KaTsuO_O Wrote:ByHisBillowingBeard Wrote:erm.. on the FPS I shoot all the metroids and.. is there anything after that? I can't seem to get past the second room.
nope, there isnt anything more than that, just a base for a fps thats all... i got some free time now so if you would like me to do something then i'll do it.
Thraur Wrote:So.. I'm thinking the next piece that I want to implement is going to be bosses / boss encounters. Like regular enemies, I'm hoping to make a generic boss class, where minimal additional changes are needed for each specific boss. I'm looking at migrating Corta's Ridley and MBrain for now. I might have it working acceptably well before the weekend is over - if so, I'll post another combined swf soon.
I've also got some new map/scene layouts in mind, but the project is going to need some more background art assets before it looks pretty. I was thinking of running with the intro's art direction and keeping the world that" purpley", foreign, "spacey" look. I was thinking a couple areas might include the planet surface, underground caves, and a military installation (both indoors, and outdoors.. perhaps with a spaceship launch bay kind of thing). Just some ideas anyways.
Kalypso Wrote:Excellent. Look at what's going on in the MAAS thread, I think an integration of boss attacks like that would be more interesting.
I'm down for that with backgrounds, we don't need to copy LoK. I've been wanting to make some platforms and base foreground objects for you to work with based off the original Metroid (improved), just trying to work on Samus atm.
samus_platformer.swf [ 1.56 MiB | Viewed 8128 times ]
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