Darthan Wrote:We had this discussion once before and both Quiz and I were adamantly against it. Not only are QTEs a horrible game mechanic, if made incorrectly they are nearly impossible for anyone and if done correctly are still impossible for some, but when combined with flash you are just asking for trouble.
I noticed you're not so peaceful about these ideas, I only have to say CALM DOWN as it wont have 'QTE feature sprees'. The QTE's I wanted to add:
- Kissing algorithm (it WONT be complex, troublesome or a barrier), actually its meant to be ANOTHER scene the player can see and appreciate. If she's embarassed, she might still be able to kiss, as the toad will inform her its a way for her to escape from fucking (its better to kiss someone to avoid being fucked without your consent, right?). If you dont want kissing, dont kiss the friends in order to gain hearts and just dont activate the kissing key when a message shows up during the initial scene with the enemy.
- Key Combinations. A quick press of keys (like 'BEUGJQ' or 'JGNDNS') before a given scene, IF Peach is embarassed (not a nymph) and NOT drunk (those keys will appear in a small tab, blinking, so the player can press it OR NOT). It will just ADD another way to escape.
Yes, its interesting the clothing shredding being 'just one touch' for big bosses. It makes sense. I'll think about it.
Darthan Wrote:Make it so that when you touch an enemy instead of it initiating sex and then tearing a piece of clothing, just make it tear clothing and if Peach is naked when she touches an enemy. To make things a bit more difficult a few changes would need to be made.
Not so interesting because its nice to see Peach clothed making sex (it gives more variation). And its also obvious to see this happening, as each scene/action has all clothing parts respecting the scene (e.g. her vest will be acting along with her torso, and her vest can stretch, go down, etc), so WHY skipping it?
Darthan Wrote:1. Reduce the number of clothing parts. By this I mean make it so that outfits only have three or four parts to be torn off before Peach is nude.
The new hit algorithm proposed by Quiz. I want to make it (so, it will have a 'full clothing mode', a 'lingerie mode', and 'stark naked' mode). If Peach IS harmed or during certain dialogues, she can lose an equal amount of clothing parts to get in the next state. BUT she would be still able to lose each clothing part in the case Phanto ot a piranha plant touches her, or in a given dialogue she needs to give her bras, for example. (when we have piranha scenes, Peach can get a given scene OR the piranha can ignore her but he still shred ONE clothing part only).
If Peach is harmed without a given part (e.g. the bra), but still having her skirt (for example), Peach will be in 'lingerie mode' altogether. The same if she has only her shoes on. She will only lose it and she will go to 'stark naked' mode.
I dont want to make this mechanic happen right when she TOUCHES an enemy because its NICE to see her making sex while clothed or partially clothed (as I've said above). Thats why its interesting an escape method (the most simple one). And again, it will be almost transparent for the player (if he/she doesnt pay attention, its like there were no escaping methods like right now anyway).
SuperDodoman12 Wrote:Since this game is mean to be the best flash game evah it needs some dificult say if peach fuck too much she lost a life or something like that I dont know....I just think that the game is too easy...
No, I dont want to punish the player that way. This game is almost a WIN-WIN (you can WIN getting fucked like a dirty princess, AND you can win being a virgin or at least with a low sex scene amount). What will differ is the bonus/some sex scenes/dialogues / endings that will DEPEND on Peach sexual state (virgin, 'ok', nymphomanic). Some other scens can even detect if Peach is 'ok' or 'drunk' , or 'clothed', bottomless or naked.
This 'WIN-WIN' approach was conceived since the beginning (version 1.0a).