characters used. Not in the game. Ivan, I know you don't like focusing on one thing, cause that's not how you're brain works. But when making a game, you need to build a foundation. Without it, the game just can't get made. It's the same when making a house.
At least we should try focusing on the main mechanics (physics, power-ups) and level design before adding more sex scenes and escape elements. Let's make the normal game first, then the easy game with that escape element (as I don't think it fits in a normal difficulty game) and maybe other things added.

If we want this game done, we should use what we've got now. I think we need to be more strict with the plan (whatever there is we got) and be more wary of new ideas. Unless these get approved by basically everyone (the Team in particular) we should not think of adding them yet. That's my thought on the matter.

TL;DR: Focus on the main game, not the extra stuff. That just makes it too complex and the game won't get done.
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby Toyloli » Sat Aug 31, 2013 4:26 pm

It's not so much 'stream lining' as making the mechanics invisible.

RPG's have very visible mechanics. Everything has a menu, or an option, or a stat, and you can see where everything is and what everything does and know that you have a level 42 peach with 20007 exp, 27 ccourage, 87 horni, 64 lays and a partridge in a pair tree.

Platformers can have stats. And they can have inventory.
Even before Ivan added the possibility to keep an object in an inventory, the fact that she could put on and take off clothes meant she had inventory.
And the fact that she has lives and horniness are stats.

The thing is making these invisible. There shouldn't be any levelling up, you shouldn't have to select options from a menu, choices should be kept to a minimal and the limit of what players have to decide should be "If I do this thing with Toadette, then I can avoid that preg/laying/forced scene that I don't wanna ssee" or "If I get that collectable I can get past that hard part".

So as a plat former the goal should be this. No matter how complicated the coding gets - the player should not be finding themselves being asked "Do you want to ?" or told "Press x y z to skip/avoid/escape"

Edit: There is one glitch that's been bothering me for some time now. In a lot of occasions if you jump or are off-center to an enemy before triggering it's sex scene, you'll find yourself in a situation where you can only see the heads or feet of the characters. Perhaps on-scene you should implement a refocus, so that the camera is squarely centered around the scene.
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby Ivan-Aedler » Sat Aug 31, 2013 9:04 pm

Toyloli Wrote:I've always like the mechanic of earning a 'buffer' from to stun enemies and get lighter scenes. But then it was an idea I originally suggested. And I had a thought on 'how' that would work.
We already have a stat called horniness. So far - horniness makes her more submissive and seams to attract enemies to her. How about we call this second buffer 'Courage'. When she gains courage from her friends the courage meter goes up. Then when she encounters an enemy instead of panicking she performs a little flirt. The flirt can be blowing a kiss, doing a 'come here' gesture. Whatever.Then - as a result a little heart appears above the enemies head and the monster does whatever Peach wants (based on her horniness)

Although its nice to have a Courage feature, that can make Peach more demanding (she starting the scene and controlling the enemy), it will:
1- break the ENF theme, where Peach is always a cute damsel who needs to hide / flee / escape / say no.
2- increase complexity of another bar and change the context of getting 'hearts' from friends. Now she needs to have scenes with friends to 'gain courage'. This might not be so suggestive or understandable for the player.

I noticed its easier (and direct to the matter) to just make Peach ask a given friend to kiss her, gaining 'hearts', which can be used to escape (stunning enemies) and other things (like kissing other friends, having a more 'pure love scene', that is, a tender one), and even to make her act diferently (like kissing buttlerflies, fireflies, happy clouds, from a distance, or kissing 'the air' during the dialogues, like she is really wanting to kiss'.

So courage meter needs more brainstorming, like when and how it will be affected (if Peach needs to make sex with her friends for example). Kissing doesnt need these.
Peach being 'demanding' is possible but only in certain scenes, like when she defeats bosses (Larry scene).

QuizmasterBos Wrote:I have to say that RPG elements do not fit in a platformer game.

Its your opinion and I respect it. But as far as I've played games (not every Mario game like you did), I noticed some RPG elements in a platform game can exist.
We have some examples (Corta's platformer, Legend of Krystal) where they does have some (SOME!) rpg elements. Sonic is NOT like that because you cant just return to the levels to see other actions, or activate dialogues commonly (in Sonic 1, no dialogs at all).

VintageBass Wrote:And I agree. As easy it might be to have a simple push of a button instead of a combination of such, it's even easier just to go without the buttons and have that clothing shredding mechanic. You don't have to complicate matters by having these events interrupting things and you'll just keep going if you lose a piece of clothing.

I wont repeat, sorry about being a bit mean: I will retain the current code in regard to the ability to make full (or partially) clothed Peach to fuck. I want to retain this mechanics.
Its nice to see a given enemy remove her skirt for example (if she has one). But its not enough, I want to add an escape feature (IT WONT let the game a lot easier). As far as I see it here, KISSING action might be better than the keys to be typed in the beginning of the scene. Kissing can stun the enemy and the current scene can be cancelled. But if Peach doesnt go away on time, the enemy will return to normal and he can fuck her if she touches him again.

QuizmasterBos Wrote:Now, Ivan, I think the heated discussion going on shows one thing. The game is getting too complicated for its own good. What the heck happened? It's just a Mario platformer game with sex elements, when did this turn so complex? I'll be honest, I think we have to rethink our ideas and focus on making it simpler, or as Toyloli said: "more streamlined".

I dont think its a heated issue. I am as peaceful as a penguin right now. I have duties like MORE scenes and MORE levels. As for the complexity, I will always try to let all simple enough. And as we talked in SK an hour ago, kissing might be the way to go. So I'll be dropping 'press certain keys' to try to escape' idea. For now.

QuizmasterBos Wrote:If the game gets any more complicated, it loses its value.

We will only be able to check this in the future. But no, I dont want to turn it a TRUE RPG. However, more dialogues will happen, as well as 'go there to take these' mechanics.
This is clear since the day I started working on the game. And that's why there will be scenes like toads inside cages, and Peach inside the prison talking with the guards to try to escape.
AND NO, no 'complex escape systems'. Can you trust me?

QuizmasterBos Wrote:Ivan, I know you don't like focusing on one thing, cause that's not how you're brain works. But when making a game, you need to build a foundation. Without it, the game just can't get made. It's the same when making a house.

SCENES and LEVELS. Then, features. We agreed on this since the voting polls.

QuizmasterBos Wrote:At least we should try focusing on the main mechanics (physics, power-ups) and level design before adding more sex scenes and escape elements. Let's make the normal game first, then the easy game with that escape element (as I don't think it fits in a normal difficulty game) and maybe other things added.

Physics I want to make: ground pound, and 'slippering' along the floor (in world 6) and kissing feature.
Powerups: penguin peach (so far), then 'P' Peach (that who makes her float).
Starting the game: I need to make FREE MODE and ADVENTURE MODE. Even if not complete, I want to make those in a way no more cheats are needed in adventure mode. There is NO need to use cheats in a full game if you can check everything easier in free mode, using cheats there instead.
Starting the game: I need to add the character select screen from DirtyMonkey.
Scenes and levels: STILL the priority, until we have no more left.
Blargh is making some Toad scenes and Wendy Scene.
ThatGuy45 is helping me with scene sketches for enemies like Shyguys, Birdo and X-nauts.
- More than 140 features in my todo list.

QuizmasterBos Wrote:Be more wary of new ideas. Unless these get approved by basically everyone (the Team in particular) we should not think of adding them yet. That's my thought on the matter

We are discussing in order to avoid me adding things 'out of nowhere'. The only way is to see more people participating. If just a few complains (or no one), It's like saying 'Ivan, go ahead', then I'll keep adding scenes and levels (because its better to have 1,2,3 new ones, than nothing). And features already set in the TODO list. Just see the 4 new scenes I created in the past 7 days. If I were arguing about them here, we would be wasting time and no scenes at all. I need that freedom in order to work more and think less. But yes, once we have good arguments and more people deciding (new voting polls are interesting too), I will check and add new 'paths' of features. Remember that I dont like to remove features. Its better to add more, in a way the player can decide.

Toyloli Wrote:The thing is making these invisible. There shouldn't be any levelling up, you shouldn't have to select options from a menu, choices should be kept to a minimal and the limit of what players have to decide should be "If I do this thing with Toadette, then I can avoid that preg/laying/forced scene that I don't wanna ssee" or "If I get that collectable I can get past that hard part".

We already have some of 'smart' code that makes certain scenes change depending on Peach status. E.g. you dont have to 'turn nymph mode ON/OFF'. So, in order to make the game more dynamic (like making Peach pregnant ONLY if she goes to toadette and ask for a fertility potion, or an anti fertility one to disable it), I need to implement this, and its not hard.

HOWEVER, I wont be destroying the ability to navigate through scenes (you said its like a gallery). E.g. in the toilet, Peach can PEE ON/OFF if a key is pressed. And people can select how she will masturbate. Those are fine features, and I dont see them removed. Actually I might put even more options, because trust me, its nice and interesting to be able to press a given key to see other scenes while using your hand (or whatever) to please you.

The same with normal scenes like goombas. I MIGHT (might, not I MUST) think about a way to navigate through these too. For example, in anal scene, we could make goomba fuck her, then cum on her, then fuck her again (press 1,2,3,4,5 thing). This is only for our fantasy. In the ending of the scene, it will only count as 'ONE laid' done. But Peach will know she fucked him with more intensity. It wont be just a dream. It might work well with bosses too.

Toyloli Wrote:Edit: There is one glitch that's been bothering me for some time now. In a lot of occasions if you jump or are off-center to an enemy before triggering it's sex scene, you'll find yourself in a situation where you can only see the heads or feet of the characters. Perhaps on-scene you should implement a refocus, so that the camera is squarely centered around the scene.

I will check this later.
Last edited by Ivan-Aedler on Sun Sep 01, 2013 9:03 pm, edited 1 time in total.
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby Throbby » Sun Sep 01, 2013 6:26 am

Okay... So just to sum up (as I understand it): What's needed is a way to avoid fucking enemies if you don't want to, which won't mess up the gameplay too much. I know I suggested this before, but I really think it's a good idea: Make hump/not-hump a function of horniness and clothing. If she's not horny and virgin (which probably means the player is trying to go for a sexless game), then let her lose clothes and powerups to get away. If she's got nympho out her ears, let her fuck a bad guy no matter how many clothes she has on.

I like to try to avoid sex with enemies, so when it happens, I want it to be like, "Oh, noooooo! Whyyyyyyy?! Get your nasty Goomba dick out of meeeee!" Which, in this game, would eventually turn into, "Oh, noooooooo! Whyyyyyy? Why does this Goomba dick fill me up so nicely!?" before it becomes, "Fuck me harder, you little mushroom!" :P
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby Toyloli » Sun Sep 01, 2013 8:33 am

Throbby Wrote:Okay... So just to sum up (as I understand it): What's needed is a way to avoid fucking enemies if you don't want to, which won't mess up the gameplay too much. I know I suggested this before, but I really think it's a good idea: Make hump/not-hump a function of horniness and clothing. If she's not horny and virgin (which probably means the player is trying to go for a sexless game), then let her lose clothes and powerups to get away. If she's got nympho out her ears, let her fuck a bad guy no matter how many clothes she has on.

I like to try to avoid sex with enemies, so when it happens, I want it to be like, "Oh, noooooo! Whyyyyyyy?! Get your nasty Goomba dick out of meeeee!" Which, in this game, would eventually turn into, "Oh, noooooooo! Whyyyyyy? Why does this Goomba dick fill me up so nicely!?" before it becomes, "Fuck me harder, you little mushroom!" :P


But then how would you level up the horniness. Horniness comes from being sexed in this game ?
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby theblacknphbutnotgay » Sun Sep 01, 2013 11:57 am

Ivan-Aedler Wrote:The same with normal scenes like goombas. I MIGHT (might, not I MUST) think about a way to navigate through these too. For example, in anal scene, we could make goomba fuck her, then cum on her, then fuck her again (press 1,2,3,4,5 thing). This is only for our fantasy. In the ending of the scene, it will only count as 'ONE laid' done. But Peach will know she fucked him with more intensity. It wont be just a dream. It might work well with bosses too


i JUST experienced something i didn't think about until reading that.
Why not have certain enemies liking certain things (but the player has to find out themselves)
ie: koopa troopa loves doggy
And if peach does it good they may randomly stay hard after cumming and want a round 2
(this can also put peach in that "drunk mode" after {if you bang the shit out of this chick and remain hard and then do it again she will either be too exhausted after or think she can't walk... or both sometimes [it's how you end up with kids and having a girl you don't want to sleep in your bed sleeping in your bed]mine isn't even gonna wanna get up for college in a few hours}).

3 sets of parenthsis lol

Ivan is this free mode gonna be like say mario 1 or something where there's no talking or anything and u just run around fuckking things (i think playshapes' may have been like that i'm not sure anymore) 4 SETS.
Maybe there IS a God?
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby Ivan-Aedler » Sun Sep 01, 2013 12:18 pm

Throbby Wrote:I really think it's a good idea: Make hump/not-hump a function of horniness and clothing. If she's not horny and virgin (which probably means the player is trying to go for a sexless game), then let her lose clothes and powerups to get away.

Toyloli, Quiz and Darthan (still a low amount of people but anyway, I am listening to them too), prefer the least amount of 'ON/OFF' options. But there are cases (like this one!) where its nice to have two rules:
1- Current: peach can be fucked right away even clothed (The kissing feature will make her escape, which is important here)
2- 'Fuck her only if she's stark naked' (The kissing feature wont work because everyone is already crazy to fuck her in her birthday suit).

Those are the options I have so far. To implement 2. , I require an ON/OFF option in advanced options (the 'big pink heart screen').

Throbby Wrote:I like to try to avoid sex with enemies, so when it happens, I want it to be like, "Oh, noooooo! Whyyyyyyy?! Get your nasty Goomba dick out of meeeee!" Which, in this game, would eventually turn into, "Oh, noooooooo! Whyyyyyy? Why does this Goomba dick fill me up so nicely!?" before it becomes, "Fuck me harder, you little mushroom!" :P

Those involves a more smarter 'dialogue AI'. Might be done in the future but low priority because I need to put even more scripts in each scene depending on her nymph status.

Toyloli Wrote:But then how would you level up the horniness. Horniness comes from being sexed in this game ?

Things that increase her arousal: a sex scene, a masturbation even, a potion, fruits..., and some rare dialogues.

theblacknphbutnotgay, I'll answer you in 10 hours or more (ahead of time) as I'll be in a trip.
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby theblacknphbutnotgay » Sun Sep 01, 2013 12:56 pm

Mhm, i've recently become restless and I FINALLY MADE A PROFILE!
Took me awhile to find out how to make the picture fit. You should definately keep in clothed/partially clothed sex
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby Thatguy45 » Sun Sep 01, 2013 1:20 pm

theblacknphbutnotgay Wrote:ie: koopa troopa loves doggy
And if peach does it good they may randomly stay hard after cumming and want a round 2


I could always storyboard a scene like that too.
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby Elynie » Sun Sep 01, 2013 5:47 pm

Thx for all your great work Ivan, the game is great <3
I was wondering though, as I'm trying to get a complete playthrough without a single sex-scene. Is there any way (currently) to get past the final boss in world 1 without a sex scene? (Also, is it a bug that you do not lose virginity from that scene?)

Also, in map 2-3, right after putting the key into the door and going right, there is an enemy standing Right there. I have been unable to avoid running into him given the minimal margin of error (I basically start in a sex-scene when passing through the door). I suggest the enemy be removed, or just moved.

Finally, I've also found a few bugs:

Level 4-4: Cannot be completed. When reaching the (probably) end it does not count as completed.

Starhill: When entering and leaving starhill before having completed level 4-1, you unlock level 4-2.

Most/All levels there you leave the map (left side) by using the up arrow: A message appears that pressing shift will complete the level, even though it's only the start of the map. The message should say that pressing shift would leave the map without completing it.

Messages with different keyboard layouts: When using the single-handed left-hand keyboard layout, there are multiple incorrect messages telling me to press space to advance (when it should say "press shift to advance")

Also other bugs I've had but have been unable to find again:
- Leaving the map on the left side counts as the map completed (I believe this was 2-1 or 3-1)
- You can fall out of the map to the right side on one of the maps
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby VintageBass » Sun Sep 01, 2013 7:27 pm

I don't get it. I'm subscribing to this topic, but I'm not getting any emails informing me about new posts, and here's a whole lot of them. Weird.

QuizmasterBos Wrote:
VintageBass Wrote:And I agree. As easy it might be to have a simple push of a button instead of a combination of such, it's even easier just to go without the buttons and have that clothing shredding mechanic. You don't have to complicate matters by having these events interrupting things and you'll just keep going if you lose a piece of clothing.

So, you mean my escape idea then?

I think so. Thinking about it, having some sort of shredding clothes will stay true with the series roots in collision damage, with removing a layer is just about like getting hit and removing a power-up.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:And I agree. As easy it might be to have a simple push of a button instead of a combination of such, it's even easier just to go without the buttons and have that clothing shredding mechanic. You don't have to complicate matters by having these events interrupting things and you'll just keep going if you lose a piece of clothing.

I wont repeat, sorry about being a bit mean: I will retain the current code in regard to the ability to make full (or partially) clothed Peach to fuck. I want to retain this mechanics.

That was me you're quoting, not Quiz.

Ivan-Aedler Wrote:Its nice to see a given enemy remove her skirt for example (if she has one). But its not enough, I want to add an escape feature (IT WONT let the game a lot easier). As far as I see it here, KISSING action might be better than the keys to be typed in the beginning of the scene. Kissing can stun the enemy and the current scene can be cancelled. But if Peach doesnt go away on time, the enemy will return to normal and he can fuck her if she touches him again.

And as Quiz suggested, it'll be easy to do something with that by having just a button, too. It probably won't be as exciting as a kiss, but it'll be as effective as one.

Ivan-Aedler Wrote:
Toyloli Wrote:Now, to an extent I agree with the general public. Any kind of 'escape' mechanism will complicate the gameplay, and take away from the games current charm. The game is not currently so hard that you cannot play it, and since there is no 'Death' as a result of sexing (ie; this isn't GOR) there is no reason for it to be present in the game.

But kissing is interesting (like I said above) because you can be with 'empty' hearts and you will need to recharge with friends, whose one might say NO and the other, YES. It will depend on the day / the time Peach is in her castle or a level with friends.

We have to define if she is going to kiss to avoid the scene (simplier to do, nice animation of she closing her eyes and smacking the character), and/or DURING the sexual scene, changing the toughness of it to sweet (again, kisses will be limited up to 3, 1 for each enemy).

Maybe, but not with the bosses. And there are levels we have up to 20 enemies (or even more, with those respawn holes). So 3 is not much, and remember the player needs to remember
to kiss the enemy on time. And Peach needs to be embarassed (not a nymph) and not drunk/weak.

And here's an interesting thought: wouldn't fireball also be just as effective as kisses?

theblacknphbutnotgay Wrote:you are gonna add other scenes before the this guy is fucking peach scenes (blowjobs and such) and already now when fully clothed a piece is removed after.

But aren't there stuff already? Or you're saying to add more to the other characters, and... I kinda agree. It wouldn't hurt to have a few more extra scenes before any one of them get some royal pussy. Reading that just got me thinking of a scene for a Boo, if it's haven't been mentioned before, something that is a boobjob with the Boo possessing her and a dick appearing her boobs.

Ivan-Aedler Wrote:
theblacknphbutnotgay Wrote:edit: also i am a fan of partially clothed as i have a huge obsession with making girl keep their skirt on (if they have one on) i still have no idea why.... i guess a fetish?

Nice to see you understood my point ;)

Actually it's more you two sharing something in common than agreeing with a point. It's a fetish if anything. Not that I don't mind, I do like certain articles of clothes, like anything covering the legs (socks, stockings, etc.), glasses, and other things, but those could be classified as accessories instead of regular clothes.

Ivan-Aedler Wrote:I am fixing a weird Bug in level 1-1. Peach is getting fucked by a ghost toad

So Peach is getting fucked by Ghost T?
"Just because you can put your dick in it, it doesn't mean you can fuck it"
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby MPLDAM9919 » Sun Sep 01, 2013 7:39 pm

VintageBass Wrote:
Ivan-Aedler Wrote:I am fixing a weird Bug in level 1-1. Peach is getting fucked by a ghost toad

So Peach is getting fucked by Ghost T?

I never saw that bug before. Then again...I haven't played through that level in awhile.


So, what do we have currently that's currently high priority? It's been awhile since I posted here and I need to catch up.
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby Ivan-Aedler » Sun Sep 01, 2013 9:01 pm

Elynie Wrote:Thx for all your great work Ivan, the game is great <3

Thanks. I'm still on a darker path of development. Still 'on progress'. I can't look behind me, and I cant look so far away from me. I might rest a bit (remember I STILL need a pure vacation, like 40 days without going on LOK/KAEC), but I hope this will be far away in the future, as the current pace is enough (but could be better).

Elynie Wrote:I was wondering though, as I'm trying to get a complete playthrough without a single sex-scene. Is there any way (currently) to get past the final boss in world 1 without a sex scene? (Also, is it a bug that you do not lose virginity from that scene?)

No because, like you were checking the last pages, I still need to implement a stomp algorithm on Larry. I'll do this soon (maybe until day 11th september).
So yes, its like a bug to lose the virginity there because there is no way to escape that yet. The only thing I can say is please wait until stomping is done.

Elynie Wrote:Also, in map 2-3, right after putting the key into the door and going right, there is an enemy standing Right there. I have been unable to avoid running into him given the minimal margin of error

Done!

Elynie Wrote:BUG: Level 4-4: Cannot be completed. When reaching the (probably) end it does not count as completed.

Done!
Elynie Wrote:Starhill: When entering and leaving starhill before having completed level 4-1, you unlock level 4-2.

Done!

Elynie Wrote:Most/All levels there you leave the map (left side) by using the up arrow: A message appears that pressing shift will complete the level, even though it's only the start of the map. The message should say that pressing shift would leave the map without completing it.

Actually it shoul say 'Pressing UP here'....Done!

Elynie Wrote:Messages with different keyboard layouts: When using the single-handed left-hand keyboard layout, there are multiple incorrect messages telling me to press space to advance (when it should say "press shift to advance")

CANNOT REPRODUCE.

Elynie Wrote:(RARE BUG): - Leaving the map on the left side counts as the map completed (I believe this was 2-1 or 3-1)

Done!

theblacknphbutnotgay Wrote:Mhm, i've recently become restless and I FINALLY MADE A PROFILE!
Took me awhile to find out how to make the picture fit. You should definately keep in clothed/partially clothed sex

Nice pic, well done! I like it!
Yes, I'll keep those.

Thatguy45 Wrote:I could always storyboard a scene like that too (round 2).

Its not hard to make a given scene TRIGGER another scene right away. But rules are needed, and it may not be all the time, otherwise every scene can last 2, 3, 4 entire scenes due o 'round 2'.

MPLDAM9919 Wrote:So, what do we have currently that's currently high priority? It's been awhile since I posted here and I need to catch up.

Sorry I cant have a list. I've moved and still with a bad internet.
You have to look in former pages, where I listed priorities.

VintageBass Wrote:That was me you're quoting, not Quiz.

Sorry, fixed it.

VintageBass Wrote:And as Quiz suggested, it'll be easy to do something with that by having just a button, too. It probably won't be as exciting as a kiss, but it'll be as effective as one.

Kissing will be a button, but it would be nice to see her animation kissing the enemy to stun then, of course.

VintageBass Wrote:And here's an interesting thought: wouldn't fireball also be just as effective as kisses?

Possible. so could Fire Peach always escape?

VintageBass Wrote:I kinda agree. It wouldn't hurt to have a few more extra scenes before any one of them get some royal pussy. Reading that just got me thinking of a scene for a Boo, if it's haven't been mentioned before, something that is a boobjob with the Boo possessing her and a dick appearing her boobs.

I also agree, 'non fucking scenes' are possible (teasing) but I will need to make the game understand this WONT count as 'layed downs'. So lets say Peach is 'teased' 4 times during some levels. So Peach will be still with '0 laids'.

VintageBass Wrote:So Peach is getting fucked by Ghost T?

LOL. In the future, I might put him too in a given level.
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