Samus Platformer

Re: Samus Platformer

Postby Thraur » Fri Mar 25, 2011 4:03 am

If it looks good in our context, I'm all for it! However, what initially attracted me to the project was the unique style and character art made by gorepete, playshapes, etc. (not to mention slick animations).

I'm not posting an updated swf just yet as theres no new "fun" content, but I just finished a slick scene transition manager. It allows us to dynamically choose "game scenes" via actionscript and will provide a framework for storing level state. This should allow the player to transition between 2 areas relatively painlessly 8-) . It also means we can skip scenes to debug by jumping directly to them.. its quite scalable actually. Overall, I want to say my new engine is getting really close to being beta ready.. its coming in just shy of 100 scripts :lol:

My quick TODO list if anyones interested in knowing the next steps:
- Further tweak scene transition manager
- Game Over screen if player dies (I was thinking of just using the “Samus Thing” by Eggplants).
- Reintroducing the cave level
- Finish converting metroid anims and integrating into existing framework.
- Additional AI for enemies. Once we start dealing in the Y plane as well.. it gets fun as now the AI needs to be aware of a 2nd dimension and the need to jump obstacles :lol:
- HUD minimap (toggleable via key press... M maybe for map?)

Ideas / Misc for near future:
- What should we do when Samus hits full lust? I kinda liked that corrupted Samus. But then what?
- Losing armor on damage and/or "contact" with enemies when your armor is on? Perhaps a pirate will rip your helmet off if you get too close, for ex.
- Boss encounter(s) and moar enemies!
- Story?.. Maybe..? lol
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Re: Samus Platformer

Postby Kalypso » Fri Mar 25, 2011 4:45 am

Digfree Wrote:Also, kalyspo, did you make her?...

I didn't make her, FLYING TREE FLOG did. It's a Japanese flash dev team that makes these small flashes, insinuating they're "art" or whatever because it's softcore and doesn't use real cum. But the models are very easy to convert to an LoK usable style due to their positioning, and wouldn't be so hated on if not for their terrible softcore acquaintance.
Zeus Kabob Wrote:I've never liked the F-series. I am skeptical about whether using those would look any good, seeing as the entire f-series failed to interest me in the slightest...

[sarcasm]Why did it fail to interest you? The lack of cumshots, the slow sex scenes, the lack of sounds or just how boring they are? I don't understand why you couldn't possibly get a boner from the most daft and boring shit ever.[/sarcasm]
Eggplants Wrote:Kal I'm surprised you were able to rip them from the games without them doing that stupid thing where some of the parts turn into big flat colours...

I agree, damn them, and they really dissassociate themselves for putting themselves in such positions where the style makes people shriek due to it's terrible softcore boring nature. It's not even hot because of that and it really is some beautiful work they've disallowed themselves from having.

Thraur Wrote:If it looks good in our context, I'm all for it! However, what initially attracted me to the project was the unique style and character art made by gorepete, playshapes, etc...

Hmm... Lots to say, first off:
If it's done this way, it'll probably be done in my style, which has the thick outlines like PS. Eitherway it's going to be smokin' hot and full of win so I'm not sure what to worry about. Sorry if I just sounded like a friggin' bigget, but I had Charlie Sheen quotes running through my head and I was holding in "winning" so hard.
I'm intrigued by this... slick scene manager. It sounds great so far, I want to see it in action @.@
Part of me wants to disallow player "game over", only because that takes away the fun of an endless fuckfest. But then again... not sure, I like the idea of losing screens as well, they're also ftw. Everything else in the TODO list seems good.
If she hits full lust, we could make her corrupt samus, give her a dick and have bonus ladies wandering around in place of the old aliens, sort of like a phase, I guess. We could have some epic scenes with that, like the wheelbarrow, piledriver, or fire-hydrant. Yes, all of those are epic sex positions. Or just weird ones I thought of off the top of my head. Don't judge me. Continuing...
Losing Armor = Perfect, great idea
Boss Encounters & Enemies = We need to figure these out
Story = that's... important
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Re: Samus Platformer

Postby Valithan » Fri Mar 25, 2011 5:27 am

Story = that's... important


I haven't had the time/tools to make progress with my own project proposal (let alone others) but I can help out with story stuff. I find giving context for the sexings makes the porn more fun, so I'm for developing stories.

I tossed out a story premise somewhere in the samus threads, but based on whatever else you guys would like to work with, I can probably crack out — elaborate story, parody for fun quirks, time-line placement or whatnot.
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Re: Samus Platformer

Postby Thraur » Fri Mar 25, 2011 7:13 am

About the game over thing.. perhaps we can add "cheats" per say later on (unlockable?). Say "infinite health/lust" or something. They would be ridiculously easy to add.
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Re: Samus Platformer

Postby NailB » Fri Mar 25, 2011 9:19 am

The art of F-series is amazing and vastly superior to anything I have seen in ero-flash genre. It's just pretty boring action-wise, but good for what it is.
I'm curious how it would look in Kal's line-style revision and by all means agree with his idea.
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Re: Samus Platformer

Postby Eggplants » Fri Mar 25, 2011 9:54 am

Though I would usually argue that Weavel after looking at him/her a bit more I'd realised he/she has quite a feminine figure. . . . well a feminine figure in power armour anyway. Main points of notice is her waist is as thin as Samuses waist and if you look at her alt form you'll see how skinny her arms actually are. But What interests me more is what she'd look like without armour so here's my depiction of her.
Weavel.png
Too many blond hair blue eye white chicks from Nintendo
Weavel.png (44.11 KiB) Viewed 8036 times
I've got the buff one because I think it'd be a bit more realistically badass and the soft one because I know it's what most of you want to see. Personally I'm okay with stronger girls because they can just be that much more resistive and active(not in a rape way btw)

But what really interests me about this is the extra possibilities you have with a girl who can split in two! Think about it, she can be in two places at once like having her top half grappling Samus from behind while her legs do her from the front with a strap-on or futa dick.

[edit] Oh and if you're going to use "Samus thing" then would you like me to finish it, Thraur?
I animate and draw stuff! Check out my gallery if you wish.
Also my email is [email protected]. I'm always happy to receive emails ;)
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Re: Samus Platformer

Postby haloman » Fri Mar 25, 2011 2:30 pm

Alrite i see wht your doing, and it looks good! But I have to put this out there... Wevel is ALL machine. All thats organic in him... Or her. Is a brain, and a spine. Not only that, but also is a space pirate. Just putting that out there. If you already knew that and are just takeing it into your own hands, then youve got some damn good creativity.
Finishing the fight... one Confetti blast headshot at a time
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Re: Samus Platformer

Postby Kalypso » Fri Mar 25, 2011 4:38 pm

What I was thinking for the use of the game is that you could unlock new skins and hairstyles, alongside custom Zero suits/outfits and suits to choose from. A weavel unlock could unlock the hair, skin, Weavel outfit and suit. Not sure how it could be done, but a lot of flash games do it pretty easily.
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Re: Samus Platformer

Postby Digfree » Fri Mar 25, 2011 6:12 pm

haloman Wrote:Alrite i see wht your doing, and it looks good! But I have to put this out there... Wevel is ALL machine. All thats organic in him... Or her. Is a brain, and a spine. Not only that, but also is a space pirate. Just putting that out there. If you already knew that and are just takeing it into your own hands, then youve got some damn good creativity.


From what I read, weavel is split in half because of samus, and thats about it, maybe part cyborg, but most of it is real human/space pirate from my understanding.

Anyways, good job egg plant, nice point about a aggressive girl, lol she looks ready to rape samus.
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Re: Samus Platformer

Postby Kalypso » Fri Mar 25, 2011 6:26 pm

If anyone else can find some fan art of outfits for this, please, put it up. If you're putting up more than three, just hotlink them.
Here's an example of an outfit I'd want to do:
509384 - Metroid Nintendo Samus_Aran xxzero.jpg
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Re: Samus Platformer

Postby Kalypso » Fri Mar 25, 2011 6:27 pm

Thraur Wrote:About the game over thing.. perhaps we can add "cheats" per say later on (unlockable?). Say "infinite health/lust" or something. They would be ridiculously easy to add.

Yes. We should do that.
EDIT: Also, hey Thraur? You're @ 10 posts now.
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Re: Samus Platformer

Postby Digfree » Fri Mar 25, 2011 8:35 pm

Not 100% what you were asking for K, so here some random ones, I like the last suit too, just look past the face.

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Image
Image
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Re: Samus Platformer

Postby Thraur » Fri Mar 25, 2011 11:50 pm

Kalypso Wrote:
Thraur Wrote:About the game over thing.. perhaps we can add "cheats" per say later on (unlockable?). Say "infinite health/lust" or something. They would be ridiculously easy to add.

Yes. We should do that.
EDIT: Also, hey Thraur? You're @ 10 posts now.


Hey would ya look at that.

To celebrate, I'm thinking of releasing an updated swf very soon. Going to take another crack at the enemy AI. Its going to be much more game like, and less tech demo. Promise :D
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Re: Samus Platformer

Postby Kalypso » Sat Mar 26, 2011 12:42 am

Anyone have the Samus Playshapes FLA? I want to screw with Samus already and I can't do that because the dl link is down. If anyone wants to upload the FLA to the site so I can work with it? I only say that because I need the damn arms and legs. I want to work with the Playshapes style, and advance it a bit further detail wise, to keep the project easy and to have more constant updates. The more complicated, the longer it takes to make.
Thraur Wrote:
Hey would ya look at that.

To celebrate, I'm thinking of releasing an updated swf very soon. Going to take another crack at the enemy AI. Its going to be much more game like, and less tech demo. Promise :D

Awesome ^^
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Re: Samus Platformer

Postby gmhfan19 » Sat Mar 26, 2011 1:36 am

Hey everyone. I'm new to the forums and this project has really grabbed my attention. First I want to say that everyone has done a phenominal job on it, and you are all very tallented people. I wish I were a programmer so I could lend a hand with that part of the creative process but maybe I could throw in some ideas. [quote="Thraur"]If it looks good in our context, I'm all for it! However, what initially attracted me to the project was the unique style and character art made by gorepete, playshapes, etc. (not to mention slick animations).

Ideas / Misc for near future:
- What should we do when Samus hits full lust? I kinda liked that corrupted Samus. But then what?
- Boss encounter(s) and moar enemies!

On the first one, when Samus hits full lust I like the corruption idea and I could see doing a couple different things. Someone suggested currupting Samus and having her go and attack other females. Or you could have the player either start over or continue there with a new Samus while the corrupted Samus chases her through the levels, or a third idea I thought of was to maybe have the metroids mutate into corrupted Samuses at that point, and the player continues as before, but with the new enemies. Just some thoughts.

on the second part or Bosses or more enemies, maybe have a Dark Samus enemy that pops up from time to time, and unlike the other enemies that have a specific rape time, when she catches Samus she keeps raping her untill the player completes the escape/resist maneuver.

Again, great job on the project!
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Re: Samus Platformer

Postby Thraur » Sat Mar 26, 2011 2:25 am

Kalypso Wrote:Anyone have the Samus Playshapes FLA? I want to screw with Samus already and I can't do that because the dl link is down. If anyone wants to upload the FLA to the site so I can work with it? I only say that because I need the damn arms and legs. I want to work with the Playshapes style, and advance it a bit further detail wise, to keep the project easy and to have more constant updates. The more complicated, the longer it takes to make.


I don't.. but I think Corta's character template has more parts done/available. Perhaps you can find what you need there, and we can integrate them back into mine.

viewtopic.php?f=7&t=539&start=700#p21041
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Re: Samus Platformer

Postby Kalypso » Sat Mar 26, 2011 2:28 am

Great, thanks for the link. I've been looking through the pages and it's been hard to find the fla.
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Re: Samus Platformer

Postby Anonymous » Sat Mar 26, 2011 3:22 am

two thing are you take this project over or just helping kalypso
and heres one i like it too.

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Re: Samus Platformer

Postby Kalypso » Sat Mar 26, 2011 4:15 am

I just cleaned up the Samus head while I was brainstorming, but I'm not liking it yet. I'm going to do a redraw the body with my tablet, figure out which body I'd like to use (the F-series or Playshapes style) and go from there. Just thought I'd show you guys what I was up to.
paint-the-seconds Wrote:two thing are you take this project over or just helping kalypso
and heres one i like it too.

I want to be a serious part of making this project happen, so I guess 'taking it over' might be the best use of words.
I like the outfit as well.
Samus Actual Size.png
Samus Actual Size.png (47.6 KiB) Viewed 11116 times

Samus.png
This is very large. Be prepared for a close up.
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Re: Samus Platformer

Postby Anonymous » Sat Mar 26, 2011 4:21 am

that looks awesome but wheres the rest of her jaw on the left side of the hair
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