Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: Hentai: Peach's Untold Tale 2.0.11 (ago 26/13)

Postby QuizmasterBos » Wed Aug 28, 2013 1:58 pm

Ivan-Aedler Wrote:
Throbby Wrote:Maybe a good way to balance the clothing-damage to avoid sex vs. having sex with clothes on would be to have virginal Peach take clothing damage and escape sex, while more-horny Peach might want to get it on regardless of her clothing. Then her clothes could be damaged during the crazy monkey sex, and she still gets a mouthfull of goomba spunk. Or whatever. :P

Good idea! Maybe its the way to go!

It feels a little bit complicated.

I think that introducing ways for Peach to escape sex makes the game a heck of a lot easier. I can remember Toyloli talking about difficulty settings once, maybe we need to broaden the perspective more.

What I mean by that is that the easiest difficulty setting allows Peach to escape battles. How?
Let's say Peach runs into a Goomba. The scene happens where Peach isn't having sex yet and Peach is holding back. A quick press of a button allows Peach to immediately escape the enemy (she gets a bit of invincibility right after it), but loses a clothing part in the process. If Peach doesn't have any more clothing parts left, she can't do it.
Once Peach has fucked enough enemies, she can't do it anymore either. No quick-time events, no button mashing; just a quick press of a key on the keyboard during the initial scene. I made a picture to hopefully help explaining it:
Spoiler (click to show/hide):

Escape Idea.png
Escape Idea.png (79.22 KiB) Viewed 2273 times


What do you think?
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Re: Hentai: Peach's Untold Tale 2.0.11 (ago 26/13)

Postby Thatguy45 » Wed Aug 28, 2013 2:16 pm

QuizmasterBos Wrote:
Spoiler (click to show/hide):

Escape Idea.png


What do you think?


Makes sense to me.
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Re: Hentai: Peach's Untold Tale 2.0.11 (ago 26/13)

Postby VintageBass » Wed Aug 28, 2013 2:48 pm

Thatguy45 Wrote:
QuizmasterBos Wrote:
Spoiler (click to show/hide):

Escape Idea.png


What do you think?


Makes sense to me.


Ditto.
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Re: Hentai: Peach's Untold Tale 2.0.11 (ago 26/13)

Postby MPLDAM9919 » Wed Aug 28, 2013 6:44 pm

VintageBass Wrote:
Thatguy45 Wrote:
QuizmasterBos Wrote:
Spoiler (click to show/hide):

Escape Idea.png


What do you think?


Makes sense to me.


Ditto.

Agreed.
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Re: Hentai: Peach's Untold Tale 2.0.11 (ago 26/13)

Postby Ivan-Aedler » Thu Aug 29, 2013 12:28 am

I started to make Wiggler scene 1.

Throbby Wrote:Maybe a good way to balance the clothing-damage to avoid sex vs. having sex with clothes on would be to have virginal Peach take clothing damage and escape sex, while more-horny Peach might want to get it on regardless of her clothing. Then her clothes could be damaged during the crazy monkey sex

As I've said, I like this idea.

QuizmasterBos Wrote:I think that introducing ways for Peach to escape sex makes the game a heck of a lot easier....Let's say Peach runs into a Goomba. The scene happens where Peach isn't having sex yet and Peach is holding back. A quick press of a button allows Peach to immediately escape the enemy (she gets a bit of invincibility right after it), but loses a clothing part in the process. If Peach doesn't have any more clothing parts left, she can't do it.

Ok it could be too. Actually I plan making 'pre scenes', those ENF/restraining ones. If Peach is still embarassed (not drunk and not a nymph) we could have those pre scenes.
A given key (or just a combination like 'space', K, G nd I could appear.
If the player doesnt press them on time (5 seconds) Peach will give up and have sex.

We already have those pre scenes with some enemies, like Chain Chomps (there is a scene where Peach is trying to push him), Wrench Guy (that one before Peach is pulled down) and Pokey (those scenes she is on top of his dicks), in Quiz example.
Last edited by Ivan-Aedler on Thu Aug 29, 2013 1:38 am, edited 1 time in total.
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Re: Hentai: Peach's Untold Tale 2.0.11 (ago 26/13)

Postby QuizmasterBos » Thu Aug 29, 2013 1:08 am

Ivan-Aedler Wrote:
QuizmasterBos Wrote:I think that introducing ways for Peach to escape sex makes the game a heck of a lot easier....Let's say Peach runs into a Goomba. The scene happens where Peach isn't having sex yet and Peach is holding back. A quick press of a button allows Peach to immediately escape the enemy (she gets a bit of invincibility right after it), but loses a clothing part in the process. If Peach doesn't have any more clothing parts left, she can't do it.

Ok it could be too. Actually I plan making 'pre scenes', those ENF/restraining ones. If Peach is still embarassed (not drunk and not a nymph) we could have those pre scenes.
A given key (or just a combination like 'space', K, G nd I could appear.
If the player doesnt press them on time (5 seconds) Peach will give up and have sex.

We already have those pre scenes with some enemies, like Chain Chomps (there is a scene where Peach is trying to push him) and Pokey (those scenes she is on top of his dicks), in Quiz example.

No, Ivan. No random button presses, no time limit. Just a simple press of a button, or click of a button is all it takes. Considering this option will be available on easy only, I think it's fair to put it in like that.
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Re: Hentai: Peach's Untold Tale 2.0.12

Postby Ivan-Aedler » Thu Aug 29, 2013 1:41 am

Version 2.0.12: Wiggler Scene 1.
I'll include stomping ability and a possibility to kill him using POW blocks, vegetables and fire power later.

QuizmasterBos Wrote:No, Ivan. No random button presses, no time limit. Just a simple press of a button, or click of a button is all it takes. Considering this option will be available on easy only, I think it's fair to put it in like that.

1 - more than one button and a time limit is a nice way to try to escape. It wont have complexities (like a faster timer after many escapes).
2 - If its really interesting to have only a SINGLE press of a button with no timer, It needs to have a limit of those 'free button' appearances or the player will be able to skip every scene.
Last edited by Ivan-Aedler on Thu Aug 29, 2013 6:25 am, edited 2 times in total.
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Re: Hentai: Peach's Untold Tale 2.0.11 (ago 26/13)

Postby LuftMallow » Thu Aug 29, 2013 2:38 am

Ivan-Aedler Wrote:
QuizmasterBos Wrote:No, Ivan. No random button presses, no time limit. Just a simple press of a button, or click of a button is all it takes. Considering this option will be available on easy only, I think it's fair to put it in like that.

1 - more than one button and a time limit is a nice way to try to escape. It wont have complexities (like a faster timer after many escapes).
2 - If its really interesting to have only a SINGLE press of a button with no timer, It needs to have a limit of those 'free button' appearances or the player will be able to skip every scene.

Keep in mind, that ultimately Peach keeping her virginity throughout the game will trigger a special ending as well. It's up to Ivan as to how difficult it will be to achieve it. Being able to skip a scene with no fuss might cheapen it. I do agree that pressing whatever random key the game tells me is uninspired.
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 29/13)

Postby Throbby » Thu Aug 29, 2013 6:37 am

Why make it available on easy mode only? I like trying to beat the game without getting humped, but I also like a challenge! :P
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Re: Hentai: Peach's Untold Tale 2.0.12

Postby Thatguy45 » Thu Aug 29, 2013 11:42 am

Ivan-Aedler Wrote:Version 2.0.12: Wiggler Scene 1.
I'll include stomping ability and a possibility to kill him using POW blocks, vegetables and fire power later.


I like the idea, but it looks like Wiggler isn't actually sucking on her boobs. You might need a perspective change on his head (more of a profile view) and to change the shape of his mouth to an O for sucking. Also keep in mind that his head level has to match up to whatever size boobs she has at the time.
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Re: Hentai: Peach's Untold Tale 2.0.12

Postby Ivan-Aedler » Thu Aug 29, 2013 12:03 pm

Thatguy45 Wrote:It looks like Wiggler isn't actually sucking on her boobs. You might need a perspective change on his head (more of a profile view) and to change the shape of his mouth to an O for sucking.

It could be, I will try to do this when I reach home.

Thatguy45 Wrote:Also keep in mind that his head level has to match up to whatever size boobs she has at the time.

Not so important. The player can 'complete' this information in their mind. And when her boobs are huge, Wiggler head will be 'shoved down' so more options to think differently of what he's doing to her boobs.
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Re: Hentai: Peach's Untold Tale 2.0.11 (ago 26/13)

Postby Darthan » Thu Aug 29, 2013 6:24 pm

Ivan-Aedler Wrote:A given key (or just a combination like 'space', K, G nd I could appear.
If the player doesnt press them on time (5 seconds) Peach will give up and have sex.

Maybe I wasn't really clear about this in my previous post. The main reason that I am wholeheartedly against this is that you are doing this in Flash. Every Flash game that I have ever played that had things like this made me want to hunt down the game's creator and cause them as much pain as humanly possible. I have a pretty end computer so I have to run most Flash games on high graphics setting or stuff moves so fast that I cannot control anything and I still have problems with games that use these concepts because Flash is not reliable and will often not recognize a key press or lag and not allow input but the "timer" keeps going and I still get screwed.

The reason that I pointed out the mechanic of using clothes shredding as a mechanic to escape sex was not because I thought it was necessary, but because it makes more sense in the context of the game. If you can give me an example of any Mario game where you could hit certain buttons or had some special power that would allow you to totally escape taking damage when you should I will accept that these escape mechanics make sense in the game. The problem is that there is no Mario game that uses these mechanics especially not any of the platformers which is what the gameplay for PUT is based on. If you hit something with a powerup you loose the powerup, if you hit something with just the mushroom you shrink, you hit something when you are small you die. There is no escape mechanic if you screw up, you are punished.
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 29/13)

Postby VintageBass » Thu Aug 29, 2013 7:16 pm

Darthan Wrote:I have a pretty end computer so I have to run most Flash games on high graphics setting or stuff moves so fast that I cannot control anything and I still have problems with games that use these concepts because Flash is not reliable and will often not recognize a key press or lag and not allow input but the "timer" keeps going and I still get screwed.

And speaking of a timer, it's really odd that whenever I'm playing, my game will lag but the timer will go normally with each passing second. If that's the case, that will get frustrating because if you're going to have something based on time, either with the escape or do speed runs, you can't get it done fast enough because the game is lagging. If there is an escape mechanic what Ivan is suggesting, that is going to be annoying for not only having to run into it every single time for certain enemies, but you can't get out of it fast enough because of lag.
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Re: Hentai: Peach's Untold Tale 2.0.11 (ago 26/13)

Postby Ivan-Aedler » Thu Aug 29, 2013 11:51 pm

Darthan Wrote:I have a pretty end computer so I have to run most Flash games on high graphics setting or stuff moves so fast that I cannot control anything and I still have problems with games that use these concepts because Flash is not reliable and will often not recognize a key press or lag and not allow input but the "timer" keeps going and I still get screwed.

I am not saying I'll make those precise and 'really quick' pressing times. We dont need stressful events. Actually, it will be more a 'train to know where the keys are' than 'PRESS IT QUICKLY!'.
I will be still thinking about the best approach. Cloth shredding is out of the question because its nice to see Peach getting fucked while partially (or even full) clothed, as we can see the enemy pushing her skirt down for example.

Darthan Wrote:If you can give me an example of any Mario game where you could hit certain buttons or had some special power that would allow you to totally escape taking damage when you should I will accept that these escape mechanics make sense in the game. The problem is that there is no Mario game that uses these mechanics especially not any of the platformers which is what the gameplay for PUT is based on.

Partially correct. In Paper Mario (1 and 2) you have those 'quick press a given key' , mostly when using those crystals, and sometimes its those darn bashing sequences. I WONT add bashing/repeating keys, as I am also against it.
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Re: Hentai: Peach's Untold Tale 2.0.11 (ago 26/13)

Postby Darthan » Fri Aug 30, 2013 2:51 am

Ivan-Aedler Wrote:Partially correct. In Paper Mario (1 and 2) you have those 'quick press a given key' , mostly when using those crystals, and sometimes its those darn bashing sequences. I WONT add bashing/repeating keys, as I am also against it.

How did I know that you were going to try using the Paper Mario games to try to contradict me. The problem is, those do not invalidate my point. My point was that none of the Mario games allow you to push a button or have some power that lets you avoid damage. In the Paper Mario, SMRPG, and Mario & Luigi games you can perform blocks that allow you to reduce damage but even if done correctly that does not mean you won't take damage. I am aware that in those games you can reach a point the hardly anything will do damage with a successful block but that is only because of the RPG element in those games. Since you are making this a platforming game, using RPG mechanics doesn't really make that much sense.
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Re: Hentai: Peach's Untold Tale 2.0.11 (ago 26/13)

Postby Ivan-Aedler » Fri Aug 30, 2013 3:22 am

Ok I am 'angry'!
I am making Wiggler scene 2!
EDIT: Done and already uploaded.

Let's go, MICHAEL MODE!

michael mode.jpg
michael mode.jpg (23.03 KiB) Viewed 1881 times


We now have 66 or even more sexual scenes in the game so far.
Darthan Wrote:My point was that none of the Mario games allow you to push a button or have some power that lets you avoid damage.

Right. But here, we're trying just to avoid sex, we have an embarassed little princess here.

Darthan Wrote:In the Paper Mario, SMRPG, and Mario & Luigi games you can perform blocks that allow you to reduce damage but even if done correctly that does not mean you won't take damage...Since you are making this a platforming game, using RPG mechanics doesn't really make that much sense.

We already have RPG mechanics inside, like when having dialogues, which really bring non linear gameplay and more areas to explore and experiment. But yes, I am not trying to do things to AVOID damage, but make the player try to escape FROM SEX. And it wont be an 'endless' feature. I plan making Peach able to avoid it if the player presses a single combination of keys (consecutive presses, like when we type captchas), but in the third time, it wont work anymore in the current level. And If Peach is at least 50% horny OR drunk, escape wont work either.

Again, those will be experiments. I wont just 'add it' deliberately without testing. I really want to add features which really 'ADD' flavor to the game, not 'pure penalties'. Even I (myself) would like to play with the fantasy of letting Peach try not to be fucked at all costs. Its the fear of 'almost being fucked' who amazes many people in ENF games.
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby VintageBass » Fri Aug 30, 2013 5:27 pm

Darthan Wrote:My point was that none of the Mario games allow you to push a button or have some power that lets you avoid damage.

Actually there is a game series that has such a concept, the Mario & Luigi games. You know, the same system that not only allows you to attack with certain buttons, but avoid getting hurt using the same buttons, plus counterattack during the same turn. Granted it's all about timing and the enemies telling who they're going to attack, but with enough practice you can avoid getting hurt during most of the battles.

Ivan-Aedler Wrote:I plan making Peach able to avoid it if the player presses a single combination of keys (consecutive presses, like when we type captchas), but in the third time, it wont work anymore in the current level. And If Peach is at least 50% horny OR drunk, escape wont work either.

Yeah because we all like those captchas, right? Those things can be impossible to do thanks to the text become too blurry or scrunched up, making reading the letters impossible. Plus with the new numbers being pictures of actual house numbers, the picture quality of them can be blurry as well. Not to mention that even if you do spell out what's on the captcha, a new one appears and you have to do it again until you get one right. ... Wait, what?

What I'm trying to say is it probably would be easier not to do any sort of combination of keys being used as an escape mechanic. As much we need a little more of a challenge in games these days, I don't feel like stringing keys together would help in any way. Sure it may not be like repeatedly mash two separate buttons to fill up a bar, but can we see something of this first before this gets a little too frustrating?

And there's one thing I want to ask:
Ivan-Aedler Wrote:Cloth shredding is out of the question because its nice to see Peach getting fucked while partially (or even full) clothed, as we can see the enemy pushing her skirt down for example.

I could argue that this is roughly due to whether you like the idea of wearing clothes during your sex, as that is a particular fetish that not everyone has. You may like the idea of Peach having sex with fully clothed, but for some of us that doesn't apply. But what I want to ask is why do we want to have clothes during sex when this is supposed to be an ENF game? Not having any sort of clothing shredding defeats the intentions of this game, which is all about being ENF.
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby Darthan » Fri Aug 30, 2013 6:35 pm

VintageBass Wrote:Actually there is a game series that has such a concept, the Mario & Luigi games. You know, the same system that not only allows you to attack with certain buttons, but avoid getting hurt using the same buttons, plus counterattack during the same turn. Granted it's all about timing and the enemies telling who they're going to attack, but with enough practice you can avoid getting hurt during most of the battles.

If you noticed I did mention the Mario & Luigi games when Ivan used the Paper Mario games as an example. The thing about using these games as an example is that you are using a RPG mechanic in a platforming game. As for the argument from Ivan that the dialog is an RPG element that is untrue considering dialog is used in many of the Mario platformers.

VintageBass Wrote:I could argue that this is roughly due to whether you like the idea of wearing clothes during your sex, as that is a particular fetish that not everyone has. You may like the idea of Peach having sex with fully clothed, but for some of us that doesn't apply. But what I want to ask is why do we want to have clothes during sex when this is supposed to be an ENF game? Not having any sort of clothing shredding defeats the intentions of this game, which is all about being ENF.

I am pretty sure that Ivan was referring to using clothes shredding as an escape mechanic. My main reason for suggesting that was to offer a solution that fits better with the Mario platforming game mechanic. I do agree the the clothed sex does seem to go against the embarrassed nude female theme.

I want to make something clear that it seems I did not. As I said the clothes shredding idea was just an example of something that fit better with the core mechanic of the game, platforming, than QTEs or the kissing mechanic. To be completely honest, and I seem to recall Quiz saying something similar, I do not feel that there needs to be any kind of escape mechanic. The game is not so hard that it is impossible or even really the difficult to complete with Peach as a virgin. The fact that you can save the game and reload if you screw something up makes an escape mechanic even more unnecessary.
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby VintageBass » Fri Aug 30, 2013 8:49 pm

Darthan Wrote:
VintageBass Wrote:Actually there is a game series that has such a concept, the Mario & Luigi games. You know, the same system that not only allows you to attack with certain buttons, but avoid getting hurt using the same buttons, plus counterattack during the same turn. Granted it's all about timing and the enemies telling who they're going to attack, but with enough practice you can avoid getting hurt during most of the battles.

If you noticed I did mention the Mario & Luigi games when Ivan used the Paper Mario games as an example. The thing about using these games as an example is that you are using a RPG mechanic in a platforming game. As for the argument from Ivan that the dialog is an RPG element that is untrue considering dialog is used in many of the Mario platformers.

I actually figured that out when I noticed Ivan commenting on your statement, but I didn't say anything about it. But what I'm getting is that while we have the elements of dialogue, exploration and some other stuff taken from RPGs, Mario included, it's the emphasis on the battle aspect, in this case escaping, is proving to be difficult to explain because of different viewpoints.

Darthan Wrote:I am pretty sure that Ivan was referring to using clothes shredding as an escape mechanic. My main reason for suggesting that was to offer a solution that fits better with the Mario platforming game mechanic. I do agree the the clothed sex does seem to go against the embarrassed nude female theme.

I noticed that, too, but at the same time I noticed that the comment seems off if this game is about being an embarrass naked girl. There's also reading the line about Peach being fully clothed and having sex as a kink since some people like to have clothes on when having sex, but other people don't like the idea. I'm looking more into that aspect than the other, but it's still odd that he's into that when the focus is ENF, not CFNM.

Darthan Wrote:I want to make something clear that it seems I did not. As I said the clothes shredding idea was just an example of something that fit better with the core mechanic of the game, platforming, than QTEs or the kissing mechanic. To be completely honest, and I seem to recall Quiz saying something similar, I do not feel that there needs to be any kind of escape mechanic. The game is not so hard that it is impossible or even really the difficult to complete with Peach as a virgin. The fact that you can save the game and reload if you screw something up makes an escape mechanic even more unnecessary.

And I agree. As easy it might be to have a simple push of a button instead of a combination of such, it's even easier just to go without the buttons and have that clothing shredding mechanic. You don't have to complicate matters by having these events interrupting things and you'll just keep going if you lose a piece of clothing.

And I should really save more often. I kinda forget that I can do that... :?
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Re: Hentai: Peach's Untold Tale 2.0.12 (ago 30/13)

Postby Ivan-Aedler » Fri Aug 30, 2013 11:40 pm

VintageBass Wrote:What I'm trying to say is it probably would be easier not to do any sort of combination of keys being used as an escape mechanic. As much we need a little more of a challenge in games these days, I don't feel like stringing keys together would help in any way. Sure it may not be like repeatedly mash two separate buttons to fill up a bar, but can we see something of this first before this gets a little too frustrating?

Of course it WONT be captchas, but a single queue of keys, like 'AOGD'. You will see them in PURE WHITE and in a way its not intrusive, but explicit.
No 'house numbers', no images, no blurry things.

VintageBass Wrote:I could argue that this is roughly due to whether you like the idea of wearing clothes during your sex, as that is a particular fetish that not everyone has. You may like the idea of Peach having sex with fully clothed, but for some of us that doesn't apply.

Yes, I like partially clothed sex. Well, its not hard to force Peach to be naked ;) Just lose a life or touch certain enemies/obstacles and Peach will be naked in no time.
And its nice to have those options for people who prefer partial/fully clothed sex.

VintageBass Wrote:But what I want to ask is why do we want to have clothes during sex when this is supposed to be an ENF game? Not having any sort of clothing shredding defeats the intentions of this game, which is all about being ENF.

I dont see any problem about this, really.

Darthan Wrote:The thing about using these games as an example is that you are using a RPG mechanic in a platforming game. As for the argument from Ivan that the dialog is an RPG element that is untrue considering dialog is used in many of the Mario platformers.

Remember that, when we have a platform game with increasing NON LINEAR plots, like having to get a key, then talk to a toad, then to another toad, it start to have RPG elements, thus its not more a 'run to win' platform game. You arent satisfied by running along the level to get there earlier, as you will be losing many scenes and dialogues.

Darthan Wrote:I am pretty sure that Ivan was referring to using clothes shredding as an escape mechanic. My main reason for suggesting that was to offer a solution that fits better with the Mario platforming game mechanic. I do agree the clothed sex does seem to go against the embarrassed nude female theme.

When you have an ENF female trying to push the enemy's hand from her pussy, even clothed, its still an enf scene. Peach knows her inner parts are being bullied.
What differs ENF from non ENF is the embarassing aspect. Remember that bottomless/topless females are considered 'nude' (in the case, partially nude), hence ENF still applies.

Darthan Wrote:To be completely honest, and I seem to recall Quiz saying something similar, I do not feel that there needs to be any kind of escape mechanic. The game is not so hard that it is impossible or even really the difficult to complete with Peach as a virgin. The fact that you can save the game and reload if you screw something up makes an escape mechanic even more unnecessary.

But just take into account the DIVERSITY advantage, that is, more scenes/situations to experiment. The goal IS to make more options available, NOT to obligate/force the user to use it ;)

VintageBass Wrote:I noticed that, too, but at the same time I noticed that the comment seems off if this game is about being an embarrass naked girl. There's also reading the line about Peach being fully clothed and having sex as a kink since some people like to have clothes on when having sex, but other people don't like the idea. I'm looking more into that aspect than the other, but it's still odd that he's into that when the focus is ENF, not CFNM.

I dont see any problem in having some CFNM scenes, as you, the player, can activate it (just letting Peach have sex while still clothed).
And soon, it will be 'really fully', as I'll add lingerie (panties and bras). And if the players want, I can add a config setting: 'make Peach naked before any sexual scene', so it will be like the enemy is stripping her before the action. Then, after the scene, she returns to the last clothing situation.

VintageBass Wrote:And I agree. As easy it might be to have a simple push of a button instead of a combination of such, it's even easier just to go without the buttons and have that clothing shredding mechanic. You don't have to complicate matters by having these events interrupting things and you'll just keep going if you lose a piece of clothing.

Again, remember I want to focus on 'every situation' sex, that is, naked, partially or fully clothed. If a given enemy takes her and he's horny (mostly are as default), sex will happen.
The 'escape' mechanic (JUST a new 'text' of some white keys to be pressed) can be ignored altogether, if the player wants Peach to be screwed up. Again, its to ADD features, not to replace or to create obstacles.
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