OwnerOfSuccuby Wrote:Funny thing =))) I finnaly run it on my android
If you have good big android with big screen can you tell me do it lug hard on it - i test it on the phone with 2 core - and little screen (it lugs =()
There are 3 important things to do in order to remove lag for flash -> apk games that work extremely well:
1) Make sure when you publish you have the Render Mode set to GPU (this is under Android Options -> General
2) Use as many bitmaps as possible - once an animation is done, covert all the pieces to bitmaps and have them cache
3) On your game load, set the game quality to low (stage.quality = quality.LOW)
These three things will have the following cumulative effect: the bitmaps will be cached directly to the GPU so load times will be insanely fast; in addition by setting the grapics quality to low you will see an even further improvement but because everything is a smoothed bitmap, you won't actually see a decrease in quality AT ALL! It will still LOOK like high quality mode with all your resources stored directly by the phone's GPU.
Alternately, if you want to be balsy, you can dynamically blit your vector animations with AS3 - there are a couple online tutorials for that.
You can theoretically make games run
better on mobile platforms than they do on high end computers since the app can access and cache the GPU directly. I am not joking or exaggerating at all when I say these three things can boost performance by about 400%. We are talking 500-1000 objects onscreen without losing 30fps.