Ivan-Aedler Wrote:QuizmasterBos Wrote:- go to the door on the right, jump in the air and press left. - Move to the shower room and instantly jump and hold left. - Move to the camera on the right and jump before hitting the trigger. - Move back to the first room and jump at the 1st/2nd locker. Are these all supposed to act like that?
Actually, it's the camera which becomes a bit stationary.
Those slight cosmetic things don't require to be bothered. It will only make new features more and more far away to be done.
QUIZ: We need a 100% bug free game.
Lurker1: I hate these 'camera going up in a fraction of a second'.
Lurker2: Wow, Peach blinked a wrong eye for a microssecond. Thats ugly!
IVAN: Ok fixing it ! (1 week later):
Lurker1: I cant see any new feature :/
Lurker2: Is there any news? Did Ivan stopped working?
(10 days later):
IVAN: Uploaded! Version 2.0.9 changelog:
- Fixed tiny cosmetic glitches in all doors and triggers.
(2.0.10) soon.
When I say 'she's on the air', I mean when she jumps, then a dialogue appears in (or those sound boxes messages). This was fixed months ago due to cosmetic purposes.
Ivan-Aedler Wrote:QuizmasterBos Wrote:Whatever, I don't feel like doing all that anymore. I'll wait until you add to the gallery.
Ok then. But I'm glad you felt 1% of WHAT I DID almost EVERY WEEK! I DO test these, 10, 100 times. So thats why you should say at least: 'Ivan, thank you really for your hard work, I do know you struggle a lot, even skipping nights, to correct these'.
'Oh...well, thank you. Glad you noticed this'.
QuizmasterBos Wrote:That doesn't work well. I can't stop being nitpicky, because it's a part of me, so you'd need an extra coder, to take some work load off you. Plus, I'd have a different person to complain to.
Ivan-Aedler Wrote:I wont bother slight glitches and cosmetic things EXCEPT if I can fix them quickly, like a minute or two. OTHERWISE I will lose focus on new features. Those small details KILLS innovation and TODO lists being implemented..
Ivan-Aedler Wrote:QUIZ: We need a 100% bug free game.
Lurker1: I hate these 'camera going up in a fraction of a second'.
Lurker2: Wow, Peach blinked a wrong eye for a microssecond. Thats ugly!
IVAN: Ok fixing it ! (1 week later):
Lurker1: I cant see any new feature :/
Lurker2: Is there any news? Did Ivan stopped working?
(10 days later):
IVAN: Uploaded! Version 2.0.9 changelog:
- Fixed tiny cosmetic glitches in all doors and triggers.
(2.0.10) soon.
Ivan-Aedler Wrote:So things we REALLY need to focus at:
3. Make more scenes, so people can discuss about. I also need to finish chomp scenes and shyguy ones, and add Chompette, from ThatGuy and two other men who helped.
VintageBass Wrote:All right, I am sorry for saying this, but with the talks of 9-3 and this is a very small detail, but when you start out in Peach's room and go to check the door towards the right only to find it lock, you are walking like a step extra into the door like you're walking into the wall.
VintageBass Wrote:I know that's a situation you created, but really, people are complaining about Peach's eyes being off beat by a microsecond?
VintageBass Wrote:That'll be good. I haven't got the update that featured the X-Naut scene so I can't discuss it, but I'll do that as well. And new Chomp and Shy Guy scenes? Yes please! ... Who are the others?
VintageBass Wrote:All right, I am sorry for saying this, but with the talks of 9-3 and this is a very small detail, but when you start out in Peach's room and go to check the door towards the right only to find it lock, you are walking like a step extra into the door like you're walking into the wall.
Digfree Wrote:I tested this out too, and ran into a HUGE BUG, peach has no shadow!!! I took a screenie for you.
Ivan-Aedler Wrote:Before banging our heads....
The shadow can be added to Peach character, but this will have problems in some poses like laying. I will require a new shadow graphic for a different Peach pose. Of course, the standing up ones can be just a circle. In classic Mario games, we dont have that shadow commonly (exception: games like TTYD). And, once I add that shadow, I will need to add shadow to all enemies. And I wont add a gradient one. Maybe a alpha one at max, otherwise we will get a needless performance drop if we have more than 20 enemies with 'shadow scaling mechanism', according to their distance to the ground.
Ivan-Aedler Wrote:Hey, do you have your mug vectorized?
I will play with it a bit. It will be in some areas of the game, like the bar
Digfree Wrote:lol I was just kiddin mate, Just trying to say that was only thing wrong with the pic. Also you forgot poor weegie, meh who cares about him anyways.
Digfree Wrote:Also fun fact, for months I thought your avatar was Nicholas cage staring at his hand, for real. Took me a while to see the 3 holes and I was like "oooohh". Mind flip.
Digfree Wrote:Also here is that file you asked of me mate
Digfree Wrote:
QuizmasterBos Wrote:I like the bazooka there, it's cool.
Ivan-Aedler Wrote:QuizmasterBos Wrote:I like the bazooka there, it's cool.
I just disagree about the bazooka because, if I put the mug (or two/three of them) in the bar for Peach to choose, we will see two, three bazookas.
I think they're too big and horizontal to be there all the time. And the color is too green, too explicit. But not a problem to make it take its bazooka if Peach says something, or if he says Rape and Plunder.
Yes, the dick can be removed (actually, 'retracted inside of him') and it could increase (being explicit) if Peach is about to drink it.
QuizmasterBos Wrote:There's only one pirate bazooka mug, he is unique. Also, I thought it would just be a cool item, I didn't think it was going to talk, or do stuff to Peach. It's just a pirate bazooka mug.
Ivan-Aedler Wrote:QuizmasterBos Wrote:There's only one pirate bazooka mug, he is unique. Also, I thought it would just be a cool item, I didn't think it was going to talk, or do stuff to Peach. It's just a pirate bazooka mug.
No, I wont remove the dick or the bazooka, they're well drawn, and it has your style, thank you! I will only make them appear in certain circuntances.
This mug will carry special drinks. The mug might talk to Peach before drinking, and Peach might have to jerk him off. I say MIGHT. In the beginning, we will only see her taking the mug and drinking the juice inside normally. Then I'll see if its interesting to create a scene before that.
Having two or other pirate mugs is another interesting idea, be it pure clones or 'normal mugs', that is, without the blind and the teeth and in a brown color, to adornate the shelves.
I hope we can see more Quiz sketches. We might find out something to put in the Dojo (A Buda-like deity? Samurai items?)
QuizmasterBos Wrote:I'll see if I my absolute lack of drawing skill will make something good.
QuizmasterBos Wrote:Anyways, I'm supposed to be working on school stuff right now, yet I had a great idea for a script and didn't let it go to waste. I wrote a script, that is exactly two pages in length (except for the sexual part) and is based off this picture:
QuizmasterBos Wrote:Bowser isn't in it though. I'll leave your creative minds flowing, the script will be seen in the game eventually. (I'll decide if I keep this to myself until the scene is made, or upload this for public viewing. I'm currently leaning on keeping it to myself
QuizmasterBos Wrote:The best part about it is that I also wrote the second version, in case Peach does it again. I need to do this for every script that will be in the game. I just had this creative spike today, I guess. Well, that's all for now, gotta do some school work.
Ivan-Aedler Wrote:4. I am waiting for Toyloli with the new castle, and Luftmallow with frontside Daisy (in pause menu) and new possible outfits.
Toyloli Wrote:Yeah. Gomenasai, apologies, muchos spagetti and erk!
Toyloli Wrote:The good news is that I have all the objects from Soloids design work broken down, and I've just been going through and optimising some of his graphics so they take up the fewest number of points possible. Long work. I have already (as you know) designed the layout of the castle. Nanna left town Yesterday Morning.
Toyloli Wrote:With luck and timing this means This Week I'll be able to sit down and re-assemble the graphics to match the new castle design we already agreed on. The difficult part will be, the new layout will contain a total of six doors leading back and forth between two areas, possibly three, about five ladders to climb, and opportunities to hunt down power ups or Easter eggs as the overall area will be much bigger.
Toyloli Wrote:This means we should try to sit down at some point and decide where certain toads and npc's will be and Ivan, you will need to either explain to me how to set up the ladders and stuff in the flash you gave me (unless you just want me to assemble the graphics and let you place the interactive components yourself)
Toyloli Wrote:In the castle layout we agreed upon I had the glory hole in the toilet (where they usually are) with toads sticking it through from their bathroom into her toilet. I imagine if and when we work on filling out the town and or pub, we can use the same concept there. A hole from the mens toilet through to the women's.
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