Mario Kart Wii Biker and Strikers Outfits

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Re: Mario Kart Wii Biker Outfits

Postby Reaver » Thu Mar 17, 2011 1:28 am

yeah i would love to see a gangbang and maybe be able to change the skins of the clothes
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Re: Mario Kart Wii Biker Outfits

Postby LuftMallow » Thu Mar 17, 2011 5:17 am

ikechi Wrote:yeah i would love to see a gangbang and maybe be able to change the skins of the clothes

I'd be able to animate a gangbang, but my lack of scripting skills past making buttons playing a frame on the time-line will make changing around the girls problematic. If some one could be point me to a way to do it, I'd get on it.
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Re: Mario Kart Wii Biker Outfits

Postby bed_intruder » Thu Mar 17, 2011 4:48 pm

LuftMallow Wrote:
ikechi Wrote:yeah i would love to see a gangbang and maybe be able to change the skins of the clothes

I'd be able to animate a gangbang, but my lack of scripting skills past making buttons playing a frame on the time-line will make changing around the girls problematic. If some one could be point me to a way to do it, I'd get on it.
Yea I'm not exactly an expert at flash either but I decided to look at the fla of the LoK game and this is the code I found.

on(release){
suit = true
naked = false
armour = false
}

So change which one you want to appear as being seen to true and all others to false. And give each suit an instance name so that the code will recognize it so for example;

on(release){
blue = true
red = false
}

That's the button code but as far as getting it to work right I'm not sure I'd imagine you would have to make separate symbols of each character so like if you wanted that emo rosalina you would have to make a duplicate of the current rosalina and give them instance names such as "roemo" and "ronorm". If it works how I'm thinking it should then just keeping them in the library should have them play.

This is kinda bugging me now so I'll update my post if I figure it out.
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Re: Mario Kart Wii Biker Outfits

Postby LuftMallow » Fri Mar 18, 2011 9:36 pm

Two updates and a question here. This is the last update I'll do for the base symbols for awhile, which is improving the hair of Daisy and the side view of Rosalina/Emo Rosalina. I also added in a few more hands colored for them.The other update is I've mostly figured out how to change the outfits at any time. My question is this: I have the individual parts script mostly done, except I can't find a way of adding the last outfit without some error popping up. This is what I have so far:

if(!_root.peach)
{
if(_root.daisy){
gotoAndPlay(3);}
else{
if(_root.rosa){
gotoAndPlay(5);}
}
}

As you can see, Peach, Daisy, and Rosalina are included, but not Emo Rosa. If I find out how to add in one last else statement in, I should be good.
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Re: Mario Kart Wii Biker Outfits

Postby meismike » Sat Mar 19, 2011 7:09 pm

I think this is your problem

if(!_root.peach)
{
if(_root.daisy){
gotoAndPlay(3);}
else if(_root.rosa){
gotoAndPlay(5);}
else if("whatever"){
"whatever"
}
}

saying else{ means if the previous if statement was not true, always do this.
saying else if(){ means if the previous if statement was not true, and this statement is, do this

i hope i explained this well enough so you know why what you had wont work...
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Re: Mario Kart Wii Biker Outfits

Postby AnotherArrow » Sat Mar 19, 2011 8:40 pm

what meismike said.
Code: Select All Code
if(!_root.peach){
     if(_root.daisy)
          gotoAndPlay(3);
     else if(_root.rosa)
          gotoAndPlay(5);
     else if(_root.emorosa) // assuming the new variable is call emorosa in code
           gotoAndPlay(7);     // assuming the emorosa is on frame 7
}


Honestly, i haven't seen the code, but, by the looks of it, _root.peach, _root.daisy, etc, are all Boolean variables (true or false). If you ever decide to add more characters, I suggest you switch to 1 string variable. I.E:

Code: Select All Code
currentCharacter = "peach" //new  variable to replace all  _root.peach, _root.daisy, etc.
// rather then setting _root.peach to false and _root.daisy to true, simply set _root.currentCharacter = "daisy"


then you could replace the first code with

Code: Select All Code
switch(_root.currentCharacter){
     default :                  //By default, Peach is selected if currentCharacter is not set, or contains an incorrect value.
     case "peach": gotoAndPlay(1); break;
     case "daisy": gotoAndPlay(3); break;
     case "rosa": gotoAndPlay(5); break;
     case "emorosa": gotoAndPlay(7); break;
     case "insert new char name here": gotoAndPlay("the frame the char is on"); break;
}
Syntax may be a little off as i'm going from memory...

better yet, taken from Playshapes LoK... and what I'm currently trying to work on in my game...

instead of the above code, add labels on your time line for your character switch symbol.
So,
@frame 1, label it "peach"
@frame 3, label it "daisy"
@frame 5, label it "rosa"
@frame 7, label it "emorosa"
etc for future characters...

then, replace ALL of the first code with...
Code: Select All Code
gotoAndPlay(_root.currentCharacter);

that's it! this will always run the "Current Character".
... maybe i gave you way too much info :p
just need a break from my code.
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Re: Mario Kart Wii Biker Outfits

Postby LuftMallow » Sat Mar 19, 2011 9:21 pm

Thanks to everyone who gave me coding help. I got everything working as it should and I am now working on the animating part of my project.
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Re: Mario Kart Wii Biker Outfits

Postby LuftMallow » Fri Mar 25, 2011 5:16 am

Got an update for you all, it's still incomplete and needs a bunch more details added. Press space to advance, click the emblems of the girl you want, and tell me what you think.

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Re: Mario Kart Wii Biker Outfits

Postby Mechanios » Fri Mar 25, 2011 4:57 pm

Daaaaaaaaaaamn.
Image
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Re: Mario Kart Wii Biker Outfits

Postby Ninn » Fri Mar 25, 2011 7:17 pm

Very good job, I like !!!
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Re: Mario Kart Wii Biker Outfits

Postby MrBear » Fri Mar 25, 2011 11:50 pm

Lets good and i love the cumshot animations but you have to work on the sex animations a little more, looks like you hurried on them a little
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Re: Mario Kart Wii Biker Outfits

Postby Anonymous » Sat Mar 26, 2011 3:09 am

its kinda laggy
and her jaw opens up way to much
doesnt look natural
oh and her boobs dont jiggle like the should in the blowjob scene
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Re: Mario Kart Wii Biker Outfits

Postby LuftMallow » Sat Mar 26, 2011 8:16 pm

I'll admit I rushed it in parts. My attention gets divided with all I want to add when I'm working on it. Some of the issues I've fixed already, but here's what I still need to do:

-A pre-loader (Might fix any lag issues by letting it load all of it first)
-A fifth character to choose from
-Redo the forearms and calves (Yes, I'm still not completely happy with basic parts but these were the first I made)
-Replace the stand-in picture on the title screen with the actual symbols of Rosalina
-Improve the flapping animation on the blue shells' wings

Even though I commented on it in a another person's thread, I still messed up the whole jaw thing. Any sort of penis that have been made so far are large enough that it makes things look unconvincing at times. I shrunk the blue shells' by about half so I don't have to move the jaw so much but even that might not be enough.
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Re: Mario Kart Wii Biker Outfits

Postby Anonymous » Sun Mar 27, 2011 6:37 am

whos the fifth character
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Re: Mario Kart Wii Biker Outfits

Postby Name_Taken » Mon Mar 28, 2011 2:32 am

Looks excellent so far, love the cumshots. As you've said, its rushed and it does show. But despite that, it is quite good. The fact that it has room to become even better is just excellent. Thanks for making this!
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Re: Mario Kart Wii Biker Outfits

Postby Reaver » Mon Mar 28, 2011 3:28 am

i think its pretty good
Renegade, Mercenary, Wielder of the Shaft of Justice, Angel-Rapist, Rp Contract Killer
He enters like a shadow, exits like a Horseman of the Apocalypse.
Seen it all, done it all.
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Re: Mario Kart Wii Biker Outfits

Postby LuftMallow » Mon Mar 28, 2011 6:17 am

I'm still working on my main project, but I present the fifth and last girl, Toadette!

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Re: Mario Kart Wii Biker Outfits

Postby Zeus Kabob » Mon Mar 28, 2011 6:50 am

One thing I have to say. I love how you did the hair. It really looks great, and melds wonderfully with the rest of the character style. One thing I'd nitpick, though: Rosalina's eye should look like it's behind a translucent layer of hair, rather than on top of the hair, as I see it now.
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Re: Mario Kart Wii Biker Outfits

Postby LuftMallow » Mon Mar 28, 2011 10:37 pm

I took the pose and layer order straight from Playshapes' Mario is Missing, which has the bangs on a layer behind the eyes. Perhaps he did it so you could see Peach's eyebrows because of how her hair is parted makes it a non-issue, but on some one whose hair hangs lower it becomes a problem. It's something I've been aware of for some time now, but I intentionally left it in this time to show it.
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Re: Mario Kart Wii Biker Outfits

Postby LuftMallow » Thu Mar 31, 2011 3:33 am

I have a snag on my project. I want to put title screen music in, but when I advance to the the next frame it keeps playing through it. Is there a way to stop it from playing in the next frame? It's probably something simple I'm missing...
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