Samus Platformer

Re: Samus Platformer

Postby Digfree » Thu Mar 24, 2011 2:36 am

Kalypso Wrote:To celebrate, I want to model a boss. Shall I make Queen Metroid, Arachnus-X? Or perhaps a Phazon Elite?


I understand metroid prime Hunters is not as well known as other prime games, but I really liked it. Also, it had a wide varity of hunters going after samus too. The one on the left is a chick that splits in half, and the others are various human aliens. I made the red one, Trace the sniper, and made some stuff with him and samus on the website, and looks cool. I am just suggesting them, if any spikes your interest.

Sorry about large pic e_e only one I found of all of them. Image

I didn't finish prime 3, but there is that chick bounty hunter that transforms, could have some fun with that, like she turns between herself, a male pirate, and even samus herself.

Just suggestions... Image
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Re: Samus Platformer

Postby Kalypso » Thu Mar 24, 2011 2:49 am

Digfree Wrote:I understand metroid prime Hunters is not as well known as other prime games, but I really liked it...

Eh, I've got a couple ideas along those lines as well. Trace looks like a "subversive" opponent, he/it could have a lot of options as far as things go, alongside many of the hunters, which have a lot of potential. There are a LOT of enemies that can be manipulated for fun here, we've just got to see which ones we want to use out of the massive amount at our arsenal.

On a random note, I was also thinking of variable hairstyles, eyes, skins (and boob sizes?) for Samus as a game feature. Especially various suits and outfits. These are all easy features to implement and easy things for me to make, so long as they don't mess with the actual template of the character, and cosmetic customization has always been a fun feature in these kinds of games.

Thraur Wrote:
ikechi Wrote:the second one it seems it would be able to shoot metroids of to fuck samus and to mount her and im sure when u open its mouth it would have like twenty tounges to fuck her with too :)


Yeah, the concept one looks like it might make an interesting encounter :P.

Exactly what I was thinking--I also thought of giving the queen "a king's sword," for whatever reason. "IT'S A TRAP!" or penis, for all of you less literate types out there that didn't get it.
Could always avoid calling it the Queen, but should we then dodge the technical bullshit of how it would make metroids that fuck the shit out of Samus? I think yes.
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Re: Samus Platformer

Postby Thraur » Thu Mar 24, 2011 3:18 am

Yeah.. customization would be fun. I will have to google around and see how do-able it is in AS3. I think I would like to see "persistable stains" as well. I'm still learning the full range of what actionscript is capable of, but I think it might be doable. I will keep that in mind for sure.
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Re: Samus Platformer

Postby johndoe123 » Thu Mar 24, 2011 3:53 am

I'd say the first one, it looks more...hmm, I dunno, polished.
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Re: Samus Platformer

Postby Zeus Kabob » Thu Mar 24, 2011 4:01 am

You could also use Metroid Prime. the 4 elements could correspond to sexual attacks, like yellow is thunder, shocks samus to stun and rape her, purple is tentacles, red is rage, goes fast and jumps her, blue is freeze. His (its?) final form could in-corporeally rape her, and be interesting for sure. I just think that that puts out a lot of possibilities. I'm also really liking metroid queen from the concept art (never played the game, though), so I'm totally not dissing that boss choice, just want to add this one.

Physical form (purple):
http://www.toy-tma.com/wp-content/uploa ... l-Boss.jpg

Incorporeal form:
http://media.giantbomb.com/uploads/0/44 ... _super.jpg
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Re: Samus Platformer

Postby Reaver » Thu Mar 24, 2011 4:09 am

the purple form looks pretty big, the incorporeal form looks pretty cool and tentacles so thats a plus in my books :D
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Re: Samus Platformer

Postby Kalypso » Thu Mar 24, 2011 4:18 am

Hmm... both great characters for this. Only problems I encounter are that I need the art to be in the view of where it'll be set in-game, otherwise I have to spend extra time drawing out what it would look like at said view. This isn't difficult, or much of a problem, merely time-consuming. If I could find the base 3d models for these files (they're scattered all over the internetz in hard to find places, Google doesn't usually catch em') I'd be surefire set, but I don't have the models for all the bosses. I have all the models from Brawl in 3ds format that I utilized for LoK, alongside Twilight Princess, but I still have trouble finding entire source files containing all the models without having to decrypt them and whatnot.
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Re: Samus Platformer

Postby Kalypso » Thu Mar 24, 2011 4:18 am

ikechi Wrote:the purple form looks pretty big, the incorporeal form looks pretty cool and tentacles so thats a plus in my books :D

Could shrink it down, it doesn't need to be so large, just big "enough".
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Re: Samus Platformer

Postby Zeus Kabob » Thu Mar 24, 2011 4:41 am

yeah, I think it looks especially big because it's close and first person. I think it's about the size of a semi. (maybe a little bigger)
I looked around and couldn't find any better view, so if the first 4 forms don't work out, it'll be fine.
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Re: Samus Platformer

Postby SquatDread » Thu Mar 24, 2011 6:02 am

Hey guys, first time poster long time lurker. Been following this thread for quite some time and I would like to offer what skills I have to keeping this project alive. Unfortunately I can't help until the end of next week( quitting job, YAY). I can start working on some stuff then, and hopefully have some samples up by end of next weekend. I work as a graphic designer and work has a very strict "No freelance" policy. I even had to sign a contract. I know, I know, how would they ever find out. But i like not being sued :) Anyway, I'm babbling, so yeah I hope I can help.
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Re: Samus Platformer

Postby Thaedael » Thu Mar 24, 2011 8:00 am

Never did like the metroid queen fight in metroid II, seemed to easy after all the the mindless running around with no map, difficult amounts of enemies, and hidden upgrades.
metroids.png

Though it was pretty cool to learn you could roll inside of the throat and bomb it I guess.
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Re: Samus Platformer

Postby Axel Delerose » Thu Mar 24, 2011 9:03 am

I understand metroid prime Hunters is not as well known as other prime games, but I really liked it. Also, it had a wide varity of hunters going after samus too. The one on the left is a chick that splits in half, and the others are various human aliens.


Um, Digfree? That person is not a chick. Weavel is a guy and a space pirate actually. Just thought I'd point that out.
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Re: Samus Platformer

Postby Mechanios » Thu Mar 24, 2011 11:51 am

Thaedael Wrote:Never did like the metroid queen fight in metroid II, seemed to easy after all the the mindless running around with no map, difficult amounts of enemies, and hidden upgrades.
metroids.png

Though it was pretty cool to learn you could roll inside of the throat and bomb it I guess.


I'm always hoping for a 3D remake of Metroid 2. I actually enjoyed it quite a bit. The Gamma Metroids were such a pain in the ass though.
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Re: Samus Platformer

Postby Kalypso » Thu Mar 24, 2011 3:34 pm

Thaedael Wrote:Never did like the metroid queen fight in metroid II, seemed to easy after all the the mindless running around with no map, difficult amounts of enemies, and hidden upgrades...

I also heard nobody liked the Queen Metroid fight in Other-M, but that doesn't stop it from being a good alien monster.

Also, I was wondering--I'm not into the 'purple' cum. Couldn't we just make it regular color? I mean, how do we know it's not? Otherwise it looks like they're just shooting purple jello.
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Re: Samus Platformer

Postby Kalypso » Thu Mar 24, 2011 4:06 pm

I was also thinking of using these bodies when I was making Pokemon Fap. They're the F-series bodies. But this would require revamping the animations. The only upside is they're a lot more realistic, and on par sexually. Just letting it be known that we could utilize something like this for Samus and the entire game, with very little change to the game's source itself.
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Yoko Littner - Gurren Lagann.swf [ 2.84 MiB | Viewed 8193 times ]



These bodies are super easy to manipulate, strip, and customize--and they're already put together--plus they've got hundreds of positions ready to operate, just need to make them appear more hardcore instead of so softcore. Probably why games of desire uses them so often (also very poorly).
I have the motherload of every position and model on swf, ready to be lauched by demand. To be demonstrated:
YokoNude.png


But we don't have to utilize them if you guys think it will complicate things. Just remember, I'm capable of a lot of things guys, especially when I'm working with people who want to get things done.
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Re: Samus Platformer

Postby Thaedael » Thu Mar 24, 2011 8:46 pm

Just do what is comfortable for you, here are pretty much any of the relevant (non~child samus) from metroid fusion and metroid zero mission samus scenes. Not much to say on it other than many different pixel arts and face styles, my favorite being the one where she is a backdrop to her armor with a pistol. I think they nailed the face well on that one. (4th row 4th on the right).
samus.png

Hopefully that inspires you for whichever body type you do go with :)
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Re: Samus Platformer

Postby Digfree » Thu Mar 24, 2011 9:30 pm

Axel Delerose Wrote:Um, Digfree? That person is not a chick. Weavel is a guy and a space pirate actually. Just thought I'd point that out.


as a wise person once said... "DA DUM! DA DUM, dude looks like a lady!"

Also, kalyspo, did you make her? thats some awesome skill and I like your idea. I really don't know anything about you, lol I think you said you were on the kyrstal team, but it broke up? lol I really don't know too much about the kystal team, as I tend to stick around in the creative sections.

Besides the point, I'll test her out and animate her later, I am fairly good with most animating stuff, but I always have a problem working the eyes, and face, but I'll worry about that later. Keep up the good work
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Re: Samus Platformer

Postby Zeus Kabob » Fri Mar 25, 2011 1:56 am

I've never liked the F-series. I am skeptical about whether using those would look any good, seeing as the entire f-series failed to interest me in the slightest.
If you can do some "convincing" (wink wink, nudge nudge), I will change my mind in an instant, I'm just not convinced by their current use.
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Re: Samus Platformer

Postby ByHisBillowingBeard » Fri Mar 25, 2011 2:38 am

Update = aweaomeowmoamewmaoeawesome
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Re: Samus Platformer

Postby Eggplants » Fri Mar 25, 2011 3:27 am

Kal I'm surprised you were able to rip them from the games without them doing that stupid thing where some of the parts turn into big flat colours. Whoever makes the f-series is a fucking good artist but it's always a disappointment with the lack of sound, good climaxes and how softcore it is(though some of the new ones are pretty awesome). It's pretty much brilliant art in a poor game, so if you could put it into a good game then DAMN I'd be up for that! There is a problem though, because if you don't make the outlines using the line tool in flash then when you shrink the sprite it can make the outline very pixelated and seeing that f-series tends to use big screens with big character with thin outlines this may be a problem.
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