Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby MPLDAM9919 » Fri Jul 12, 2013 12:54 am

So, how's the level design for Worlds 4 and 5 going? It's been awhile since we had new levels. I do love that the current focus is on the castle and the little features but we need some people to come up with some level designs on paper so Ivan can make and program them. I think it'll help speed up the process and help in the long run.
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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby Ivan-Aedler » Fri Jul 12, 2013 1:25 am

MPLDAM9919 Wrote:So, how's the level design for Worlds 4 and 5 going? It's been awhile since we had new levels. I do love that the current focus is on the castle and the little features but we need some people to come up with some level designs on paper so Ivan can make and program them. I think it'll help speed up the process and help in the long run.

Level 4-5 is almost finished (the sketch), then I'll base the level from it. I plan a more 'planar' level (because its a 'giant' one), with giant blocks and enemies. I still need to verify how to make enemies bigger without damaging their AI system. I also plan making some 'swimmable waterfalls' like SMB3.

Peach wont be able to get giant as well (so far) but in the future, if she could be, giant sex scenes would be possible (as I can reuse the normal size ones).
So Peach will be in her normal size for now. I plan adding at least one different scene when Peach touches a giant enemy, but for now, let's see how 4-5 will work with those enemies walking around.
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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby MPLDAM9919 » Fri Jul 12, 2013 1:34 am

Ivan-Aedler Wrote:
MPLDAM9919 Wrote:So, how's the level design for Worlds 4 and 5 going? It's been awhile since we had new levels. I do love that the current focus is on the castle and the little features but we need some people to come up with some level designs on paper so Ivan can make and program them. I think it'll help speed up the process and help in the long run.

Level 4-5 is almost finished (the sketch), then I'll base the level from it. I plan a more 'planar' level (because its a 'giant' one), with giant blocks and enemies. I still need to verify how to make enemies bigger without damaging their AI system. I also plan making some 'swimmable waterfalls' like SMB3.

Peach wont be able to get giant as well (so far) but in the future, if she could be, giant sex scenes would be possible (as I can reuse the normal size ones).
So Peach will be in her normal size for now. I plan adding at least one different scene when Peach touches a giant enemy, but for now, let's see how 4-5 will work with those enemies walking around.

The whole concept sounds interesting. Are Giant enemies harder to avoid? If so, will there be a command where you can choose to fuck or run away? That would be helpful for pure virgin runs.

Also, do you think we should have other people sketch out level designs like I mentioned earlier? I personally think it'll be helpful for you. If not, then that's alright.
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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby Ivan-Aedler » Fri Jul 12, 2013 1:51 am

MPLDAM9919 Wrote:The whole concept sounds interesting. Are Giant enemies harder to avoid? If so, will there be a command where you can choose to fuck or run away? That would be helpful for pure virgin runs.

I really want to see more giant levels, this might occur in the cloud world (world 7). We dont have titans in Mario World (like Heroes of Might and Magic) but we can have giant clouds for example. Or we can have a giant sea level (in the deep sea area) in Wolrd5.

Giant enemies will be harder to avoid. If it hits Peach, I plan making Peach stomped (like a pizza) then she returns to normal (she will blink for a bit) and she will lose a piece of clothing or horny bar before losing a life, as usual.

MPLDAM9919 Wrote:Also, do you think we should have other people sketch out level designs like I mentioned earlier? I personally think it'll be helpful for you. If not, then that's alright.

Of course! Quiz was doing a great job on this, and he promised making '4-o' level (optional/bonus haunted mansion level, where Peach can get more powerups and coins), but he is a bit busy.
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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby VintageBass » Fri Jul 12, 2013 1:59 am

Today I've gotten that problematic PANIC screen again, but oddly enough whenever I click out of the window (Flash projector I was playing), let's say I was at E. Gadd's lab and I opened up my music to listen to my collection. When I go back, PANIC mode was activated! I also saved after playing the latest update, closed out of it and reopen the game later to find my save gone! I guess this is a cache problem, but I'm not sure because... honestly I have no idea how to clear it.

Also the saves I previously had went missing, too and I didn't rewrite the name of the file. Then again I'm not that all bothered about losing the files that much but I find it odd that closing the game and re-opening to find your saves gone is rather annoying.

Ivan-Aedler Wrote:
OwnerOfSuccuby Wrote:May be some succcubus for the mario game too :roll: :lol: I understand that it was not in original mario :roll: - but there was no sex too ... so the evel in face of demon that means fucking itself as i understand that

Possible. So you can appear there as a succubus, maybe maybe. All of those are really small scenes (or just for fun). Luftmallow, for example, might appear in world 7 (sky), for a quick scene.

Sooo... Owner is going to appear as a succubus? I know he mentioned there isn't one in the Marioverse, but that seems... rather weird. Then again you're suggesting for me to put myself in the game as my steampunk-based avatar. Granted I can see that working on a Toad or anything else (like below) for my character, but it'll be weird to have another human appear out of nowhere. I may have a thing for sexy demons and succubi (I love that artwork of Eleyna, by the way!), and then there's the others... I dunno.
Spoiler (click to show/hide):

VintageBumpty.png
VintageBumpty.png (33.27 KiB) Viewed 2440 times


Hey, there are green Bumpties. Why not red ones?

theblacknph comments
Spoiler (click to show/hide):

theblacknphbutnotgay Wrote:Walmart is a good place to go, the store has everything in it; girls love Walmart.

Yeah and there's other weirdos that love to hang out there, mainly druggies, but lately I haven't been hearing a lot about them. Just look out for anyone carrying around a mobile meth lab and hooking that up in a bathroom, OK?

theblacknphbutnotgay Wrote:if you are confident in yourself, even if you aren't all that cute and sort of a douche like me you can get any girl you want that isn't afraid of you because she heard bad things from friends.

Yes, being a douche is a good thing in getting the girls. :evil: Tell me, how well has that worked out for others?

Ivan-Aedler Wrote:Girls like convincing man, who take care of her and listen to her more, thats a fact.

True that!

theblacknphbutnotgay Wrote:Also i left her, i can't be with a chick that wants to play games with me then kicks my ass every single time and dances around in victory :(
I quit for awhile i am clearly the problem and have to fix myself before i try to be in a relationship that has meaning (only took 15 years lol)

I can find that pretty hot. A girl that can hold her own in a video game and beat me? That's pretty sexy. Granted it might deal a blow to your manhood, but I rather take on any gamer girl and lose any day.

theblacknphbutnotgay Wrote:This bitch is naming my daughter Rianon... that's the stupidest name i have ever heard

Oh-ho, there are worse names out there. Believe me, there are. It could be worse if you had a son and naming him "Khaleesi." The poor kid...

QuizmasterBos Wrote:Maybe you shouldn't call women degrading names, that might help with the relationship. From what I understand, you can get any girl you want, but can't keep them, because something is holding you back. I wouldn't really call you a role model father; what does your daughter think of you?

... How many kids does he have anyway? Just wondering, that's all.


Ivan-Aedler Wrote:EDIT: I am aware I need to add more enemies and scenes in the gallery.
I'll raise priority for this.

I also want to make more Chomp scenes and start making the first Wiggler scene.


I'm not going to pressure you, but some time during this Chompette will appear during that as well, right? If not, then YAY more round doggy sex! Image
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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby Ivan-Aedler » Fri Jul 12, 2013 2:08 am

VintageBass Wrote:Today I've gotten that problematic PANIC screen again, but oddly enough whenever I click out of the window (Flash projector I was playing), let's say I was at E. Gadd's lab and I opened up my music to listen to my collection. When I go back, PANIC mode was activated! I also saved after playing the latest update, closed out of it and reopen the game later to find my save gone! I guess this is a cache problem, but I'm not sure because... honestly I have no idea how to clear it.

Panic Screen: cannot reproduce. Bad flash version? Does this problem only occur in E.Gadd lab?
Save games disappearing: odd, because the game is always called 'Mario is Missing PUT.swf' now. But you can try to find more MiMPUTSAVE2.SOL files around and overwrite the newer one that your flash projector program created somewhere.

VintageBass Wrote:You're suggesting for me to put myself in the game as my steampunk-based avatar. Granted I can see that working on a Toad or anything else (like below) for my character, but it'll be weird to have another human appear out of nowhere. VintageBumpty.png

Wow, he's adorable (and very equipped). Nice idea, it can stay, period.

VintageBass Wrote:I'm not going to pressure you, but some time during this Chompette will appear during that as well, right? If not, then YAY more round doggy sex!

Chompette scenes WILL be in the game ;) But I cant predict the time :/ And I still need clues about where to put her. I want to put her in three different places. Maybe in one level of world 2 (which one?), level 3-2 AND in a given toad house in Toad Town?
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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby theblacknphbutnotgay » Fri Jul 12, 2013 4:21 am

VintageBumpty is the coolest thing i have ever seen in any mario-themed game.

I have 1 kid (boy) and one kid on the way (girl) i'm not even allowed to see him now. Quiz NEVER befriend a girl you are attracted to at first sight being friend complicates things either you will want her and she wants to be friends or the opposite or yu will sleep together and stop talking cause it's awkward.

I don't call a woman bitch to her face unless i am extremely pissed. I''m a sore loser and she just made it worse by dancing in victory.
Gamer girls just SEEM like they would be he coolest thing in the world... I'd much rather a bookworm that wants to read while i am slicing up people in Metal Gear.

I can't have any girl i want because the only girl i want now is "that girl". It hurts thinking you have that only to end up alone knowing you fucked it all up. I would take "the skills to make your own game" over "skills to get girls but always fail at the relationship" any day.

Bass it seems like your Walmart is on the wrong side of the tracks, i go to a Walmart surrounded by suburbs, it stays with pretty white girls in there i LOOOOOOOOVE pretty white girls :)

I just have to say this one more time VINTAGEBUMPTY IS THE COOLEST MARIO THING EVER MADE
Maybe there IS a God?
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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby Toyloli » Fri Jul 12, 2013 7:44 am

Ivan-Aedler Wrote:
MPLDAM9919 Wrote:The whole concept sounds interesting. Are Giant enemies harder to avoid? If so, will there be a command where you can choose to fuck or run away? That would be helpful for pure virgin runs.

I really want to see more giant levels, this might occur in the cloud world (world 7). We dont have titans in Mario World (like Heroes of Might and Magic) but we can have giant clouds for example. Or we can have a giant sea level (in the deep sea area) in Wolrd5.

Giant enemies will be harder to avoid. If it hits Peach, I plan making Peach stomped (like a pizza) then she returns to normal (she will blink for a bit) and she will lose a piece of clothing or horny bar before losing a life, as usual.

MPLDAM9919 Wrote:Also, do you think we should have other people sketch out level designs like I mentioned earlier? I personally think it'll be helpful for you. If not, then that's alright.

Of course! Quiz was doing a great job on this, and he promised making '4-o' level (optional/bonus haunted mansion level, where Peach can get more powerups and coins), but he is a bit busy.


I can't tell if the giant enemies and giant peach thing is a joke or not. But as a point, you wouldn't want to make peach too much bigger or it would make gameplay more difficult (not enough screen to see enemies, platforms etc).
So instead of giant peach, I would made everything else smaller :P
Could you imagine, Peach running along in front of trees and houses about her own size if not less, enemies and toads being so small she could pick them up and stuff them in her bra (or up her muff).
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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby Ivan-Aedler » Fri Jul 12, 2013 2:04 pm

Toyloli Wrote:I can't tell if the giant enemies and giant peach thing is a joke or not. But as a point, you wouldn't want to make peach too much bigger or it would make gameplay more difficult (not enough screen to see enemies, platforms etc). So instead of giant peach, I would made everything else smaller :P

Actually, enemies and Peach would be 'giant' like this. (up to 2x the size) like here
But as I said, giant Peach is not a priority. I would only make her like this in giant levels while taking the mega mushroom and IF its possible without locking her up between blocks.

Toyloli Wrote:Could you imagine, Peach running along in front of trees and houses about her own size if not less, enemies and toads being so small she could pick them up and stuff them in her bra (or up her muff).

Its possible to make them smaller, not only in world 4. I want to code this ;) Actually its just three scenes: 'Peach putting him between breasts' , 'Peach putting him inside her muff' and 'Peach stomping him using her feet', like some people do with ants.

Finally, Peach herself can be smaller as well (using the blue shrink mushroom), like in NSMB. But sex scenes wouldnt be activated because Peach will be in danger state. She has to run away from enemies which can stomp her.
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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby VintageBass » Fri Jul 12, 2013 4:59 pm

Ivan-Aedler Wrote:Panic Screen: cannot reproduce. Bad flash version? Does this problem only occur in E.Gadd lab?
Save games disappearing: odd, because the game is always called 'Mario is Missing PUT.swf' now. But you can try to find more MiMPUTSAVE2.SOL files around and overwrite the newer one that your flash projector program created somewhere.

OK I checked to see if the problems were there... somehow I got none of them. It's weird. The PANIC screen is not popping up whenever I head out into the world or level, and I have my saves after I re-opened the game.
For the PANIC screen, I got that while in the castle and out in the world map as well. I only said E. Gadd as an example and I was there as well. But yeah I got it elsewhere in the castle and world map. I guess it could be an old Flash problem. That reminds me to update it, thanks for that!
And whenever I download the game, I do save it over the older file and it does work. I'm not sure why it didn't work this time, but again it's not too much of a lost to me.

Ivan-Aedler Wrote:Wow, he's adorable (and very equipped). Nice idea, it can stay, period.

Image

theblacknphbutnotgay Wrote:VINTAGEBUMPTY IS THE COOLEST MARIO THING EVER MADE

I'm glad you like that!

Ivan-Aedler Wrote:
VintageBass Wrote:I'm not going to pressure you, but some time during this Chompette will appear during that as well, right? If not, then YAY more round doggy sex!

Chompette scenes WILL be in the game ;) But I cant predict the time :/ And I still need clues about where to put her. I want to put her in three different places. Maybe in one level of world 2 (which one?), level 3-2 AND in a given toad house in Toad Town?


Oooh, as a pet? Nice! :D That'll be the sweetest girl doggy ever!
But as I said, even if she's not coming soon, there are more Chomp scenes on the way and I'm excited about that.

Ivan-Aedler Wrote:Actually, enemies and Peach would be 'giant' like this. (up to 2x the size) like here
But as I said, giant Peach is not a priority. I would only make her like this in giant levels while taking the mega mushroom and IF its possible without locking her up between blocks.

Why make Peach a giant? There's such things as macro- and microphilia (weird thing: spell check comes up and I'm getting necrophilia as the only choice), so having Peach stay the same size and the world around her is either huge or tiny. I would however find it interesting to see Peach trying to stroke off some giant using her whole body and then get cover in cum.

theblacknphbutnotgay Wrote:I don't call a woman bitch to her face unless i am extremely pissed. I''m a sore loser and she just made it worse by dancing in victory.
Gamer girls just SEEM like they would be he coolest thing in the world... I'd much rather a bookworm that wants to read while i am slicing up people in Metal Gear.

... I didn't know Metal Gear was a game about slicing people up (I know you mean Rising).
Still I think that's sexy. Sure you're upset that a girl's beating you in a game and she's doing a dance to celebrate. I'll probably have the best boner in my life if I see that. So yeah, stop being a sore loser and treat the girl to something special.

theblacknphbutnotgay Wrote:Bass it seems like your Walmart is on the wrong side of the tracks, i go to a Walmart surrounded by suburbs, it stays with pretty white girls in there i LOOOOOOOOVE pretty white girls :)

Actually that didn't happen in my neck of the woods. That happened in Kentucky. I'm just saying I've heard crazy stories about Walmart from time to time, with the closest to me was just south of me in Brooksville with some drunk man being disorderly while driving on a scooter. At least its better than some people taking bath salts from previous stories. Just saying, strange things happen at Walmart.
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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby Ivan-Aedler » Fri Jul 12, 2013 5:16 pm

Ok added bitwise operations to speed up CPU performance during camera movement.
Maybe 1fps of speed, but I cant estimate. I'll upload a newer version soon.

Before: obj._x+=Math.floor(obj.distCreature_x-obj.dist_x);
After: obj._x+=(obj.distCreature_x-obj.dist_x) | 0;

Image
VintageBass Wrote:I guess it could be an old Flash problem. That reminds me to update it, thanks for that!

Please do that. And test in other PC installment. (e.g. Windows XP).

VintageBass Wrote:Oooh, as a pet? Nice! :D That'll be the sweetest girl doggy ever! But as I said, even if she's not coming soon, there are more Chomp scenes on the way and I'm excited about that.

Yes, I am finding time to create a new Chomp scene.

VintageBass Wrote:Why make Peach a giant? There's such things as macro- and microphilia (weird thing: spell check comes up and I'm getting necrophilia as the only choice), so having Peach stay the same size and the world around her is either huge or tiny. I would however find it interesting to see Peach trying to stroke off some giant using her whole body and then get cover in cum.

One scene like that, for each giant enemy is possible. but , say, 10 new scenes it not feasible (too much time used to make them, only to see them in some giant levels).
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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby alucardiff » Fri Jul 12, 2013 5:27 pm

Ivan, are those giants actual new enemies or just oversized Goombas? If so, will they stretch the living shit out of Peach? I'm one for bulging and uh.. pain.
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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby Ivan-Aedler » Fri Jul 12, 2013 6:47 pm

alucardiff Wrote:Ivan, are those giants actual new enemies or just oversized Goombas? If so, will they stretch the living shit out of Peach? I'm one for bulging and uh.. pain.

Oversized enemies but done in a way its a new enemy because it can have different code actions / reactions.
Stretch scenes possible, but as I've said, one scene or two total. I cant just create other 10 scenes for each giant enemy all of a sudden.
Its better for us to have 4-5, 4-6 and 4-7 (fourth airship), then see how giant enemies will behave in 4-5 first.
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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby OwnerOfSuccuby » Fri Jul 12, 2013 7:49 pm

Fully test the first Peach new castle - nice job !!! Really nice made - it is very very big and detailed now. (By the way - the pipe near wall where it is "Peach is ...") - is there any hint ? Or it will be just for good look (to make player think that it is possible to go there by pipe) ? (It is not active now)

By the way how do you remove points in arts - if there are to many of them ? By using standart function ? Does the quality go down ? - becouse now quality is really good.
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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby Ivan-Aedler » Fri Jul 12, 2013 9:31 pm

OwnerOfSuccuby Wrote:(By the way - the pipe near wall where it is "Peach is ...") - is there any hint ? Or it will be just for good look (to make player think that it is possible to go there by pipe) ? (It is not active now)

Sorry, not yet complete, I will put a sign there.

OwnerOfSuccuby Wrote:By the way how do you remove points in arts - if there are to many of them ? By using standart function ? Does the quality go down ? - becouse now quality is really good.

You can press '-' (minus key), then the pen tool will be changed. Just click on a point and it will disappear/delete itself.
Quality doesnt decrease, but the shape/graphic will be more and more 'rectangular' at each removal. You need to 'press C' (to create BEZIER curves) and play with them in order to make curves, letting the shape more even and detailed.
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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby alucardiff » Fri Jul 12, 2013 9:54 pm

Ivan-Aedler Wrote:
alucardiff Wrote:Ivan, are those giants actual new enemies or just oversized Goombas? If so, will they stretch the living shit out of Peach? I'm one for bulging and uh.. pain.

Oversized enemies but done in a way its a new enemy because it can have different code actions / reactions.
Stretch scenes possible, but as I've said, one scene or two total. I cant just create other 10 scenes for each giant enemy all of a sudden.
Its better for us to have 4-5, 4-6 and 4-7 (fourth airship), then see how giant enemies will behave in 4-5 first.


Uh, can there be an option like pain dialogue and blood?

Don't judge me. I'm hemophobic myself, but painful sex is terribly fun.
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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby Ivan-Aedler » Fri Jul 12, 2013 10:29 pm

Ok, enough of '2.0.9'. Next updates will roll this on: 2.0.10 soon'. Version 2.1 should be released when we have all levels of World 4.

alucardiff Wrote:Uh, can there be an option like pain dialogue and blood? Don't judge me. I'm hemophobic myself, but painful sex is terribly fun.

Sorry, no. I know I cant please everyone, but as I've said since september 2012: no gore, no pain, no suffering, no scat. Even 'true rape' wont be in the game. All is just simulation / a thing that appears to be rape but its actually consenting rape (Peach is actually loving it). Like in the Morton scene.

If someone wants the model / level objects to make a variant version with gore/pain/scat, you can go ahead and I can share the resources. But I will ask not to link with MIM PUT concepts, like using 'Super Mario RPG' and calling 'Super Mario RPG gory'.
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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby alucardiff » Fri Jul 12, 2013 11:53 pm

Ivan-Aedler Wrote:Ok, enough of '2.0.9'. Next updates will roll this on: 2.0.10 soon'. Version 2.1 should be released when we have all levels of World 4.

alucardiff Wrote:Uh, can there be an option like pain dialogue and blood? Don't judge me. I'm hemophobic myself, but painful sex is terribly fun.

Sorry, no. I know I cant please everyone, but as I've said since september 2012: no gore, no pain, no suffering, no scat. Even 'true rape' wont be in the game. All is just simulation / a thing that appears to be rape but its actually consenting rape (Peach is actually loving it). Like in the Morton scene.

If someone wants the model / level objects to make a variant version with gore/pain/scat, you can go ahead and I can share the resources. But I will ask not to link with MIM PUT concepts, like using 'Super Mario RPG' and calling 'Super Mario RPG gory'.


Awwww.. it's not even true rape?

Well, guess you can't please anyone.
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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby VintageBass » Sat Jul 13, 2013 12:21 am

Ivan-Aedler Wrote:
VintageBass Wrote:I guess it could be an old Flash problem. That reminds me to update it, thanks for that!

Please do that. And test in other PC installment. (e.g. Windows XP).

Yes, like I have all access to other versions of Windows.

Ivan-Aedler Wrote:
VintageBass Wrote:Why make Peach a giant? There's such things as macro- and microphilia (weird thing: spell check comes up and I'm getting necrophilia as the only choice), so having Peach stay the same size and the world around her is either huge or tiny. I would however find it interesting to see Peach trying to stroke off some giant using her whole body and then get cover in cum.

One scene like that, for each giant enemy is possible. but , say, 10 new scenes it not feasible (too much time used to make them, only to see them in some giant levels).

I'm not saying you should do many scenes, maybe like 2 or 3. I'm just saying having Peach use her whole body to rub a giant monster's penis and then get coated with its cum could be one of these scenes.
Otherwise whatever works. As long as there isn't some extreme stretching to the point of ripping her apart, I'm good.

alucardiff Wrote:
Ivan-Aedler Wrote:Sorry, no. I know I cant please everyone, but as I've said since september 2012: no gore, no pain, no suffering, no scat. Even 'true rape' wont be in the game. All is just simulation / a thing that appears to be rape but its actually consenting rape (Peach is actually loving it). Like in the Morton scene.
If someone wants the model / level objects to make a variant version with gore/pain/scat, you can go ahead and I can share the resources. But I will ask not to link with MIM PUT concepts, like using 'Super Mario RPG' and calling 'Super Mario RPG gory'.


Awwww.. it's not even true rape?

Well, guess you can't please anyone.


OK, first off it's "everyone," not "anyone." Sorry, minor grammar nitpick.

But I am all the happy to have more romantic and even lustful sex in the game, even if there's that sort of hint with Morton (and the other Koopalings, I guess?) I really prefer the more romantic stuff, but there are those times I just want a girl get fucked until her brain oozes out of her ears.
"Just because you can put your dick in it, it doesn't mean you can fuck it"
- Nash Bozard
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VintageBass
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Re: MiM: Peach's Untold Tale 2.0.9 (jul 10/13)

Postby Ivan-Aedler » Sat Jul 13, 2013 12:43 am

Problem to upload a newer version since 2 hours ago.
I'm waiting for the connection to stabilize.
I'll be adding x-naut scenes to the gallery.

alucardiff Wrote:Awwww.. it's not even true rape? Well, guess you can't please anyone.

I'm afraid :/

VintageBass Wrote:I'm not saying you should do many scenes, maybe like 2 or 3. I'm just saying having Peach use her whole body to rub a giant monster's penis and then get coated with its cum could be one of these scenes.

It will.

VintageBass Wrote:As long as there isn't some extreme stretching to the point of ripping her apart, I'm good.

This ain't happening.

VintageBass Wrote:But I am all the happy to have more romantic and even lustful sex in the game, even if there's that sort of hint with Morton (and the other Koopalings, I guess?) I really prefer the more romantic stuff, but there are those times I just want a girl get fucked until her brain oozes out of her ears.

Yes, understandable. But let's retain the romantic/innocent plot ;)
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