New version will be up shortly. Quickfix again. The islands of course (me very very dumb), the wrong faceset used in that particular scene (SPOILERS DeedlitdieElfe, use SPOILERS!), and, and... I may have fixed the "Distract Them" skill. In my tests at least, the ennemy targeted the tank every single time. So, just tell me if that works or not.
AllenAndArth:- Didn't get the link you try to establish between my combat mechanics and my character's charisma, sorry.
- Didn't really get the part about "eliminating strategies" either. I mean, sure, you have to use your "Distract Them" skill to win against quite a lot of ennemies. And you also have to use the "attack" button, the "guard" button, healing items, as well as a whole bunch of other skills intended to boost your damage output or to protect your party and, more generally, to make life easier for you... Is that also "eliminating strategies"? If it is, then you probably also have a problem with every other RPG Maker Game out there, because there'll always be only a limited number of different skills and items your characters will have at their disposition, and some of them will always be usefull more often than others. Sure, "Distract Them" was intended as an essential skill, and you'll have a hard time doing without it. But that doesn't mean you can't build different strategies
around it (I mean, you only have to use it once every 5 turns, and with only 1 of your 4 characters, so it's hardly monopolizing your actions, is it?). So I see no problem here: that's just how things work. What
would certainly be problematic, on an other hand, would be if you weren't using a given skill at all because it's not usefull enough, in which case I'd like you to report it.
- And, most of all, while I very well understood that you didn't like having to use "distract them" that much,
you didn't propose me an alternative you'd prefer. Should I replace it with a powerfull healing spell? Or weaken all ennemies so it's no longer needed? Neither of those two options appeal me all that much, but fact is, I'm a rather unimaginative person. So, what would you propose?
Workdamnit:For those cases where you start without enough TPs on your overlord, there is the "strategic positionning" skill, that will both give you 10 TPs and up the chances of your overlord surviving to the next turn to be able to use them.
As for setting the number of TPs to a fixed amount in the beginning of a battle... Well, there is probably a script out there that does just that, but I'm not all that sure about implementing in the game at that stade. It would require some drastic change in the balancing I think, and it would annoy me a bit to have to redo it all just when I feel I'm starting to see the end of the tunnel. ^^'
If you are ready to proof-read stuff, I'll make you the same answer I gave Nice and Blue: start the game, take a pen and some paper. Once you've noted everything not right in a scene or two, come back there to report everything so I can include it in the game. Simple as that, really. Once some part of the game text have been reviewed, I'll probably start putting together a list of places that are ok and shouldn't need corrections anymore, but until then, everything is open.
DeedlitdieElfe:- I'm effraid I don't get what you mean by "all guard skill". Are you referring to something in another game? Currently, you've got the"distract them" skill, so ennemies concentrate their attacks on your choosen tank, and the "guard" command, so they take less damages... What more would be needed?
- About the boss of the Hellhole: that one was known already, and should have been fixed since the 28 version. Thanks for reporting it anyway.
- About that scene near the end of the game: you are right, I used the wrong portrait, and that should be corrected as of today's release. Thanks for pointing it out. But, seriously, when talking about story points like those,
please use spoiler tags.
Tshakudo:Thank you for the feedback. The 28 version should have done a lot to ease that part in various way though. Read the changelog if you need details.
Daydreamer:1: Actually, making savepoints in places you already conquered (like in the towns inns, for exemple) wouldn't reduce the difficulty at all. The only reasons I didn't do it are that:
- The world map is very small, so it shouldn't take that long to travel from your castle to... anywhere, really.
- Even if I put more savepoints accross the world, you'll
still have to go back to your castle on a regular basis to discuss strategies with Yulgoblund and see the scenes you unlocked.
But if there is a demand for them, I can make savepoints in conquered inns. That's not a lot of work anyway.
2: I... kinda though that one was obvious, really. But if anyone else comes here telling me they missed it too, and you turn out not being an exeption, I'll certainly see to it.
3: Already got something like that planned. Rather than letting them walk around full-time, I'll build some one-time little slice-of-life scenes where you'll be able to see them going about there business, discussing with orcs and other mistresses, that kind of things. That way, it should be obvious to the player that his mistresses do not spend all their days locked away in their rooms.
About the sprites: I'd very much like to have a look at that sprite you made, and anymore you'd be willing to do. For more infos on what it is that I need, see the first post. But, yes: all the help I can get on that field will be welcomed with open arms. Also, about the link: I think I stumbled uppon it some time ago, but the main problem is that those male goblins do not have the dimorphism I'm looking for (they look too human, basically). Thanks anyway: there
are some interesting ressources there.
Lucky777:Er... yeah. What could I say... Stupid me is stupid?

Should be addressed in today's quickfix. I hope. 'cause if it's not, I'll need a very deep hole in the ground to hide myself in.
About game balance on the other routes: the Mistresses one as a lot of different characters with a lot of different skills to build strategies with, so I'm not worried too much (hell, just look at the answer DeedlitdieElfe found: I myself probably wouldn't have tried to make those three characters work together to begin with (especially not Alexia and Hilde)). The one that's worrying me the most is the Overlord route. And I'll probably have to do a full game on it myself to see if that works or not in the current state of things, as I got very, very few returns on that subject.
Edit: About the lectures. Yes, you're making a point here. I'll see to put a compendium of advices of sorts somewhere (though not on the imp itself: it would quicklly get annoying if he were to ask you "Do you want to review my advices, or are you here to advance the plot, Master?" every single time you talk to him. ^^'
Edit 2: And there
is an indication in-game about axes (and hammers, for that matter) reducing accuracy, though it's obviously not as obvious as I'd imagined, so I'll have to put in some visual clue or another, I guess. But seriously, you see a goddess-damned
teddybear in an evil fortress full of orcs, and you don't even try interracting with it? What is wrong with you people?!