=D Everyone seem to be liking what I have so far. So yay for me. haha. Lots of questions & comments, let me try to be brief & still touch on them all:
-There seems to be a bug if you press another button while activating a scene change. It's not just limited to the sink/spacebar. I'll look into it as soon as I can.
-Game gets slow with too many mobs. Yup, sure does. Pretty sure it's driven by the shear number of hitTests I'm running though, not due to the graphics. I'll try to add a quality button to prove my theory though.
-Background music - I have a lot of fun making it, but it's very time consuming (for me, anyway). Whatever I end up adding will likely be VERY basic.
-Grapple speed/dmg/difficulty - Not super-happy with it either, expect 'changes' to come. Feel free to provide comments or suggestions. I have my own ideas, but I'm open on this atm.
-Boss difficulty is cranked atm, mainly as a test to make sure the game handles it okay. Right now, the boss fight is orders of magnitude harder than walking around with the zombies. I want the two floors to have roughly similar difficulty.
-There is a way for the warrior to restore power to the ship. Search around the crew quarters.
@Thaedael - I don't have them separated properly. Was actually a real problem for me later on. I'll see if I can pull something for you later, but if you have a sprite ripper, please feel free to just help yourself.
@Delerose - I may take you up on that. Still have several monsters to go for the rest of the game, and having a reference would almost certainly help me.
Thanks for the feedback everyone.
-DirtyC101