Samus Platformer

Re: Samus Platformer

Postby Nex » Tue Apr 12, 2011 12:47 am

Holy shiznike! Call'z da Ghostbusters! The dead live again!
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Re: Samus Platformer

Postby Reaver » Tue Apr 12, 2011 12:56 am

1. Yeaaaaaaaaaaaaaa Gorepete is alive 2. the music and the backround looks great perfect area for ridley to dive bomb samus pussy :)
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Re: Samus Platformer

Postby fatbob43 » Tue Apr 12, 2011 4:22 am

so, how do i get the mbrain to spawn tentacles?
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Re: Samus Platformer

Postby OwnerOfSuccuby » Tue Apr 12, 2011 10:56 am

Digfree Wrote:meh.... I tried making a new back ground for ridly battle, but I think i failed, still posting it, if there is anything to salavagable.


Clouds and music is very very good. But i think battle with Ridley with such clouds will be perfect to make on the roof of techno urban building - may be i am wrong.

What is the sound in it ? Clouds are very very good - but why such a big size of SWF ?

(P.S. - i tryed to remake all i have on AS2 => fail :mrgreen: - so did not wright so long :D )
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Re: Samus Platformer

Postby Digfree » Tue Apr 12, 2011 5:49 pm

OwnerOfSuccuby Wrote:Clouds and music is very very good. But i think battle with Ridley with such clouds will be perfect to make on the roof of techno urban building - may be i am wrong.

What is the sound in it ? Clouds are very very good - but why such a big size of SWF ?

(P.S. - i tryed to remake all i have on AS2 => fail :mrgreen: - so did not wright so long :D )


I can't draw ground, but I could make bad ass tower platform with clouds, also, it's so big because on last page I matched the size of that swf. But if the final game is going to be smaller, please send me dimensions. I like the tower battle I can make it epic.
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Re: Samus Platformer

Postby Digfree » Tue Apr 12, 2011 6:00 pm

Also I really wanted to use something with the clouds like I did in this scene from a game I am making. It looks cool, but on such a large screen size as the one I did before it lags so bad. In case your wondering, no it's not coded yet, just rough example of what I can do with back ground.

*NOTE: this is from a small scene in my game, please do not take anything from it without my permission, it not part of LoK, just using it as an example
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Re: Samus Platformer

Postby GoRepeat » Tue Apr 12, 2011 8:49 pm

Are you caching background movie clips as bitmap? help defeats lag:


edit - took out imbed since no preload
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Re: Samus Platformer

Postby Digfree » Tue Apr 12, 2011 8:57 pm

I self taught myself flash, how do I do this? great job btw
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Re: Samus Platformer

Postby GoRepeat » Tue Apr 12, 2011 9:07 pm

select movie clip then properties -> display -> check Cache as Bitmap

if you don't, flash re vectors and loads the pixels as they come on screen.... causes lag ; this saves the clip as cached picture so flash does not revec

wouldnt reccomend for sprites tho--- wierd stuff happens.... elf has no left hand... but she does! but it doesnt show o.0 works well for background scrolls though

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Re: Samus Platformer

Postby Thraur » Wed Apr 13, 2011 12:04 am

Digfree Wrote:meh.... I tried making a new back ground for ridly battle, but I think i failed, still posting it, if there is anything to salavagable.


It still looks pretty cool. I like the moving clouds in the background too. Also.. I wasn't seeing any lag on my end. If your worried about file size, that audio clip could probably be encoded with a lower bit rate.

Your idea for making a tower platform sounds like it would fit perfectly into the game. 8-)
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Re: Samus Platformer

Postby Digfree » Wed Apr 13, 2011 1:09 am

ok I tried a rough version of a tower, yeah I used the line tool a bit, sue me.

Mainly testing out lag with 3 cloud layers, lag for you?
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Re: Samus Platformer

Postby Reaver » Wed Apr 13, 2011 3:09 am

i noticed slight lag
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Re: Samus Platformer

Postby Thraur » Wed Apr 13, 2011 3:10 am

I think the platform looks pretty sweet actually. In terms of lag - I'm not noticing anything too severe (maybe the odd hiccup or frame transition problem?). Its probably OK. I do have the quality settings finished and available too if its causing too much lag ingame, the user can change those.
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Re: Samus Platformer

Postby GoRepeat » Wed Apr 13, 2011 3:21 am

Fun with layers!!!!!!!

press "S"

press "R" to reset/return

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Re: Samus Platformer

Postby Anonymous » Wed Apr 13, 2011 4:03 am

so this game is going to be a run&rape style?
i hope not
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Re: Samus Platformer

Postby Digfree » Wed Apr 13, 2011 5:02 am

I think it is stunning layer wise, gj
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Re: Samus Platformer

Postby Zeus Kabob » Wed Apr 13, 2011 5:29 am

Yeah, well done with the layers.
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Re: Samus Platformer

Postby OwnerOfSuccuby » Wed Apr 13, 2011 9:41 am

Digfree Wrote:Also I really wanted to use something with the clouds like I did in this scene from a game I am making. It looks cool, but on such a large screen size as the one I did before it lags so bad. In case your wondering, no it's not coded yet, just rough example of what I can do with back ground.

*NOTE: this is from a small scene in my game, please do not take anything from it without my permission, it not part of LoK, just using it as an example


Coool Cool Cool !!! :mrgreen:

What is the name of music in your works ? :mrgreen: Cool fight with boss :mrgreen: .

When i start to remake all i have on AS2 from AS3 and fail i get 1 interesting idea - to seporate all i have on stages of story like (Samus get order to bring Krystal. Her Space ship was broken and land on planet that was not researched. So they have not got any info about that planet (only info had Kry - so thay land on one of continents and start researching to find Kry. On there way to planet ship was sudenly attacked by strange kreatures - but did not get serios damage)

So i try to make all like seporate symbols to put each one on 1 frame of main story movie. (They have to work independently and do not hamper each other).

I do not know why - but it's size in FLA are more than 10 MB so i did not post it here :mrgreen:

This flash is realy very interesting for me becouse:
Last edited by OwnerOfSuccuby on Wed Apr 13, 2011 12:30 pm, edited 2 times in total.
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Re: Samus Platformer

Postby OwnerOfSuccuby » Wed Apr 13, 2011 9:55 am

gorepete2 Wrote:Fun with layers!!!!!!!

press "S"

press "R" to reset/return

rush tester.swf


Very interesting flash ! What program code do you use for switch objects from one layer to another ?
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Re: Samus Platformer

Postby Darek » Wed Apr 13, 2011 9:56 am

Very nice gorepete2. Loving the movement as well - makes her actually feel like she weighs something. Can't wait to see how this progresses. :D
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